DanMachi:

-compatibility improvements
Core:
-simplified object and keyframe serialization
-complicated assetbundle loading
This commit is contained in:
2024-05-10 09:56:39 +02:00
parent c922584d38
commit 7b7ac65a3f
192 changed files with 79809 additions and 25807 deletions

40248
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namespace KF3
{
public class AdditionalResources : SharedResources
{
public UIKF3MorphSlider Pfb_KF3MorphSliderToggle;
public UIKF3CharacterPanel Pfb_KF3CharacterPanel;
public UIKF3StaticSettings Pfb_KF3StaticSettings;
public UIKF3SceneSettings Pfb_KF3SceneSettings;
public UIKF3MorphSlider Pfb_KF3MorphSlider;
public UIKF3MorphSlider Pfb_KF3MorphToggle;
public UIKF3MorphPanel Pfb_KF3MorphPanel;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class CharaModelReferencer : MonoBehaviour
{
private void Awake()
{
root = base.transform.Find("root");
if(root != null)
{
boneList.Clear();
MakeBoneList(root);
}
}
private void Update()
{
UpdateOsage();
}
private void LateUpdate()
{
Transform left = boneList.FirstOrDefault(b => b.name == "j_thigh_l");
Transform right = boneList.FirstOrDefault(b => b.name == "j_thigh_r");
LateUpdateOsage(left, right);
}
public void JoinReferenceParam()
{
if (this.refAnimationObj == null) return;
SimpleAnimation component = this.root.GetComponent<SimpleAnimation>();
if (component == null) return;
component.clip = null;
for(int i = component.GetStates().Count() - 1; i >= 0; i--)
{
component.RemoveState(component.GetStates().ToList()[i].name);
}
foreach (CharaModelReferencer.RefAnime refAnime in this.refAnimationObj.GetComponent<CharaModelReferencer>().prefabAnimeList)
{
if (refAnime.clip != null)
{
component.AddState(refAnime.clip, refAnime.name);
}
}
this.rootPos = (this.basePos = this.root.localPosition);
if (this.refAnimationObj.GetComponent<CharaModelReferencer>().scaleParamList.Count > 0)
{
this.root.localPosition = (this.rootPos = new Vector3(this.root.localPosition.x, this.refAnimationObj.GetComponent<CharaModelReferencer>().rootPosY, this.root.localPosition.z));
}
component.gameObject.SetActive(false);
setScaleOne();
foreach (Transform transform in this.boneList)
{
this.setOsage(transform);
this.setScale(transform);
}
component.gameObject.SetActive(true);
}
private void MakeBoneList(Transform bone)
{
if (bone.GetComponent<CharaModelReferencer>() != null)
{
return;
}
if (bone.name.IndexOf("j_") == 0 || bone.name == "root" || bone.name == "pelvis")
{
this.boneList.Add(bone);
}
foreach (object obj in bone)
{
Transform bone2 = (Transform)obj;
this.MakeBoneList(bone2);
}
}
private void setOsage(Transform bone)
{
Osage osage = bone.GetComponent<Osage>();
if (osage == null && bone.name.IndexOf("j_osg") == 0)
{
osage = bone.gameObject.AddComponent<Osage>();
}
CharaModelReferencer.OsageParam osageParam = this.refAnimationObj.GetComponent<CharaModelReferencer>().osageParamList.Find((CharaModelReferencer.OsageParam itm) => itm.boneName == bone.name);
if (osageParam != null)
{
if (osage == null)
{
osage = bone.gameObject.AddComponent<Osage>();
}
osage.boneAxis = osageParam.boneAxis;
osage.stiffnessForce = osageParam.stiffnessForce;
osage.dragForce = osageParam.dragForce;
osage.springForce = osageParam.springForce;
}
else if (osage != null && bone.name.IndexOf("j_osg") != 0)
{
UnityEngine.Object.Destroy(osage);
osage = null;
}
if (osage != null)
{
this.osageList.Add(osage);
}
}
private void setScale(Transform bone)
{
CharaModelReferencer.ScaleParam scaleParam = this.refAnimationObj.GetComponent<CharaModelReferencer>().scaleParamList.Find((CharaModelReferencer.ScaleParam itm) => itm.boneName == bone.name);
if (scaleParam != null)
{
bone.localScale = scaleParam.boneScale;
}
}
public void setScaleOne()
{
if (this.refAnimationObj == null)
{
return;
}
foreach (Transform transform in this.boneList)
{
transform.localScale = Vector3.one;
}
this.root.localPosition = (this.rootPos = Vector3.zero);
}
public void UpdateOsage()
{
if (this.refAnimationObj == null)
{
return;
}
foreach (Osage osage in this.osageList)
{
osage.UpdateOsage();
}
}
public void LateUpdateOsage(Transform thighL, Transform thighR)
{
if (this.refAnimationObj == null)
{
return;
}
foreach (Osage osage in this.osageList)
{
osage.LateUpdateOsage(thighL, thighR);
}
}
public void SetRootPos(bool reset)
{
this.root.localPosition = (reset ? this.basePos : this.rootPos);
}
public void ResetOsage()
{
if (this.refAnimationObj == null)
{
return;
}
foreach (Osage osage in this.osageList)
{
osage.Reset();
}
}
public GameObject refAnimationObj;
private Transform root;
public List<Transform> boneList = new List<Transform>();
private List<Osage> osageList = new List<Osage>();
private Vector3 basePos = Vector3.zero;
private Vector3 rootPos = Vector3.zero;
public CharaMotionDefine.MotionPersonalityType motionPersonalityType;
public List<CharaModelReferencer.RefAnime> prefabAnimeList = new List<CharaModelReferencer.RefAnime>();
public List<CharaModelReferencer.OsageParam> osageParamList = new List<CharaModelReferencer.OsageParam>();
public float rootPosY;
public List<CharaModelReferencer.ScaleParam> scaleParamList = new List<CharaModelReferencer.ScaleParam>();
public Color eyeColor = new Color(0f, 0f, 0f, 0f);
public string tailNodeName = "";
public string earNodeName = "";
public string variantCopyPrefabName = "";
public bool ussVariantCopyPrefabVoice;
[Serializable]
public class RefAnime
{
// Token: 0x06004018 RID: 16408 RVA: 0x001C7E0F File Offset: 0x001C600F
public RefAnime()
{
}
// Token: 0x06004019 RID: 16409 RVA: 0x001C7E30 File Offset: 0x001C6030
public RefAnime(string nam, AnimationClip clp, string se, int eb, int ef, int ea, int tb, int tf, int ta)
{
this.name = nam;
this.clip = clp;
this.seName = se;
this.earBefore = eb;
this.earFrame = ef;
this.earAfter = ea;
this.tailBefore = tb;
this.tailFrame = tf;
this.tailAfter = ta;
}
// Token: 0x0400481C RID: 18460
public string name = "";
// Token: 0x0400481D RID: 18461
public AnimationClip clip;
// Token: 0x0400481E RID: 18462
public string seName = "";
// Token: 0x0400481F RID: 18463
public int earBefore;
// Token: 0x04004820 RID: 18464
public int earFrame;
// Token: 0x04004821 RID: 18465
public int earAfter;
// Token: 0x04004822 RID: 18466
public int tailBefore;
// Token: 0x04004823 RID: 18467
public int tailFrame;
// Token: 0x04004824 RID: 18468
public int tailAfter;
}
[Serializable]
public class OsageParam
{
// Token: 0x04004825 RID: 18469
public string boneName;
// Token: 0x04004826 RID: 18470
public Vector3 boneAxis;
// Token: 0x04004827 RID: 18471
public float stiffnessForce;
// Token: 0x04004828 RID: 18472
public float dragForce;
// Token: 0x04004829 RID: 18473
public Vector3 springForce;
}
[Serializable]
public class ScaleParam
{
// Token: 0x0400482A RID: 18474
public string boneName;
// Token: 0x0400482B RID: 18475
public Vector3 boneScale;
}
}

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using SerializableTypes;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using static KF3CharacterContainerSerializable;
namespace KF3.Containers
{
[System.Serializable]
public class CharacterKeyframeData : KeyframeData
{
public BoneList[] Bones = new BoneList[0];
public MorphHelper[] Morphs = new MorphHelper[0];
public MorphHelper[] Renderers = new MorphHelper[0];
public bool
EyesLocked,
PhysicsEnabled,
IKEnabled;
public SVector3 LeftEyeRotation, RightEyeRotation;
public SVector3 EyeTarget;
public float LookAtStrength;
public string CurrentAnimation;
public CharacterKeyframeData() { }
public CharacterKeyframeData(KF3CharacterContainer container)
{
this.Root = new SerializableTransform(container.transform);
this.CurrentAnimation = container.CurrentAnimation;
this.IKEnabled = container.IKEnabled;
this.PhysicsEnabled = container.PhysicsEnabled;
if (container as KF3CeruleanContainer != null)
{
var bones = new List<BoneList>
{
new BoneList()
{
Name = "Body",
Bones = container.Body.boneList.Select(b => new SerializableBone(b)).ToArray()
}
};
this.Bones = bones.ToArray();
this.Renderers = container.Renderers.Select(r => new MorphHelper("", GetRendererName(container, r), 0, r.enabled)).ToArray();
}
else if (container as KF3FriendContainer != null)
{
var bones = new List<BoneList>
{
new BoneList()
{
Name = "Body",
Bones = container.Body != null ? container.Body.boneList.Select(b => new SerializableBone(b)).ToArray() : new SerializableBone[0]
}
};
var container1 = (KF3FriendContainer)container;
bones.Add(new BoneList()
{
Name = "Ears",
Bones = container1.Ears != null ? container1.Ears.boneList.Select(b => new SerializableBone(b)).ToArray() : new SerializableBone[0]
});
bones.Add(new BoneList()
{
Name = "EarsAlt",
Bones = container1.EarsAlt != null ? container1.EarsAlt.boneList.Select(b => new SerializableBone(b)).ToArray() : new SerializableBone[0]
});
bones.Add(new BoneList()
{
Name = "Tail",
Bones = container1.Tail != null ? container1.Tail.boneList.Select(b => new SerializableBone(b)).ToArray() : new SerializableBone[0]
});
bones.Add(new BoneList()
{
Name = "TailAlt",
Bones = container1.TailAlt != null ? container1.TailAlt.boneList.Select(b => new SerializableBone(b)).ToArray() : new SerializableBone[0]
});
var extraBones = new List<SerializableBone>();
foreach (var ik in container1.GetComponentsInChildren<InverseKinematics>())
{
extraBones.Add(new SerializableBone(ik.target));
extraBones.Add(new SerializableBone(ik.elbow));
}
bones.Add(new BoneList()
{
Name = "Extra",
Bones = extraBones.ToArray()
});
this.Bones = bones.ToArray();
this.EyesLocked = container1.EyesLocked;
this.LeftEyeRotation = container1.LeftEyeRotation.eulerAngles;
this.RightEyeRotation = container1.RightEyeRotation.eulerAngles;
this.EyeTarget = container1.EyeTarget.transform.localPosition;
this.LookAtStrength = container1.LookAtStrength;
var morphs = new List<MorphHelper>();
foreach (var mesh in container1.Morphs)
{
foreach (MorphHelper morph in mesh.Value)
{
morphs.Add(new MorphHelper(morph.ParentName, morph.Name, morph.Strength, morph.Value));
}
}
this.Morphs = morphs.ToArray();
this.Renderers = container1.Renderers.Select(r => new MorphHelper("", GetRendererName(container1, r), 0, r.enabled)).ToArray();
}
else
{
Error.Log("Sum ting wong", UnityEngine.Color.red);
}
}
public override KeyframeData Clone()
{
var keyframe = new CharacterKeyframeData();
keyframe.Root = new SerializableTransform(this.Root);
keyframe.Bones = this.Bones.Select(b => new BoneList() { Name = b.Name, Bones = b.Bones.Select(b1 => new SerializableBone(b1)).ToArray() }).ToArray();
keyframe.EyesLocked = this.EyesLocked;
keyframe.IKEnabled = this.IKEnabled;
keyframe.PhysicsEnabled = this.PhysicsEnabled;
keyframe.LeftEyeRotation = this.LeftEyeRotation;
keyframe.RightEyeRotation = this.RightEyeRotation;
keyframe.EyeTarget = this.EyeTarget;
keyframe.LookAtStrength = this.LookAtStrength;
keyframe.CurrentAnimation = this.CurrentAnimation;
var morphs = new List<MorphHelper>();
var renderers = new List<MorphHelper>();
foreach (var morph in this.Morphs)
{
morphs.Add(new MorphHelper(morph.ParentName, morph.Name, morph.Strength, morph.Value));
}
foreach (var renderer in this.Renderers)
{
renderers.Add(new MorphHelper(renderer.ParentName, renderer.Name, renderer.Strength, renderer.Value));
}
keyframe.Morphs = morphs.ToArray();
keyframe.Renderers = renderers.ToArray();
return keyframe;
}
public override KeyframeData Lerp(KeyframeData target, float amount)
{
var target1 = target as CharacterKeyframeData;
if (target1 == null) { Debug.LogError("Error, incompatible type"); return this; }
var copy = this.Clone() as CharacterKeyframeData;
copy.Root = copy.Root.LerpWith(target1.Root, amount);
copy.EyeTarget = Vector3.Lerp(copy.EyeTarget, target1.EyeTarget, amount);
foreach (var bonelist in copy.Bones)
{
for (int i = 0; i < bonelist.Bones.Length; i++)
{
var bone1 = target1.Bones.FirstOrDefault(b => b.Name == bonelist.Name)?.Bones.FirstOrDefault(b => b.Name == bonelist.Bones[i].Name);
if (bone1 == null) continue;
bonelist.Bones[i].Transform = bonelist.Bones[i].Transform.LerpWith(bone1.Transform, amount);
}
}
if (copy.Morphs != null && target1.Morphs != null)
{
foreach (var morph in copy.Morphs)
{
var targetMorph = target1.Morphs.FirstOrDefault(m => m.ParentName == morph.ParentName && m.Name == morph.Name);
if (targetMorph == null) continue;
morph.Strength = Mathf.Lerp(morph.Strength, targetMorph.Strength, amount);
}
}
return copy;
}
}
}

