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Katboi01 2024-04-22 00:00:51 +02:00
parent cf04700131
commit 11fd1a3d92
54 changed files with 11144 additions and 1416 deletions

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[System.Serializable]
public class CharacterAsset : AssetSpawnData
{
public string Category;
public string Id;
public string Costume;
public string AssetName;
public CharacterAsset(string assetName, string filePath)
{
var split = assetName.Split(new char[] { '_', '.' });
AssetType = AssetTypes.Character;
Category = split[1];
Id = split[2];
Costume = split[3];
AssetName = assetName;
FilePath = filePath;
}
}

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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
{
public CharacterAsset Data;
public string AnimationSet;
public string Animation;
public MorphPanel MorphPanel;
public CharacterPanel CharacterPanel;
public List<AnimationClip> Animations;
private Animator _animator;
private AnimatorOverrideController _animatorController;
private Dictionary<HumanBodyBones, Transform> _humanBones = new Dictionary<HumanBodyBones, Transform>();
public override void Select()
{
if(MorphPanel != null)
{
MorphPanel.gameObject.SetActive(true);
}
}
public override void Deselect()
{
if (MorphPanel != null)
{
MorphPanel.gameObject.SetActive(false);
}
}
public void Build(CharacterAsset model)
{
Data = model;
var characterAsset = AssetBundle.LoadFromFile(model.FilePath);
var animationSets = DanMachiAssetLibrary.Instance.Animations.Where(a => a.Category == model.Category && a.Id == model.Id);
foreach (var go in characterAsset.LoadAllAssets<GameObject>())
{
Instantiate(go, transform);
}
characterAsset.Unload(false);
SetDefaultMaterials(transform);
Init();
var defaultAnimSet = animationSets.FirstOrDefault(a => a.Costume == "common");
LoadAnimationSet(defaultAnimSet);
}
public void Init()
{
_animator = GetComponentInChildren<Animator>();
_animator.applyRootMotion = false;
_animator.runtimeAnimatorController = _animatorController = Instantiate(SharedResources.Instance.GenericAnimatorController);
CreateMorphPanel();
CreateCharacterPanel();
SetBones();
}
public void LoadAnimationSet(CharacterAsset animationSet)
{
if (animationSet != null)
{
AnimationSet = animationSet.Costume;
Animation = "";
var animationAsset = AssetBundle.LoadFromFile(animationSet.FilePath);
Animations = animationAsset.LoadAllAssets<AnimationClip>().ToList();
animationAsset.Unload(false);
}
}
public void PlayAnimation(string clipName)
{
var anim = Animations.FirstOrDefault(a=>a.name == clipName);
PlayAnimation(anim);
}
public void PlayAnimation(AnimationClip anim)
{
if(anim == null)
{
Animation = "";
_animator.enabled = false;
}
else
{
Animation = anim.name;
_animator.enabled = true;
_animatorController["Anim"] = anim;
}
}
public void SetDefaultMaterials(Transform t)
{
List<Material> materials = new List<Material>();
foreach (var renderer in t.GetComponentsInChildren<Renderer>())
{
foreach (var material in renderer.sharedMaterials)
{
if (materials.Contains(material)) continue;
materials.Add(material);
material.shader = Shader.Find("UniversalStandard");
}
}
}
public void SetBones()
{
var humanBones = new Dictionary<HumanBodyBones, Transform>();
var allBones = _animator.transform.GetComponentsInChildren<Transform>().ToDictionary(b=>b.name, b=>b);
humanBones.Add(HumanBodyBones.Hips, TryGet(allBones,"Hips"));
humanBones.Add(HumanBodyBones.Spine, TryGet(allBones,"Spine"));
humanBones.Add(HumanBodyBones.RightUpperLeg, TryGet(allBones,"RightUpLeg"));
humanBones.Add(HumanBodyBones.RightLowerLeg, TryGet(allBones,"RightLeg"));
humanBones.Add(HumanBodyBones.RightFoot, TryGet(allBones,"RightFoot"));
humanBones.Add(HumanBodyBones.RightToes, TryGet(allBones,"RightToeBase"));
humanBones.Add(HumanBodyBones.LeftUpperLeg, TryGet(allBones,"LeftUpLeg"));
humanBones.Add(HumanBodyBones.LeftLowerLeg, TryGet(allBones,"LeftLeg"));
humanBones.Add(HumanBodyBones.LeftFoot, TryGet(allBones,"LeftFoot"));
humanBones.Add(HumanBodyBones.LeftToes, TryGet(allBones,"LeftToeBase"));
humanBones.Add(HumanBodyBones.Chest, TryGet(allBones,"Spine1"));
humanBones.Add(HumanBodyBones.UpperChest, TryGet(allBones,"Spine2"));
humanBones.Add(HumanBodyBones.Neck, TryGet(allBones,"Neck"));
humanBones.Add(HumanBodyBones.Head, TryGet(allBones,"Head"));
humanBones.Add(HumanBodyBones.RightShoulder, TryGet(allBones,"RightShoulder"));
humanBones.Add(HumanBodyBones.RightUpperArm, TryGet(allBones,"RightArm"));
humanBones.Add(HumanBodyBones.RightLowerArm, TryGet(allBones,"RightForeArm"));
humanBones.Add(HumanBodyBones.RightHand, TryGet(allBones,"RightHand"));
humanBones.Add(HumanBodyBones.RightIndexProximal, TryGet(allBones,"RightHandIndex1"));
