DanMachi:

-compatibility improvements
Core:
-simplified object and keyframe serialization
-complicated assetbundle loading
This commit is contained in:
2024-05-10 09:56:39 +02:00
parent c922584d38
commit 2a7117fca2
191 changed files with 79813 additions and 25806 deletions

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using SerializableTypes;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using static KF3CharacterContainerSerializable;
namespace KF3.Containers
{
[System.Serializable]
public class CharacterKeyframeData : KeyframeData
{
public BoneList[] Bones = new BoneList[0];
public MorphHelper[] Morphs = new MorphHelper[0];
public MorphHelper[] Renderers = new MorphHelper[0];
public bool
EyesLocked,
PhysicsEnabled,
IKEnabled;
public SVector3 LeftEyeRotation, RightEyeRotation;
public SVector3 EyeTarget;
public float LookAtStrength;
public string CurrentAnimation;
public CharacterKeyframeData() { }
public CharacterKeyframeData(KF3CharacterContainer container)
{
this.Root = new SerializableTransform(container.transform);
this.CurrentAnimation = container.CurrentAnimation;
this.IKEnabled = container.IKEnabled;
this.PhysicsEnabled = container.PhysicsEnabled;
if (container as KF3CeruleanContainer != null)
{
var bones = new List<BoneList>
{
new BoneList()
{
Name = "Body",
Bones = container.Body.boneList.Select(b => new SerializableBone(b)).ToArray()
}
};
this.Bones = bones.ToArray();
this.Renderers = container.Renderers.Select(r => new MorphHelper("", GetRendererName(container, r), 0, r.enabled)).ToArray();
}
else if (container as KF3FriendContainer != null)
{
var bones = new List<BoneList>
{
new BoneList()
{
Name = "Body",
Bones = container.Body != null ? container.Body.boneList.Select(b => new SerializableBone(b)).ToArray() : new SerializableBone[0]
}
};
var container1 = (KF3FriendContainer)container;
bones.Add(new BoneList()
{
Name = "Ears",
Bones = container1.Ears != null ? container1.Ears.boneList.Select(b => new SerializableBone(b)).ToArray() : new SerializableBone[0]
});
bones.Add(new BoneList()
{
Name = "EarsAlt",
Bones = container1.EarsAlt != null ? container1.EarsAlt.boneList.Select(b => new SerializableBone(b)).ToArray() : new SerializableBone[0]
});
bones.Add(new BoneList()
{
Name = "Tail",
Bones = container1.Tail != null ? container1.Tail.boneList.Select(b => new SerializableBone(b)).ToArray() : new SerializableBone[0]
});
bones.Add(new BoneList()
{
Name = "TailAlt",
Bones = container1.TailAlt != null ? container1.TailAlt.boneList.Select(b => new SerializableBone(b)).ToArray() : new SerializableBone[0]
});
var extraBones = new List<SerializableBone>();
foreach (var ik in container1.GetComponentsInChildren<InverseKinematics>())
{
extraBones.Add(new SerializableBone(ik.target));
extraBones.Add(new SerializableBone(ik.elbow));
}
bones.Add(new BoneList()
{
Name = "Extra",
Bones = extraBones.ToArray()
});
this.Bones = bones.ToArray();
this.EyesLocked = container1.EyesLocked;
this.LeftEyeRotation = container1.LeftEyeRotation.eulerAngles;
this.RightEyeRotation = container1.RightEyeRotation.eulerAngles;
this.EyeTarget = container1.EyeTarget.transform.localPosition;
this.LookAtStrength = container1.LookAtStrength;
var morphs = new List<MorphHelper>();
foreach (var mesh in container1.Morphs)
{
foreach (MorphHelper morph in mesh.Value)
{
morphs.Add(new MorphHelper(morph.ParentName, morph.Name, morph.Strength, morph.Value));
}
}
this.Morphs = morphs.ToArray();
this.Renderers = container1.Renderers.Select(r => new MorphHelper("", GetRendererName(container1, r), 0, r.enabled)).ToArray();
}
else
{
Error.Log("Sum ting wong", UnityEngine.Color.red);
}
}
public override KeyframeData Clone()
{
var keyframe = new CharacterKeyframeData();
keyframe.Root = new SerializableTransform(this.Root);
keyframe.Bones = this.Bones.Select(b => new BoneList() { Name = b.Name, Bones = b.Bones.Select(b1 => new SerializableBone(b1)).ToArray() }).ToArray();
keyframe.EyesLocked = this.EyesLocked;
keyframe.IKEnabled = this.IKEnabled;
keyframe.PhysicsEnabled = this.PhysicsEnabled;
keyframe.LeftEyeRotation = this.LeftEyeRotation;
keyframe.RightEyeRotation = this.RightEyeRotation;
keyframe.EyeTarget = this.EyeTarget;
keyframe.LookAtStrength = this.LookAtStrength;
keyframe.CurrentAnimation = this.CurrentAnimation;
var morphs = new List<MorphHelper>();
var renderers = new List<MorphHelper>();
foreach (var morph in this.Morphs)
{
morphs.Add(new MorphHelper(morph.ParentName, morph.Name, morph.Strength, morph.Value));
}
foreach (var renderer in this.Renderers)
{
renderers.Add(new MorphHelper(renderer.ParentName, renderer.Name, renderer.Strength, renderer.Value));
}
keyframe.Morphs = morphs.ToArray();
keyframe.Renderers = renderers.ToArray();
return keyframe;
}
public override KeyframeData Lerp(KeyframeData target, float amount)
{
var target1 = target as CharacterKeyframeData;
if (target1 == null) { Debug.LogError("Error, incompatible type"); return this; }
var copy = this.Clone() as CharacterKeyframeData;
copy.Root = copy.Root.LerpWith(target1.Root, amount);
copy.EyeTarget = Vector3.Lerp(copy.EyeTarget, target1.EyeTarget, amount);
foreach (var bonelist in copy.Bones)
{
for (int i = 0; i < bonelist.Bones.Length; i++)
{
var bone1 = target1.Bones.FirstOrDefault(b => b.Name == bonelist.Name)?.Bones.FirstOrDefault(b => b.Name == bonelist.Bones[i].Name);
if (bone1 == null) continue;
bonelist.Bones[i].Transform = bonelist.Bones[i].Transform.LerpWith(bone1.Transform, amount);
}
}
if (copy.Morphs != null && target1.Morphs != null)
{
foreach (var morph in copy.Morphs)
{
var targetMorph = target1.Morphs.FirstOrDefault(m => m.ParentName == morph.ParentName && m.Name == morph.Name);
if (targetMorph == null) continue;
morph.Strength = Mathf.Lerp(morph.Strength, targetMorph.Strength, amount);
}
}
return copy;
}
}
}

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fileFormatVersion: 2
guid: 8923d4ac35f395b4cadc946757795475
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using KF3.Containers;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class KF3CeruleanContainer : KF3CharacterContainer
{
public UIKF3CharacterPanel CharacterPanel;
public static IEnumerator CreateAsync(string modelName, string animationSetName, System.Action<KF3CeruleanContainer> callback = null)
{
GameObject go = new GameObject(modelName);
var container = go.AddComponent<KF3CeruleanContainer>();
yield return container.BuildGeneral(modelName, animationSetName);
UIHandleCerulean.CreateAsChild(container);
Main.SelectObject(container);
container.LoadInProgress = false;
callback?.Invoke(container);
}
public override void SetAnimationReferences()
{
if (BodyAnimation)
{
BodySimpleAnimation = Body.GetComponentInChildren<SimpleAnimation>();
if (Main.OverrideClip != null)
{
foreach (var anim in BodyAnimation.prefabAnimeList)
{
anim.clip = Main.OverrideClip;
}
}
Body.refAnimationObj = BodyAnimation.gameObject;
Body.JoinReferenceParam();
}
else
{
Error.Log(Color.blue, "Body Animations Missing");
}
}
public override void SetBones()
{
var bones = Body.boneList;
var extraBones = bones.Where(b => b.name.Contains("osg")).ToList();
foreach (var bone in bones)
{
if (!bone.gameObject.TryGetComponent(out UIHandle bone1))
{
if (bone.GetComponent<Osage>() != null)
{