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using KF3.Containers;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class KF3CeruleanContainer : KF3CharacterContainer
{
public UIKF3CharacterPanel CharacterPanel;
public static IEnumerator CreateAsync(string modelName, string animationSetName, System.Action<KF3CeruleanContainer> callback = null)
{
GameObject go = new GameObject(modelName);
var container = go.AddComponent<KF3CeruleanContainer>();
yield return container.BuildGeneral(modelName, animationSetName);
UIHandleCerulean.CreateAsChild(container);
Main.SelectObject(container);
container.LoadInProgress = false;
callback?.Invoke(container);
}
public override void SetAnimationReferences()
{
if (BodyAnimation)
{
BodySimpleAnimation = Body.GetComponentInChildren<SimpleAnimation>();
if (Main.OverrideClip != null)
{
foreach (var anim in BodyAnimation.prefabAnimeList)
{
anim.clip = Main.OverrideClip;
}
}
Body.refAnimationObj = BodyAnimation.gameObject;
Body.JoinReferenceParam();
}
else
{
Error.Log(Color.blue, "Body Animations Missing");
}
}
public override void SetBones()
{
var bones = Body.boneList;
var extraBones = bones.Where(b => b.name.Contains("osg")).ToList();
foreach (var bone in bones)
{
if (!bone.gameObject.TryGetComponent(out UIHandle bone1))
{
if (bone.GetComponent<Osage>() != null)
{
bone1 = UIHandlePhysicsBone.CreateAsChild(this, bone, new List<SerializableBone.BoneTags>() { SerializableBone.BoneTags.Dynamic }).SetColor(Color.cyan).SetName(bone.name);
}
else
{
bone1 = UIHandleBone.CreateAsChild(this, bone, new List<SerializableBone.BoneTags>()).SetColor(Color.gray).SetName(bone.name);
}
}
}
}
public override void DoStuff()
{
foreach (Renderer r in GetComponentsInChildren<Renderer>())
{
Material[] overrideMaterials = new Material[r.materials.Length];
for (int i = 0; i < r.materials.Length; i++)
{
overrideMaterials[i] = new Material(Shader.Find("PRD/FriendsShaderV2"));
if (ModelId >= 40400)
{
overrideMaterials[i].SetTexture("_BaseMap", r.materials[i].GetTexture("_BaseMap"));
overrideMaterials[i].SetTexture("_1st_ShadeMap", r.materials[i].GetTexture("_1st_ShadeMap"));
}
else if (ModelId >= 40000)
{
overrideMaterials[i].SetTexture("_BaseMap", r.materials[i].mainTexture);
overrideMaterials[i].SetTexture("_1st_ShadeMap", r.materials[i].mainTexture);
}
else
{
overrideMaterials[i].SetTexture("_BaseMap", r.materials[i].GetTexture("_BaseMap") as Texture2D);
overrideMaterials[i].SetTexture("_1st_ShadeMap", r.materials[i].GetTexture("_BaseMap") as Texture2D);
}
}
r.materials = overrideMaterials;
Renderers.Add(r);
}
var charaPanel = CharacterPanel = UIKF3CharacterPanel.Create(this);
InstantiatedObjects.Add(charaPanel.gameObject);
}
public override void PastePose(KeyframeData frame, PoseLoadOptions pasteParams)
{
var bones = frame as CharacterKeyframeData;
this.PlayBodyAnimation("");
if (pasteParams.Root)
{
bones.Root.ApplyTo(transform);
}
if (pasteParams.Body)
{
foreach (var bone in this.Body.boneList)
{
if (pasteParams.Other || bone.GetComponent<Osage>() == null)
bones.Bones.FirstOrDefault(b => b.Name == "Body").Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
if (bones.Renderers != null)
{
foreach (var renderer in bones.Renderers)
{
var rend = this.Renderers.FirstOrDefault(r => KF3CharacterContainerSerializable.GetRendererName(this, r) == renderer.Name);
if (rend != null)
{
rend.enabled = renderer.Value;
}
}
}
}
public override IEnumerator GetModel(string bodyIdLong, string costumeId)
{
KF3AssetLibrary lib = Main.Assets;
List<KF3AssetBundle> abList = lib.AssetBundles.Where(ab => ab.FileName.StartsWith($"ch_{bodyIdLong}_")).ToList();
KF3AssetBundle bundle;
//load body
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_{costumeId}.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
Body = spawnAndGetReferencer(ab);
});
}
public override IEnumerator GetAnimations(string idLong)
{
KF3AssetLibrary lib = Main.Assets;
KF3AssetBundle bundle;
List<KF3AssetBundle> abList = lib.AssetBundles.Where(ab => ab.FileName.StartsWith($"ch_{idLong}_")).ToList();
bundle = lib.CeruleanAnimationSets.FirstOrDefault(ab => ab.FileName == $"ch_{idLong}_a_mot.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
BodyAnimation = spawnAndGetReferencer(ab);
});
}
public override void Select()
{
CharacterPanel.gameObject.SetActive(true);
}
public override void Deselect()
{
CharacterPanel.gameObject.SetActive(false);
}
}

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using KF3.Containers;
using System.Collections;
using System.Linq;
using UnityEngine;
public class KF3CharacterContainer : KF3ObjectContainer
{
protected override System.Type _serializeType => typeof(KF3CharacterContainerSerializable);
protected override System.Type _keyframeType => typeof(CharacterKeyframeData);
public bool
BonesVisible = true,
PhysicsEnabled = true,
IKEnabled = true;
public string
CostumeName,
AnimationName;
public CharaModelReferencer
Body,
BodyAnimation;
public SimpleAnimation
BodySimpleAnimation;
public float AnimationSpeed = 0;
public string CurrentAnimation = "";
protected IEnumerator BuildGeneral(string modelName, string animSetName)
{
enabled = false;
string mIdLong = modelName.Split('_', '.')[1];
string mCostume = modelName.Split('_', '.')[2];
string aIdLong = animSetName.Split('_', '.')[1];
if (LoadInProgress) yield break;
LoadInProgress = true;
ModelId = int.Parse(mIdLong);
CostumeName = modelName;
AnimationName = animSetName;
using(new KeyframeToggleContext(this))
{
yield return GetModel(mIdLong, mCostume);
yield return GetAnimations(aIdLong);
SetAnimationReferences();
SetBones();
DoStuff();
}
SetKeyframe();
enabled = true;
}
public virtual void SetAnimationReferences() {}
public virtual void SetBones() {}
public virtual void DoStuff() {}
public virtual void ToggleBonesVisible(bool value)
{
BonesVisible = value;
foreach (var handle in Handles.Where(h => h as UIHandleBone != null))
{
handle.ToggleActive(value);
}
}
public void TogglePhysics()
{
TogglePhysics(!PhysicsEnabled);
}
public void TogglePhysics(bool value = true)
{
PhysicsEnabled = value;
foreach (var handle in Handles.Where(h => h.GetType() == typeof(UIHandlePhysicsBone)))
{
handle.Target.GetComponent<Osage>().enabled = value;
}
}
public void ResetBones()
{
foreach (var bone in Handles)
{
bone.TransformResetAll();
}
}
public string GetAnimationName()
{
if (BodySimpleAnimation.clip != null)
{
return BodySimpleAnimation.GetStates().FirstOrDefault(st => st.clip.name == BodySimpleAnimation.clip.name).name;
}
else return "";
}
public void PlayBodyAnimation(string clipName)
{
PlayAnimation(BodySimpleAnimation, clipName);
}
public void PlayAnimation(SimpleAnimation anim, string clipName, float time = -1)
{
if (anim == null) return;
else if (string.IsNullOrEmpty(clipName))
{
anim.Stop();
anim.clip = null;
anim.enabled = false;
return;
}
anim.enabled = true;
anim.clip = anim.GetState(clipName).clip;
anim.Play(anim.GetStates().FirstOrDefault(state => state.clip == anim.clip).name);
anim.GetStates().FirstOrDefault(state => state.clip == anim.clip).speed = AnimationSpeed;
if(time != -1)
{
anim.GetStates().FirstOrDefault(state => state.clip == anim.clip).time = time;
}
}
public void RewindAllAnimations()
{
if (BodySimpleAnimation && BodySimpleAnimation.clip != null)
{
BodySimpleAnimation.Rewind();
}
if (this as KF3FriendContainer != null)
{
var EarsSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
var TailSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
if (EarsSimpleAnimation && EarsSimpleAnimation.clip != null)
{
EarsSimpleAnimation.Rewind();
}
if (TailSimpleAnimation && TailSimpleAnimation.clip != null)
{
TailSimpleAnimation.Rewind();
}
}
}
public void UnwindAllAnimations()
{
if (BodySimpleAnimation && BodySimpleAnimation.clip != null)
{
BodySimpleAnimation.Unwind();
}
if (this as KF3FriendContainer != null)
{
var EarsSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
var TailSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
if (EarsSimpleAnimation && EarsSimpleAnimation.clip != null)
{
EarsSimpleAnimation.Unwind();
}
if (TailSimpleAnimation && TailSimpleAnimation.clip != null)
{
TailSimpleAnimation.Unwind();
}
}
}
public void SetAnimationTimeScale(float timeScale)
{
if (BodySimpleAnimation && BodySimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = BodySimpleAnimation.GetStates().FirstOrDefault(state => state.clip == BodySimpleAnimation.clip);
currentClip.speed = timeScale;
}
if (this as KF3FriendContainer != null)
{
var EarsSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
var TailSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
if (EarsSimpleAnimation && EarsSimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = EarsSimpleAnimation.GetStates().FirstOrDefault(state => state.clip == EarsSimpleAnimation.clip);
currentClip.speed = timeScale;
}
if (TailSimpleAnimation && TailSimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = TailSimpleAnimation.GetStates().FirstOrDefault(state => state.clip == TailSimpleAnimation.clip);
currentClip.speed = timeScale;
}
}
}
public void ChangeAnimationTimeScale(int time)
{
if (BodySimpleAnimation && BodySimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = BodySimpleAnimation.GetStates().FirstOrDefault(state => state.clip == BodySimpleAnimation.clip);
currentClip.speed += 0.2f * time;
}
if (this as KF3FriendContainer != null)
{
var EarsSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
var TailSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
if (EarsSimpleAnimation && EarsSimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = EarsSimpleAnimation.GetStates().FirstOrDefault(state => state.clip == EarsSimpleAnimation.clip);
currentClip.speed += 0.2f * time;
}
if (TailSimpleAnimation && TailSimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = TailSimpleAnimation.GetStates().FirstOrDefault(state => state.clip == TailSimpleAnimation.clip);
currentClip.speed += 0.2f * time;
}
}
}
public void ResetAnimationTimeScale()
{
if (BodySimpleAnimation && BodySimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = BodySimpleAnimation.GetStates().FirstOrDefault(state => state.clip == BodySimpleAnimation.clip);
currentClip.speed = currentClip.speed == 0 ? 1 : 0;
}
if (this as KF3FriendContainer != null)
{
var EarsSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
var TailSimpleAnimation = ((KF3FriendContainer)this).EarsSimpleAnimation;
if (EarsSimpleAnimation && EarsSimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = EarsSimpleAnimation.GetStates().FirstOrDefault(state => state.clip == EarsSimpleAnimation.clip);
currentClip.speed = currentClip.speed == 0 ? 1 : 0;
}
if (TailSimpleAnimation && TailSimpleAnimation.clip != null)
{
SimpleAnimation.State currentClip = TailSimpleAnimation.GetStates().FirstOrDefault(state => state.clip == TailSimpleAnimation.clip);
currentClip.speed = currentClip.speed == 0 ? 1 : 0;
}
}
}
public override void SetKeyframe(int frameNum = -1)
{
base.SetKeyframe(frameNum);
}
protected CharaModelReferencer spawnAndGetReferencer(AssetBundle ab)
{
if (ab != null)
{
GameObject go = Instantiate(ab.LoadAsset(ab.GetAllAssetNames()[0]) as GameObject, transform);
ab.Unload(false);
return go.GetComponent<CharaModelReferencer>();
}
return null;
}
/// <summary> Find and load all files related to selected model </summary>
public virtual IEnumerator GetModel(string bodyIdLong, string costumeId)
{
yield break;
}
/// <summary> Find and load all files related to selected animation set </summary>
public virtual IEnumerator GetAnimations(string idLong)
{
yield break;
}
}

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using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using UnityEngine;
[System.Serializable]
public class KF3CharacterContainerSerializable : KF3ObjectContainerSerializable
{
public bool IsCerulean;
public int ModelId;
public string CostumeName;
public string AnimationName;
public KF3CharacterContainerSerializable() { }
public KF3CharacterContainerSerializable(KF3CharacterContainer container)
{
this.GUID = container.GUID;
this.ModelId = container.ModelId;
this.CostumeName = container.CostumeName;
this.AnimationName = container.AnimationName;
this.IsCerulean = container as KF3CeruleanContainer != null;
this.Frames = container.Frames.Select(f => new FrameContent(f)).ToList();
}
public KF3CharacterContainerSerializable(KF3CharacterContainerSerializable source)
{
this.ModelId = source.ModelId;
this.CostumeName = source.CostumeName;
this.AnimationName = source.AnimationName;
this.IsCerulean = source.IsCerulean;
this.Filename = source.Filename;
this.GUID = source.GUID;
this.Frames = source.Frames.Select(f => new FrameContent(f)).ToList();
}
public static string GetRendererName(KF3ObjectContainer container1, Renderer r)
{
var container = container1 as KF3FriendContainer;
if (container == null) return r.gameObject.name;
else if (r.gameObject.name.ToLower() == "model")
{
if (r.transform.parent == container.Body.transform)
return "hair";
else if (container.Ears && r.transform.parent == container.Ears.transform)
return "ears";
else if (container.EarsAlt && r.transform.parent == container.EarsAlt.transform)
return "ears (alt)";
else if (container.Tail && r.transform.parent == container.Tail.transform)
return "tail";
else if (container.TailAlt && r.transform.parent == container.TailAlt.transform)
return "tail (alt)";
else
return r.gameObject.name;
}
else
return r.gameObject.name;
}
}