humanBones.Add(HumanBodyBones.RightIndexIntermediate, TryGet(allBones,"RightHandIndex2"));
humanBones.Add(HumanBodyBones.RightMiddleProximal, TryGet(allBones,"RightHandMiddle1"));
humanBones.Add(HumanBodyBones.RightMiddleIntermediate, TryGet(allBones,"RightHandMiddle2"));
humanBones.Add(HumanBodyBones.RightRingProximal, TryGet(allBones,"RightHandRing1"));
humanBones.Add(HumanBodyBones.RightRingIntermediate, TryGet(allBones,"RightHandRing2"));
humanBones.Add(HumanBodyBones.RightLittleProximal, TryGet(allBones,"RightHandPinky1"));
humanBones.Add(HumanBodyBones.RightLittleIntermediate, TryGet(allBones,"RightHandPinky2"));
humanBones.Add(HumanBodyBones.RightThumbProximal, TryGet(allBones,"RightHandThumb1"));
humanBones.Add(HumanBodyBones.RightThumbIntermediate, TryGet(allBones,"RightHandThumb2"));
humanBones.Add(HumanBodyBones.LeftShoulder, TryGet(allBones,"LeftShoulder"));
humanBones.Add(HumanBodyBones.LeftUpperArm, TryGet(allBones,"LeftArm"));
humanBones.Add(HumanBodyBones.LeftLowerArm, TryGet(allBones,"LeftForeArm"));
humanBones.Add(HumanBodyBones.LeftHand, TryGet(allBones,"LeftHand"));
humanBones.Add(HumanBodyBones.LeftIndexProximal, TryGet(allBones,"LeftHandIndex1"));
humanBones.Add(HumanBodyBones.LeftIndexIntermediate, TryGet(allBones,"LeftHandIndex2"));
humanBones.Add(HumanBodyBones.LeftMiddleProximal, TryGet(allBones,"LeftHandMiddle1"));
humanBones.Add(HumanBodyBones.LeftMiddleIntermediate, TryGet(allBones,"LeftHandMiddle2"));
humanBones.Add(HumanBodyBones.LeftRingProximal, TryGet(allBones,"LeftHandRing1"));
humanBones.Add(HumanBodyBones.LeftRingIntermediate, TryGet(allBones,"LeftHandRing2"));
humanBones.Add(HumanBodyBones.LeftLittleProximal, TryGet(allBones,"LeftHandPinky1"));
humanBones.Add(HumanBodyBones.LeftLittleIntermediate, TryGet(allBones,"LeftHandPinky2"));
humanBones.Add(HumanBodyBones.LeftThumbProximal, TryGet(allBones,"LeftHandThumb1"));
humanBones.Add(HumanBodyBones.LeftThumbIntermediate, TryGet(allBones,"LeftHandThumb2"));
foreach(var bone in humanBones)
{
if(bone.Value != null)
{
var tags = new List<SerializableBone.BoneTags>() { SerializableBone.BoneTags.Humanoid };
if (bone.Value.name.Contains("Left"))
{
tags.Add(SerializableBone.BoneTags.Left);
}
else if (bone.Value.name.Contains("Right"))
{
tags.Add(SerializableBone.BoneTags.Right);
}
if((bone.Key >= HumanBodyBones.LeftThumbProximal && bone.Key <= HumanBodyBones.LeftLittleDistal)
|| (bone.Key >= HumanBodyBones.RightThumbProximal && bone.Key <= HumanBodyBones.RightLittleDistal))
{
tags.Add(SerializableBone.BoneTags.Finger);
}
UIHandle.CreateAsChild<UIHandleBone>(bone.Value).Init(this, tags);
}
}
foreach(var bone in allBones.Values.Except(humanBones.Values))
{
var tags = new List<SerializableBone.BoneTags>();
if (bone.GetComponent<Unity.Animations.SpringBones.SpringBone>() != null)
{
tags.Add(SerializableBone.BoneTags.Dynamic);
}
UIHandle.CreateAsChild<UIHandleBone>(bone).Init(this, tags);
}
_humanBones = humanBones;
}
public T TryGet<T>(Dictionary<string, T> dict, string key)
{
if (dict.ContainsKey(key))
{
return dict[key];
}
return default(T);
}
public void CreateMorphPanel()
{
if(MorphPanel != null)
{
Destroy(MorphPanel.gameObject);
}
var morphRenderers = new Dictionary<SkinnedMeshRenderer, List<MorphHelper>>();
foreach (var rend in gameObject.GetComponentsInChildren<SkinnedMeshRenderer>())
{
if(rend.sharedMesh.blendShapeCount > 0)
{
morphRenderers.Add(rend, new List<MorphHelper>());
}
}
if (morphRenderers.Count == 0) return;
MorphPanel = MorphPanel.Create(morphRenderers.Select(mr=>mr.Key.sharedMesh.name).ToList());
MorphPanel.name = $"Chr_{Data.Id} Morphs";
foreach(var rend in morphRenderers)
{
var mesh = rend.Key.sharedMesh;
for(int i = 0; i < mesh.blendShapeCount; i++)
{
MorphPanel.CreateMorph(mesh.name, this, rend.Key, i, mesh.GetBlendShapeName(i).Replace("blendShape1.",""));
}
}
Morphs = morphRenderers;
DanMachiModelViewerInterface.Instance.SelectedObjectToolbar.AttachToThis(MorphPanel.GetComponent<UIElementDragger>());
}
public void CreateCharacterPanel()
{
CharacterPanel = CharacterPanel.Create(this);
CharacterPanel.name = $"Chr_{Data.Id} Settings";
DanMachiModelViewerInterface.Instance.SelectedObjectToolbar.AttachToThis(CharacterPanel.GetComponent<UIElementDragger>());
}
public override Vector3 GetCenter()
{
if (_humanBones.ContainsKey(HumanBodyBones.Hips))
{
return _humanBones[HumanBodyBones.Hips].position;
}
return base.GetCenter();
}
protected override void OnDestroy()
{
if (_applicationQuitting) return;
if(MorphPanel != null)
{
Destroy(MorphPanel.gameObject);
}
Destroy(CharacterPanel.gameObject);
base.OnDestroy();
}
public Animator GetAnimator()
{
return _animator;
}
}

