33 lines
684 B
C#
33 lines
684 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AnimatorLooper : MonoBehaviour
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{
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Animator anim;
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// Start is called before the first frame update
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void Start()
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{
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anim = GetComponentInChildren<Animator>();
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if(anim == null)
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{
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Destroy(this.gameObject);
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}
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}
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// Update is called once per frame
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void Update()
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{
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if(anim.GetCurrentAnimatorStateInfo(0).normalizedTime > 1)
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{
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anim.Play(anim.GetCurrentAnimatorStateInfo(0).fullPathHash, 0, 0);
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}
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}
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public void Toggle()
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{
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anim.speed = anim.speed == 1 ? 0 : 1;
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}
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}
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