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guid: c2af1ff3ca27f394aaf69496edffa73a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using KF3.Containers;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class KF3FriendContainer : KF3CharacterContainer
{
public bool
EyesLocked = false;
public float
LookAtStrength;
public Transform
LeftEye,
RightEye,
SubWeapon,
SubWeaponBone;
public UIHandleEyes
EyeTarget;
public Quaternion
LeftEyeRotation = Quaternion.identity,
RightEyeRotation = Quaternion.identity;
/// <summary> Original data </summary>
public CharaModelReferencer
Ears,
EarsAlt,
Tail,
TailAlt;
public CharaModelReferencer
EarsAnimation,
TailAnimation;
/// <summary> Custom Animator </summary>
public SimpleAnimation
EarsSimpleAnimation,
TailSimpleAnimation;
public Dictionary<HumanBodyBones, Transform> HumanBones = new Dictionary<HumanBodyBones, Transform>();
private Dictionary<Transform, UIHandle> BoneHandles = new Dictionary<Transform, UIHandle>();
//private Dictionary<Transform, HumanBodyBones> HumanBonesInverse = new Dictionary<Transform, HumanBodyBones>();
public UIKF3MorphPanel MorphPanel;
public UIKF3CharacterPanel CharacterPanel;
private bool isFakeFriend = false;
public static IEnumerator CreateAsync(string modelName, string animationSetName, bool fakeFriend = false, System.Action<KF3FriendContainer> callback = null)
{
GameObject go = new GameObject(modelName);
var container = go.AddComponent<KF3FriendContainer>();
if (fakeFriend) container.DoNotSave = container.isFakeFriend = true;
yield return container.BuildGeneral(modelName, animationSetName);
if (!container.isFakeFriend) UIHandleFriend.CreateAsChild(container);
container.LoadInProgress = false;
callback?.Invoke(container);
}
protected override void Start()
{
if (isFakeFriend) return;
LeftEyeRotation = LeftEye.localRotation;
RightEyeRotation = RightEye.localRotation;
base.Start();
}
private void Update()
{
if (LoadInProgress || isFakeFriend) return;
if (BodySimpleAnimation && BodySimpleAnimation.clip != null) //check if simple animation component has been set
{
SimpleAnimation.State currentClip = BodySimpleAnimation.GetStates().FirstOrDefault(state => state.clip == BodySimpleAnimation.clip);
if (currentClip.normalizedTime == 1 && currentClip.speed > 0) //check if an animation is playing and if an animation was playing before
{
RewindAllAnimations();
}
else if (currentClip.normalizedTime <= 0 && currentClip.speed < 0) //check if an animation is playing and if an animation was playing before
{
UnwindAllAnimations();
}
}
if ((LeftEye && RightEye && EyeTarget) && !EyesLocked)
{
Vector3 target = Vector3.Lerp(EyeTarget.transform.position, KF3ModelViewerMain.Instance.GetCamera().transform.position, LookAtStrength);
LeftEye.LookAt(target, HumanBones[HumanBodyBones.Head].up);
RightEye.LookAt(target, HumanBones[HumanBodyBones.Head].up);
}
}
#region Setup
public override void SetAnimationReferences()
{
if (BodyAnimation)
{
BodySimpleAnimation = Body.GetComponentInChildren<SimpleAnimation>();
if (Main.OverrideClip != null)
{
foreach (var anim in BodyAnimation.prefabAnimeList)
{
anim.clip = Main.OverrideClip;
}
}
Body.refAnimationObj = BodyAnimation.gameObject;
Body.JoinReferenceParam();
}
else
{
Error.Log(Color.blue, "Body Animations Missing");
}
if (Ears && EarsAnimation)
{
EarsSimpleAnimation = Ears.GetComponentInChildren<SimpleAnimation>();
Ears.transform.SetParent(Body.boneList.FirstOrDefault(b => b.name == "j_head"));
Ears.transform.ResetTransform();
Ears.refAnimationObj = EarsAnimation.gameObject;
Ears.JoinReferenceParam();
if (EarsAlt)
{
EarsAlt.transform.SetParent(Body.boneList.FirstOrDefault(b => b.name == "j_head"));
EarsAlt.transform.ResetTransform();
EarsAlt.GetComponentInChildren<Renderer>().enabled = false;
}
}
else
{
Error.Log(Color.blue, "Ears Missing");
}
if (Tail && TailAnimation)
{
TailSimpleAnimation = Tail.GetComponentInChildren<SimpleAnimation>();
Tail.transform.SetParent(Body.boneList.FirstOrDefault(b => b.name == (string.IsNullOrEmpty(BodyAnimation.tailNodeName) ? "j_lowerbody" : BodyAnimation.tailNodeName)));
Tail.transform.ResetTransform();
Tail.refAnimationObj = TailAnimation.gameObject;
Tail.JoinReferenceParam();
if (TailAlt)
{
TailAlt.transform.SetParent(Body.boneList.FirstOrDefault(b => b.name == (string.IsNullOrEmpty(BodyAnimation.tailNodeName) ? "j_lowerbody" : BodyAnimation.tailNodeName)));
TailAlt.transform.ResetTransform();
TailAlt.GetComponentInChildren<Renderer>().enabled = false;
}
}
else
{
Error.Log(Color.blue, "Tail Missing");
}
}
public override void SetBones()
{
if (isFakeFriend) return;
HumanBones = new Dictionary<HumanBodyBones, Transform>();
var extraBones = Body.boneList.Where(b => b.name.Contains("osg"));
HumanBones.Add(HumanBodyBones.Spine, Body.transform.Find("root/pelvis"));
HumanBones.Add(HumanBodyBones.Hips, Body.transform.Find("root/pelvis/j_lowerbody"));
HumanBones.Add(HumanBodyBones.RightUpperLeg, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_r"));
HumanBones.Add(HumanBodyBones.RightLowerLeg, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_r/j_leg_r"));
HumanBones.Add(HumanBodyBones.RightFoot, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_r/j_leg_r/j_foot_r"));
HumanBones.Add(HumanBodyBones.LeftUpperLeg, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_l"));
HumanBones.Add(HumanBodyBones.LeftLowerLeg, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_l/j_leg_l"));
HumanBones.Add(HumanBodyBones.LeftFoot, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_l/j_leg_l/j_foot_l"));
HumanBones.Add(HumanBodyBones.Chest, Body.transform.Find("root/pelvis/j_upperbody"));
HumanBones.Add(HumanBodyBones.UpperChest, Body.transform.Find("root/pelvis/j_upperbody/j_chest"));
HumanBones.Add(HumanBodyBones.Neck, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_neck"));
HumanBones.Add(HumanBodyBones.Head, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_neck/j_head"));
HumanBones.Add(HumanBodyBones.RightShoulder, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r"));
HumanBones.Add(HumanBodyBones.RightUpperArm, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r"));
HumanBones.Add(HumanBodyBones.RightLowerArm, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r"));
HumanBones.Add(HumanBodyBones.RightHand, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r"));
HumanBones.Add(HumanBodyBones.RightIndexProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_index_a_r"));
HumanBones.Add(HumanBodyBones.RightIndexIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_index_a_r/j_index_b_r"));
HumanBones.Add(HumanBodyBones.RightRingProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_ring_a_r"));
HumanBones.Add(HumanBodyBones.RightRingIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_ring_a_r/j_ring_b_r"));
HumanBones.Add(HumanBodyBones.RightThumbProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_thumb_a_r"));
HumanBones.Add(HumanBodyBones.RightThumbIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_thumb_a_r/j_thumb_b_r"));
HumanBones.Add(HumanBodyBones.LeftShoulder, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l"));
HumanBones.Add(HumanBodyBones.LeftUpperArm, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l"));
HumanBones.Add(HumanBodyBones.LeftLowerArm, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l"));
HumanBones.Add(HumanBodyBones.LeftHand, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l"));
HumanBones.Add(HumanBodyBones.LeftIndexProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_index_a_l"));
HumanBones.Add(HumanBodyBones.LeftIndexIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_index_a_l/j_index_b_l"));
HumanBones.Add(HumanBodyBones.LeftRingProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_ring_a_l"));
HumanBones.Add(HumanBodyBones.LeftRingIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_ring_a_l/j_ring_b_l"));
HumanBones.Add(HumanBodyBones.LeftThumbProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_thumb_a_l"));
HumanBones.Add(HumanBodyBones.LeftThumbIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_thumb_a_l/j_thumb_b_l"));
//HumanBonesInverse = HumanBones.Where(d=>d.Value != null).ToDictionary((i) => i.Value, (i) => i.Key);
if (Tail)
{
extraBones = extraBones.Union(Tail.boneList.Where(b => b.name.Contains("osg")));
}
if (TailAlt)
{
extraBones = extraBones.Union(TailAlt.boneList.Where(b => b.name.Contains("osg")));
}
if (Ears)
{
extraBones = extraBones.Union(Ears.boneList.Where(b => b.name.Contains("osg")));
}
if (EarsAlt)
{
extraBones = extraBones.Union(EarsAlt.boneList.Where(b => b.name.Contains("osg")));
}
var allBones = HumanBones.Where(b => b.Value != null).Select(b => b.Value).Union(Body.transform.Find("root")?.GetComponentsInChildren<Transform>().Where(t => t.name.Contains("weapon")).ToList()).Union(extraBones).Distinct();
foreach (var bone in allBones)
{
var tags = new List<SerializableBone.BoneTags>();
UIHandle handle;
if (HumanBones.ContainsValue(bone))
tags.Add(SerializableBone.BoneTags.Humanoid);
if (bone.name.EndsWith("_l"))
tags.Add(SerializableBone.BoneTags.Left);
else if (bone.name.EndsWith("_r"))
tags.Add(SerializableBone.BoneTags.Right);
if (extraBones.Contains(bone))
{
if (bone.GetComponent<Osage>() != null)
{
tags.Add(SerializableBone.BoneTags.Dynamic);
handle = UIHandlePhysicsBone.CreateAsChild(this, bone, tags).SetColor(Color.cyan);
}
else
{
handle = UIHandleBone.CreateAsChild(this, bone, tags).SetColor(Color.cyan);
}
}
else
{
handle = UIHandleBone.CreateAsChild(this, bone, tags);
}
if (bone == HumanBones[HumanBodyBones.Hips])
handle.SetOffset(bone.up * -0.02f);
if (bone == HumanBones[HumanBodyBones.Chest])
handle.SetOffset(bone.up * -0.02f);
BoneHandles.Add(bone, handle);
}
}
public override void DoStuff()
{
if (isFakeFriend) return;
UIKF3MorphSlider eyeBase = null;
foreach (Renderer r in GetComponentsInChildren<Renderer>())
{
foreach (Material mat in r.materials)
{
#if UNITY_ANDROID
if(!mat.shader.name.EndsWith("V2"))
mat.shader = Shader.Find(mat.shader.name + "V2");
#endif
if (mat.shader.name == "PRD/Cheek")
{
Texture2D tex = mat.GetTexture("_BaseMap") as Texture2D;
mat.shader = Shader.Find("Unlit/Transparent");
mat.mainTexture = tex;
}
}
Renderers.Add(r);
}
var morphPanel = MorphPanel = UIKF3MorphPanel.Create(this);
var charaPanel = CharacterPanel = UIKF3CharacterPanel.Create(this);
InstantiatedObjects.Add(morphPanel.gameObject);
InstantiatedObjects.Add(charaPanel.gameObject);
foreach (Transform child in GetComponentsInChildren<Transform>())
{
switch (child.name)
{
case "md_eye_base":
{
UIKF3MorphSlider.CreateLookAt(this, morphPanel.EyesPanel);
SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
if (meshRenderer == null || meshRenderer.sharedMesh == null) break;
for (int i = 0; i < meshRenderer.sharedMesh.blendShapeCount; i++)
{
UIKF3MorphSlider.CreateMorph(this, meshRenderer, i, "BS_eye.eye_", morphPanel.EyesPanel);
}
if (HumanBones.ContainsKey(HumanBodyBones.Head) && HumanBones[HumanBodyBones.Head] != null && !EyeTarget)
{
Transform head = HumanBones[HumanBodyBones.Head];
EyeTarget = UIHandleEyes.Create(this, head);
}
eyeBase = UIKF3MorphSlider.CreateEyeToggle(this, meshRenderer, morphPanel.EyesPanel, MorphPanel.EyesToggleGroup);
break;
}
case "md_eye_special_a":
case "md_eye_special_b":
{
SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
var toggle = UIKF3MorphSlider.CreateEyeToggle(this, meshRenderer, morphPanel.EyesPanel, MorphPanel.EyesToggleGroup);
break;
}
case "md_mouth_base":
{
SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
if (meshRenderer == null || meshRenderer.sharedMesh == null) break;
for (int i = 0; i < meshRenderer.sharedMesh.blendShapeCount; i++)
{
UIKF3MorphSlider.CreateMorph(this, meshRenderer, i, "BS_mouth.mouth_", morphPanel.MouthPanel);
}
break;
}
case "md_eye_l": LeftEye = child; break;
case "md_eye_r": RightEye = child; break;
case "md_brow_base":
{
SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
if (meshRenderer == null || meshRenderer.sharedMesh == null) break;
for (int i = 0; i < meshRenderer.sharedMesh.blendShapeCount; i++)
{
UIKF3MorphSlider.CreateMorph(this, meshRenderer, i, "BS_brow.brow_", morphPanel.EyebrowsPanel);
}
break;
}
case "md_subweapon":
{
SubWeapon = child;
if (SubWeaponBone == null) break;
SubWeapon.SetParent(SubWeaponBone);
SubWeapon.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
break;
}
case "subweapon":
{
SubWeaponBone = child;
if (SubWeapon == null) break;
SubWeapon.SetParent(SubWeaponBone);
SubWeapon.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
break;
}
}
}
if(eyeBase != null)
{
eyeBase.Toggle.isOn = true;
}
SetIK(HumanBodyBones.LeftUpperArm);
SetIK(HumanBodyBones.RightUpperArm);
SetIK(HumanBodyBones.LeftUpperLeg);
SetIK(HumanBodyBones.RightUpperLeg);
ToggleIK(true);
}
public void SetIK(HumanBodyBones bone)
{
var cTr = transform;
UIHandleIK ikHandle = null;
Color orange = new Color(1.0f, 0.64f, 0.0f);
switch (bone)
{
case HumanBodyBones.LeftUpperArm:
{
if (HumanBones[HumanBodyBones.LeftHand] == null) return;
InverseKinematics IK = gameObject.AddComponent<InverseKinematics>();
IK.upperArm = HumanBones[HumanBodyBones.LeftUpperArm];
IK.forearm = HumanBones[HumanBodyBones.LeftLowerArm];
IK.hand = HumanBones[HumanBodyBones.LeftHand];
IK.elbow = UIHandleIK.CreateTransform("Elbow_L", transform, IK.forearm.position + -cTr.forward * 0.1f);
UIHandleIK.CreateAsChild(this, IK.elbow, orange, IK.name, 0.75f);
IK.target = UIHandleIK.CreateTransform("Hand_L", transform, IK.hand.position, IK.hand.eulerAngles);
ikHandle = UIHandleIK.CreateAsChild(this, IK.target, Color.green, IK.name, 2f);
ikHandle.HiddenHandles = new List<UIHandle> {
BoneHandles[IK.upperArm],
BoneHandles[IK.forearm],
BoneHandles[IK.hand],
};
IK.uppperArm_OffsetRotation = new Vector3(0, 90, 0);
IK.forearm_OffsetRotation = new Vector3(-90, 90, 0);
IK.SpawnLines(Color.green);
break;
}
case HumanBodyBones.RightUpperArm:
{
if (HumanBones[HumanBodyBones.RightHand] == null) return;
InverseKinematics IK = gameObject.AddComponent<InverseKinematics>();
IK.upperArm = HumanBones[HumanBodyBones.RightUpperArm];
IK.forearm = HumanBones[HumanBodyBones.RightLowerArm];
IK.hand = HumanBones[HumanBodyBones.RightHand];
IK.elbow = UIHandleIK.CreateTransform("Elbow_R", transform, IK.forearm.position + -cTr.forward * 0.1f);
UIHandleIK.CreateAsChild(this, IK.elbow, orange, IK.name, 0.75f);
IK.target = UIHandleIK.CreateTransform("Hand_R", transform, IK.hand.position, IK.hand.eulerAngles);
ikHandle = UIHandleIK.CreateAsChild(this, IK.target, Color.blue, IK.name, 2f);
ikHandle.HiddenHandles = new List<UIHandle> {
BoneHandles[IK.upperArm],
BoneHandles[IK.forearm],
BoneHandles[IK.hand],
};
IK.uppperArm_OffsetRotation = new Vector3(0, 90, 0);
IK.forearm_OffsetRotation = new Vector3(-90, 90, 0);
IK.SpawnLines(Color.blue);
break;
}
case HumanBodyBones.LeftUpperLeg:
{
if (HumanBones[HumanBodyBones.LeftFoot] == null) return;
InverseKinematics IK = gameObject.AddComponent<InverseKinematics>();
IK.upperArm = HumanBones[HumanBodyBones.LeftUpperLeg];
IK.forearm = HumanBones[HumanBodyBones.LeftLowerLeg];
IK.hand = HumanBones[HumanBodyBones.LeftFoot];
IK.elbow = UIHandleIK.CreateTransform("Knee_L", transform, IK.forearm.position + cTr.forward * 0.2f);
UIHandleIK.CreateAsChild(this, IK.elbow, orange, IK.name, 0.75f);
IK.target = UIHandleIK.CreateTransform("Foot_L", transform, IK.hand.position, IK.hand.eulerAngles + cTr.forward * 45);
ikHandle = UIHandleIK.CreateAsChild(this, IK.target, Color.green, IK.name, 2f);
ikHandle.HiddenHandles = new List<UIHandle> {
BoneHandles[IK.upperArm],
BoneHandles[IK.forearm],
BoneHandles[IK.hand],
};
IK.uppperArm_OffsetRotation = new Vector3(0, 90, 0);
IK.forearm_OffsetRotation = new Vector3(-90, 90, 0);
IK.hand_OffsetRotation = new Vector3(0, 0, -45);
IK.SpawnLines(Color.green);
break;
}
case HumanBodyBones.RightUpperLeg:
{
if (HumanBones[HumanBodyBones.RightFoot] == null) return;
InverseKinematics IK = gameObject.AddComponent<InverseKinematics>();
IK.upperArm = HumanBones[HumanBodyBones.RightUpperLeg];
IK.forearm = HumanBones[HumanBodyBones.RightLowerLeg];
IK.hand = HumanBones[HumanBodyBones.RightFoot];
IK.elbow = UIHandleIK.CreateTransform("Knee_R", transform, IK.forearm.position + cTr.forward * 0.2f);
UIHandleIK.CreateAsChild(this, IK.elbow, orange, IK.name, 0.75f);
IK.target = UIHandleIK.CreateTransform("Foot_R", transform, IK.hand.position, IK.hand.eulerAngles + cTr.forward * 45);
ikHandle = UIHandleIK.CreateAsChild(this, IK.target, Color.blue, IK.name, 2f);
ikHandle.HiddenHandles = new List<UIHandle> {
BoneHandles[IK.upperArm],
BoneHandles[IK.forearm],
BoneHandles[IK.hand],
};
IK.uppperArm_OffsetRotation = new Vector3(0, 90, 0);
IK.forearm_OffsetRotation = new Vector3(-90, 90, 0);
IK.hand_OffsetRotation = new Vector3(0, 0, -45);
IK.SpawnLines(Color.blue);
break;
}
}
}
#endregion
#region Animation
public void PlayEarsAnimation(string clipName)
{
PlayAnimation(EarsSimpleAnimation, clipName);
}
public void PlayTailAnimation(string clipName)
{
PlayAnimation(TailSimpleAnimation, clipName);
}
#endregion
#region Control
public void UpdateLookAtTarget(float value)
{
LookAtStrength = value;
}
public void UpdateMorph(SkinnedMeshRenderer meshRenderer, int id, float value, Slider slider = null)
{
meshRenderer.SetBlendShapeWeight(id, value);
Morphs[meshRenderer].First(m => m.Name == meshRenderer.sharedMesh.GetBlendShapeName(id)).Strength = value;
if (slider)
slider.SetValueWithoutNotify(value);
}
#endregion
#region Toggles
public void ToggleIK(bool value)
{
foreach (var ik in GetComponents<InverseKinematics>())
{
ik.SoftEnabled = value;
ik.linesVisible = value;
}
foreach (UIHandleIK ikHandle in Handles.Where(h=>h.GetType() == typeof(UIHandleIK)))
{
foreach(var handle in ikHandle.HiddenHandles)
{
handle.ForceDisplayOff(value);
}
}
IKEnabled = value;
}
public override void ToggleBonesVisible(bool value)
{
base.ToggleBonesVisible(value);
if (EyeTarget != null)
{
EyeTarget.ToggleActive(value);
}
}
#endregion
public override void Select()
{
MorphPanel.gameObject.SetActive(true);
CharacterPanel.gameObject.SetActive(true);
}
public override void Deselect()
{
MorphPanel.gameObject.SetActive(false);
CharacterPanel.gameObject.SetActive(false);
}
public override void PastePose(KeyframeData keyframe1, PoseLoadOptions pasteParams)
{
var keyframe = keyframe1 as CharacterKeyframeData;
this.CurrentAnimation = keyframe.CurrentAnimation;
if (keyframe.CurrentAnimation == "")
{
ToggleIK(keyframe.IKEnabled);
this.PlayAnimation(this.BodySimpleAnimation, "");
}
else
{
ToggleIK(false);
int currentFrame = TimelineController.Instance.CurrentFrame;
FrameContent startFrame = null;
foreach (var frame in Frames)
{
if (frame.FrameNum <= currentFrame && (frame.ObjectData as CharacterKeyframeData).CurrentAnimation == keyframe.CurrentAnimation)
{
if (startFrame == null || frame.FrameNum > startFrame.FrameNum)
{
startFrame = frame;
}
}
}
float diff = currentFrame - startFrame.FrameNum;
this.PlayAnimation(this.BodySimpleAnimation, keyframe.CurrentAnimation, diff * (TimelineController.Instance.FrameDelayMS/1000));
}
var body = keyframe.Bones.FirstOrDefault(b => b.Name == "Body") ?? new BoneList();
var ears = keyframe.Bones.FirstOrDefault(b => b.Name == "Ears") ?? new BoneList();
var tail = keyframe.Bones.FirstOrDefault(b => b.Name == "Tail") ?? new BoneList();
var earsAlt = keyframe.Bones.FirstOrDefault(b => b.Name == "EarsAlt") ?? new BoneList();
var tailAlt = keyframe.Bones.FirstOrDefault(b => b.Name == "TailAlt") ?? new BoneList();
if (pasteParams.Root)
{
keyframe.Root.ApplyTo(transform);
}
if (pasteParams.Body)
{
foreach (var bone in this.Body.boneList)
{
if (pasteParams.Other || bone.GetComponent<Osage>() == null)
body.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
if (pasteParams.Tail)
{
if (this.Tail != null)
{
foreach (var bone in this.Tail.boneList)
{
tail.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
if (this.TailAlt != null)
{
foreach (var bone in this.TailAlt.boneList)
{
tailAlt.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
}
if (pasteParams.Ears)
{
if (this.Ears != null)
{
foreach (var bone in this.Ears.boneList)
{
ears.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
if (this.EarsAlt != null && earsAlt != null)
{
foreach (var bone in this.EarsAlt.boneList)
{
earsAlt.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
}
foreach (var ik in GetComponentsInChildren<InverseKinematics>())
{
var bones1 = keyframe.Bones.FirstOrDefault(b => b.Name == "Extra");
if (bones1 != null)
{
bones1.Bones.FirstOrDefault(b => b.Name == ik.target.name)?.Transform.ApplyTo(ik.target);
bones1.Bones.FirstOrDefault(b => b.Name == ik.elbow.name)?.Transform.ApplyTo(ik.elbow);
}
}
if (pasteParams.Morphs)
{
//MorphPanel.PasteValues(keyframe.Renderers);
foreach (var morph in keyframe.Morphs)
{
var rend = this.Morphs.Keys.FirstOrDefault(k => k.name == morph.ParentName);
if (rend == null) continue;
MorphHelper h = this.Morphs[rend].FirstOrDefault(m => m.Name == morph.Name);
if (h != null) this.UpdateMorph(rend, rend.sharedMesh.GetBlendShapeIndex(morph.Name), morph.Strength, h.Slider);
}
}
if (keyframe.Renderers != null)
{
foreach (var renderer in keyframe.Renderers)
{
var rend = this.Renderers.FirstOrDefault(r => KF3CharacterContainerSerializable.GetRendererName(this, r) == renderer.Name);
if (rend != null)
{
rend.enabled = renderer.Value;
}
}
}
this.TogglePhysics(keyframe.PhysicsEnabled);
this.EyesLocked = keyframe.EyesLocked;
this.LeftEyeRotation = Quaternion.Euler(keyframe.LeftEyeRotation);
this.RightEyeRotation = Quaternion.Euler(keyframe.RightEyeRotation);
this.EyeTarget.transform.localPosition = keyframe.EyeTarget;
this.LookAtStrength = keyframe.LookAtStrength;
this.CharacterPanel.UpdateSelection();
}
public override IEnumerator GetModel(string bodyIdLong, string costumeId)
{
KF3AssetLibrary lib = Main.Assets;
List<KF3AssetBundle> abList = lib.AssetBundles.Where(ab => ab.FileName.StartsWith($"ch_{bodyIdLong}_")).ToList();
KF3AssetBundle bundle;
//load body
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_{costumeId}.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
Body = spawnAndGetReferencer(ab);
});
//load ears
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_{costumeId}_ear.prefab");
if (bundle == null)
{
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_a_ear.prefab");
}
yield return lib.LoadAsset(bundle, (ab) =>
{
Ears = spawnAndGetReferencer(ab);
});
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_z_ear.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
EarsAlt = spawnAndGetReferencer(ab);
});
//load tail
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_{costumeId}_tail.prefab");
if (bundle == null)
{
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_a_tail.prefab");
}
yield return lib.LoadAsset(bundle, (ab) =>
{
Tail = spawnAndGetReferencer(ab);
});
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_z_tail.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
TailAlt = spawnAndGetReferencer(ab);
});
}
public override IEnumerator GetAnimations(string idLong)
{
KF3AssetLibrary lib = Main.Assets;
KF3AssetBundle bundle;
List<KF3AssetBundle> abList = lib.AssetBundles.Where(ab => ab.FileName.StartsWith($"ch_{idLong}_")).ToList();
//load body motion
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{idLong}_a_mot.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
BodyAnimation = spawnAndGetReferencer(ab);
});
//load ears motion
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{idLong}_a_ear_mot.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
EarsAnimation = spawnAndGetReferencer(ab);
});
//load tail motion
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{idLong}_a_tail_mot.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
TailAnimation = spawnAndGetReferencer(ab);
});
}
}