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public class DanMachiObjectContainer : ObjectContainer
{
protected static DanMachiModelViewerMain Main => DanMachiModelViewerMain.Instance;
protected override void Start()
{
if (DoNotSave) return;
if(Frames.Count == 0)
{
SetKeyframe();
}
DanMachiModelViewerMain.RegisterObject(this);
var selector = UITimelineObjectEntry.Create(this);
InstantiatedObjects.Add(selector.gameObject);
ModelViewerMain.GetInstance<DanMachiModelViewerMain>().SelectObject(this);
}
public override void Select()
{
}
public override void Deselect()
{
}
protected override void OnDestroy()
{
if(_applicationQuitting) return;
if (Main.SelectedObject == this)
{
Main.SelectObject(null);
}
ModelViewerMain.UnregisterObject(this);
base.OnDestroy();
}
}

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{
"name": "DanMachi",
"rootNamespace": "",
"references": [
"GUID:1f135e4ce2898524aa1e81c5cd7f1242",
"GUID:6055be8ebefd69e48b49212b09b47b2f",
"GUID:24ad1c085c49dc34dbe16c3d92c6f299",
"GUID:cd3f2222600b41b4ead10f1843a97448"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
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using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
public class DanMachiAssetLibrary : AssetLibrary
{
public static DanMachiAssetLibrary Instance => GetInstance<DanMachiAssetLibrary>();
private List<string> assets = new List<string>();
private Dictionary<string, string> hashDirectories = new Dictionary<string, string>();
private Dictionary<string, string> hashAssets = new Dictionary<string, string>();
private Dictionary<string, string> assetHashes = new Dictionary<string, string>();
public List<string> CharacterAssets = new List<string>();
public List<string> AnimationAssets = new List<string>();
public List<CharacterAsset> Characters = new List<CharacterAsset>();
public List<CharacterAsset> Animations = new List<CharacterAsset>();
public CharacterPanel CharacterPanel;
private void Awake()
{
_mainInstance = this;
}
IEnumerator Start()
{
//string assetListUrl = "https://jp-prd-cdn-danmachi-danchro.akamaized.net/resources/assetbundles/catalogs/Android_En/5c8b4dd0ca65f2751ba243ff773db969/catalog_0.0.0.json";
//yield return Downloader.DownloadText(assetListUrl, str =>
//{
// ParseList(str);
//});
string catalogPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "Low\\aiming\\DanChro\\com.unity.addressables\\catalog_0.0.0.json";
string localFilesPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "Low\\Unity\\aiming_DanChro\\";
yield return LoadAddressableCatalog(catalogPath);
//foreach (var dir in Directory.GetDirectories(localFilesPath))
//{
// var fullDir = Directory.GetDirectories(dir)[0];
// var hash = fullDir.Split('\\').Last();
// hashAssets[hash] = "";
// hashDirectories[hash] = fullDir;
//}
foreach(var entry in GetAddressableKeys())
{
if (entry.StartsWith("chara_") && entry.Contains("assets_all") && !entry.Contains("facial") && !entry.Contains("camanim"))
{
if (entry.Contains("_anim_"))
{
AnimationAssets.Add(entry);
var chara = new CharacterAsset(entry, localFilesPath + GetResourcePath(entry));
Animations.Add(chara);
}
else
{
CharacterAssets.Add(entry);
var chara = new CharacterAsset(entry, localFilesPath + GetResourcePath(entry));
Characters.Add(chara);
}
}
}
//ParseList(File.ReadAllText(catalogPath));
//foreach (var asset in CharacterAssets)
//{
// //string assetPath = "https://jp-prd-cdn-danmachi-danchro.akamaized.net/resources/assetbundles/assets/Android_En/" + asset;
// //string outPath = Application.dataPath + "/../GameAssets/" + asset;
// //if (File.Exists(outPath)) continue;
// //yield return Downloader.DownloadAsset(assetPath, outPath, null);
// var split = asset.Split(new char[] { '_', '.' });
// var hash = split[split.Length - 2];
// if (hashAssets.ContainsKey(hash))
// {
// hashAssets[hash] = asset;
// assetHashes[asset] = hash;
// }
// var filePath = Path.Combine(hashDirectories[hash], "__data");
// var chara = new CharacterAsset(asset, filePath);
// Characters.Add(chara);
//}
DanMachiModelViewerInterface.Instance.CharacterSelection.SetData(Characters);
yield break;
}
//public void ParseList(string assetList)
//{
// var json = JObject.Parse(assetList);
// foreach (var entry in json["m_InternalIds"])
// {
// var fileName = entry.ToString().Split(new char[]{'\\', '/'}).Last();
// assets.Add(fileName);
// if (fileName.StartsWith("chara_") && fileName.Contains("assets_all") && !fileName.Contains("anim") && !fileName.Contains("facial"))
// {
// CharacterAssets.Add(fileName);
// }
// if (fileName.EndsWith(".anim"))
// {
// Animations.Add(fileName);
// }
// }
//}
public string GetCharacter(string group, string id, string costume)
{
return CharacterAssets.First(c => c.StartsWith($"chara_{group}_{id}_{costume}"));
}
public string GetAssetPathByName(string name)
{
if (assetHashes.ContainsKey(name))
{
var assetHash = assetHashes[name];
var fullPath = Path.Combine(hashDirectories[assetHash], "__data");
return fullPath;
}
return null;
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class DanMachiModelBuilder : ModelBuilder
{
public static DanMachiModelBuilder Instance => GetInstance<DanMachiModelBuilder>();
private void Awake()
{
_mainInstance = this;
}
public override IEnumerator SpawnAsset(Enum assetType, string assetPath, Action<ObjectContainer> callback = null)
{
switch (assetType)
{
case AssetTypes.Unknown:
throw new NotImplementedException();
case AssetTypes.Character:
var asset = DanMachiAssetLibrary.Instance.Characters.First(c=>c.AssetName == assetPath);
callback?.Invoke(SpawnCharacter(asset));
break;
default:
throw new NotImplementedException();
}
yield break;
}
public DanMachiCharacterContainer SpawnCharacter(CharacterAsset asset)
{
var container = ObjectContainer.Create<DanMachiCharacterContainer>("Character");
var handle = UIHandle.CreateAsChild<UIHandleMain>(container.transform).Init(container);
container.Build(asset);
container.PlayAnimation(container.Animations[0]);
return container;
}
}

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using System.Collections.Generic;
using TMPro;
public class DanMachiModelViewerInterface : ModelViewerInterface
{
public static DanMachiModelViewerInterface Instance => GetInstance<DanMachiModelViewerInterface>();
public CharacterDropdown CharacterSelection;
public UIToolbar SelectedObjectToolbar;
private void Awake()
{
_mainInstance = this;
}
}

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using System.Collections;
using System.Linq;
using UnityEngine;
[RequireComponent(typeof(DanMachiAssetLibrary), typeof(DanMachiModelBuilder), typeof(DanMachiModelViewerInterface))]
public class DanMachiModelViewerMain : ModelViewerMain
{
public static DanMachiModelViewerMain Instance => GetInstance<DanMachiModelViewerMain>();
protected DanMachiAssetLibrary _assets => DanMachiAssetLibrary.Instance;
protected DanMachiModelBuilder _modelBuilder => DanMachiModelBuilder.Instance;
private void Awake()
{
_backupTimers = _backupTimes.ToArray();
CurrentScene = SceneContainer.Create<DanMachiSceneContainer>(this);
}
private IEnumerator Start()
{
Application.targetFrameRate = 30;
Error.Log(Color.green, "Viewer version: " + Application.version);
float warningTimer = 0;
while (DanMachiAssetLibrary.Instance == null || DanMachiModelBuilder.Instance == null || DanMachiModelViewerInterface.Instance == null || SharedResources.Instance == null)
{
warningTimer += Time.deltaTime;
if(warningTimer > 2)
{
warningTimer = 0;
string report = $"AssetLibrary: {DanMachiAssetLibrary.Instance != null}\nModelBuilder: {DanMachiModelBuilder.Instance != null}\nInterface: {DanMachiModelViewerInterface.Instance != null}\nResources: {SharedResources.Instance != null}";
Error.Log(report, Color.red);
}
yield return 0;
}
if (!MainCameraOrbit.Frames.Any())
MainCameraOrbit.SetDefaultFrame();
_mainInstance = this;
}
private void Update()
{
//AutoSaveUpdate();
}
public static void RegisterObject(DanMachiObjectContainer container)
{
Instance.CurrentScene.AllObjects.Add(container);
}
public static void UnregisterObject(DanMachiObjectContainer container)
{
Instance.CurrentScene.AllObjects.Remove(container);
}
public static void DisposeOf(GameObject go)
{
if (go == null) return;
var rends = go.GetComponentsInChildren<Renderer>();
foreach (var rend in rends)
{
for (int i = rend.materials.Length - 1; i >= 0; i--)
{
Destroy(rend.materials[i]);
}
}
Destroy(go);
UnityEngine.Resources.UnloadUnusedAssets();
System.GC.Collect();
}
public IEnumerator LoadScene(DanMachiSceneSerializable bc)
{
EmptyScene<DanMachiSceneContainer>();
foreach (var c in bc.Objects)
{
if (c.GUID == "cameraOrbit")
{
MainCameraOrbit.DeserializeFrames(c);
}
else
{
yield return _modelBuilder.SpawnSerialized(c);
}
}
bc.Timeline.Deserialize(TimelineController.Instance);
CurrentScene.Frames = bc.Frames.Select(f => new FrameContent(f)).ToList();
yield return 0;
TimelineController.SetCurrentFrame(TimelineController.Instance.CurrentFrame);
}
}