bone1 = UIHandlePhysicsBone.CreateAsChild(this, bone, new List<SerializableBone.BoneTags>() { SerializableBone.BoneTags.Dynamic }).SetColor(Color.cyan).SetName(bone.name);
}
else
{
bone1 = UIHandleBone.CreateAsChild(this, bone, new List<SerializableBone.BoneTags>()).SetColor(Color.gray).SetName(bone.name);
}
}
}
}
public override void DoStuff()
{
foreach (Renderer r in GetComponentsInChildren<Renderer>())
{
Material[] overrideMaterials = new Material[r.materials.Length];
for (int i = 0; i < r.materials.Length; i++)
{
overrideMaterials[i] = new Material(Shader.Find("PRD/FriendsShaderV2"));
if (ModelId >= 40400)
{
overrideMaterials[i].SetTexture("_BaseMap", r.materials[i].GetTexture("_BaseMap"));
overrideMaterials[i].SetTexture("_1st_ShadeMap", r.materials[i].GetTexture("_1st_ShadeMap"));
}
else if (ModelId >= 40000)
{
overrideMaterials[i].SetTexture("_BaseMap", r.materials[i].mainTexture);
overrideMaterials[i].SetTexture("_1st_ShadeMap", r.materials[i].mainTexture);
}
else
{
overrideMaterials[i].SetTexture("_BaseMap", r.materials[i].GetTexture("_BaseMap") as Texture2D);
overrideMaterials[i].SetTexture("_1st_ShadeMap", r.materials[i].GetTexture("_BaseMap") as Texture2D);
}
}
r.materials = overrideMaterials;
Renderers.Add(r);
}
var charaPanel = CharacterPanel = UIKF3CharacterPanel.Create(this);
InstantiatedObjects.Add(charaPanel.gameObject);
}
public override void PastePose(KeyframeData frame, PoseLoadOptions pasteParams)
{
var bones = frame as CharacterKeyframeData;
this.PlayBodyAnimation("");
if (pasteParams.Root)
{
bones.Root.ApplyTo(transform);
}
if (pasteParams.Body)
{
foreach (var bone in this.Body.boneList)
{
if (pasteParams.Other || bone.GetComponent<Osage>() == null)
bones.Bones.FirstOrDefault(b => b.Name == "Body").Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
if (bones.Renderers != null)
{
foreach (var renderer in bones.Renderers)
{
var rend = this.Renderers.FirstOrDefault(r => KF3CharacterContainerSerializable.GetRendererName(this, r) == renderer.Name);
if (rend != null)
{
rend.enabled = renderer.Value;
}
}
}
}
public override IEnumerator GetModel(string bodyIdLong, string costumeId)
{
KF3AssetLibrary lib = Main.Assets;
List<KF3AssetBundle> abList = lib.AssetBundles.Where(ab => ab.FileName.StartsWith($"ch_{bodyIdLong}_")).ToList();
KF3AssetBundle bundle;
//load body
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_{costumeId}.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
Body = spawnAndGetReferencer(ab);
});
}
public override IEnumerator GetAnimations(string idLong)
{
KF3AssetLibrary lib = Main.Assets;
KF3AssetBundle bundle;
List<KF3AssetBundle> abList = lib.AssetBundles.Where(ab => ab.FileName.StartsWith($"ch_{idLong}_")).ToList();
bundle = lib.CeruleanAnimationSets.FirstOrDefault(ab => ab.FileName == $"ch_{idLong}_a_mot.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
BodyAnimation = spawnAndGetReferencer(ab);
});
}
public override void Select()
{
CharacterPanel.gameObject.SetActive(true);
}
public override void Deselect()
{
CharacterPanel.gameObject.SetActive(false);
}
}

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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using KF3.Containers;
using System.Collections;
using System.Linq;
using UnityEngine;
public class KF3CharacterContainer : KF3ObjectContainer
{
protected override System.Type _serializeType => typeof(KF3CharacterContainerSerializable);
protected override System.Type _keyframeType => typeof(CharacterKeyframeData);
public bool
BonesVisible = true,
PhysicsEnabled = true,
IKEnabled = true;
public string
CostumeName,
AnimationName;
public CharaModelReferencer
Body,
BodyAnimation;
public SimpleAnimation
BodySimpleAnimation;
public float AnimationSpeed = 0;
public string CurrentAnimation = "";
protected IEnumerator BuildGeneral(string modelName, string animSetName)
{
enabled = false;
string mIdLong = modelName.Split('_', '.')[1];
string mCostume = modelName.Split('_', '.')[2];
string aIdLong = animSetName.Split('_', '.')[1];
if (LoadInProgress) yield break;
LoadInProgress = true;
ModelId = int.Parse(mIdLong);
CostumeName = modelName;
AnimationName = animSetName;
using(new KeyframeToggleContext(this))
{
yield return GetModel(mIdLong, mCostume);
yield return GetAnimations(aIdLong);
SetAnimationReferences();
SetBones();
DoStuff();
}
SetKeyframe();
enabled = true;
}
public virtual void SetAnimationReferences() {}
public virtual void SetBones() {}
public virtual void DoStuff() {}
public virtual void ToggleBonesVisible(bool value)
{
BonesVisible = value;
foreach (var handle in Handles.Where(h => h as UIHandleBone != null))
{
handle.ToggleActive(value);
}
}
public void TogglePhysics()
{
TogglePhysics(!PhysicsEnabled);
}
public void TogglePhysics(bool value = true)
{
PhysicsEnabled = value;
foreach (var handle in Handles.Where(h => h.GetType() == typeof(UIHandlePhysicsBone)))
{
handle.Target.GetComponent<Osage>().enabled = value;
}
}
public void ResetBones()
{
foreach (var bone in Handles)
{
bone.TransformResetAll();
}
}
public string GetAnimationName()
{
if (BodySimpleAnimation.clip != null)
{
return BodySimpleAnimation.GetStates().FirstOrDefault(st => st.clip.name == BodySimpleAnimation.clip.name).name;
}
else return "";
}
public void PlayBodyAnimation(string clipName)
{
PlayAnimation(BodySimpleAnimation, clipName);
}
public void PlayAnimation(SimpleAnimation anim, string clipName, float time = -1)
{
if (anim == null) return;
else if (string.IsNullOrEmpty(clipName))
{
anim.Stop();
anim.clip = null;
anim.enabled = false;
return;
}
anim.enabled = true;
anim.clip = anim.GetState(clipName).clip;
anim.Play(anim.GetStates().FirstOrDefault(state => state.clip == anim.clip).name);
anim.GetStates().FirstOrDefault(state => state.clip == anim.clip).speed = AnimationSpeed;
if(time != -1)
{
anim.GetStates().FirstOrDefault(state => state.clip == anim.clip).time = time;
}
}
public void RewindAllAnimations()
{
if (BodySimpleAnimation && BodySimpleAnimation.clip != null)
{
BodySimpleAnimation.Rewind();
}
if (this as KF3FriendContainer != null)
{
var EarsSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
var TailSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
if (EarsSimpleAnimation && EarsSimpleAnimation.clip != null)
{
EarsSimpleAnimation.Rewind();
}
if (TailSimpleAnimation && TailSimpleAnimation.clip != null)
{
TailSimpleAnimation.Rewind();
}
}
}
public void UnwindAllAnimations()
{
if (BodySimpleAnimation && BodySimpleAnimation.clip != null)
{
BodySimpleAnimation.Unwind();
}
if (this as KF3FriendContainer != null)
{
var EarsSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
var TailSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
if (EarsSimpleAnimation && EarsSimpleAnimation.clip != null)
{
EarsSimpleAnimation.Unwind();
}
if (TailSimpleAnimation && TailSimpleAnimation.clip != null)
{
TailSimpleAnimation.Unwind();
}
}
}
public void SetAnimationTimeScale(float timeScale)
{
if (BodySimpleAnimation && BodySimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = BodySimpleAnimation.GetStates().FirstOrDefault(state => state.clip == BodySimpleAnimation.clip);
currentClip.speed = timeScale;
}
if (this as KF3FriendContainer != null)
{
var EarsSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
var TailSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
if (EarsSimpleAnimation && EarsSimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = EarsSimpleAnimation.GetStates().FirstOrDefault(state => state.clip == EarsSimpleAnimation.clip);
currentClip.speed = timeScale;
}
if (TailSimpleAnimation && TailSimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = TailSimpleAnimation.GetStates().FirstOrDefault(state => state.clip == TailSimpleAnimation.clip);
currentClip.speed = timeScale;
}
}
}
public void ChangeAnimationTimeScale(int time)
{
if (BodySimpleAnimation && BodySimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = BodySimpleAnimation.GetStates().FirstOrDefault(state => state.clip == BodySimpleAnimation.clip);
currentClip.speed += 0.2f * time;
}
if (this as KF3FriendContainer != null)
{
var EarsSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
var TailSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
if (EarsSimpleAnimation && EarsSimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = EarsSimpleAnimation.GetStates().FirstOrDefault(state => state.clip == EarsSimpleAnimation.clip);
currentClip.speed += 0.2f * time;
}
if (TailSimpleAnimation && TailSimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = TailSimpleAnimation.GetStates().FirstOrDefault(state => state.clip == TailSimpleAnimation.clip);
currentClip.speed += 0.2f * time;
}
}
}
public void ResetAnimationTimeScale()
{
if (BodySimpleAnimation && BodySimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = BodySimpleAnimation.GetStates().FirstOrDefault(state => state.clip == BodySimpleAnimation.clip);
currentClip.speed = currentClip.speed == 0 ? 1 : 0;
}
if (this as KF3FriendContainer != null)
{
var EarsSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
var TailSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
if (EarsSimpleAnimation && EarsSimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = EarsSimpleAnimation.GetStates().FirstOrDefault(state => state.clip == EarsSimpleAnimation.clip);
currentClip.speed = currentClip.speed == 0 ? 1 : 0;
}
if (TailSimpleAnimation && TailSimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = TailSimpleAnimation.GetStates().FirstOrDefault(state => state.clip == TailSimpleAnimation.clip);
currentClip.speed = currentClip.speed == 0 ? 1 : 0;
}
}
}
public override void SetKeyframe(int frameNum = -1)
{
base.SetKeyframe(frameNum);
}
protected CharaModelReferencer spawnAndGetReferencer(AssetBundle ab)
{
if (ab != null)
{
GameObject go = Instantiate(ab.LoadAsset(ab.GetAllAssetNames()[0]) as GameObject, transform);
ab.Unload(false);
return go.GetComponent<CharaModelReferencer>();
}
return null;
}
/// <summary> Find and load all files related to selected model </summary>
public virtual IEnumerator GetModel(string bodyIdLong, string costumeId)
{
yield break;
}
/// <summary> Find and load all files related to selected animation set </summary>
public virtual IEnumerator GetAnimations(string idLong)
{
yield break;
}
}

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using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using UnityEngine;
[System.Serializable]
public class KF3CharacterContainerSerializable : KF3ObjectContainerSerializable
{
public bool IsCerulean;
public int ModelId;
public string CostumeName;
public string AnimationName;
public KF3CharacterContainerSerializable() { }
public KF3CharacterContainerSerializable(KF3CharacterContainer container)
{
this.GUID = container.GUID;
this.ModelId = container.ModelId;
this.CostumeName = container.CostumeName;
this.AnimationName = container.AnimationName;
this.IsCerulean = container as KF3CeruleanContainer != null;
this.Frames = container.Frames.Select(f => new FrameContent(f)).ToList();
}
public KF3CharacterContainerSerializable(KF3CharacterContainerSerializable source)
{
this.ModelId = source.ModelId;
this.CostumeName = source.CostumeName;
this.AnimationName = source.AnimationName;
this.IsCerulean = source.IsCerulean;
this.Filename = source.Filename;
this.GUID = source.GUID;
this.Frames = source.Frames.Select(f => new FrameContent(f)).ToList();
}
public static string GetRendererName(KF3ObjectContainer container1, Renderer r)
{
var container = container1 as KF3FriendContainer;
if (container == null) return r.gameObject.name;
else if (r.gameObject.name.ToLower() == "model")
{
if (r.transform.parent == container.Body.transform)
return "hair";
else if (container.Ears && r.transform.parent == container.Ears.transform)
return "ears";
else if (container.EarsAlt && r.transform.parent == container.EarsAlt.transform)
return "ears (alt)";
else if (container.Tail && r.transform.parent == container.Tail.transform)
return "tail";
else if (container.TailAlt && r.transform.parent == container.TailAlt.transform)
return "tail (alt)";
else
return r.gameObject.name;
}
else
return r.gameObject.name;
}
}

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using KF3.Containers;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class KF3FriendContainer : KF3CharacterContainer
{
public bool
EyesLocked = false;
public float
LookAtStrength;
public Transform
LeftEye,
RightEye,
SubWeapon,
SubWeaponBone;
public UIHandleEyes
EyeTarget;
public Quaternion
LeftEyeRotation = Quaternion.identity,
RightEyeRotation = Quaternion.identity;
/// <summary> Original data </summary>
public CharaModelReferencer
Ears,
EarsAlt,
Tail,
TailAlt;
public CharaModelReferencer
EarsAnimation,
TailAnimation;
/// <summary> Custom Animator </summary>
public SimpleAnimation
EarsSimpleAnimation,
TailSimpleAnimation;
public Dictionary<HumanBodyBones, Transform> HumanBones = new Dictionary<HumanBodyBones, Transform>();
private Dictionary<Transform, UIHandle> BoneHandles = new Dictionary<Transform, UIHandle>();
//private Dictionary<Transform, HumanBodyBones> HumanBonesInverse = new Dictionary<Transform, HumanBodyBones>();
public UIKF3MorphPanel MorphPanel;
public UIKF3CharacterPanel CharacterPanel;
private bool isFakeFriend = false;
public static IEnumerator CreateAsync(string modelName, string animationSetName, bool fakeFriend = false, System.Action<KF3FriendContainer> callback = null)
{
GameObject go = new GameObject(modelName);
var container = go.AddComponent<KF3FriendContainer>();
if (fakeFriend) container.DoNotSave = container.isFakeFriend = true;
yield return container.BuildGeneral(modelName, animationSetName);
if (!container.isFakeFriend) UIHandleFriend.CreateAsChild(container);
container.LoadInProgress = false;
callback?.Invoke(container);
}
protected override void Start()
{
if (isFakeFriend) return;
LeftEyeRotation = LeftEye.localRotation;
RightEyeRotation = RightEye.localRotation;
base.Start();
}
private void Update()
{
if (LoadInProgress || isFakeFriend) return;
if (BodySimpleAnimation && BodySimpleAnimation.clip != null) //check if simple animation component has been set
{
SimpleAnimation.State currentClip = BodySimpleAnimation.GetStates().FirstOrDefault(state => state.clip == BodySimpleAnimation.clip);
if (currentClip.normalizedTime == 1 && currentClip.speed > 0) //check if an animation is playing and if an animation was playing before
{
RewindAllAnimations();
}
else if (currentClip.normalizedTime <= 0 && currentClip.speed < 0) //check if an animation is playing and if an animation was playing before