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using KF3.Containers;
using System;
using UnityEngine;
public class KF3ObjectContainer : ObjectContainer
{
protected override System.Type _serializeType => typeof(KF3ObjectContainerSerializable);
public KF3CharacterContainer AsCharacter => this as KF3CharacterContainer;
protected static KF3ModelViewerMain Main => KF3ModelViewerMain.Instance;
protected override void Start()
{
if (DoNotSave) return;
if(Frames.Count == 0)
{
SetKeyframe();
}
KF3ModelViewerMain.RegisterObject(this);
var selector = UITimelineObjectEntry.Create(this);
InstantiatedObjects.Add(selector.gameObject);
KF3ModelViewerMain.Instance.SelectObject(this);
}
protected override void OnDestroy()
{
if (Main.SelectedObject == this)
{
Main.SelectObject(null);
}
KF3ModelViewerMain.UnregisterObject(this);
base.OnDestroy();
}
#region Timeline
public override DataType GetDataType()
{
switch (this)
{
case KF3FriendContainer _:
return DataType.Character;
case KF3CeruleanContainer _:
return DataType.Character;
case KF3StaticContainer _:
return DataType.Object;
default:
Error.Log(Color.red, GetType().FullName);
throw new NotImplementedException();
}
}
#endregion
}

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using System.Collections.Generic;
using System.Linq;
[System.Serializable]
public class KF3ObjectContainerSerializable : ObjectContainerSerializable
{
public KF3ObjectContainerSerializable() : base() { }
public KF3ObjectContainerSerializable(KF3ObjectContainer container) : base(container) { }
public KF3ObjectContainerSerializable(KF3ObjectContainerSerializable source) : base(source) { }
}

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using KF3.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class KF3SceneContainer : SceneContainer
{
public string BackgroundName = "";
public Dictionary<string, GameObject> Backgrounds = new Dictionary<string, GameObject>();
public string StageName = "";
public Dictionary<string, GameObject> Stages = new Dictionary<string, GameObject>();
public List<GameObject> InstantiatedObjects = new List<GameObject>();
public List<FrameContent> Frames = new List<FrameContent>();
public UIKF3SceneSettings Settings;
protected KF3ModelViewerMain Main => KF3ModelViewerMain.Instance;
public override void Init(ModelViewerMain main1)
{
var main = main1 as KF3ModelViewerMain;
base.Init(main);
Settings = UIKF3SceneSettings.Create(this);
InstantiatedObjects.Add(Settings.gameObject);
if (main.UI != null)
{
KF3ModelViewerInterface.SetDropdownData(Settings.StageDropdown, KF3ModelViewerMain.Instance.Assets.Stages.Select(s => s.DisplayName).ToList(), true);
KF3ModelViewerInterface.SetDropdownData(Settings.BackgroundDropdown, KF3ModelViewerMain.Instance.Assets.Skies.Select(s => s.DisplayName).ToList(), true);
}
}
public void SetBackground(string newBackground)
{
if (newBackground == BackgroundName) return;
var currentBackground = BackgroundName;
if (newBackground != "")
{
if (!Backgrounds.ContainsKey(newBackground))
{
Backgrounds[newBackground] = null;
KF3ModelViewerMain.Instance.StartCoroutine(Main.Builder.SpawnAsset(newBackground, bg =>
{
Backgrounds[newBackground] = bg;
InstantiatedObjects.Add(bg);
}));
}
else
{
Backgrounds[newBackground]?.SetActive(true);
}
}
if (currentBackground != "")
{
Backgrounds[currentBackground]?.SetActive(false);
var currentFrame = TimelineController.Instance.CurrentFrame;
bool containsCurrent = Frames.Where(f => (f.ObjectData as SceneKeyframe).Background == currentBackground && f.FrameNum != currentFrame).Any();
if (!containsCurrent)
{
KF3ModelViewerMain.DisposeOf(Backgrounds[currentBackground]);
Backgrounds.Remove(currentBackground);
}
}
BackgroundName = newBackground;
}
public void SetStage(string newStage)
{
if (newStage == StageName) return;
var currentStage = StageName;
if (newStage != "")
{
if (!Stages.ContainsKey(newStage))
{
Stages[newStage] = null;
KF3ModelViewerMain.Instance.StartCoroutine(Main.Builder.SpawnAsset(newStage, bg =>
{
Stages[newStage] = bg;
InstantiatedObjects.Add(bg);
}));
}
else
{
Stages[newStage]?.SetActive(true);
}
}
if (currentStage != "")
{
Stages[currentStage]?.SetActive(false);
var currentFrame = TimelineController.Instance.CurrentFrame;
bool containsCurrent = Frames.Where(f => (f.ObjectData as SceneKeyframe).Stage == currentStage && f.FrameNum != currentFrame).Any();
if (!containsCurrent)
{
KF3ModelViewerMain.DisposeOf(Stages[currentStage]);
Stages.Remove(currentStage);
}
}
StageName = newStage;
}
public KeyframeData SerializeFrame()
{
return new SceneKeyframe(this);
}
public override SceneSerializable Serialize()
{
return new KF3SceneSerializable(this);
}
public void Lerp(KeyframeData frame1, KeyframeData frame2, float amount)
{
var frame = (frame1 as SceneKeyframe).Lerp(frame2, amount) as SceneKeyframe;
SetBackground(frame.Background);
SetStage(frame.Stage);
}
public void GetClosestFrames(int frame, out FrameContent previousFrame, out FrameContent nextFrame)
{
previousFrame = null;
nextFrame = null;
var frames = Frames.OrderBy(f => f.FrameNum).ToArray();
for (int i = 0; i < Frames.Count; i++)
{
if (Frames[i].FrameNum < frame)
{
previousFrame = nextFrame = frames[i];
}
else if (Frames[i].FrameNum == frame)
{
previousFrame = nextFrame = frames[i];
break;
}
else if (Frames[i].FrameNum > frame)
{
if (previousFrame == null) previousFrame = frames[i];
nextFrame = frames[i];
break;
}
}
}
public virtual void SetKeyframe(int frameNum = -1)
{
if (frameNum == -1) frameNum = TimelineController.Instance.CurrentFrame;
GetClosestFrames(frameNum, out var previousFrame, out var nextFrame);
FrameContent currentFrame = null;
if (previousFrame == null || previousFrame.FrameNum != frameNum)
{
currentFrame = new FrameContent(frameNum);
Frames.Add(currentFrame);
Frames = Frames.OrderBy(f => f.FrameNum).ToList();
}
else if (previousFrame.FrameNum == frameNum) currentFrame = previousFrame;
else if (nextFrame.FrameNum == frameNum) currentFrame = nextFrame;
currentFrame.SetObjectData(SerializeFrame());
TimelineController.UpdateTimeline();
}
public void SetDefaultFrame()
{
Frames = new List<FrameContent>()
{
new FrameContent(0).SetObjectData(SerializeFrame())
};
}
}

