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DanMachi:
-compatibility improvements Core: -simplified object and keyframe serialization -complicated assetbundle loading
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@@ -1,64 +1,80 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using UnityEditor.Graphs;
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using UnityEngine;
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public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
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public class DanMachiCharacterContainer : ObjectContainer, IAnimated
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{
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protected override System.Type _serializeType => typeof(DanMachiCharacterSerializable);
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protected override System.Type _keyframeType => typeof(DanMachiCharacterKeyframeData);
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public CharacterAsset Data;
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public string AnimationSet;
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public string Animation;
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public GameObject Body;
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public MorphPanel MorphPanel;
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public CharacterPanel CharacterPanel;
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public List<AnimationClip> Animations;
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private Animator _animator;
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private AnimatorOverrideController _animatorController;
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private Dictionary<HumanBodyBones, Transform> _humanBones = new Dictionary<HumanBodyBones, Transform>();
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public List<Transform> Bones = new List<Transform>();
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public override void Select()
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public void Init()
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{
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if(MorphPanel != null)
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_animator = GetComponentInChildren<Animator>();
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if(_animator != null)
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{
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MorphPanel.gameObject.SetActive(true);
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_animator.applyRootMotion = false;
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_animator.runtimeAnimatorController = _animatorController = Instantiate(SharedResources.Instance.GenericAnimatorController);
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}
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else
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{
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Error.Log(Color.red, $"{name} has no animator");
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}
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CreateMorphPanel();
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CreateCharacterPanel();
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SetBones();
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}
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public override void Deselect()
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public void Rebuild(CharacterAsset model)
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{
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if (MorphPanel != null)
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{
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MorphPanel.gameObject.SetActive(false);
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}
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DestroyImmediate(Body);
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Build(model);
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}
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public void Build(CharacterAsset model)
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{
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Data = model;
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var characterAsset = AssetBundle.LoadFromFile(model.FilePath);
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var animationSets = DanMachiAssetLibrary.Instance.Animations.Where(a => a.Category == model.Category && a.Id == model.Id);
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var assetPath = Path.Combine(DanMachiAssetLibrary.Instance.LocalFilesPath, model.FilePath);
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var characterAsset = AssetLibrary.LoadFromFile(assetPath);
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var assetNames = characterAsset.GetAllAssetNames();
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var characterModel = assetNames.FirstOrDefault(a => Path.GetFileName(a).StartsWith("CP_") && a.EndsWith(".prefab"));
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foreach (var go in characterAsset.LoadAllAssets<GameObject>())
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if(!string.IsNullOrEmpty(characterModel))
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{
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Instantiate(go, transform);
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Body = Instantiate(characterAsset.LoadAsset(characterModel), transform) as GameObject;
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}
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characterAsset.Unload(false);
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else
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{
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Body = new GameObject();
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Body.transform.SetParent(transform);
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foreach (var go in characterAsset.LoadAllAssets<GameObject>())
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{
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Instantiate(go, Body.transform);
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}
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}
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LoadedAssets = new List<AssetBundleEntry>() { new AssetBundleEntry(model.AssetName, assetPath, characterAsset) };
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AssetLibrary.UnloadAsset(assetPath);
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SetDefaultMaterials(transform);
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Init();
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var defaultAnimSet = animationSets.FirstOrDefault(a => a.Costume == "common");
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LoadAnimationSet(defaultAnimSet);
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}
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public void Init()
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{
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_animator = GetComponentInChildren<Animator>();
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_animator.applyRootMotion = false;
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_animator.runtimeAnimatorController = _animatorController = Instantiate(SharedResources.Instance.GenericAnimatorController);
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CreateMorphPanel();
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CreateCharacterPanel();
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SetBones();
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}
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public void LoadAnimationSet(CharacterAsset animationSet)
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@@ -67,7 +83,7 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
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{
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AnimationSet = animationSet.Costume;
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Animation = "";
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var animationAsset = AssetBundle.LoadFromFile(animationSet.FilePath);
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var animationAsset = AssetBundle.LoadFromFile(Path.Combine(DanMachiAssetLibrary.Instance.LocalFilesPath, animationSet.FilePath));
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Animations = animationAsset.LoadAllAssets<AnimationClip>().ToList();
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animationAsset.Unload(false);
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}
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@@ -81,6 +97,12 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
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public void PlayAnimation(AnimationClip anim)
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{