{
UnwindAllAnimations();
}
}
if ((LeftEye && RightEye && EyeTarget) && !EyesLocked)
{
Vector3 target = Vector3.Lerp(EyeTarget.transform.position, KF3ModelViewerMain.Instance.GetCamera().transform.position, LookAtStrength);
LeftEye.LookAt(target, HumanBones[HumanBodyBones.Head].up);
RightEye.LookAt(target, HumanBones[HumanBodyBones.Head].up);
}
}
#region Setup
public override void SetAnimationReferences()
{
if (BodyAnimation)
{
BodySimpleAnimation = Body.GetComponentInChildren<SimpleAnimation>();
if (Main.OverrideClip != null)
{
foreach (var anim in BodyAnimation.prefabAnimeList)
{
anim.clip = Main.OverrideClip;
}
}
Body.refAnimationObj = BodyAnimation.gameObject;
Body.JoinReferenceParam();
}
else
{
Error.Log(Color.blue, "Body Animations Missing");
}
if (Ears && EarsAnimation)
{
EarsSimpleAnimation = Ears.GetComponentInChildren<SimpleAnimation>();
Ears.transform.SetParent(Body.boneList.FirstOrDefault(b => b.name == "j_head"));
Ears.transform.ResetTransform();
Ears.refAnimationObj = EarsAnimation.gameObject;
Ears.JoinReferenceParam();
if (EarsAlt)
{
EarsAlt.transform.SetParent(Body.boneList.FirstOrDefault(b => b.name == "j_head"));
EarsAlt.transform.ResetTransform();
EarsAlt.GetComponentInChildren<Renderer>().enabled = false;
}
}
else
{
Error.Log(Color.blue, "Ears Missing");
}
if (Tail && TailAnimation)
{
TailSimpleAnimation = Tail.GetComponentInChildren<SimpleAnimation>();
Tail.transform.SetParent(Body.boneList.FirstOrDefault(b => b.name == (string.IsNullOrEmpty(BodyAnimation.tailNodeName) ? "j_lowerbody" : BodyAnimation.tailNodeName)));
Tail.transform.ResetTransform();
Tail.refAnimationObj = TailAnimation.gameObject;
Tail.JoinReferenceParam();
if (TailAlt)
{
TailAlt.transform.SetParent(Body.boneList.FirstOrDefault(b => b.name == (string.IsNullOrEmpty(BodyAnimation.tailNodeName) ? "j_lowerbody" : BodyAnimation.tailNodeName)));
TailAlt.transform.ResetTransform();
TailAlt.GetComponentInChildren<Renderer>().enabled = false;
}
}
else
{
Error.Log(Color.blue, "Tail Missing");
}
}
public override void SetBones()
{
if (isFakeFriend) return;
HumanBones = new Dictionary<HumanBodyBones, Transform>();
var extraBones = Body.boneList.Where(b => b.name.Contains("osg"));
HumanBones.Add(HumanBodyBones.Spine, Body.transform.Find("root/pelvis"));
HumanBones.Add(HumanBodyBones.Hips, Body.transform.Find("root/pelvis/j_lowerbody"));
HumanBones.Add(HumanBodyBones.RightUpperLeg, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_r"));
HumanBones.Add(HumanBodyBones.RightLowerLeg, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_r/j_leg_r"));
HumanBones.Add(HumanBodyBones.RightFoot, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_r/j_leg_r/j_foot_r"));
HumanBones.Add(HumanBodyBones.LeftUpperLeg, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_l"));
HumanBones.Add(HumanBodyBones.LeftLowerLeg, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_l/j_leg_l"));
HumanBones.Add(HumanBodyBones.LeftFoot, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_l/j_leg_l/j_foot_l"));
HumanBones.Add(HumanBodyBones.Chest, Body.transform.Find("root/pelvis/j_upperbody"));
HumanBones.Add(HumanBodyBones.UpperChest, Body.transform.Find("root/pelvis/j_upperbody/j_chest"));
HumanBones.Add(HumanBodyBones.Neck, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_neck"));
HumanBones.Add(HumanBodyBones.Head, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_neck/j_head"));
HumanBones.Add(HumanBodyBones.RightShoulder, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r"));
HumanBones.Add(HumanBodyBones.RightUpperArm, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r"));
HumanBones.Add(HumanBodyBones.RightLowerArm, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r"));
HumanBones.Add(HumanBodyBones.RightHand, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r"));
HumanBones.Add(HumanBodyBones.RightIndexProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_index_a_r"));
HumanBones.Add(HumanBodyBones.RightIndexIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_index_a_r/j_index_b_r"));
HumanBones.Add(HumanBodyBones.RightRingProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_ring_a_r"));
HumanBones.Add(HumanBodyBones.RightRingIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_ring_a_r/j_ring_b_r"));
HumanBones.Add(HumanBodyBones.RightThumbProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_thumb_a_r"));
HumanBones.Add(HumanBodyBones.RightThumbIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_thumb_a_r/j_thumb_b_r"));
HumanBones.Add(HumanBodyBones.LeftShoulder, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l"));
HumanBones.Add(HumanBodyBones.LeftUpperArm, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l"));
HumanBones.Add(HumanBodyBones.LeftLowerArm, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l"));
HumanBones.Add(HumanBodyBones.LeftHand, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l"));
HumanBones.Add(HumanBodyBones.LeftIndexProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_index_a_l"));
HumanBones.Add(HumanBodyBones.LeftIndexIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_index_a_l/j_index_b_l"));
HumanBones.Add(HumanBodyBones.LeftRingProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_ring_a_l"));
HumanBones.Add(HumanBodyBones.LeftRingIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_ring_a_l/j_ring_b_l"));
HumanBones.Add(HumanBodyBones.LeftThumbProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_thumb_a_l"));
HumanBones.Add(HumanBodyBones.LeftThumbIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_thumb_a_l/j_thumb_b_l"));
//HumanBonesInverse = HumanBones.Where(d=>d.Value != null).ToDictionary((i) => i.Value, (i) => i.Key);
if (Tail)
{
extraBones = extraBones.Union(Tail.boneList.Where(b => b.name.Contains("osg")));
}
if (TailAlt)
{
extraBones = extraBones.Union(TailAlt.boneList.Where(b => b.name.Contains("osg")));
}
if (Ears)
{
extraBones = extraBones.Union(Ears.boneList.Where(b => b.name.Contains("osg")));
}
if (EarsAlt)
{
extraBones = extraBones.Union(EarsAlt.boneList.Where(b => b.name.Contains("osg")));
}
var allBones = HumanBones.Where(b => b.Value != null).Select(b => b.Value).Union(Body.transform.Find("root")?.GetComponentsInChildren<Transform>().Where(t => t.name.Contains("weapon")).ToList()).Union(extraBones).Distinct();
foreach (var bone in allBones)
{
var tags = new List<SerializableBone.BoneTags>();
UIHandle handle;
if (HumanBones.ContainsValue(bone))
tags.Add(SerializableBone.BoneTags.Humanoid);
if (bone.name.EndsWith("_l"))
tags.Add(SerializableBone.BoneTags.Left);
else if (bone.name.EndsWith("_r"))
tags.Add(SerializableBone.BoneTags.Right);
if (extraBones.Contains(bone))
{
if (bone.GetComponent<Osage>() != null)
{
tags.Add(SerializableBone.BoneTags.Dynamic);
handle = UIHandlePhysicsBone.CreateAsChild(this, bone, tags).SetColor(Color.cyan);
}
else
{
handle = UIHandleBone.CreateAsChild(this, bone, tags).SetColor(Color.cyan);
}
}
else
{
handle = UIHandleBone.CreateAsChild(this, bone, tags);
}
if (bone == HumanBones[HumanBodyBones.Hips])
handle.SetOffset(bone.up * -0.02f);
if (bone == HumanBones[HumanBodyBones.Chest])
handle.SetOffset(bone.up * -0.02f);
BoneHandles.Add(bone, handle);