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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking.Types;
[Serializable]
public class KF3SceneSerializable : SceneSerializable
{
public List<FrameContent> Frames = new List<FrameContent>();
public KF3SceneSerializable() { }
public KF3SceneSerializable(KF3SceneContainer scene)
{
this.Version = Application.version;
this.Date = DateTime.Now.ToString("yyyy-MM-dd HH:mm", CultureInfo.InvariantCulture); ;
this.Timeline = new TimelineControllerSerializable(TimelineController.Instance);
this.Frames = scene.Frames.Select(f => new FrameContent(f)).ToList();
foreach(var obj in scene.AllObjects)
{
Objects.Add(obj.Serialize() as KF3ObjectContainerSerializable);
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
public class KF3StaticContainer : KF3ObjectContainer
{
public bool CanBeSaved = true;
private bool paused = false;
public int SelectedMaterialVariant = 0;
private Dictionary<Renderer, List<Material[]>> _materialVariants = new Dictionary<Renderer, List<Material[]>>();
private Material lineMaterial;
public List<GameObject> DetachableObjects = new List<GameObject>();
private Dictionary<GameObject, Transform[]> linePoints = new Dictionary<GameObject, Transform[]>();
public UIKF3StaticSettings SettingsPanel;
//private void Start()
//{
// KF3ModelContainer mc = gameObject.AddComponent<KF3ModelContainer>();
// mc.Renderers = this.renderers;
//}
public static KF3StaticContainer Create(AssetBundle ab)
{
if(ab == null) return null;
GameObject go = Instantiate(ab.LoadAsset(ab.GetAllAssetNames()[0]) as GameObject);
var container = go.AddComponent<KF3StaticContainer>();
container.name = ab.name;
UIHandleProp.CreateAsChild(container, go.transform);
container.Init();
ab.Unload(false);
return container;
}
public void Init()
{
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>();
foreach (Renderer renderer in renderers)
{
Material[] overrideMaterials = new Material[renderer.materials.Length];
Material[] overrideMaterials2 = new Material[renderer.materials.Length];
for (int i = 0; i < renderer.materials.Length; i++)
{
if (renderer.materials[i].shader.name == "PRD/Stage")
{
overrideMaterials[i] = new Material(Shader.Find("PRD/FriendsShaderV2"));
{
overrideMaterials[i].SetTexture("_BaseMap", renderer.materials[i].mainTexture);
overrideMaterials[i].SetTexture("_1st_ShadeMap", renderer.materials[i].mainTexture);
}
overrideMaterials2[i] = new Material(renderer.materials[i]);
{
overrideMaterials2[i].SetTexture("_ShadowTex", null);
}
}
else
{
overrideMaterials[i] = overrideMaterials2[i] = renderer.materials[i];
}
}
AddMaterialVariant(renderer, renderer.materials);
AddMaterialVariant(renderer, overrideMaterials);
AddMaterialVariant(renderer, overrideMaterials2);
}
SettingsPanel = UIKF3StaticSettings.Create(this);
InstantiatedObjects.Add(SettingsPanel.gameObject);
}
public void PauseAll()
{
foreach (var par in transform.GetComponentsInChildren<ParticleSystem>())
{
par.Pause();
}
foreach (var anim in transform.GetComponentsInChildren<Animator>())
{
anim.speed = 0;
}
paused = true;
}
public void PlauseAll()
{
if (paused)
UnPauseAll();
else
PauseAll();
}
public void UnPauseAll()
{
foreach (var par in transform.GetComponentsInChildren<ParticleSystem>())
{
par.Play();
}
foreach (var anim in transform.GetComponentsInChildren<Animator>())
{
anim.speed = 1;
}
paused = false;
}
public void ReStartAll()
{
foreach (var par in transform.GetComponentsInChildren<ParticleSystem>())
{
par.time = 0;
par.Play();
}
foreach (var anim in transform.GetComponentsInChildren<Animator>())
{
anim.Play(anim.GetCurrentAnimatorStateInfo(0).shortNameHash, 0, 0);
anim.speed = 1;
}
paused = false;
}
public void ToggleLines()
{
bool value = false;
foreach(var linePoint in linePoints)
{
value = !linePoint.Key.GetComponent<LineRenderer>().enabled;
break;
}
foreach (var linePoint in linePoints)
{
linePoint.Key.GetComponent<LineRenderer>().enabled = value;
}
}
////Set up UI knobs for every sub-objects of an animated effect
//public void BuildHierarchy()
//{
// foreach (var par in transform.GetComponentsInChildren<ParticleSystem>())
// {
// if (par.transform.GetComponent<UIHandle>() == null)
// {
// par.gameObject.layer = 0;
// par.gameObject.AddComponent<UIHandleParticle>()
// .Init(par.gameObject).SetScale(1f).SetColor(Color.blue);
// NewLine(par.transform.parent, par.transform, 0.01f, Color.blue);
// }
// }
// foreach (var rend in transform.GetComponentsInChildren<Renderer>())
// {
// if (rend.transform.parent.GetComponent<UIHandle>() == null)
// {
// Renderers.Add(rend);
// rend.transform.parent.gameObject.layer = 0;
// rend.transform.parent.gameObject.AddComponent<UIHandleDetachable>()
// .Init(rend.transform.parent.gameObject).SetScale(1f).SetColor(Color.gray);
// NewLine(transform, rend.transform.parent, 0.01f, Color.gray);
// DetachableObjects.Add(rend.transform.gameObject);
// }
// }
//}
//public GameObject DetachObject(int index)
//{
// return DetachObject(DetachableObjects[index]);
//}
//public GameObject DetachObject(GameObject go)
//{
// var detached = Instantiate(go);
// var knobs = detached.GetComponentsInChildren<UIHandle>();
// UIHandle knob = null;
// for (int i = knobs.Length - 1; i >= 0; i--)
// {
// knob = knobs[i];
// if(knob.GetType() == typeof(UIHandleParticle))
// {
// Destroy(knob.ClearForDeletion());
// DestroyImmediate(knob.gameObject);
// }
// else
// {
// Destroy(knob.ClearForDeletion());
// }
// }
// var container = detached.AddComponent<KF3StaticContainer>();
// detached.transform.position = go.transform.position;
// detached.transform.rotation = go.transform.rotation;
// detached.name = go.name + "_Detached";
// container.CanBeSaved = false;
// Destroy(detached.GetComponent<UIHandle>().ClearForDeletion());
// knob = detached.AddComponent<UIHandleFurniture>()
// .Init(detached).SetDefaults(Vector3.zero, Vector3.zero, Vector3.one);
// var renderers = detached.GetComponentsInChildren<Renderer>().ToList();
// renderers.Remove(detached.GetComponent<Renderer>());
// foreach (var rend in renderers)
// {
// rend.gameObject.layer = 0;
// rend.gameObject.AddComponent<UIHandleDetachable>()
// .Init(rend.gameObject).SetColor(Color.gray).SetScale(1).SetName(detached.name + "_part");
// rend.enabled = true;
// //var go2 = container.NewLine(rend.transform, rend.transform.parent, 0.01f, Color.gray);
// //go2.name = rend.transform.name + " -> " + rend.transform.parent.name;
// }
// knob.ScaleReset();
// return detached;
//}
public GameObject NewLine(Transform point1, Transform point2, float width, Color color)
{
if(lineMaterial == null)
{
lineMaterial = new Material(Shader.Find("Legacy Shaders/Particles/Alpha Blended Premultiply"));
}
GameObject go = new GameObject("line");
go.layer = 5;
go.transform.SetParent(this.transform);
var lr = go.AddComponent<LineRenderer>();
lr.startWidth = lr.endWidth = width;
lr.startColor = lr.endColor = color;
lr.sharedMaterial = lineMaterial;
linePoints.Add(go, new Transform[] { point1, point2 });
return go;
}
private void Update()
{
foreach (var kv in linePoints)
{
var lr = kv.Key.GetComponent<LineRenderer>();
for (int i = 0; i < kv.Value.Length; i++)
{
lr.SetPosition(i, kv.Value[i].position);
}
}
}
public void AddMaterialVariant(Renderer renderer, Material[] materialVariant)
{
if (!_materialVariants.ContainsKey(renderer))
{
_materialVariants.Add(renderer, new List<Material[]>());
}
_materialVariants[renderer].Add(materialVariant);
}
public void SetMaterialVariant(int index)
{
foreach (var keyValue in _materialVariants)
{
keyValue.Key.materials = keyValue.Value[index];
}
}
protected override void OnDestroy()
{
Destroy(lineMaterial);
foreach(var material in _materialVariants)
{
foreach(var material1 in material.Value)
{
foreach (var material2 in material1)
{
Destroy(material2);
}
}
}
base.OnDestroy();
}
public override void Select()
{
SettingsPanel.gameObject.SetActive(true);
}
public override void Deselect()
{
SettingsPanel.gameObject.SetActive(false);
}
}

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namespace KF3.Containers
{
[System.Serializable]
public class SceneKeyframe : KeyframeData
{
public string Stage;
public string Background;
public SceneKeyframe() { }
public SceneKeyframe(KF3SceneContainer main)
{
this.Root = null;
this.Stage = main.StageName;
this.Background = main.BackgroundName;
}
public override KeyframeData Clone()
{
var keyframe = new SceneKeyframe();
keyframe.Root = null;
keyframe.Stage = this.Stage;
keyframe.Background = this.Background;
return keyframe;
}
public override KeyframeData Lerp(KeyframeData target1, float amount)
{
var target = target1 as SceneKeyframe;
var copy = this.Clone() as SceneKeyframe;
return copy;
}
}
}

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using UnityEngine;
using UnityEngine.Playables;
public static class CustomPlayableExtensions
{
public static void ResetTime(this Playable playable, float time)
{
playable.SetTime(time);
playable.SetTime(time);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIHandleCerulean : UIHandle
{
protected KF3CeruleanContainer mContainer => Owner as KF3CeruleanContainer;
public static UIHandleCerulean CreateAsChild(KF3ObjectContainer owner)
{
var handle = CreateAsChild<UIHandleCerulean>(owner.transform);
handle.Init(owner).SetColor(Color.yellow).SetScale(1.5f);
return handle;
}
public override UIHandle Init(ObjectContainer owner)
{
base.Init(owner);
Popup.AddButton("Reset Position", () => TransformResetPosition());
Popup.AddButton("Reset Rotation", () => TransformResetRotation());
Popup.AddButton("Reset Scale", () => TransformResetScale());
Popup.AddButton("Toggle Physics", () => mContainer.TogglePhysics());
Popup.AddButton("Toggle Bones", () => mContainer.ToggleBonesVisible(!mContainer.BonesVisible));
Popup.AddButton("Reset Bones", () => mContainer.ResetBones());
Popup.AddButton("Delete", () => Destroy(Owner));
return this;
}
}

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using UnityEngine;
public class UIHandleEyes : UIHandle
{
public static UIHandleEyes Create(KF3FriendContainer owner, Transform head)
{
var handle = new GameObject().AddComponent<UIHandleEyes>();
handle.Init(owner, handle.transform)
.SetScale(2)
.SetColor(Color.red);
handle.name = $"Eyes_{owner.ModelId}";
handle.transform.localScale = 0.1f * Vector3.one;
handle.transform.SetParent(head);
handle.transform.position = head.position + head.forward;
return handle;
}
public override UIHandle Init(ObjectContainer friend)
{
base.Init(friend);
Popup.AddButton("Reset Position", () => LookAtPositionReset());
Popup.AddButton("Change mode", () => SwapLookAtMode());
return this;
}
public override void UpdateManual(Camera camera, bool linesEnabled)
{
base.UpdateManual(camera, linesEnabled);
transform.localEulerAngles = _defaultTransform.Rotation;
}
void SwapLookAtMode()
{
var mContainer = (KF3FriendContainer)Owner;
if (transform.parent == mContainer.HumanBones[HumanBodyBones.Head])
{
transform.SetParent(mContainer.Body.transform);
}
else
{
transform.SetParent(mContainer.HumanBones[HumanBodyBones.Head]);
}
}
void LookAtPositionReset()
{
transform.position = transform.parent.position + Vector3.forward;
}
}

