You've already forked UniversalViewer
							
							DanMachi:
-compatibility improvements Core: -simplified object and keyframe serialization -complicated assetbundle loading
This commit is contained in:
		| @@ -45,8 +45,8 @@ public class EversoulCharacterContainer : ObjectContainer, IAnimated | ||||
|         var asset = bundle.LoadAsset<GameObject>(model.ResourceName); | ||||
|         var go = Instantiate(asset, this.transform); | ||||
|  | ||||
|         EversoulAssetLibrary.Instance.UnloadAssets(dependencyPaths); | ||||
|         EversoulAssetLibrary.Instance.UnloadAsset(modelPath); | ||||
|         AssetLibrary.UnloadAssets(dependencyPaths); | ||||
|         AssetLibrary.UnloadAsset(modelPath); | ||||
|  | ||||
|         SetDefaultMaterials(transform); | ||||
|  | ||||
|   | ||||
| @@ -7,5 +7,4 @@ public class EversoulInterface : ModelViewerInterface | ||||
|     public static EversoulInterface Instance => GetInstance<EversoulInterface>(); | ||||
|  | ||||
|     public EversoulCharacterDropdown CharacterSelection; | ||||
|     public UIToolbar SelectedObjectToolbar; | ||||
| } | ||||
|   | ||||
| @@ -104,7 +104,7 @@ public class EversoulCharacterDropdown : MonoBehaviour | ||||
|         { | ||||
|             Debug.LogError("Delete Current"); | ||||
|         } | ||||
|         StartCoroutine(ModelBuilder.GetInstance().SpawnAsset(AssetTypes.Character, MainDropdown.options[selection].text)); | ||||
|         StartCoroutine(ModelBuilder.GetInstance().SpawnAssetCoroutine(AssetTypes.Character, MainDropdown.options[selection].text)); | ||||
|     } | ||||
|  | ||||
|     public void SetDropdownData(string label, List<string> options, bool nullValue = false, bool sortValues = false) | ||||
|   | ||||
		Reference in New Issue
	
	Block a user