31 lines
732 B
C#
31 lines
732 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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//[System.Serializable]
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public class KF3AssetBundle
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{
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public string DisplayName;
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public string FileName;
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public string FullPath;
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public int IdNum;
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public string IdStr;
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public KF3AssetBundle(string bundleName)
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{
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DisplayName = Path.GetFileName(bundleName);
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FileName = bundleName;
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FullPath = Path.Combine(Settings.AssetsDirectory, bundleName);
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}
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public KF3AssetBundle(string displayName, string bundleName)
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{
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DisplayName = displayName;
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FileName = bundleName;
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FullPath = Path.Combine(Settings.AssetsDirectory, bundleName);
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}
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}
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