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if(_animator == null)
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{
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Error.Log(Color.red, $"{name} has no animator");
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return;
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}
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if(anim == null)
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{
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Animation = "";
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@@ -110,8 +132,20 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
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public void SetBones()
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{
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_humanBones.Clear();
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Bones.Clear();
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if (_animator == null) return;
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var humanBones = new Dictionary<HumanBodyBones, Transform>();
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var allBones = _animator.transform.GetComponentsInChildren<Transform>().ToDictionary(b=>b.name, b=>b);
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var allBones = new Dictionary<string, Transform>();
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foreach(var bone in _animator.transform.GetComponentsInChildren<Transform>())
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{
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if (!allBones.ContainsKey(bone.name))
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{
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allBones[bone.name] = bone;
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}
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}
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humanBones.Add(HumanBodyBones.Hips, TryGet(allBones,"Hips"));
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humanBones.Add(HumanBodyBones.Spine, TryGet(allBones,"Spine"));
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humanBones.Add(HumanBodyBones.RightUpperLeg, TryGet(allBones,"RightUpLeg"));
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@@ -186,6 +220,7 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
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}
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_humanBones = humanBones;
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Bones = allBones.Values.ToList();
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}
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public T TryGet<T>(Dictionary<string, T> dict, string key)
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@@ -199,11 +234,6 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
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public void CreateMorphPanel()
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{
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if(MorphPanel != null)
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{
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Destroy(MorphPanel.gameObject);
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}
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var morphRenderers = new Dictionary<SkinnedMeshRenderer, List<MorphHelper>>();
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foreach (var rend in gameObject.GetComponentsInChildren<SkinnedMeshRenderer>())
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{
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@@ -213,29 +243,59 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
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}
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}
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if (morphRenderers.Count == 0) return;
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if (morphRenderers.Count == 0)
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{
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if(MorphPanel != null)
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{
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Destroy(MorphPanel.gameObject);
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MorphPanel = null;
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InstantiatedObjects.Remove(MorphPanel.gameObject);
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}
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return;
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}
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MorphPanel = MorphPanel.Create(morphRenderers.Select(mr=>mr.Key.sharedMesh.name).ToList());
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MorphPanel.name = $"Chr_{Data.Id} Morphs";
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if(MorphPanel != null)
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{
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MorphPanel.Init(morphRenderers.Select(mr => mr.Key.sharedMesh.name).ToList());
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}
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else
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{
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MorphPanel = MorphPanel.Create(morphRenderers.Select(mr => mr.Key.sharedMesh.name).ToList());
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MorphPanel.name = $"Chr_{Data.Id} Morphs";
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InstantiatedObjects.Add(MorphPanel.gameObject);
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DanMachiInterface.Instance.SelectedObjectToolbar.AttachToThis(MorphPanel.GetComponent<UIElementDragger>());
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}
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foreach(var rend in morphRenderers)
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foreach (var rend in morphRenderers)
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{
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var mesh = rend.Key.sharedMesh;
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for(int i = 0; i < mesh.blendShapeCount; i++)
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{
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MorphPanel.CreateMorph(mesh.name, this, rend.Key, i, mesh.GetBlendShapeName(i).Replace("blendShape1.",""));
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var panel = MorphPanel.CreateMorph(mesh.name, this, rend.Key, i, mesh.GetBlendShapeName(i).Replace("blendShape1.",""));
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var helper = panel.MorphHelper;
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if (morphRenderers.ContainsKey(rend.Key))
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morphRenderers[rend.Key].Add(helper);
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else
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morphRenderers.Add(rend.Key, new List<MorphHelper>() { helper });
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}
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}
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Morphs = morphRenderers;
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DanMachiModelViewerInterface.Instance.SelectedObjectToolbar.AttachToThis(MorphPanel.GetComponent<UIElementDragger>());
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}
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public void CreateCharacterPanel()
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{
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CharacterPanel = CharacterPanel.Create(this);
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CharacterPanel.name = $"Chr_{Data.Id} Settings";
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DanMachiModelViewerInterface.Instance.SelectedObjectToolbar.AttachToThis(CharacterPanel.GetComponent<UIElementDragger>());
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if(CharacterPanel != null)
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{
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CharacterPanel.Init(this);
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}
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else
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{
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CharacterPanel = CharacterPanel.Create(this);
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CharacterPanel.name = $"Chr_{Data.Id} Settings";
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InstantiatedObjects.Add(CharacterPanel.gameObject);
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DanMachiInterface.Instance.SelectedObjectToolbar.AttachToThis(CharacterPanel.GetComponent<UIElementDragger>());
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}
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}
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public override Vector3 GetCenter()