}
}
public override void DoStuff()
{
if (isFakeFriend) return;
UIKF3MorphSlider eyeBase = null;
foreach (Renderer r in GetComponentsInChildren<Renderer>())
{
foreach (Material mat in r.materials)
{
#if UNITY_ANDROID
if(!mat.shader.name.EndsWith("V2"))
mat.shader = Shader.Find(mat.shader.name + "V2");
#endif
if (mat.shader.name == "PRD/Cheek")
{
Texture2D tex = mat.GetTexture("_BaseMap") as Texture2D;
mat.shader = Shader.Find("Unlit/Transparent");
mat.mainTexture = tex;
}
}
Renderers.Add(r);
}
var morphPanel = MorphPanel = UIKF3MorphPanel.Create(this);
var charaPanel = CharacterPanel = UIKF3CharacterPanel.Create(this);
InstantiatedObjects.Add(morphPanel.gameObject);
InstantiatedObjects.Add(charaPanel.gameObject);
foreach (Transform child in GetComponentsInChildren<Transform>())
{
switch (child.name)
{
case "md_eye_base":
{
UIKF3MorphSlider.CreateLookAt(this, morphPanel.EyesPanel);
SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
if (meshRenderer == null || meshRenderer.sharedMesh == null) break;
for (int i = 0; i < meshRenderer.sharedMesh.blendShapeCount; i++)
{
UIKF3MorphSlider.CreateMorph(this, meshRenderer, i, "BS_eye.eye_", morphPanel.EyesPanel);
}
if (HumanBones.ContainsKey(HumanBodyBones.Head) && HumanBones[HumanBodyBones.Head] != null && !EyeTarget)
{
Transform head = HumanBones[HumanBodyBones.Head];
EyeTarget = UIHandleEyes.Create(this, head);
}
eyeBase = UIKF3MorphSlider.CreateEyeToggle(this, meshRenderer, morphPanel.EyesPanel, MorphPanel.EyesToggleGroup);
break;
}
case "md_eye_special_a":
case "md_eye_special_b":
{
SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
var toggle = UIKF3MorphSlider.CreateEyeToggle(this, meshRenderer, morphPanel.EyesPanel, MorphPanel.EyesToggleGroup);
break;
}
case "md_mouth_base":
{
SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
if (meshRenderer == null || meshRenderer.sharedMesh == null) break;
for (int i = 0; i < meshRenderer.sharedMesh.blendShapeCount; i++)
{
UIKF3MorphSlider.CreateMorph(this, meshRenderer, i, "BS_mouth.mouth_", morphPanel.MouthPanel);
}
break;
}
case "md_eye_l": LeftEye = child; break;
case "md_eye_r": RightEye = child; break;
case "md_brow_base":
{
SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
if (meshRenderer == null || meshRenderer.sharedMesh == null) break;
for (int i = 0; i < meshRenderer.sharedMesh.blendShapeCount; i++)
{
UIKF3MorphSlider.CreateMorph(this, meshRenderer, i, "BS_brow.brow_", morphPanel.EyebrowsPanel);
}
break;
}
case "md_subweapon":
{
SubWeapon = child;
if (SubWeaponBone == null) break;
SubWeapon.SetParent(SubWeaponBone);
SubWeapon.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
break;
}
case "subweapon":
{
SubWeaponBone = child;
if (SubWeapon == null) break;
SubWeapon.SetParent(SubWeaponBone);
SubWeapon.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
break;
}
}
}
if(eyeBase != null)
{
eyeBase.Toggle.isOn = true;
}
SetIK(HumanBodyBones.LeftUpperArm);
SetIK(HumanBodyBones.RightUpperArm);
SetIK(HumanBodyBones.LeftUpperLeg);
SetIK(HumanBodyBones.RightUpperLeg);
ToggleIK(true);
}
public void SetIK(HumanBodyBones bone)
{
var cTr = transform;
UIHandleIK ikHandle = null;
Color orange = new Color(1.0f, 0.64f, 0.0f);
switch (bone)
{
case HumanBodyBones.LeftUpperArm:
{
if (HumanBones[HumanBodyBones.LeftHand] == null) return;
InverseKinematics IK = gameObject.AddComponent<InverseKinematics>();
IK.upperArm = HumanBones[HumanBodyBones.LeftUpperArm];
IK.forearm = HumanBones[HumanBodyBones.LeftLowerArm];
IK.hand = HumanBones[HumanBodyBones.LeftHand];
IK.elbow = UIHandleIK.CreateTransform("Elbow_L", transform, IK.forearm.position + -cTr.forward * 0.1f);
UIHandleIK.CreateAsChild(this, IK.elbow, orange, IK.name, 0.75f);
IK.target = UIHandleIK.CreateTransform("Hand_L", transform, IK.hand.position, IK.hand.eulerAngles);
ikHandle = UIHandleIK.CreateAsChild(this, IK.target, Color.green, IK.name, 2f);
ikHandle.HiddenHandles = new List<UIHandle> {
BoneHandles[IK.upperArm],
BoneHandles[IK.forearm],
BoneHandles[IK.hand],
};
IK.uppperArm_OffsetRotation = new Vector3(0, 90, 0);
IK.forearm_OffsetRotation = new Vector3(-90, 90, 0);
IK.SpawnLines(Color.green);
break;
}
case HumanBodyBones.RightUpperArm:
{
if (HumanBones[HumanBodyBones.RightHand] == null) return;
InverseKinematics IK = gameObject.AddComponent<InverseKinematics>();
IK.upperArm = HumanBones[HumanBodyBones.RightUpperArm];
IK.forearm = HumanBones[HumanBodyBones.RightLowerArm];
IK.hand = HumanBones[HumanBodyBones.RightHand];
IK.elbow = UIHandleIK.CreateTransform("Elbow_R", transform, IK.forearm.position + -cTr.forward * 0.1f);
UIHandleIK.CreateAsChild(this, IK.elbow, orange, IK.name, 0.75f);
IK.target = UIHandleIK.CreateTransform("Hand_R", transform, IK.hand.position, IK.hand.eulerAngles);
ikHandle = UIHandleIK.CreateAsChild(this, IK.target, Color.blue, IK.name, 2f);
ikHandle.HiddenHandles = new List<UIHandle> {
BoneHandles[IK.upperArm],
BoneHandles[IK.forearm],
BoneHandles[IK.hand],
};
IK.uppperArm_OffsetRotation = new Vector3(0, 90, 0);
IK.forearm_OffsetRotation = new Vector3(-90, 90, 0);
IK.SpawnLines(Color.blue);
break;
}
case HumanBodyBones.LeftUpperLeg:
{
if (HumanBones[HumanBodyBones.LeftFoot] == null) return;
InverseKinematics IK = gameObject.AddComponent<InverseKinematics>();
IK.upperArm = HumanBones[HumanBodyBones.LeftUpperLeg];
IK.forearm = HumanBones[HumanBodyBones.LeftLowerLeg];
IK.hand = HumanBones[HumanBodyBones.LeftFoot];
IK.elbow = UIHandleIK.CreateTransform("Knee_L", transform, IK.forearm.position + cTr.forward * 0.2f);
UIHandleIK.CreateAsChild(this, IK.elbow, orange, IK.name, 0.75f);
IK.target = UIHandleIK.CreateTransform("Foot_L", transform, IK.hand.position, IK.hand.eulerAngles + cTr.forward * 45);
ikHandle = UIHandleIK.CreateAsChild(this, IK.target, Color.green, IK.name, 2f);
ikHandle.HiddenHandles = new List<UIHandle> {
BoneHandles[IK.upperArm],
BoneHandles[IK.forearm],
BoneHandles[IK.hand],
};
IK.uppperArm_OffsetRotation = new Vector3(0, 90, 0);
IK.forearm_OffsetRotation = new Vector3(-90, 90, 0);
IK.hand_OffsetRotation = new Vector3(0, 0, -45);
IK.SpawnLines(Color.green);
break;
}
case HumanBodyBones.RightUpperLeg:
{
if (HumanBones[HumanBodyBones.RightFoot] == null) return;
InverseKinematics IK = gameObject.AddComponent<InverseKinematics>();
IK.upperArm = HumanBones[HumanBodyBones.RightUpperLeg];
IK.forearm = HumanBones[HumanBodyBones.RightLowerLeg];
IK.hand = HumanBones[HumanBodyBones.RightFoot];
IK.elbow = UIHandleIK.CreateTransform("Knee_R", transform, IK.forearm.position + cTr.forward * 0.2f);
UIHandleIK.CreateAsChild(this, IK.elbow, orange, IK.name, 0.75f);
IK.target = UIHandleIK.CreateTransform("Foot_R", transform, IK.hand.position, IK.hand.eulerAngles + cTr.forward * 45);
ikHandle = UIHandleIK.CreateAsChild(this, IK.target, Color.blue, IK.name, 2f);
ikHandle.HiddenHandles = new List<UIHandle> {
BoneHandles[IK.upperArm],
BoneHandles[IK.forearm],
BoneHandles[IK.hand],
};
IK.uppperArm_OffsetRotation = new Vector3(0, 90, 0);
IK.forearm_OffsetRotation = new Vector3(-90, 90, 0);
IK.hand_OffsetRotation = new Vector3(0, 0, -45);
IK.SpawnLines(Color.blue);
break;
}
}
}
#endregion
#region Animation
public void PlayEarsAnimation(string clipName)
{
PlayAnimation(EarsSimpleAnimation, clipName);
}
public void PlayTailAnimation(string clipName)