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using UnityEngine;
public class UIHandleFriend : UIHandle
{
protected KF3FriendContainer mContainer => Owner as KF3FriendContainer;
public static UIHandleFriend CreateAsChild(KF3ObjectContainer owner)
{
var handle = CreateAsChild<UIHandleFriend>(owner.transform);
handle.Init(owner).SetColor(Color.yellow).SetScale(1.5f);
return handle;
}
public override UIHandle Init(ObjectContainer owner)
{
base.Init(owner);
Popup.AddButton("Reset All", TransformResetAll);
Popup.AddButton("Reset Position", TransformResetPosition);
Popup.AddButton("Reset Rotation", TransformResetRotation);
Popup.AddButton("Reset Scale", TransformResetScale);
Popup.AddButton("Toggle Physics", () =>
{
mContainer.TogglePhysics();
mContainer.SetKeyframe();
});
Popup.AddButton("Toggle Bones", () => mContainer.ToggleBonesVisible(!mContainer.BonesVisible));
Popup.AddButton("Toggle IK", () => {
mContainer.ToggleIK(!mContainer.IKEnabled);
mContainer.SetKeyframe();
});
Popup.AddButton("Reset Bones", () => mContainer.ResetBones());
Popup.AddButton("Delete", () => Destroy(Owner));
return this;
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
//[System.Serializable]
public class KF3AssetBundle
{
public string DisplayName;
public string FileName;
public string FullPath;
public int IdNum;
public string IdStr;
public KF3AssetBundle(string bundleName)
{
DisplayName = Path.GetFileName(bundleName);
FileName = bundleName;
FullPath = Path.Combine(Settings.AssetsDirectory, bundleName);
}
public KF3AssetBundle(string displayName, string bundleName)
{
DisplayName = displayName;
FileName = bundleName;
FullPath = Path.Combine(Settings.AssetsDirectory, bundleName);
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using UnityEngine;
public class KF3AssetLibrary : AssetLibrary
{
public List<CharaData> CharaData = new List<CharaData>();
public List<KF3AssetBundle> AssetBundles = new List<KF3AssetBundle>();
public List<KF3AssetBundle> Characters = new List<KF3AssetBundle>();
public List<KF3AssetBundle> Animations = new List<KF3AssetBundle>();
public List<KF3AssetBundle> AnimationSets = new List<KF3AssetBundle>();
public List<KF3AssetBundle> Ceruleans = new List<KF3AssetBundle>();
public Dictionary<string, List<KF3AssetBundle>> CeruleansD = new Dictionary<string, List<KF3AssetBundle>>();
public List<KF3AssetBundle> CeruleanAnimationSets = new List<KF3AssetBundle>();
public List<KF3AssetBundle> Effects = new List<KF3AssetBundle>();
public List<KF3AssetBundle> Furniture = new List<KF3AssetBundle>();
public List<KF3AssetBundle> Icons = new List<KF3AssetBundle>();
public List<KF3AssetBundle> Miracles = new List<KF3AssetBundle>();
public List<KF3AssetBundle> Skies = new List<KF3AssetBundle>();
public List<KF3AssetBundle> Stages = new List<KF3AssetBundle>();
public List<KF3AssetBundle> Misc = new List<KF3AssetBundle>();
public static KF3AssetLibrary Instance => GetInstance<KF3AssetLibrary>();
public IEnumerator Init()
{
_mainInstance = this;
string charaData = LoadGzipFile("CHARA_DATA");
if (charaData != "error")
{
Error.Log(Color.green, "Loaded Chara_Data from KF3 cache");
CharaData = JsonHelper.getJsonArray<CharaData>(charaData).ToList();
}
KF3Names.LoadCeruleanNames();
if (GetComponent<KF3ModelViewerMain>().IsOnline)
{
yield return GetAbList();
}
if (AssetBundles.Count <= 0)
{
Error.Log(Color.red, "Failed to load ab_list.txt");
}
yield break;
}
public string LoadGzipFile(string fileName)
{
string openFile = Path.Combine(Settings.CacheDirectory, "CHARA_DATA.d");
if (!File.Exists(openFile)) { Error.Log(Color.blue, "CHARA_DATA cache file not found, character names may be outdated"); return "error"; }
using (Stream decompress = new GZipStream(File.OpenRead(openFile), CompressionMode.Decompress))
using (StreamReader stringWriter = new StreamReader(decompress))
{
return stringWriter.ReadToEnd();
}
}
private IEnumerator GetAbList()
{
//LOAD GAME VERSION
Error.Log(Color.green, $"Game Version is {Settings.GameVersion}");
//LOAD ASSETS URL
Error.Log(Color.green, $"Assets server address is: {Settings.AssetsUrl}");
//LOAD AB_LIST
string filePath = Path.Combine(Settings.AssetListDirectory, "ab_list.txt");
if (File.Exists(filePath))
{
LoadText(File.ReadAllText(filePath));
Error.Log(Color.green, $"Loaded ab file from {filePath}");
}
else if (KF3ModelViewerMain.Instance.IsOnline)
{
WWW www = new WWW(Settings.AssetsUrl + "/Windows/1.0.0/ja/ab_list.txt");
yield return www;
string response = www.text;
if (!string.IsNullOrEmpty(response))
{
LoadText(response);
Error.Log(Color.green, $"ab file downloaded");
File.WriteAllText(filePath, response);
}
else
{
Error.Log(Color.red, $"Failed to load ab file");
}
}
else
{
Error.Log(Color.red, $"Failed to load ab file");
}
//Load loose assets
foreach(var fileName in Directory.GetFiles(Settings.LooseAssetsDirectory))
{
string name = Path.GetFullPath(fileName);
KF3AssetBundle bundle = new KF3AssetBundle(Path.GetFileName(name));
bundle.FullPath = name;
AddToCategory(bundle, bundle.DisplayName);
}
}
public KF3AssetBundle Find(string fileName)
{
return AssetBundles.FirstOrDefault(ab => ab.FileName == fileName);
}
public IEnumerator LoadAsset(KF3AssetBundle bundle, Action<AssetBundle> callback)
{
if(bundle == null)
{
callback?.Invoke(null);
yield break;
}
if (File.Exists(bundle.FullPath))
{
callback?.Invoke(AssetBundle.LoadFromFile(bundle.FullPath));
yield break;
}
else if (KF3ModelViewerMain.Instance.IsOnline)
{
AssetBundle assetBundle = null;
yield return DownloadAssetBundle(bundle, (ab) =>
{
assetBundle = ab;
});
if(assetBundle != null)
{
callback?.Invoke(assetBundle);
yield break;
}
else
{
callback?.Invoke(null);
yield break;
}
}
else
{
Error.Log(Color.yellow, $"{bundle.FileName} Does not exist");
callback?.Invoke(null);
}
}
public IEnumerator DownloadAssetBundle(KF3AssetBundle bundle, System.Action<AssetBundle> callback)
{
string saveTo = bundle.FullPath;
string url = Settings.AssetsUrl + "/Windows/1.0.0/ja/assets/" + bundle.FileName;
Error.Log($"Downloading\n{url}\nto\n{saveTo}", Color.blue);
WWW www = new WWW(url);
yield return www;
if (!string.IsNullOrEmpty(www.error))
{
Error.Log(Color.red, www.error);
www.Dispose();
callback(null);
yield break;
}
byte[] bytes = www.bytes;
Directory.CreateDirectory(Path.GetDirectoryName(saveTo));
File.WriteAllBytes(saveTo, bytes);
www.Dispose();
Error.Log(Color.green, $"Download Successful");
callback(AssetBundle.LoadFromFile(saveTo));
}
/// <summary>
/// Load AssetBundle list
/// </summary>
private void LoadText(string abListTxt)
{
int loaded = 0;
int total = 0;
using (StringReader reader = new StringReader(abListTxt))
{
while (reader.Peek() >= 0)
{
total++;
string line = reader.ReadLine();
if (string.IsNullOrEmpty(line))
{
continue;
}
loaded++;
string[] temp = line.Split(new string[] { " ", "\t" }, StringSplitOptions.RemoveEmptyEntries);
string bundleName = temp[0];
KF3AssetBundle bundle = new KF3AssetBundle(bundleName);
AddToCategory(bundle, bundleName);
}
}
Error.Log(Color.green, $"Loaded {loaded}/{total} AB lines");
}
private void AddToCategory(KF3AssetBundle bundle, string bundleName)
{
//add to global list
AssetBundles.Add(bundle);
//add to characters list
if (bundleName.StartsWith("ch_") && bundleName.EndsWith("_a.prefab"))
{
bundle.IdStr = bundleName.Split('_', '.')[1];
bundle.IdNum = int.Parse(bundle.IdStr);
if (bundle.IdNum < 10000)
{
Characters.Add(bundle);
}
else
{
bundle.DisplayName = KF3Names.GetEnemyName(bundle.IdNum);
Ceruleans.Add(bundle);
if (CeruleansD.ContainsKey(bundle.DisplayName))
{
CeruleansD[bundle.DisplayName].Add(bundle);
}
else
{
CeruleansD.Add(bundle.DisplayName, new List<KF3AssetBundle>() { bundle });
}
}
}
else if (bundleName.StartsWith("icon_"))
{
Icons.Add(bundle);
}
else if (bundleName.StartsWith("captainroom_"))
{
bundle.DisplayName = bundle.DisplayName.Replace("captainroom_obj_", "").Replace("_mdl.prefab", "");
Furniture.Add(bundle);
}
else if (bundleName.StartsWith("ch_") && bundleName.EndsWith("_mot.prefab"))
{
bundle.IdStr = bundleName.Split('_', '.')[1];
bundle.IdNum = int.Parse(bundle.IdStr);
Animations.Add(bundle);
if (bundleName.EndsWith("a_mot.prefab"))
{
if (bundle.IdNum < 10000)
{
bundle.DisplayName = bundle.IdStr + "_" + KF3Names.GetCharaName(bundle.IdNum);
AnimationSets.Add(bundle);
}
else
{
bundle.DisplayName = KF3Names.GetEnemyName(bundle.IdNum);
CeruleanAnimationSets.Add(bundle);
}
}
}
else if (bundleName.StartsWith("st_"))
{
Stages.Add(bundle);
}
else if (bundleName.StartsWith("sky_"))
{
Skies.Add(bundle);
}
else if (bundleName.StartsWith("ef_auth"))
{
bundle.DisplayName = bundleName.Replace("ef_auth", "");
Miracles.Add(bundle);
}
else if (bundleName.StartsWith("ef_"))
{
Effects.Add(bundle);
Misc.Add(bundle);
}
}
/// <summary>
/// Get a list of costumes from selected character id
/// </summary>
public List<KF3AssetBundle> GetCostumesFromId(int id)
{
if (id > 9999)
{
id = id / 10;
return AssetBundles.Where(k => k.FileName.StartsWith($"ch_{id.ToString().PadLeft(4, '0')}") && !k.FileName.Contains("mot") && k.FileName.Split(new char[] { '.', '_' }).Length == 4)
.ToList().ConvertAll(o=>(KF3AssetBundle)o);
}
else
{
return AssetBundles.Where(k => k.FileName.StartsWith($"ch_{id.ToString().PadLeft(4, '0')}") && !k.FileName.Contains("mot") && k.FileName.Split(new char[] { '.', '_' }).Length == 4)
.ToList().ConvertAll(o => (KF3AssetBundle)o);
}
}
public KF3AssetBundle GetAnimationSet(string name)
{
if(int.TryParse(name.Split('_','.')[1], out int id)){
return GetAnimationSet(id);
}
return (KF3AssetBundle)AnimationSets.FirstOrDefault(a => a.DisplayName == name || a.FileName == name);
}
public KF3AssetBundle GetAnimationSet(int id)
{
return (KF3AssetBundle)AnimationSets.FirstOrDefault(a => int.Parse(a.FileName.Split('_', '.')[1]) == id);
}
public List<KF3AssetBundle> GetMisc()
{
return Misc.ConvertAll(k=>(KF3AssetBundle)k);
}
public List<KF3AssetBundle> GetMiracles()
{
return Miracles.ConvertAll(k => (KF3AssetBundle)k);
}
public List<KF3AssetBundle> GetCeruleans(string name)
{
return CeruleansD[name];
}
public KF3AssetBundle GetFurnitureBundle(string bundleName)
{
return (KF3AssetBundle)Furniture.FirstOrDefault(a => a.DisplayName == bundleName || a.FileName == bundleName);
}
public KF3AssetBundle GetMiscBundle(string bundleName)
{
return (KF3AssetBundle)Misc.FirstOrDefault(a => a.DisplayName == bundleName || a.FileName == bundleName);
}
public KF3AssetBundle GetMiracleBundle(string bundleName)
{
return (KF3AssetBundle)Miracles.FirstOrDefault(a => a.DisplayName == bundleName || a.FileName == bundleName);
}
}