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using UnityEngine;
public class DanMachiSceneContainer : SceneContainer
{
public override KeyframeData SerializeFrame()
{
return new KeyframeData();
}
public override ObjectContainerSerializable Serialize()
{
return new SceneSerializable(this);
}
public override void Lerp(KeyframeData frame1, KeyframeData frame2, float amount)
{
var frame = (frame1 as KeyframeData).Lerp(frame2, amount) as KeyframeData;
}
protected override void OnDestroy()
{
if (_applicationQuitting) return;
for (int i = AllObjects.Count - 1; i >= 0; i--)
{
var obj = AllObjects[i];
if (obj.GetDataType() == DataType.Camera)
{
Debug.Log("Destroying cam");
obj.Frames.Clear();
obj.SetDefaultFrame();
continue;
}
Destroy(obj.gameObject);
}
base.OnDestroy();
}
public override void Select()
{
//Settings.gameObject.SetActive(true);
}
public override void Deselect()
{
//Settings.gameObject.SetActive(false);
}
}

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using System;
[Serializable]
public class DanMachiSceneSerializable : SceneSerializable
{
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.Animations.SpringBones
{
public class SpringBone : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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{
"name": "com.unity.animations.springbone"
}

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using TMPro;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
using System.Collections.Generic;
using System;
public class CharacterDropdown : MonoBehaviour
{
[SerializeField] private TMP_Dropdown MainDropdown;
[SerializeField] private TMP_InputField MainLabel;
public List<string> DropdownLabels = new List<string>() { "Character", "Costume" };
public List<TMP_Dropdown> Dropdowns = new List<TMP_Dropdown>();
public List<TMP_InputField> Labels = new List<TMP_InputField>();
private bool _awake;
private void Awake()
{
if (_awake) return;
_awake = true;
Rebuild();
}
private void Rebuild()
{
var labelParent = MainLabel.transform.parent;
var dropdownParent = MainDropdown.transform.parent;
MainDropdown.ClearOptions();
Dropdowns.Clear();
Dropdowns.Add(MainDropdown);
foreach (var child in dropdownParent.GetComponentsInChildren<TMP_Dropdown>())
{
if (child != MainDropdown) Destroy(child);
}
foreach (var child in labelParent.GetComponentsInChildren<TMP_Dropdown>())
{
if (child != MainLabel) Destroy(child);
}
MainDropdown.name = DropdownLabels[0];
MainLabel.text = DropdownLabels[0];
foreach (var label in DropdownLabels.Skip(1))
{
var dd = Instantiate(MainDropdown, dropdownParent);
dd.name = "dropdown_" + label;
var ll = Instantiate(MainLabel, labelParent);
ll.name = label + " (TMP)";
ll.text = label;
Dropdowns.Add(dd);
}
}
public void SetData(List<CharacterAsset> characters)
{
Awake();
SetDropdownData(0, characters.Select(c => c.Category).Distinct().ToList(), true, true);
UnityAction<int> groupCallback = (index) =>
{
if (index == 0) return;
var category = GetOption(0);
SetDropdownData(1, characters.Where(c => c.Category == category).Select(c => c.Id).Distinct().ToList(), true, true);
//SetDropdownData(2, new List<string>(), true, true);
};
UnityAction<int> charaCallback = (index) =>
{
if (index == 0) return;
var category = GetOption(0);
var id = GetOption(1);
var costumes = characters.Where(c => c.Category == category && c.Id == id);
var costume = costumes.FirstOrDefault(c => c.Costume == "common");
costume ??= costumes.First();
DanMachiModelBuilder.Instance.SpawnCharacter(costume);
//SetDropdownData(2, characters.Where(c => c.Category == category && c.Id == id).Select(c => c.Costume).ToList(), true, true);
};
//UnityAction<int> costumeCallback = (index) =>
//{
// var chara = DanMachiAssetLibrary.Instance.GetCharacter(GetOption(0), GetOption(1), GetOption(2));
// StartCoroutine(DanMachiModelBuilder.Instance.SpawnAsset(AssetTypes.Character, chara));
//};
SetCallbacks(new List<UnityAction<int>>()
{
groupCallback,
charaCallback
});
}
public void SetCallbacks(List<UnityAction<int>> callbacks)
{
if (callbacks.Count < Dropdowns.Count)
{
Error.Log(Color.red, $"Incorrect number of callbacks for dropdowns. Got {callbacks.Count}, required {Dropdowns.Count}");
}
for (int i = 0; i < Dropdowns.Count; i++)
{
Dropdowns[i].onValueChanged.RemoveAllListeners();
Dropdowns[i].onValueChanged.AddListener(callbacks[i]);
}
}
public void OnDropdownSelected(int selection)
{
if (selection == 0)
{
Debug.LogError("Delete Current");
}
StartCoroutine(ModelBuilder.GetInstance().SpawnAsset(AssetTypes.Character, MainDropdown.options[selection].text));
}
public void SetDropdownData(string label, List<string> options, bool nullValue = false, bool sortValues = false)
{
var depth = DropdownLabels.IndexOf(label);
SetDropdownData(depth, options, nullValue, sortValues);
}
public string GetOption(int depth)
{
if (Dropdowns[depth].value == 0) return null;
return Dropdowns[depth].options[Dropdowns[depth].value].text;
}
public void SetDropdownData(int depth, List<string> options, bool nullValue = false, bool sortValues = false)
{
if (depth >= Dropdowns.Count || depth < 0)
{
Error.Log(Color.red, $"Dropdown {depth} out of range");
return;
}
ModelViewerInterface.SetDropdownData(Dropdowns[depth], options, nullValue, sortValues);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: eaaf892cb6c1a98408a9e1e8e75c5b79
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,63 @@
using System;
using System.Linq;
using UnityEngine;
public class CharacterPanel : MonoBehaviour
{
public ExtendedDropdown AnimationSetDropdown;
public ExtendedDropdown AnimationDropdown;
public ExtendedDropdown CostumeDropdown;
private DanMachiCharacterContainer _selectedChara;
public static CharacterPanel Create(DanMachiCharacterContainer chara)
{
var panel = Instantiate(DanMachiAssetLibrary.Instance.CharacterPanel, ModelViewerInterface.GetInstance().DynamicPanels.transform);
panel.Init(chara);
return panel;
}
public void Init(DanMachiCharacterContainer chara)
{
_selectedChara = chara;
CostumeDropdown.SetOptions(DanMachiAssetLibrary.Instance.Characters.Where(a => a.Category == chara.Data.Category && a.Id == chara.Data.Id).Select(a => a.Costume).ToList());
CostumeDropdown.SetValueWithoutNotify(chara.Data.Costume);
AnimationSetDropdown.SetOptions(DanMachiAssetLibrary.Instance.Animations.Where(a => a.Category == chara.Data.Category && a.Id == chara.Data.Id).Select(a => a.Costume).ToList(), true);
}
public void SelectCostume(int value)
{
var pose = _selectedChara.SerializeFrame();
var data = _selectedChara.Data;
var newData = DanMachiAssetLibrary.Instance.Characters.First(c => c.Category == data.Category && c.Id == data.Id && c.Costume == CostumeDropdown.options[value].text);
var chara = DanMachiModelBuilder.Instance.SpawnCharacter(newData);
chara.PastePose(pose, PoseLoadOptions.All());
}
public void SelectAnimationSet(int value)
{
if(value == 0)
{
AnimationDropdown.SetOptions(null);
return;
}
var data = _selectedChara.Data;
var animSet = DanMachiAssetLibrary.Instance.Animations.First(a => a.Category == data.Category && a.Id == data.Id && a.Costume == AnimationSetDropdown.options[value].text);
_selectedChara.LoadAnimationSet(animSet);
AnimationDropdown.SetOptions(_selectedChara.Animations.Select(a=>a.name).ToList(), true);
}
public void SelectAnimation(int value)
{
if (value == 0)
{
_selectedChara.PlayAnimation((AnimationClip)null);
return;
}
else
{
_selectedChara.PlayAnimation(_selectedChara.Animations[value-1]);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 26a550c137eb4ff42aebcf10b11d5626
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,6 @@
using UnityEngine;
public interface IAnimated
{
public Animator GetAnimator();
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 14fe157a3aea9784d892f9bc75881dc9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -169,7 +169,7 @@ public class ObjectContainer : MonoBehaviour, IKeyframeSetter
public virtual void SetKeyframe(int frameNum = -1)
{
if (DoNotSave || !_setKeyframe) return;
Debug.Log("Setting frame for " + name);
//Debug.Log("Setting frame for " + name);
//if (Frames.Count == 0) SetDefaultFrame();
if (frameNum == -1) frameNum = TimelineController.Instance.CurrentFrame;

