30 lines
942 B
C#
30 lines
942 B
C#
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using UnityEngine;
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[Serializable]
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public class SceneSerializable : ObjectContainerSerializable
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{
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public string Version;
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public string Date;
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public TimelineControllerSerializable Timeline;
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public List<ObjectContainerSerializable> Objects = new List<ObjectContainerSerializable>();
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public SceneSerializable() { }
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public SceneSerializable(SceneContainer scene)
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{
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this.Version = Application.version;
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this.Date = DateTime.Now.ToString("yyyy-MM-dd HH:mm", CultureInfo.InvariantCulture); ;
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this.Timeline = new TimelineControllerSerializable(TimelineController.Instance);
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this.Frames = scene.Frames.Select(f => new FrameContent(f)).ToList();
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foreach (var obj in scene.AllObjects)
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{
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if (obj != scene)
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Objects.Add(obj.Serialize());
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}
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}
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}
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