{
PlayAnimation(TailSimpleAnimation, clipName);
}
#endregion
#region Control
public void UpdateLookAtTarget(float value)
{
LookAtStrength = value;
}
public void UpdateMorph(SkinnedMeshRenderer meshRenderer, int id, float value, Slider slider = null)
{
meshRenderer.SetBlendShapeWeight(id, value);
Morphs[meshRenderer].First(m => m.Name == meshRenderer.sharedMesh.GetBlendShapeName(id)).Strength = value;
if (slider)
slider.SetValueWithoutNotify(value);
}
#endregion
#region Toggles
public void ToggleIK(bool value)
{
foreach (var ik in GetComponents<InverseKinematics>())
{
ik.SoftEnabled = value;
ik.linesVisible = value;
}
foreach (UIHandleIK ikHandle in Handles.Where(h=>h.GetType() == typeof(UIHandleIK)))
{
foreach(var handle in ikHandle.HiddenHandles)
{
handle.ForceDisplayOff(value);
}
}
IKEnabled = value;
}
public override void ToggleBonesVisible(bool value)
{
base.ToggleBonesVisible(value);
if (EyeTarget != null)
{
EyeTarget.ToggleActive(value);
}
}
#endregion
public override void Select()
{
MorphPanel.gameObject.SetActive(true);
CharacterPanel.gameObject.SetActive(true);
}
public override void Deselect()
{
MorphPanel.gameObject.SetActive(false);
CharacterPanel.gameObject.SetActive(false);
}
public override void PastePose(KeyframeData keyframe1, PoseLoadOptions pasteParams)
{
var keyframe = keyframe1 as CharacterKeyframeData;
this.CurrentAnimation = keyframe.CurrentAnimation;
if (keyframe.CurrentAnimation == "")
{
ToggleIK(keyframe.IKEnabled);
this.PlayAnimation(this.BodySimpleAnimation, "");
}
else
{
ToggleIK(false);
int currentFrame = TimelineController.Instance.CurrentFrame;
FrameContent startFrame = null;
foreach (var frame in Frames)
{
if (frame.FrameNum <= currentFrame && (frame.ObjectData as CharacterKeyframeData).CurrentAnimation == keyframe.CurrentAnimation)
{
if (startFrame == null || frame.FrameNum > startFrame.FrameNum)
{
startFrame = frame;
}
}
}
float diff = currentFrame - startFrame.FrameNum;
this.PlayAnimation(this.BodySimpleAnimation, keyframe.CurrentAnimation, diff * (TimelineController.Instance.FrameDelayMS/1000));
}
var body = keyframe.Bones.FirstOrDefault(b => b.Name == "Body") ?? new BoneList();
var ears = keyframe.Bones.FirstOrDefault(b => b.Name == "Ears") ?? new BoneList();
var tail = keyframe.Bones.FirstOrDefault(b => b.Name == "Tail") ?? new BoneList();
var earsAlt = keyframe.Bones.FirstOrDefault(b => b.Name == "EarsAlt") ?? new BoneList();
var tailAlt = keyframe.Bones.FirstOrDefault(b => b.Name == "TailAlt") ?? new BoneList();
if (pasteParams.Root)
{
keyframe.Root.ApplyTo(transform);
}
if (pasteParams.Body)
{
foreach (var bone in this.Body.boneList)
{
if (pasteParams.Other || bone.GetComponent<Osage>() == null)
body.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
if (pasteParams.Tail)
{
if (this.Tail != null)
{
foreach (var bone in this.Tail.boneList)
{
tail.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
if (this.TailAlt != null)
{
foreach (var bone in this.TailAlt.boneList)
{
tailAlt.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
}
if (pasteParams.Ears)
{
if (this.Ears != null)
{
foreach (var bone in this.Ears.boneList)
{
ears.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
if (this.EarsAlt != null && earsAlt != null)
{
foreach (var bone in this.EarsAlt.boneList)
{
earsAlt.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
}
foreach (var ik in GetComponentsInChildren<InverseKinematics>())
{
var bones1 = keyframe.Bones.FirstOrDefault(b => b.Name == "Extra");
if (bones1 != null)
{
bones1.Bones.FirstOrDefault(b => b.Name == ik.target.name)?.Transform.ApplyTo(ik.target);
bones1.Bones.FirstOrDefault(b => b.Name == ik.elbow.name)?.Transform.ApplyTo(ik.elbow);
}
}
if (pasteParams.Morphs)
{
//MorphPanel.PasteValues(keyframe.Renderers);
foreach (var morph in keyframe.Morphs)
{
var rend = this.Morphs.Keys.FirstOrDefault(k => k.name == morph.ParentName);
if (rend == null) continue;
MorphHelper h = this.Morphs[rend].FirstOrDefault(m => m.Name == morph.Name);
if (h != null) this.UpdateMorph(rend, rend.sharedMesh.GetBlendShapeIndex(morph.Name), morph.Strength, h.Slider);
}
}
if (keyframe.Renderers != null)
{
foreach (var renderer in keyframe.Renderers)
{
var rend = this.Renderers.FirstOrDefault(r => KF3CharacterContainerSerializable.GetRendererName(this, r) == renderer.Name);
if (rend != null)
{
rend.enabled = renderer.Value;
}
}
}
this.TogglePhysics(keyframe.PhysicsEnabled);
this.EyesLocked = keyframe.EyesLocked;
this.LeftEyeRotation = Quaternion.Euler(keyframe.LeftEyeRotation);
this.RightEyeRotation = Quaternion.Euler(keyframe.RightEyeRotation);
this.EyeTarget.transform.localPosition = keyframe.EyeTarget;
this.LookAtStrength = keyframe.LookAtStrength;
this.CharacterPanel.UpdateSelection();
}
public override IEnumerator GetModel(string bodyIdLong, string costumeId)
{
KF3AssetLibrary lib = Main.Assets;
List<KF3AssetBundle> abList = lib.AssetBundles.Where(ab => ab.FileName.StartsWith($"ch_{bodyIdLong}_")).ToList();
KF3AssetBundle bundle;
//load body
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_{costumeId}.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
Body = spawnAndGetReferencer(ab);
});
//load ears
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_{costumeId}_ear.prefab");
if (bundle == null)
{
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_a_ear.prefab");
}
yield return lib.LoadAsset(bundle, (ab) =>
{
Ears = spawnAndGetReferencer(ab);
});
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_z_ear.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
EarsAlt = spawnAndGetReferencer(ab);
});
//load tail
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_{costumeId}_tail.prefab");
if (bundle == null)
{
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_a_tail.prefab");
}
yield return lib.LoadAsset(bundle, (ab) =>
{
Tail = spawnAndGetReferencer(ab);
});
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_z_tail.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
TailAlt = spawnAndGetReferencer(ab);
});
}
public override IEnumerator GetAnimations(string idLong)
{
KF3AssetLibrary lib = Main.Assets;
KF3AssetBundle bundle;
List<KF3AssetBundle> abList = lib.AssetBundles.Where(ab => ab.FileName.StartsWith($"ch_{idLong}_")).ToList();
//load body motion
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{idLong}_a_mot.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
BodyAnimation = spawnAndGetReferencer(ab);
});
//load ears motion
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{idLong}_a_ear_mot.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
EarsAnimation = spawnAndGetReferencer(ab);
});
//load tail motion
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{idLong}_a_tail_mot.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
TailAnimation = spawnAndGetReferencer(ab);
});
}
}

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using KF3.Containers;
using System;
using UnityEngine;
public class KF3ObjectContainer : ObjectContainer
{
protected override System.Type _serializeType => typeof(KF3ObjectContainerSerializable);
public KF3CharacterContainer AsCharacter => this as KF3CharacterContainer;
protected static KF3ModelViewerMain Main => KF3ModelViewerMain.Instance;