View File

@ -11,187 +11,187 @@ using UnityEngine.Networking;
public class ModelViewerDownloader
{
public static string UrlBase = "";
public static string SaveLocation = "/idbfs/ModelViewer/";
// public static string UrlBase = "";
// public static string SaveLocation = "/idbfs/ModelViewer/";
public static ModelViewerDownloader Instance;
public bool SyncRequired;
// public static ModelViewerDownloader Instance;
// public bool SyncRequired;
public ModelViewerDownloader() : this(UrlBase, "/idbfs/ModelViewer/") { }
// public ModelViewerDownloader() : this(UrlBase, "/idbfs/ModelViewer/") { }
public ModelViewerDownloader(string baseUrl, string saveLocation)
{
UrlBase = baseUrl;
SaveLocation = saveLocation;
ModelViewerMain.GetInstance().StartCoroutine(Loop());
}
// public ModelViewerDownloader(string baseUrl, string saveLocation)
// {
// UrlBase = baseUrl;
// SaveLocation = saveLocation;
// ModelViewerMain.GetInstance().StartCoroutine(Loop());
// }
public class DownloadTask
{
public string Name;
public bool Redownload = false;
public bool Finished = false;
public bool Success = false;
public int Priority = 0;
public string ResultText;
public byte[] ResultBytes;
public System.Action OnDownloadSuccess;
// public class DownloadTask
// {
// public string Name;
// public bool Redownload = false;
// public bool Finished = false;
// public bool Success = false;
// public int Priority = 0;
// public string ResultText;
// public byte[] ResultBytes;
// public System.Action OnDownloadSuccess;
public DownloadTask(string name, int priority, bool redownload)
{
Name = name;
Priority = priority;
Redownload = redownload;
}
}
// public DownloadTask(string name, int priority, bool redownload)
// {
// Name = name;
// Priority = priority;
// Redownload = redownload;
// }
// }
private static List<DownloadTask> _downloadRunning = new List<DownloadTask>();
private static List<DownloadTask> _downloadQueue = new List<DownloadTask>();
// private static List<DownloadTask> _downloadRunning = new List<DownloadTask>();
// private static List<DownloadTask> _downloadQueue = new List<DownloadTask>();
public IEnumerator Loop()
{
float lastSync = 5;
while (true)
{
if(_downloadQueue.Count > 0)
{
_downloadRunning.AddRange(_downloadQueue);
_downloadRunning = _downloadRunning.OrderByDescending(d=>d.Priority).ToList();
_downloadQueue.Clear();
}
if(_downloadRunning.Count > 0)
{
var fileToDownload = _downloadRunning[0];
_downloadRunning.RemoveAt(0);
yield return DownloadFile(fileToDownload);
if(!_downloadRunning.Any() && !_downloadQueue.Any())
{
SyncRequired = true;
lastSync = 0;
}
}
if(SyncRequired)
{
lastSync += Time.deltaTime;
if(lastSync >= 5)
{
CommitChanges();
}
}
yield return 0;
}
}
// public IEnumerator Loop()
// {
// float lastSync = 5;
// while (true)
// {
// if(_downloadQueue.Count > 0)
// {
// _downloadRunning.AddRange(_downloadQueue);
// _downloadRunning = _downloadRunning.OrderByDescending(d=>d.Priority).ToList();
// _downloadQueue.Clear();
// }
// if(_downloadRunning.Count > 0)
// {
// var fileToDownload = _downloadRunning[0];
// _downloadRunning.RemoveAt(0);
// yield return DownloadFile(fileToDownload);
// if(!_downloadRunning.Any() && !_downloadQueue.Any())
// {
// SyncRequired = true;
// lastSync = 0;
// }
// }
// if(SyncRequired)
// {
// lastSync += Time.deltaTime;
// if(lastSync >= 5)
// {
// CommitChanges();
// }
// }
// yield return 0;
// }
// }
public static IEnumerator WaitForDownload(string name, int priority = 0, bool redownload = false, System.Action<string[]> lines = null, System.Action<byte[]> bytes = null, System.Action<string> text = null, System.Action onDownloadSuccess = null)
{
var task = _downloadQueue.Concat(_downloadRunning).FirstOrDefault(t => t.Name == name);
// public static IEnumerator WaitForDownload(string name, int priority = 0, bool redownload = false, System.Action<string[]> lines = null, System.Action<byte[]> bytes = null, System.Action<string> text = null, System.Action onDownloadSuccess = null)
// {
// var task = _downloadQueue.Concat(_downloadRunning).FirstOrDefault(t => t.Name == name);
if(task == null)
{
task = new DownloadTask(name, priority, redownload);
task.OnDownloadSuccess = onDownloadSuccess;
_downloadQueue.Add(task);
}
// if(task == null)
// {
// task = new DownloadTask(name, priority, redownload);
// task.OnDownloadSuccess = onDownloadSuccess;
// _downloadQueue.Add(task);
// }
while (!task.Finished)
{
yield return 0;
}
// while (!task.Finished)