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using RuntimeGizmos;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class KF3ModelBuilder : ModelBuilder
{
public static KF3ModelBuilder Instance => GetInstance<KF3ModelBuilder>();
private KF3ModelViewerMain Main => KF3ModelViewerMain.Instance;
public IEnumerator Init(Action<KF3ModelBuilder> callback)
{
callback(this);
yield break;
}
public IEnumerator BuildCharacter(string modelName, string animSetName, Action<GameObject> callback = null)
{
yield return KF3FriendContainer.CreateAsync(modelName, animSetName, false, (container)=>
{
Main.SelectObject(container);
callback?.Invoke(container.gameObject);
});
}
public IEnumerator BuildCerulean(string modelName, string animSetName, Action<GameObject> callback = null)
{
yield return KF3CeruleanContainer.CreateAsync(modelName, animSetName, (container) =>
{
Main.SelectObject(container);
callback?.Invoke(container.gameObject);
});
}
public override IEnumerator SpawnSerializedCoroutine(ObjectContainerSerializable oc, Action<ObjectContainer> callback = null)
{
return SpawnSerialized(oc as KF3ObjectContainerSerializable, callback);
}
public IEnumerator SpawnSerialized(KF3ObjectContainerSerializable oc, Action<ObjectContainer> callback = null)
{
switch (oc)
{
case KF3CharacterContainerSerializable cs:
if (cs.IsCerulean)
{
var celName = Main.Assets.Ceruleans.FirstOrDefault(c => c.FileName == cs.CostumeName);
yield return BuildCerulean(celName.FileName, celName.FileName, (go) =>
{
var cont = go.GetComponent<KF3CeruleanContainer>();
cont.PasteContainer(cs, new PoseLoadOptions(true));
cont.DeserializeFrames(cs);
TimelineController.SetCurrentFrame(cont);
callback?.Invoke(cont);
});
}
else
{
yield return BuildCharacter(cs.CostumeName, cs.AnimationName, (go) =>
{
var cont = go.GetComponent<KF3FriendContainer>();
cont.PasteContainer(cs, new PoseLoadOptions(true));
cont.DeserializeFrames(cs);
TimelineController.SetCurrentFrame(cont);
callback?.Invoke(cont);
});
}
break;
case KF3ObjectContainerSerializable cs:
yield return SpawnFurniture(cs.Filename);
break;
}
}
public IEnumerator UpdateCharacter(KF3CharacterContainer container, string modelName, string animSetName, Action<ObjectContainer> callback = null)
{
if (container.LoadInProgress) yield break;
string mIdLong = modelName.Split('_', '.')[1];
string aIdLong = animSetName.Split('_', '.')[1];
container.ModelId = int.Parse(mIdLong);
container.CostumeName = modelName;
container.AnimationName = animSetName;
var data = container.Serialize() as KF3CharacterContainerSerializable;
Destroy(container);
yield return SpawnSerialized(data, callback);
}
public void SpawnReference(Texture2D texture, System.Action<GameObject> callback = null)
{
//GameObject go = new GameObject(texture.name);
//go.AddComponent<UIHandleReference>().Init(go);
//GameObject go1 = GameObject.CreatePrimitive(PrimitiveType.Plane);
//go1.transform.SetParent(go.transform);
//go1.Get<Renderer>().material.shader = Shader.Find("Unlit/Transparent Cutout");
//go1.Get<Renderer>().material.mainTexture = texture;
//go1.transform.localScale = new Vector3((float)texture.width / 5000, 1, (float)texture.height / 5000);
//callback?.Invoke(go);
}
public IEnumerator SpawnAsset(string text, System.Action<GameObject> callback)
{
KF3AssetBundle assetBundle = Main.Assets.Find(text);
yield return Main.Assets.LoadAsset(assetBundle, (ab) =>
{
var background = Instantiate(ab.LoadAsset(ab.GetAllAssetNames()[0])) as GameObject;
ab.Unload(false);
callback?.Invoke(background);
});
}
public IEnumerator SpawnFurniture(string bundleName, System.Action<GameObject> callback = null)
{
KF3AssetBundle assetBundle = Main.Assets.GetFurnitureBundle(bundleName);
if(assetBundle != null)
{
yield return Main.Assets.LoadAsset(assetBundle, (ab) =>
{
KF3StaticContainer containter = KF3StaticContainer.Create(ab);
callback?.Invoke(containter.gameObject);
});
}
else
{
assetBundle = Main.Assets.GetMiscBundle(bundleName);
if (assetBundle == null) assetBundle = assetBundle = Main.Assets.GetMiracleBundle(bundleName);
if (assetBundle != null)
{
yield return Spawn(assetBundle);
}
}
}
public IEnumerator Spawn(KF3AssetBundle assetBundle, System.Action<GameObject> callback = null)
{
yield return Main.Assets.LoadAsset(assetBundle, (ab) =>
{
GameObject go = Instantiate(ab.LoadAsset(ab.GetAllAssetNames()[0]) as GameObject);
go.layer = 0;
KF3StaticContainer containter = go.AddComponent<KF3StaticContainer>();
//containter.oName = assetBundle.DisplayName;
UIHandleProp.CreateAsChild(containter, go.transform);
//containter.PauseAll();
//containter.BuildHierarchy();
ab.Unload(false);
callback?.Invoke(go);
});
}
/// <summary> Clean Up, delete all model remains </summary>
public void DeleteAnimation(KF3CharacterContainer container)
{
List<GameObject> destroyQueue = new List<GameObject>()
{
container.BodyAnimation.gameObject
};
List<object> nullable = new List<object>()
{
container.BodySimpleAnimation
};
if(container as KF3FriendContainer != null)
{
var container1 = (KF3FriendContainer)container;
destroyQueue.Add(container1.EarsAnimation.gameObject);
destroyQueue.Add(container1.TailAnimation.gameObject);
nullable.Add(container1.EarsSimpleAnimation);
nullable.Add(container1.TailSimpleAnimation);
}
for (int i = destroyQueue.Count - 1; i >= 0; i--)
{
Destroy(destroyQueue[i]);
}
for (int i = nullable.Count - 1; i >= 0; i--)
{
nullable[i] = null;
}
Resources.UnloadUnusedAssets();
System.GC.Collect();
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using static UnityEngine.EventSystems.EventTrigger;
using static UnityEngine.GraphicsBuffer;
public class KF3ModelViewerInterface : ModelViewerInterface
{
public bool HandlesVisible = true;
public static KF3ModelViewerInterface Instance => GetInstance<KF3ModelViewerInterface>();
[Header("Current")]
public Transform Timeline;
public UIPopupMessage PopupMessagePrefab;
public Transform HandlesPanel;
public KF3.UI.Panels.SpawnPanel SpawnPanel;
[Header("Obsolete")]
public ScrollRect SelectionToggle;
public GameObject LightPanel;
public InputField WidthInput, HeightInput;
private GUIStyle _style = new GUIStyle();
private KF3ModelViewerMain Main => KF3ModelViewerMain.Instance;
private IEnumerator Start()
{
_mainInstance = this;
while(KF3ModelViewerMain.Instance == null || KF3AssetLibrary.Instance == null)
{
yield return 0;
}
_style.normal.textColor = Color.white;
FindControls();
StartCoroutine(SpawnPanel.LoadAll(Main));
TooltipLabels[0].transform.parent.gameObject.SetActive(Settings.Instance.showHints);
}
private void OnGUI()
{
if (ModelViewerMain.GetInstance() == null) return;
if (Settings.Instance.showHints)
{
int fontSize = Mathf.Clamp((int)(15.0f * ((float)Screen.height / (float)1080)), 10, int.MaxValue);
_style.fontSize = fontSize;
int n = 2;
float height = Mathf.Clamp((int)(18.0f * ((float)Screen.height / (float)1080)), 12, int.MaxValue);
GUI.Label(new Rect(10, n++ * height, 100, height), "E - open spawn menu", _style);
switch (Main.GetCameraHandler().Settings.CameraMode)
{
case 0:
case 1:
GUI.Label(new Rect(10, n++ * height, 100, height), "WASD - move camera (alt)", _style);
GUI.Label(new Rect(10, n++ * height, 100, height), "LMB + mouse move - move camera", _style);
GUI.Label(new Rect(10, n++ * height, 100, height), "RMB + mouse move - move sun", _style);
GUI.Label(new Rect(10, n++ * height, 100, height), "MMB + mouse up/down - camera target height", _style);
GUI.Label(new Rect(10, n++ * height, 100, height), "LMB + mouse scroll - camera distance", _style);
break;
case 2:
GUI.Label(new Rect(10, n++ * height, 100, height), "LMB + WASD - move camera", _style);
GUI.Label(new Rect(10, n++ * height, 100, height), "RMB + WASD - pan camera", _style);
break;
}
if (Main.SelectedObject)
{
GUI.Label(new Rect(10, n++ * height, 100, height), "Arrow Keys - change animation speed", _style);
GUI.Label(new Rect(10, n++ * height, 100, height), "Spacebar - pause/play animation", _style);
GUI.Label(new Rect(10, n++ * height, 100, height), "Ctrl + LMB - move invisibly", _style);
}
GUI.Label(new Rect(10, n++ * height, 100, height), "H - hide this", _style);
}
if (Main.GetCameraHandler() == Main.WorkCameraOrbit)
{
var centeredStyle = GUI.skin.GetStyle("Label");
centeredStyle.alignment = TextAnchor.UpperCenter;
GUI.Label(new Rect(Screen.width / 2 - 50, Screen.height / 2 - 25, 100, 50), "USING WORK CAMERA", centeredStyle);
}
}
private void FixedUpdate()
{
if (KF3ModelViewerMain.Instance == null) return;
if (Main.SelectedObject != null && Main.SelectedObject.GetDataType() == DataType.Character)
{
var simpleAnim = Main.GetSelectedObject<KF3ObjectContainer>().AsCharacter.BodySimpleAnimation;
if (simpleAnim != null && simpleAnim.clip != null)
{
SimpleAnimation.State currentClip = simpleAnim.GetStates().FirstOrDefault(state => state.clip == simpleAnim.clip);
//TimeScaleText.text = Strings.TimeScaleString + currentClip.speed.ToString("F2");
}
}
}
private void FindControls()
{
WidthInput.text = Screen.width.ToString();
HeightInput.text = Screen.height.ToString();
}
public void OnSceneDelete()
{
Main.EmptyScene<KF3SceneContainer>();
}
public void SelectionAdd(Transform entry)
{
var go = Instantiate(Main.Resources.SelectionEntry, SelectionToggle.content.transform);
go.SetTarget(entry);
}
public void SelectionRemove(Transform target)
{
var entry = SelectionToggle.content.transform.GetComponentsInChildren<UISelectionEntry>().FirstOrDefault(c => c.Target == target);
if(entry != null)
{
Destroy(entry);
}
}
public void SelectionClear()
{
if (SelectionToggle.content == null) return;
for (int i = SelectionToggle.content.transform.childCount - 1; i >= 0; i--)
{
DestroyImmediate(SelectionToggle.content.transform.GetChild(i).gameObject);
}
}
}

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fileFormatVersion: 2
guid: e6d93901e0c9dc145a55438241b04761
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using KF3;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class KF3ModelViewerMain : ModelViewerMain
{
public float SpecialDistance = 1;
public bool IsOnline = true;
public static KF3ModelViewerMain Instance => GetInstance<KF3ModelViewerMain>();
public KF3ModelViewerInterface UI => ModelViewerInterface.GetInstance<KF3ModelViewerInterface>();
public KF3AssetLibrary Assets => AssetLibrary.GetInstance<KF3AssetLibrary>();
public KF3ModelBuilder Builder => ModelBuilder.GetInstance<KF3ModelBuilder>();
public AdditionalResources Resources => SharedResources.Instance as AdditionalResources;
public AnimationClip OverrideClip;
protected override void Awake()
{
Debug.LogError("Fix this");
Settings.Load();
_backupTimers = _backupTimes.ToArray();
}
private IEnumerator Start()
{
Application.targetFrameRate = 30;
Error.Log(Color.green, "Viewer version: " + Application.version);
float warningTimer = 0;
yield return GetComponent<KF3AssetLibrary>().Init();
while (KF3ModelBuilder.Instance == null || KF3ModelViewerInterface.Instance == null || SharedResources.Instance == null)
{
warningTimer += Time.deltaTime;
if (warningTimer > 2)
{
warningTimer = 0;
string report = $"AssetLibrary: {KF3AssetLibrary.Instance != null}\nModelBuilder: {KF3ModelBuilder.Instance != null}\nInterface: {KF3ModelViewerInterface.Instance != null}\nResources: {SharedResources.Instance != null}";
Error.Log(report, Color.red);
}
yield return 0;
}
_mainInstance = this;
CurrentScene = SceneContainer.Create<KF3SceneContainer>(this);
KF3ModelViewerInterface.SetDropdownData(GetCurrentScene<KF3SceneContainer>().Settings.StageDropdown, KF3ModelViewerMain.Instance.Assets.Stages.Select(s => s.DisplayName).ToList(), true);
KF3ModelViewerInterface.SetDropdownData(GetCurrentScene<KF3SceneContainer>().Settings.BackgroundDropdown, KF3ModelViewerMain.Instance.Assets.Skies.Select(s => s.DisplayName).ToList(), true);
}
private void Update()
{
AutoSaveUpdate();
}
public override void SelectionClear()
{
base.SelectionClear();
KF3ModelViewerInterface.Instance.SelectionClear();
}
public static void DisposeOf(GameObject go)
{
if (go == null) return;
var rends = go.GetComponentsInChildren<Renderer>();
foreach(var rend in rends)
{
for(int i=rend.materials.Length-1; i>=0; i--)
{
Destroy(rend.materials[i]);
}
}
Destroy(go);
UnityEngine.Resources.UnloadUnusedAssets();
System.GC.Collect();
}
public override IEnumerator LoadScene(SceneSerializable bc)
{
Debug.Log("Emptying scene");
EmptyScene<KF3SceneContainer>();
foreach (var c in bc.Objects)
{
Debug.Log($"Loading {c.Filename} {c.GUID} {c.Frames.Count}");
if (c.GUID == "cameraOrbit")
{
MainCameraOrbit.DeserializeFrames(c);
}
else
{
yield return Builder.SpawnSerializedCoroutine(c);
}
}
bc.Timeline.Deserialize(TimelineController.Instance);
(CurrentScene as KF3SceneContainer).Frames = (bc as KF3SceneSerializable).Frames.Select(f => new FrameContent(f)).ToList();
yield return 0;
TimelineController.SetCurrentFrame(TimelineController.Instance.CurrentFrame);
}
public static void FocusOn(Camera camera, GameObject focusedObject, float cameraDistance)
{
Bounds bounds = GetBoundsWithChildren(focusedObject);
Vector3 objectSizes = bounds.max - bounds.min;
float objectSize = Mathf.Max(objectSizes.x, objectSizes.y, objectSizes.z);
float cameraView = 2.0f * Mathf.Tan(0.5f * Mathf.Deg2Rad * Camera.main.fieldOfView); // Visible height 1 meter in front
float distance = cameraDistance * objectSize / cameraView; // Combined wanted distance from the object
distance += 0.5f * objectSize; // Estimated offset from the center to the outside of the object
Camera.main.transform.position = bounds.center - distance * Camera.main.transform.forward;
}
public static Bounds GetBoundsWithChildren(GameObject gameObject)
{
Renderer parentRenderer = gameObject.GetComponent<Renderer>();
Renderer[] childrenRenderers = gameObject.GetComponentsInChildren<Renderer>();
Bounds bounds = parentRenderer != null
? parentRenderer.bounds
: childrenRenderers.FirstOrDefault(x => x.enabled).bounds;
if (childrenRenderers.Length > 0)
{
foreach (Renderer renderer in childrenRenderers)
{
if (renderer.enabled)
{
bounds.Encapsulate(renderer.bounds);
}
}
}
return bounds;
}
}