protected override void Start()
{
if (DoNotSave) return;
if(Frames.Count == 0)
{
SetKeyframe();
}
KF3ModelViewerMain.RegisterObject(this);
var selector = UITimelineObjectEntry.Create(this);
InstantiatedObjects.Add(selector.gameObject);
KF3ModelViewerMain.Instance.SelectObject(this);
}
protected override void OnDestroy()
{
if (Main.SelectedObject == this)
{
Main.SelectObject(null);
}
KF3ModelViewerMain.UnregisterObject(this);
base.OnDestroy();
}
#region Timeline
public override DataType GetDataType()
{
switch (this)
{
case KF3FriendContainer _:
return DataType.Character;
case KF3CeruleanContainer _:
return DataType.Character;
case KF3StaticContainer _:
return DataType.Object;
default:
Error.Log(Color.red, GetType().FullName);
throw new NotImplementedException();
}
}
#endregion
}

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using System.Collections.Generic;
using System.Linq;
[System.Serializable]
public class KF3ObjectContainerSerializable : ObjectContainerSerializable
{
public KF3ObjectContainerSerializable() : base() { }
public KF3ObjectContainerSerializable(KF3ObjectContainer container) : base(container) { }
public KF3ObjectContainerSerializable(KF3ObjectContainerSerializable source) : base(source) { }
}

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using KF3.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class KF3SceneContainer : SceneContainer
{
public string BackgroundName = "";
public Dictionary<string, GameObject> Backgrounds = new Dictionary<string, GameObject>();
public string StageName = "";
public Dictionary<string, GameObject> Stages = new Dictionary<string, GameObject>();
public List<GameObject> InstantiatedObjects = new List<GameObject>();
public List<FrameContent> Frames = new List<FrameContent>();
public UIKF3SceneSettings Settings;
protected KF3ModelViewerMain Main => KF3ModelViewerMain.Instance;
public override void Init(ModelViewerMain main1)
{
var main = main1 as KF3ModelViewerMain;
base.Init(main);
Settings = UIKF3SceneSettings.Create(this);
InstantiatedObjects.Add(Settings.gameObject);
if (main.UI != null)
{
KF3ModelViewerInterface.SetDropdownData(Settings.StageDropdown, KF3ModelViewerMain.Instance.Assets.Stages.Select(s => s.DisplayName).ToList(), true);
KF3ModelViewerInterface.SetDropdownData(Settings.BackgroundDropdown, KF3ModelViewerMain.Instance.Assets.Skies.Select(s => s.DisplayName).ToList(), true);
}
}
public void SetBackground(string newBackground)
{
if (newBackground == BackgroundName) return;
var currentBackground = BackgroundName;
if (newBackground != "")
{
if (!Backgrounds.ContainsKey(newBackground))
{
Backgrounds[newBackground] = null;
KF3ModelViewerMain.Instance.StartCoroutine(Main.Builder.SpawnAsset(newBackground, bg =>
{
Backgrounds[newBackground] = bg;
InstantiatedObjects.Add(bg);
}));
}
else
{
Backgrounds[newBackground]?.SetActive(true);
}
}
if (currentBackground != "")
{
Backgrounds[currentBackground]?.SetActive(false);
var currentFrame = TimelineController.Instance.CurrentFrame;
bool containsCurrent = Frames.Where(f => (f.ObjectData as SceneKeyframe).Background == currentBackground && f.FrameNum != currentFrame).Any();
if (!containsCurrent)
{
KF3ModelViewerMain.DisposeOf(Backgrounds[currentBackground]);
Backgrounds.Remove(currentBackground);
}
}
BackgroundName = newBackground;
}
public void SetStage(string newStage)
{
if (newStage == StageName) return;
var currentStage = StageName;
if (newStage != "")
{
if (!Stages.ContainsKey(newStage))
{
Stages[newStage] = null;
KF3ModelViewerMain.Instance.StartCoroutine(Main.Builder.SpawnAsset(newStage, bg =>
{
Stages[newStage] = bg;
InstantiatedObjects.Add(bg);
}));
}
else
{
Stages[newStage]?.SetActive(true);
}
}
if (currentStage != "")
{
Stages[currentStage]?.SetActive(false);
var currentFrame = TimelineController.Instance.CurrentFrame;
bool containsCurrent = Frames.Where(f => (f.ObjectData as SceneKeyframe).Stage == currentStage && f.FrameNum != currentFrame).Any();
if (!containsCurrent)
{
KF3ModelViewerMain.DisposeOf(Stages[currentStage]);
Stages.Remove(currentStage);
}
}
StageName = newStage;
}
public KeyframeData SerializeFrame()
{
return new SceneKeyframe(this);
}
public override SceneSerializable Serialize()
{
return new KF3SceneSerializable(this);
}
public void Lerp(KeyframeData frame1, KeyframeData frame2, float amount)
{
var frame = (frame1 as SceneKeyframe).Lerp(frame2, amount) as SceneKeyframe;
SetBackground(frame.Background);
SetStage(frame.Stage);
}
public void GetClosestFrames(int frame, out FrameContent previousFrame, out FrameContent nextFrame)
{
previousFrame = null;
nextFrame = null;
var frames = Frames.OrderBy(f => f.FrameNum).ToArray();
for (int i = 0; i < Frames.Count; i++)
{
if (Frames[i].FrameNum < frame)
{
previousFrame = nextFrame = frames[i];
}
else if (Frames[i].FrameNum == frame)
{
previousFrame = nextFrame = frames[i];
break;
}
else if (Frames[i].FrameNum > frame)
{
if (previousFrame == null) previousFrame = frames[i];
nextFrame = frames[i];
break;
}
}
}
public virtual void SetKeyframe(int frameNum = -1)
{
if (frameNum == -1) frameNum = TimelineController.Instance.CurrentFrame;
GetClosestFrames(frameNum, out var previousFrame, out var nextFrame);
FrameContent currentFrame = null;
if (previousFrame == null || previousFrame.FrameNum != frameNum)
{
currentFrame = new FrameContent(frameNum);
Frames.Add(currentFrame);
Frames = Frames.OrderBy(f => f.FrameNum).ToList();
}
else if (previousFrame.FrameNum == frameNum) currentFrame = previousFrame;
else if (nextFrame.FrameNum == frameNum) currentFrame = nextFrame;
currentFrame.SetObjectData(SerializeFrame());
TimelineController.UpdateTimeline();
}
public void SetDefaultFrame()
{
Frames = new List<FrameContent>()
{
new FrameContent(0).SetObjectData(SerializeFrame())
};
}
}

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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking.Types;
[Serializable]
public class KF3SceneSerializable : SceneSerializable
{
public List<FrameContent> Frames = new List<FrameContent>();
public KF3SceneSerializable() { }
public KF3SceneSerializable(KF3SceneContainer scene)
{
this.Version = Application.version;
this.Date = DateTime.Now.ToString("yyyy-MM-dd HH:mm", CultureInfo.InvariantCulture); ;
this.Timeline = new TimelineControllerSerializable(TimelineController.Instance);
this.Frames = scene.Frames.Select(f => new FrameContent(f)).ToList();
foreach(var obj in scene.AllObjects)
{
Objects.Add(obj.Serialize() as KF3ObjectContainerSerializable);
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
public class KF3StaticContainer : KF3ObjectContainer
{
public bool CanBeSaved = true;
private bool paused = false;
public int SelectedMaterialVariant = 0;
private Dictionary<Renderer, List<Material[]>> _materialVariants = new Dictionary<Renderer, List<Material[]>>();
private Material lineMaterial;
public List<GameObject> DetachableObjects = new List<GameObject>();
private Dictionary<GameObject, Transform[]> linePoints = new Dictionary<GameObject, Transform[]>();
public UIKF3StaticSettings SettingsPanel;
//private void Start()
//{
// KF3ModelContainer mc = gameObject.AddComponent<KF3ModelContainer>();
// mc.Renderers = this.renderers;
//}
public static KF3StaticContainer Create(AssetBundle ab)
{