// {
// yield return 0;
// }
lines?.Invoke(task.ResultText.Split('\n').Select(s => s.Trim()).ToArray());
bytes?.Invoke(task.ResultBytes);
text?.Invoke(task.ResultText);
}
// lines?.Invoke(task.ResultText.Split('\n').Select(s => s.Trim()).ToArray());
// bytes?.Invoke(task.ResultBytes);
// text?.Invoke(task.ResultText);
// }
private IEnumerator DownloadFile(DownloadTask task)
{
#if UNITY_WEBGL && !UNITY_EDITOR
string fileSavePath = $"{SaveLocation}{task.Name}";
#else
string fileSavePath = Application.persistentDataPath + " /" + task.Name;
#endif
// private IEnumerator DownloadFile(DownloadTask task)
// {
//#if UNITY_WEBGL && !UNITY_EDITOR
// string fileSavePath = $"{SaveLocation}{task.Name}";
//#else
// string fileSavePath = Application.persistentDataPath + " /" + task.Name;
//#endif
if (!task.Redownload && LoadFromIdbfs(fileSavePath, out var data))
{
//Debug.Log("Loaded from " + fileSavePath);
task.Success = true;
task.ResultText = Encoding.UTF8.GetString(data);
task.ResultBytes = data;
task.Finished = true;
yield break;
}
// if (!task.Redownload && LoadFromIdbfs(fileSavePath, out var data))
// {
// //Debug.Log("Loaded from " + fileSavePath);
// task.Success = true;
// task.ResultText = Encoding.UTF8.GetString(data);
// task.ResultBytes = data;
// task.Finished = true;
// yield break;
// }
string url = UrlBase + task.Name + (task.Redownload ? "?time=" + DateTime.Now.Ticks.ToString() : "");
//var downloadPanel = KFKViewerUI.Instance.DownloadPanel;
// string url = UrlBase + task.Name + (task.Redownload ? "?time=" + DateTime.Now.Ticks.ToString() : "");
// //var downloadPanel = KFKViewerUI.Instance.DownloadPanel;
//Msg.Log(url);
// //Msg.Log(url);
using (var www = UnityWebRequest.Get(url))
{
//downloadPanel.gameObject.SetActive(true);
// using (var www = UnityWebRequest.Get(url))
// {
// //downloadPanel.gameObject.SetActive(true);
var operation = www.SendWebRequest();
// var operation = www.SendWebRequest();
do
{
//downloadPanel.SetStatus(task.Name, www.downloadProgress);
yield return null;
}
while (!operation.isDone);
// do
// {
// //downloadPanel.SetStatus(task.Name, www.downloadProgress);
// yield return null;
// }
// while (!operation.isDone);
if (www.result != UnityWebRequest.Result.Success)
{
Error.Log(Color.red, www.error);
task.Success = false;
task.ResultText = "";
task.ResultBytes = new byte[0];
}
else
{
SaveToIdbfs(fileSavePath, www.downloadHandler.data);
task.OnDownloadSuccess?.Invoke();
task.Success = true;
task.ResultText = www.downloadHandler.text;
task.ResultBytes = www.downloadHandler.data;
}
}
// if (www.result != UnityWebRequest.Result.Success)
// {
// Error.Log(Color.red, www.error);
// task.Success = false;
// task.ResultText = "";
// task.ResultBytes = new byte[0];
// }
// else
// {
// SaveToIdbfs(fileSavePath, www.downloadHandler.data);
// task.OnDownloadSuccess?.Invoke();
// task.Success = true;
// task.ResultText = www.downloadHandler.text;
// task.ResultBytes = www.downloadHandler.data;
// }
// }
//downloadPanel.SetStatus(task.Name, 0);
//downloadPanel.gameObject.SetActive(false);
// //downloadPanel.SetStatus(task.Name, 0);
// //downloadPanel.gameObject.SetActive(false);
task.Finished = true;
}
// task.Finished = true;
// }
public static bool LoadFromIdbfs(string name, out byte[] data)
{
if(File.Exists(name))
{
data = File.ReadAllBytes(name);
return true;
}
else
{
data = null;
return false;
}
}
// public static bool LoadFromIdbfs(string name, out byte[] data)
// {
// if(File.Exists(name))
// {
// data = File.ReadAllBytes(name);
// return true;
// }
// else
// {
// data = null;
// return false;
// }
// }
public static void SaveToIdbfs(string path, byte[] data)
{
Directory.CreateDirectory(Path.GetDirectoryName(path));
File.WriteAllBytes(path, data);
//Debug.Log("Saved " + path);
}
// public static void SaveToIdbfs(string path, byte[] data)
// {
// Directory.CreateDirectory(Path.GetDirectoryName(path));
// File.WriteAllBytes(path, data);
// //Debug.Log("Saved " + path);
// }
private static void CommitChanges()
{
Instance.SyncRequired = false;
Debug.Log("Database Updated");
#if UNITY_WEBGL && !UNITY_EDITOR
SyncFiles();
#endif
}
// private static void CommitChanges()
// {
// Instance.SyncRequired = false;
// Debug.Log("Database Updated");
//#if UNITY_WEBGL && !UNITY_EDITOR
// SyncFiles();
//#endif
// }
[DllImport("__Internal")]
private static extern void SyncFiles();
// [DllImport("__Internal")]
// private static extern void SyncFiles();
}

