UniversalViewer/Assets/Scripts/ModelViewerBase/UI/Handles/UIHandleIK.cs

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2024-04-21 22:38:26 +08:00
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class UIHandleIK : UIHandle
{
public List<UIHandle> HiddenHandles = new List<UIHandle>();
public static Transform CreateTransform(string handleName, Transform parent, Vector3 position)
{
var go = new GameObject(handleName);
go.transform.SetParent(parent);
go.transform.position = position;
return go.transform;
}
public static Transform CreateTransform(string handleName, Transform parent, Vector3 position, Vector3 eulerAngles)
{
var go = CreateTransform(handleName, parent, position);
go.eulerAngles = eulerAngles;
return go;
}
public static UIHandleIK CreateAsChild(ObjectContainer owner, Transform parent, Color color, string name, float scale)
{
var handle = CreateAsChild<UIHandleIK>(parent);
handle.Init(owner).SetName(name).SetColor(color).SetScale(scale);
return handle;
}
public override UIHandle Init(ObjectContainer owner)
{
base.Init(owner);
Popup.AddButton("Reset Position", () => TransformResetPosition());
Popup.AddButton("Reset Rotation", () => TransformResetRotation());
Popup.AddButton("Toggle Helper Lines", () =>
{
foreach (var c in owner.GetComponents<InverseKinematics>())
{
c.forceLinesInvisible = !c.forceLinesInvisible;
}
});
return this;
}
protected override bool ShouldBeHidden()
{
return _forceDisplayOff || !HandleManager.Instance.EnabledHandles.Contains(SerializableBone.BoneTags.IK);
}
}