UniversalViewer/Assets/DanMachi/Scripts/DanMachiMain.cs

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1.5 KiB
C#
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using System.Collections;
using System.Linq;
using UnityEngine;
[RequireComponent(typeof(DanMachiAssetLibrary), typeof(DanMachiModelBuilder), typeof(DanMachiInterface))]
public class DanMachiMain : ModelViewerMain
{
public static DanMachiMain Instance => GetInstance<DanMachiMain>();
protected DanMachiAssetLibrary _assets => DanMachiAssetLibrary.Instance;
protected DanMachiModelBuilder _modelBuilder => DanMachiModelBuilder.Instance;
protected override void Awake()
{
CurrentScene = SceneContainer.Create<SceneContainer>(this);
base.Awake();
}
private IEnumerator Start()
{
Application.targetFrameRate = 30;
Error.Log(Color.green, "Viewer version: " + Application.version);
float warningTimer = 0;
while (DanMachiAssetLibrary.Instance == null || DanMachiModelBuilder.Instance == null || DanMachiInterface.Instance == null || SharedResources.Instance == null)
{
warningTimer += Time.deltaTime;
if(warningTimer > 2)
{
warningTimer = 0;
string report = $"AssetLibrary: {DanMachiAssetLibrary.Instance != null}\nModelBuilder: {DanMachiModelBuilder.Instance != null}\nInterface: {DanMachiInterface.Instance != null}\nResources: {SharedResources.Instance != null}";
Error.Log(report, Color.red);
}
yield return 0;
}
}
private void Update()
{
//AutoSaveUpdate();
}
}