View File

@ -26,6 +26,9 @@ public class ModelViewerInterface : MonoBehaviour
public RectTransform Tooltip;
public TMPro.TextMeshProUGUI TooltipText;
private Vector2 _previousResolution = Vector2.zero;
private int _resolutionUpdateCountdown;
public static ModelViewerInterface GetInstance()
{
return _mainInstance;
@ -36,6 +39,29 @@ public class ModelViewerInterface : MonoBehaviour
return _mainInstance as T;
}
protected void Update()
{
var resolution = new Vector2(Screen.width, Screen.height);
if (resolution != _previousResolution)
{
_previousResolution = resolution;
_resolutionUpdateCountdown = 10;
}
if (_resolutionUpdateCountdown > 0)
{
if (--_resolutionUpdateCountdown == 0)
{
var draggables = GameObject.FindObjectsOfType<UIElementDragger>();
foreach (var draggable in draggables)
{
draggable.transform.position = draggable.RecalculatePosition(draggable.transform.position);
};
}
}
}
public static void SetTooltip(int index, string tooltip)
{
var tooltips = GetInstance().TooltipLabels;
@ -45,7 +71,6 @@ public class ModelViewerInterface : MonoBehaviour
}
}
public static void ToggleVisible(GameObject go)
{
ToggleVisible(go, false);

View File

@ -1,6 +1,7 @@
using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using static UnityEngine.Rendering.VirtualTexturing.Debugging;
using UnityEngine.UI;
[RequireComponent(typeof(CanvasGroup))]
public class UIElementDragger : MonoBehaviour, IDragHandler, IEndDragHandler, IPointerDownHandler, IPointerUpHandler
@ -48,12 +49,12 @@ public class UIElementDragger : MonoBehaviour, IDragHandler, IEndDragHandler, IP
}
}
private void OnEnable()
private void Start()
{
var handle = HandlePosition.GetComponent<RectTransform>();
transform.position = new Vector2(
Mathf.Clamp(transform.position.x, 0, Screen.width - handle.rect.width),
Mathf.Clamp(transform.position.y, handle.sizeDelta.y, Screen.height));
if (Proxy == null)
{
transform.position = RecalculatePosition(transform.position);
}
}
public void SetProxyMode(UIDraggableProxy proxy)
@ -81,18 +82,19 @@ public class UIElementDragger : MonoBehaviour, IDragHandler, IEndDragHandler, IP
}
else
{
var canvas = ModelViewerInterface.GetInstance().MainCanvas;
var proxyRect = Proxy.transform as RectTransform;
var handleRect = HandlePosition.transform as RectTransform;
var handleOffset = handleRect.sizeDelta.y * Vector3.up;
var handleOffset = handleRect.sizeDelta.y * canvas.scaleFactor * Vector3.up;
if (Proxy.GetComponentInParent<UIToolbar>().Layout == UIToolbar.LayoutMode.Vertical)
{
//anchor to top-right of button
transform.position = proxyRect.position + proxyRect.sizeDelta.x * Vector3.right + handleOffset;
transform.position = proxyRect.position + proxyRect.sizeDelta.x * canvas.scaleFactor * Vector3.right + handleOffset;
}
else
{
//anchor to bottom-left of button
transform.position = proxyRect.position + proxyRect.sizeDelta.y * Vector3.up - handleOffset;
transform.position = proxyRect.position + proxyRect.sizeDelta.y * canvas.scaleFactor * Vector3.up - handleOffset;
}
gameObject.SetActive(true);
}
@ -126,11 +128,7 @@ public class UIElementDragger : MonoBehaviour, IDragHandler, IEndDragHandler, IP
}
case DragAction.Position:
{
var handle = HandlePosition.GetComponent<RectTransform>();
transform.position = new Vector2(
Mathf.Clamp(Input.mousePosition.x + mouseOffset.x, 0, Screen.width - handle.rect.width),
Mathf.Clamp(Input.mousePosition.y + mouseOffset.y, handle.sizeDelta.y, Screen.height));
transform.position = RecalculatePosition((Vector2)Input.mousePosition + mouseOffset);
break;
}
}
@ -184,4 +182,16 @@ public class UIElementDragger : MonoBehaviour, IDragHandler, IEndDragHandler, IP
{
OnEndDrag(null);
}
public Vector2 RecalculatePosition(Vector2 pos)
{
var handle = HandlePosition.transform as RectTransform;
var tsf = transform as RectTransform;
var canvas = ModelViewerInterface.GetInstance().MainCanvas;
var xPos = Mathf.Clamp(pos.x, 0, Screen.width - tsf.sizeDelta.x * canvas.scaleFactor);
var yPos = Mathf.Clamp(pos.y, handle.sizeDelta.y * canvas.scaleFactor, Screen.height);
return new Vector2 (xPos, yPos);
}
}

