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							DanMachi:
-compatibility improvements Core: -simplified object and keyframe serialization -complicated assetbundle loading
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		| @@ -45,8 +45,8 @@ public class EversoulCharacterContainer : ObjectContainer, IAnimated | ||||
|         var asset = bundle.LoadAsset<GameObject>(model.ResourceName); | ||||
|         var go = Instantiate(asset, this.transform); | ||||
|  | ||||
|         EversoulAssetLibrary.Instance.UnloadAssets(dependencyPaths); | ||||
|         EversoulAssetLibrary.Instance.UnloadAsset(modelPath); | ||||
|         AssetLibrary.UnloadAssets(dependencyPaths); | ||||
|         AssetLibrary.UnloadAsset(modelPath); | ||||
|  | ||||
|         SetDefaultMaterials(transform); | ||||
|  | ||||
|   | ||||
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