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@@ -247,19 +307,45 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
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return base.GetCenter();
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}
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protected override void OnDestroy()
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{
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if (_applicationQuitting) return;
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if(MorphPanel != null)
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{
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Destroy(MorphPanel.gameObject);
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}
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Destroy(CharacterPanel.gameObject);
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base.OnDestroy();
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}
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public Animator GetAnimator()
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{
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return _animator;
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}
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public override void PastePose(KeyframeData frame, PoseLoadOptions pasteParams)
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{
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PlayAnimation("");
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if (pasteParams.Root)
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{
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transform.SetTransform(frame.Root);
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}
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var frameData = frame as DanMachiCharacterKeyframeData;
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if (frameData == null) return;
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foreach (var bone in frameData.Bones.Bones)
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{
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var targetBone = Bones.FirstOrDefault(b => b.name == bone.Name);
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if (targetBone == null) continue;
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bone.Transform.ApplyTo(targetBone.transform);
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}
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foreach(var morph in frameData.Morphs)
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{
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var renderer = Morphs.Keys.FirstOrDefault(k => k.name == morph.Key);
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if (renderer == null) continue;
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foreach(var value in morph.Value)
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{
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var helper = Morphs[renderer].FirstOrDefault(h => h.Name == value.Name);
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if (helper == null) continue;
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helper.Value = value.Value;
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helper.UpdateMorph(value.Strength);
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}
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}
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SetKeyframe();
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}
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}
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@@ -0,0 +1,29 @@
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using UnityEngine;
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public class DanMachiCharacterKeyframeData : KeyframeData
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{
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public BoneList Bones = new BoneList();
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public Dictionary<string, List<MorphHelper>> Morphs = new Dictionary<string, List<MorphHelper>>();
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public DanMachiCharacterKeyframeData() { }
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public DanMachiCharacterKeyframeData(DanMachiCharacterContainer container)
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{
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this.Root = new SerializableTransform(container.transform);
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this.Bones = new BoneList() { Name = "", Bones = container.Bones.Select(b => new SerializableBone(b)).ToArray() };
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this.Morphs = container.Morphs.ToDictionary(m => m.Key.name, m => m.Value);
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}
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public override KeyframeData Clone()
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{
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var keyframe = new DanMachiCharacterKeyframeData();
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keyframe.Root = new SerializableTransform(this.Root);
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keyframe.Bones = new BoneList() { Name = Bones.Name, Bones = Bones.Bones.Select(b=> new SerializableBone(b)).ToArray() };
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keyframe.Morphs = Morphs.ToDictionary(m => m.Key, m => m.Value.Select(v=>new MorphHelper(v.ParentName, v.Name, v.Strength, v.Value)).ToList());
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return keyframe;
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 6ce5c34b04160214b935e3dcefed9ffc
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guid: d096ac3a0685dd54a836bc35192a0522
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -0,0 +1,12 @@
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public class DanMachiCharacterSerializable : ObjectContainerSerializable
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{
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public string AssetName;
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public DanMachiCharacterSerializable() { }
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public DanMachiCharacterSerializable(DanMachiCharacterContainer container) : base(container)
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{
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AssetName = container.Data.AssetName;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 90e549cfb34f0cc47ac51d28cf4a6d9a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,42 +0,0 @@
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public class DanMachiObjectContainer : ObjectContainer
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{
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protected static DanMachiModelViewerMain Main => DanMachiModelViewerMain.Instance;
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protected override void Start()
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{
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if (DoNotSave) return;
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if(Frames.Count == 0)
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{
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SetKeyframe();
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}
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DanMachiModelViewerMain.RegisterObject(this);
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var selector = UITimelineObjectEntry.Create(this);
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InstantiatedObjects.Add(selector.gameObject);
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ModelViewerMain.GetInstance<DanMachiModelViewerMain>().SelectObject(this);
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}
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public override void Select()
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{
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}
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public override void Deselect()
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{
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}
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protected override void OnDestroy()
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{
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if(_applicationQuitting) return;
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if (Main.SelectedObject == this)
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{
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Main.SelectObject(null);
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}
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ModelViewerMain.UnregisterObject(this);
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base.OnDestroy();
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}
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}
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Block a user