View File

@ -12,9 +12,13 @@ public class Screenshot : MonoBehaviour
bool recording = false;
public Button RecordButton;
public TMPro.TMP_InputField ScreenshotWidth;
public TMPro.TMP_InputField ScreenshotHeight;
public Toggle ScreenshotTransparent;
public TMPro.TMP_InputField
ScreenshotWidth,
ScreenshotHeight,
GifWidth,
GifHeight;
public TMPro.TMP_Dropdown CaptureAntialiasing;
public Toggle CaptureTransparent;
private void Awake()
{
@ -24,11 +28,11 @@ public class Screenshot : MonoBehaviour
public void TakeScreenshot()
{
var camera = ModelViewerMain.GetInstance().GetCamera().Cam;
int width = int.Parse(ScreenshotWidth.text);
int height = int.Parse(ScreenshotHeight.text);
width = width == -1 ? Screen.width : width;
height = height == -1 ? Screen.height : height;
var image = GrabFrame(camera, width, height, ScreenshotTransparent.isOn);
int width = string.IsNullOrEmpty(ScreenshotWidth.text)? 0 : int.Parse(ScreenshotWidth.text);
int height = string.IsNullOrEmpty(ScreenshotHeight.text) ? 0 : int.Parse(ScreenshotHeight.text);
width = width == 0 ? Screen.width : width;
height = height == 0 ? Screen.height : height;
var image = GrabFrame(camera, width, height, CaptureTransparent.isOn, GetAntialiasing());
string fileName = Application.dataPath + "/../Screenshots/" + string.Format("UniViewer_{0}", DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss-fff"));
byte[] pngShot = ImageConversion.EncodeToPNG(image);
@ -41,55 +45,53 @@ public class Screenshot : MonoBehaviour
public void BeginRecordGif()
{
if (recording || ModelViewerMain.GetInstance().SelectedObject == null) return;
if (recording || ModelViewerMain.GetInstance().SelectedObject == null)
{
Error.Log(Color.yellow, "Target not found");
return;
}
recording = true;
RecordButton.interactable = false;
StartCoroutine(RecordGif(int.Parse(ScreenshotWidth.text), int.Parse(ScreenshotHeight.text), ScreenshotTransparent.isOn, 10)); //(int)UmaViewerUI.Instance.GifQuality.value));
int width = string.IsNullOrEmpty(GifWidth.text) ? 0 : int.Parse(GifWidth.text);
int height = string.IsNullOrEmpty(GifHeight.text) ? 0 : int.Parse(GifHeight.text);
ModelViewerMain.GetInstance().StartCoroutine(RecordGif(width, height, CaptureTransparent.isOn, GetAntialiasing())); //(int)UmaViewerUI.Instance.GifQuality.value));
}
private IEnumerator RecordGif(int width, int height, bool transparent, int quality)
private IEnumerator RecordGif(int width, int height, bool transparent, int antialiasing)
{
yield break;
//var camera = GetActiveCamera();
//var ppLayer = camera.GetComponent<PostProcessLayer>();
//bool oldPpState = ppLayer.enabled;
//ppLayer.enabled = false;
var camera = ModelViewerMain.GetInstance().GetCamera().Cam;
//var uma = UmaViewerBuilder.Instance.CurrentUMAContainer;
//var animator = uma.UmaAnimator;
//if (animator == null) yield break;
var currentCharacter = ModelViewerMain.GetInstance().SelectedObject;
//int frame = 0;
//var animeClip = uma.OverrideController["clip_2"];
//var clipFrameCount = Mathf.RoundToInt(animeClip.length * animeClip.frameRate);
//StartCoroutine(CaptureToGIFCustom.Instance.Encode(animeClip.frameRate, quality));
if (currentCharacter as IAnimated == null) yield break;
//UmaViewerUI.Instance.AnimationSpeedChange(0);
//UmaViewerUI.Instance.AnimationProgressChange(0);
//yield return new WaitForSeconds(1); //wait for dynamicBone to settle;
var animator = (currentCharacter as IAnimated).GetAnimator();
//while (frame < clipFrameCount)
//{
// UmaViewerUI.Instance.GifSlider.value = (float)frame / clipFrameCount;
// UmaViewerUI.Instance.AnimationProgressChange((float)frame / clipFrameCount);
// yield return new WaitForEndOfFrame();
// var tex = GrabFrame(camera, width, height, transparent, transparent);
// CaptureToGIFCustom.Instance.Frames.Add(new Image(tex));
// Destroy(tex);
// frame++;
//}
if (animator == null) yield break;
//recording = false;
//UmaViewerUI.Instance.AnimationProgressChange(0);
//UmaViewerUI.Instance.AnimationSpeedChange(1);
//ppLayer.enabled = oldPpState;
//CaptureToGIFCustom.Instance.stop = true;
//UmaViewerUI.Instance.GifButton.interactable = true;
//UmaViewerUI.Instance.GifSlider.value = 1;
int frame = 0;
var animeClip = (animator.runtimeAnimatorController as AnimatorOverrideController)["Anim"];
var clipFrameCount = Mathf.RoundToInt(animeClip.length * animeClip.frameRate);
ModelViewerMain.GetInstance().StartCoroutine(CaptureToGIFCustom.Instance.Encode(animeClip.frameRate, 10));
animator.speed = 0;
while (frame < clipFrameCount)
{
animator.Play("Anim", 0, (float)frame / clipFrameCount);
yield return new WaitForEndOfFrame();
var tex = GrabFrame(camera, width, height, transparent, antialiasing, transparent);
CaptureToGIFCustom.Instance.Frames.Add(new Image(tex));
Destroy(tex);
frame++;
}
recording = false;
CaptureToGIFCustom.Instance.stop = true;
RecordButton.interactable = true;
}
public static Texture2D GrabFrame(Camera cam, int width, int height, bool transparent = true, bool gifBackground = false)
public static Texture2D GrabFrame(Camera cam, int width, int height, bool transparent = true, int antialiasing = 2, bool gifBackground = false)
{
var dimensions = GetResolution(width, height);
width = dimensions.x;
@ -111,7 +113,7 @@ public class Screenshot : MonoBehaviour
}
var tex_color = new Texture2D(width, height, TextureFormat.ARGB32, false);
var render_texture = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default, 8);
var render_texture = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default, antialiasing);
var grab_area = new Rect(0, 0, width, height);
RenderTexture.active = render_texture;
@ -150,4 +152,9 @@ public class Screenshot : MonoBehaviour
}
return new Vector2Int(width, height);
}
private int GetAntialiasing()
{
return int.Parse(CaptureAntialiasing.options[CaptureAntialiasing.value].text);
}
}

View File

@ -1,3 +1,14 @@
#if !UNITY_EDITOR
using UnityEngine;
[System.AttributeUsage(System.AttributeTargets.Field, Inherited = false, AllowMultiple = true)]
public sealed class ShowIfAttribute : PropertyAttribute
{
public ShowIfAttribute(string ConditionalSourceField, bool expectedValue, bool HideInInspector = false)
{
}
}
#else
/* Title : Attribute for show a field if other field is true or false.
* Author : Anth
*/
@ -107,4 +118,6 @@ public class ConditionalHidePropertyDrawer : PropertyDrawer
return false;
#endif
}
}
}
#endif

View File

@ -2,27 +2,32 @@
using System.Collections;
using System.IO;
using System.Collections.Generic;
using System.Threading;
using System.Text;
using System;
namespace uGIF
{
public class CaptureToGIFCustom : MonoBehaviour
public class CaptureToGIFCustom
{
public static CaptureToGIFCustom Instance;
private static CaptureToGIFCustom _instance;
public static CaptureToGIFCustom Instance
{
get
{
if(_instance == null)
{
_instance = new CaptureToGIFCustom();
}
return _instance;
}
}
public List<Image> Frames = new List<Image>();
public bool stop = false;
[System.NonSerialized]
public byte[] bytes = null;
private void Awake()
{
Instance = this;
}
public IEnumerator Encode (float fps, int quality)
{
bytes = null;

View File

@ -4,12 +4,6 @@
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/KF3.unity
guid: 50cd194efc5f9c44d9b6ee9079abd64d
- enabled: 0
path: Assets/Chess/Scenes/Chess.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab
m_Scenes: []
m_configObjects:
com.unity.addressableassets: {fileID: 11400000, guid: b64b0d6fb382f914188c46350b1a2235, type: 2}

View File

@ -12,8 +12,8 @@ PlayerSettings:
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: Katboi01
productName: KF3ModelViewer
companyName: Katworks
productName: DanMachi Viewer
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 3.1.10 animation edition
bundleVersion: 1.0.0
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0