if(ab == null) return null;
GameObject go = Instantiate(ab.LoadAsset(ab.GetAllAssetNames()[0]) as GameObject);
var container = go.AddComponent<KF3StaticContainer>();
container.name = ab.name;
UIHandleProp.CreateAsChild(container, go.transform);
container.Init();
ab.Unload(false);
return container;
}
public void Init()
{
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>();
foreach (Renderer renderer in renderers)
{
Material[] overrideMaterials = new Material[renderer.materials.Length];
Material[] overrideMaterials2 = new Material[renderer.materials.Length];
for (int i = 0; i < renderer.materials.Length; i++)
{
if (renderer.materials[i].shader.name == "PRD/Stage")
{
overrideMaterials[i] = new Material(Shader.Find("PRD/FriendsShaderV2"));
{
overrideMaterials[i].SetTexture("_BaseMap", renderer.materials[i].mainTexture);
overrideMaterials[i].SetTexture("_1st_ShadeMap", renderer.materials[i].mainTexture);
}
overrideMaterials2[i] = new Material(renderer.materials[i]);
{
overrideMaterials2[i].SetTexture("_ShadowTex", null);
}
}
else
{
overrideMaterials[i] = overrideMaterials2[i] = renderer.materials[i];
}
}
AddMaterialVariant(renderer, renderer.materials);
AddMaterialVariant(renderer, overrideMaterials);
AddMaterialVariant(renderer, overrideMaterials2);
}
SettingsPanel = UIKF3StaticSettings.Create(this);
InstantiatedObjects.Add(SettingsPanel.gameObject);
}
public void PauseAll()
{
foreach (var par in transform.GetComponentsInChildren<ParticleSystem>())
{
par.Pause();
}
foreach (var anim in transform.GetComponentsInChildren<Animator>())
{
anim.speed = 0;
}
paused = true;
}
public void PlauseAll()
{
if (paused)
UnPauseAll();
else
PauseAll();
}
public void UnPauseAll()
{
foreach (var par in transform.GetComponentsInChildren<ParticleSystem>())
{
par.Play();
}
foreach (var anim in transform.GetComponentsInChildren<Animator>())
{
anim.speed = 1;
}
paused = false;
}
public void ReStartAll()
{
foreach (var par in transform.GetComponentsInChildren<ParticleSystem>())
{
par.time = 0;
par.Play();
}
foreach (var anim in transform.GetComponentsInChildren<Animator>())
{
anim.Play(anim.GetCurrentAnimatorStateInfo(0).shortNameHash, 0, 0);
anim.speed = 1;
}
paused = false;
}
public void ToggleLines()
{
bool value = false;
foreach(var linePoint in linePoints)
{
value = !linePoint.Key.GetComponent<LineRenderer>().enabled;
break;
}
foreach (var linePoint in linePoints)
{
linePoint.Key.GetComponent<LineRenderer>().enabled = value;
}
}
////Set up UI knobs for every sub-objects of an animated effect
//public void BuildHierarchy()
//{
// foreach (var par in transform.GetComponentsInChildren<ParticleSystem>())
// {
// if (par.transform.GetComponent<UIHandle>() == null)
// {
// par.gameObject.layer = 0;
// par.gameObject.AddComponent<UIHandleParticle>()
// .Init(par.gameObject).SetScale(1f).SetColor(Color.blue);
// NewLine(par.transform.parent, par.transform, 0.01f, Color.blue);
// }
// }
// foreach (var rend in transform.GetComponentsInChildren<Renderer>())
// {
// if (rend.transform.parent.GetComponent<UIHandle>() == null)
// {
// Renderers.Add(rend);
// rend.transform.parent.gameObject.layer = 0;
// rend.transform.parent.gameObject.AddComponent<UIHandleDetachable>()
// .Init(rend.transform.parent.gameObject).SetScale(1f).SetColor(Color.gray);
// NewLine(transform, rend.transform.parent, 0.01f, Color.gray);
// DetachableObjects.Add(rend.transform.gameObject);
// }
// }
//}
//public GameObject DetachObject(int index)
//{
// return DetachObject(DetachableObjects[index]);
//}
//public GameObject DetachObject(GameObject go)
//{
// var detached = Instantiate(go);
// var knobs = detached.GetComponentsInChildren<UIHandle>();
// UIHandle knob = null;
// for (int i = knobs.Length - 1; i >= 0; i--)
// {
// knob = knobs[i];
// if(knob.GetType() == typeof(UIHandleParticle))
// {
// Destroy(knob.ClearForDeletion());
// DestroyImmediate(knob.gameObject);
// }
// else
// {
// Destroy(knob.ClearForDeletion());
// }
// }
// var container = detached.AddComponent<KF3StaticContainer>();
// detached.transform.position = go.transform.position;
// detached.transform.rotation = go.transform.rotation;
// detached.name = go.name + "_Detached";
// container.CanBeSaved = false;
// Destroy(detached.GetComponent<UIHandle>().ClearForDeletion());
// knob = detached.AddComponent<UIHandleFurniture>()
// .Init(detached).SetDefaults(Vector3.zero, Vector3.zero, Vector3.one);
// var renderers = detached.GetComponentsInChildren<Renderer>().ToList();
// renderers.Remove(detached.GetComponent<Renderer>());
// foreach (var rend in renderers)
// {
// rend.gameObject.layer = 0;
// rend.gameObject.AddComponent<UIHandleDetachable>()
// .Init(rend.gameObject).SetColor(Color.gray).SetScale(1).SetName(detached.name + "_part");
// rend.enabled = true;
// //var go2 = container.NewLine(rend.transform, rend.transform.parent, 0.01f, Color.gray);
// //go2.name = rend.transform.name + " -> " + rend.transform.parent.name;
// }
// knob.ScaleReset();
// return detached;
//}
public GameObject NewLine(Transform point1, Transform point2, float width, Color color)
{
if(lineMaterial == null)
{
lineMaterial = new Material(Shader.Find("Legacy Shaders/Particles/Alpha Blended Premultiply"));
}
GameObject go = new GameObject("line");
go.layer = 5;
go.transform.SetParent(this.transform);
var lr = go.AddComponent<LineRenderer>();
lr.startWidth = lr.endWidth = width;
lr.startColor = lr.endColor = color;
lr.sharedMaterial = lineMaterial;
linePoints.Add(go, new Transform[] { point1, point2 });
return go;
}
private void Update()
{
foreach (var kv in linePoints)
{
var lr = kv.Key.GetComponent<LineRenderer>();
for (int i = 0; i < kv.Value.Length; i++)
{
lr.SetPosition(i, kv.Value[i].position);
}
}
}
public void AddMaterialVariant(Renderer renderer, Material[] materialVariant)
{
if (!_materialVariants.ContainsKey(renderer))
{
_materialVariants.Add(renderer, new List<Material[]>());
}
_materialVariants[renderer].Add(materialVariant);
}
public void SetMaterialVariant(int index)
{
foreach (var keyValue in _materialVariants)
{
keyValue.Key.materials = keyValue.Value[index];
}
}
protected override void OnDestroy()
{
Destroy(lineMaterial);
foreach(var material in _materialVariants)
{
foreach(var material1 in material.Value)
{
foreach (var material2 in material1)
{
Destroy(material2);
}
}
}
base.OnDestroy();
}
public override void Select()
{
SettingsPanel.gameObject.SetActive(true);
}
public override void Deselect()
{
SettingsPanel.gameObject.SetActive(false);
}
}

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namespace KF3.Containers
{
[System.Serializable]
public class SceneKeyframe : KeyframeData
{
public string Stage;
public string Background;
public SceneKeyframe() { }
public SceneKeyframe(KF3SceneContainer main)
{
this.Root = null;
this.Stage = main.StageName;
this.Background = main.BackgroundName;
}
public override KeyframeData Clone()
{
var keyframe = new SceneKeyframe();
keyframe.Root = null;
keyframe.Stage = this.Stage;
keyframe.Background = this.Background;
return keyframe;
}
public override KeyframeData Lerp(KeyframeData target1, float amount)
{
var target = target1 as SceneKeyframe;
var copy = this.Clone() as SceneKeyframe;
return copy;
}
}
}

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