UniversalViewer/Assets/Scripts/DragAndDrop/FileDragAndDrop.cs

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2024-04-21 22:38:26 +08:00
using System.Collections.Generic;
using UnityEngine;
using B83.Win32;
public class FileDragAndDrop : MonoBehaviour
{
List<string> log = new List<string>();
void OnEnable ()
{
// must be installed on the main thread to get the right thread id.
UnityDragAndDropHook.InstallHook();
UnityDragAndDropHook.OnDroppedFiles += OnFiles;
}
void OnDisable()
{
UnityDragAndDropHook.UninstallHook();
}
void OnFiles(List<string> aFiles, POINT aPos)
{
string file = "";
// scan through dropped files and filter out supported image types
foreach (var f in aFiles)
{
var fi = new System.IO.FileInfo(f);
var ext = fi.Extension.ToLower();
if (ext == ".png" || ext == ".jpg" || ext == ".jpeg")
{
file = f;
break;
}
}
// If the user dropped a supported file, create a DropInfo
if (file != "")
{
var data = System.IO.File.ReadAllBytes(file);
var tex = new Texture2D(1, 1);
tex.LoadImage(data);
tex.name = new System.IO.FileInfo(file).Name;
Error.Log(Color.green, "Loading file " + tex.name);
Error.Log(Color.green, "Not implemented!");
//ModelViewerMain.GetInstance().Builder.SpawnReference(tex);
}
else
{
Error.Log(Color.yellow, "Dropped file is not supported");
}
}
}