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fileFormatVersion: 2
guid: 2cf8b98999cdac848800dcd38e22455e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
public static class KF3Names
{
public static string GetCharaName(int id)
{
var charaData = KF3AssetLibrary.Instance.CharaData.FirstOrDefault(c => c.id == id);
if(charaData != null)
{
return $"{(String.IsNullOrEmpty(charaData.nameEn) ? charaData.name : charaData.nameEn)} {(String.IsNullOrEmpty(charaData.nickname) ? "" : charaData.nickname)}";
}
switch (id)
{
case 1:
return "Dhole";
case 2:
return "Serval";
case 3:
return "Fennec";
case 4:
return "Common Raccoon";
case 5:
return "Tasmanian Devil";
case 6:
return "Small-clawed Otter";
case 7:
return "Jaguar";
case 8:
return "Alpaca Suri";
case 9:
return "Lion";
case 10:
return "Moose";
case 11:
return "Northern White-faced Owl";
case 12:
return "Eurasian Eagle Owl";
case 13:
return "Ezo Red Fox";
case 14:
return "Silver Fox";
case 15:
return "Golden Snub-nosed Monkey";
case 16:
return "Brown Bear";
case 17:
return "Sheep";
case 18:
return "Blackbuck";
case 19:
return "Californian Sea Otter";
case 20:
return "Australian Devil";
case 21:
return "Peach Panther";
case 22:
return "Meerkat";
case 23:
return "Chinese Spot-Billed Duck";
case 24:
return "Royal Penguin";
case 25:
return "Emperor Penguin";
case 26:
return "Humboldt Penguin";
case 27:
return "Rockhopper Penguin";
case 28:
return "Gentoo Penguin";
case 29:
return "Plains Zebra";
case 30:
return "Thomson's Gazelle";
case 31:
return "Hippopotamus";
case 33:
return "Malayan Tapir";
case 34:
return "Fossa";
case 35:
return "Indian Elephant";
case 37:
return "King Cobra";
case 38:
return "Southern Tamandua";
case 39:
return "Peafowl";
case 41:
return "Okapi";
case 42:
return "Japanese Crested Ibis";
case 43:
return "Scarlet Ibis";
case 44:
return "Sand Cat";
case 45:
return "Tsuchinoko";
case 46:
return "American Beaver";
case 47:
return "Black-tailed Prairie Dog";
case 48:
return "Aurochs";
case 49:
return "Arabian oryx";
case 51:
return "White Rhinoceros";
case 52:
return "Panther Chameleon";
case 53:
return "Shoebill";
case 54:
return "Giant Armadillo";
case 56:
return "Margay";
case 57:
return "Capybara";
case 58:
return "Campo Flicker";
case 59:
return "Gray Wolf";
case 60:
return "Reticulated Giraffe";
case 61:
return "African Wild Dog";
case 62:
return "Common Dolphin";
case 63:
return "Mammoth";
case 64:
return "White Tiger";
case 65:
return "Saber-Toothed Tiger";
case 66:
return "Greater Flamingo";
case 67:
return "Raccoon Dog";
case 68:
return "Black Leopard";
case 69:
return "Cheetah";
case 70:
return "Blue Whale";
case 71:
return "Giant Penguin";
case 72:
return "Holstein Friesian Cattle";
case 73:
return "Tibetan Fox";
case 74:
return "Atlantic Puffin";
case 75:
return "Silky Anteater";
case 76:
return "Great Auk";
case 77:
return "Manul";
case 78:
return "Giant Anteater";
case 79:
return "Aye-aye";
case 83:
return "Dromedary";
case 84:
return "Bactrian Camel";
case 85:
return "Western Lowland Gorilla";
case 87:
return "Common Ostrich";
case 88:
return "Reindeer";
case 89:
return "Black rhinoceros";
case 91:
return "Arctic Hare";
case 92:
return "Alpine Marmot";
case 93:
return "Chinese White Dolphin";
case 94:
return "Californian Sea Lion";
case 95:
return "Komodo Dragon";
case 97:
return "Common Slider";
case 98:
return "Genbu";
case 99:
return "Seiryu";
case 100:
return "Byakko";
case 101:
return "Suzaku";
case 102:
return "Shisa Lefty";
case 103:
return "Shisa Right";
case 104:
return "Oinarisama";
case 105:
return "Kyubikitsune";
case 106:
return "Bearded Seal";
case 108:
return "African Elephant";
case 109:
return "African Rock Python";
case 110:
return "Greater Rhea";
case 112:
return "Cat";
case 113:
return "Unicorn Whale";
case 114:
return "Inugamigyoubu";
case 118:
return "Giant Pangolin";
case 119:
return "Northern Goshawk";
case 120:
return "Greater Roadrunner";
case 125:
return "Bergman's Bear";
case 127:
return "Caracal";
case 133:
return "Golden Tabby Tiger";
case 134:
return "Kodiak Bear";
case 136:
return "Sivatherium";
case 138:
return "Giant Panda";
case 140:
return "Jinmengyo";
case 141:
return "Sky Fish";
case 148:
return "Japanese Wolf";
case 149:
return "Japanese Otter";
case 151:
return "Barbary Lion";
case 153:
return "Bald Eagle";
case 154:
return "Jungle Crow";
case 155:
return "Okinawa Habu";
case 156:
return "Bottlenose Dolphin";
case 158:
return "Leopard";
case 161:
return "Black Jaguar";
case 165:
return "Maltese Tiger";
case 166:
return "Mexico Salamander";
case 168:
return "Yatagarasu";
case 170:
return "Okinawa Rail";
case 174:
return "Lesser Panda";
case 176:
return "Chapman's Zebra";
case 178:
return "Chicken";
case 179:
return "Alpaca Huacaya";
case 180:
return "White Lion";
case 182:
return "Geoffroy's Cat";
case 188:
return "Red Fox";
case 191:
return "Bat-Eared Fox";
case 193:
return "Aardwolf";
case 195:
return "Dog";
case 196:
return "Ezo Brown Bear";
case 197:
return "Gambian Rat";
case 199:
return "King Penguin";
case 200:
return "Adélie Penguin";
case 203:
return "Blue Wildebeest";
case 204:
return "Black Wildebeest";
case 207:
return "Mountain Tapir";
case 217:
return "African Penguin";
case 221:
return "Salt-water Crocodile";
case 222:
return "Shiserval Right";
case 223:
return "Shiserval Lefty";
case 233:
return "Chestnut Thoroughbred Horse";
case 234:
return "Brown Thoroughbred Horse";
case 235:
return "White Thoroughbred Horse";
case 236:
return "Vampire Bat";
case 237:
return "Long-tailed Whiskered Bat";
case 239:
return "Black-Headed Ibis";
case 241:
return "Serval";
case 242:
return "Superb Bird-of-Paradise";
case 243:
return "Western Parotia";
case 244:
return "Degu";
case 245:
return "Long-tailed Chinchilla";
case 253:
return "Harp Seal";
case 258:
return "Striated Caracara";
case 263:
return "Greater Honeyguide";
case 264:
return "Scarlet Macaw";
case 265:
return "Resplendent Quetzal";
case 267:
return "Siberian Husky";
case 273:
return "Passenger Pigeon";
case 276:
return "Secretarybird";
case 282:
return "Greater Bird-of-Paradise";
case 284:
return "Indian Wolf";
case 290:
return "Emerald Tree Boa";
case 291:
return "Garden Tree Boa";
case 301:
return "Orca";
case 302:
return "Dog";
case 307:
return "Amur Tiger";
case 314:
return "Pronghorn";
case 316:
return "Jack-o'-Lantern";
case 318:
return "Cerberus";
case 321:
return "Cellval";
case 322:
return "Serval";
case 323:
return "Pig";
case 327:
return "White Serval";
case 333:
return "Tasmanian Devil";
case 334:
return "Blackbuck";
case 335:
return "Californian Sea Otter";
case 336:
return "Australian Devil";
case 337:
return "Common Dolphin";
case 338:
return "Blue Whale";
case 339:
return "Californian Sea Lion";
case 340:
return "Common Raccoon";
case 341:
return "Fennec";
case 342:
return "Fennec";
case 343:
return "キンシコウ";
case 344:
return "アイアイ";
case 345:
return "オオセンザンコウ";
case 346:
return "オオタカ";
case 347:
return "ホワイトライオン";
case 349:
return "Royal Penguin【PPPのプリンセス】";
case 350:
return "Southern Tamandua【一撃のポーズぅ】";
case 351:
return "Tasmanian Devil";
case 352:
return "Lion";
case 353:
return "Blackbuck";
case 354:
return "Australian Devil";
case 355:
return "Malayan Tapir【やってみる…】";
case 356:
return "Common Ostrich【占いのその先へ】";
case 357:
return "Chapman's Zebra【オシャレリーダー】";
case 358:
return "Common Raccoon【時代が来たのだ】";
case 359:
return "Japanese Crested Ibis【疑惑の美声】";
case 360:
return "Fennec【私の時代も来たかなー】";
case 363:
return "Sand Cat【いいこと思いつきました】";
case 364:
return "Dhole【頼れる副隊長】";
case 365:
return "Small-clawed Otter【笑顔をお届け】";
case 366:
return "Tsuchinoko【頼られちゃ仕方ない】";
case 367:
return "Ezo Red Fox【ぷろげーまー】";
case 368:
return "Silver Fox【天才発明家・】";
case 369:
return "Yak";
case 380:
return "Hello Kitty♥serval";
case 381:
return "Hello Mimmy♥serval";
case 382:
return "Jaguar【連撃の極意】";
case 383:
return "Black Jaguar【一撃の極意】";
case 384:
return "Common Dolphin【わっふいわっふーい】";
case 385:
return "Meerkat【正義の家庭教師】";
case 386:
return "Caracal";
case 387:
return "Cellval";
case 388:
return "Phoenix";
case 389:
return "Unico";
case 390:
return "Bald Eagle【みんなでジャスティス】";
case 391:
return "Northern Goshawk【みんなでクールに】";
case 396:
return "Witch";
case 397:
return "Draco Centaur";
case 399:
return "Tachikoma Standard";
case 400:
return "Tachikoma Heavy-armed";
case 401:
return "Paraceratherium";
case 901:
return "";
case 902:
return "";
case 995:
return "Tachikoma Standard";
case 996:
return "Tachikoma Heavy-armed";
case 997:
return "White Serval";
case 998:
return "Dhole (Cutscene)";
case 1001:
return "Mirai";
case 1002:
return "Calenda";
case 1003:
return "Flicky";
case 1004:
return "Boss";
case 1005:
return "Boss (Radio)";
case 1006:
return "Kako";
case 1007:
return "Nana";
case 1008:
return "Calenda (Cutscene)";
case 1009:
return "Flicky (Damaged)";
case 1010:
return "Eyes";
case 1011:
return "RulerCell Chrysalis";
case 1012:
return "RulerCell";
case 1013:
return "Hello Kitty";
}
return id.ToString();
}
public static Dictionary<Func<int, bool>, string> CeruleanNames = new Dictionary<Func<int, bool>, string>();
public static void LoadCeruleanNames()
{
string filePath = Path.Combine(Application.dataPath + "/../", "Celliens.txt");
if (File.Exists(filePath))
{
var lines = File.ReadAllLines(filePath);
foreach(var line in lines)
{
var split = line.Split(';');
if (split.Length != 2) continue;
int id = -1;
if (!int.TryParse(split[0], out id)) continue;
CeruleanNames.Add(x => x < id, split[1].Trim());
}
Error.Log(Color.green, $"Loaded {CeruleanNames.Count} Cellien Names");
}
else
{
Error.Log(Color.yellow, $"Celliens.txt not found, loading default list");
CeruleanNames = new Dictionary<Func<int, bool>, string>
{
{ x => x < 20010, "civile" },
{ x => x < 20020, "fangcell" },
{ x => x < 20030, "Zoospores" },
{ x => x < 20040, "Mikazuki" },
{ x => x < 20050, "volvox" },
{ x => x < 20056, "Tirucel" },
{ x => x < 20057, "Tiruchel (Majimun)" },
{ x => x < 20060, "Tiruchel" },
{ x => x < 20070, "Hunter Cell" },
{ x => x < 20080, "denwa" },
{ x => x < 20090, "bolt" },
{ x => x < 20100, "met" },
{ x => x < 20110, "Hwarin" },
{ x => x < 20120, "Koonin" },
{ x => x < 20130, "Octopus" },
{ x => x < 20140, "loco loco" },
{ x => x < 20150, "Horus Cell" },
{ x => x < 20162, "boat" },
{ x => x < 20171, "Santamet" },
{ x => x < 20180, "New Year's bolt" },
{ x => x < 20192, "kepeshsel" },
{ x => x < 20202, "Fang Cell (Christmas)" },
{ x => x < 20210, "Mikazuki (Christmas)" },
{ x => x < 20220, "Yavacell" },
{ x => x < 20230, "phage cell" },
{ x => x < 20240, "white fangcell" },
{ x => x < 20250, "White Mikazuki" },
{ x => x < 20260, "White Volvox" },
{ x => x < 20263, "Octopus (Majimun)" },
{ x => x < 20265, "Octopus (Mazimun)" },
{ x => x < 20270, "Octopus (Octopus)" },
{ x => x < 20310, "Tiruchel (Mazimun)" },
{ x => x < 20330, "Santamet" },
{ x => x < 20340, "Boombox" },
{ x => x < 20350, "loco loco (magimun)" },
{ x => x < 20360, "video camera" },
{ x => x < 20380, "door" },
{ x => x < 20420, "hosiery" },
{ x => x < 20430, "paramecium" },
{ x => x < 20441, "dioid fang cell" },
{ x => x < 20450, "Tachyrians" },
{ x => x < 20460, "Bolt" },
{ x => x < 20470, "Met" },
{ x => x < 20480, "Koonin" },
{ x => x < 20490, "mimicel" },
{ x => x < 20510, "horn cell" },
{ x => x < 21001, "sma" },
{ x => x < 21002, "akagau" },
{ x => x < 21003, "greengau" },
{ x => x < 21004, "bluegau" },
{ x => x < 21005, "akagau" },
{ x => x < 21006, "greengau" },
{ x => x < 21007, "blue-gau" },
{ x => x < 21008, "akagau" },
{ x => x < 21010, "aogau" },
{ x => x < 21030, "gotsun" },
{ x => x < 21036, "eyeball outlet (temporary)" },
{ x => x < 21040, "eyeball outlet" },
{ x => x < 21050, "Ikarin" },
{ x => x < 21059, "raincoat" },
{ x => x < 21060, "raincoat (majimun)" },
{ x => x < 21065, "builder shovel" },
{ x => x < 21067, "Builder's shovel (for checking site destruction)" },
{ x => x < 21068, "Builder Shovel (Mazimun)" },
{ x => x < 21080, "builder's shovel" },
{ x => x < 21090, "Senetocell" },
{ x => x < 21100, "black gau" },
{ x => x < 21112, "Black Gotsun" },
{ x => x < 21121, "Christmas Karin" },
{ x => x < 21130, "Kagamimochi gotsun" },
{ x => x < 21153, "Aogau (Majimun)" },
{ x => x < 21154, "akagau (majimun)" },
{ x => x < 21155, "green gau" },
{ x => x < 21160, "aogau (majimun)" },
{ x => x < 21170, "Gottsun (Mazimun)" },
{ x => x < 21180, "Raincoat (Mazimun)" },
{ x => x < 21190, "Eyeball outlet (Mazimun)" },
{ x => x < 21201, "Builder shovel (Mazimun)" },
{ x => x < 21210, "Ikarin (Mazimun)" },
{ x => x < 21220, "Sachiko (Mazimun)" },
{ x => x < 21224, "Sachiko" },
{ x => x < 21232, "Black Sachiko" },
{ x => x < 21240, "Sachiko" },
{ x => x < 21270, "Alex" },
{ x => x < 21273, "black senet cell" },
{ x => x < 21280, "black builder shovel" },
{ x => x < 21281, "Flicky" },
{ x => x < 21282, "Flicky right foot" },
{ x => x < 21290, "Flicky left foot" },
{ x => x < 21291, "Akagau first generation" },
{ x => x < 21293, "Aogau first generation" },
{ x => x < 21295, "Akagau 1st generation" },
{ x => x < 21310, "Aogau 1st generation" },
{ x => x < 21330, "Akagau 4th generation" },
{ x => x < 21340, "Seiryu the Holy Beast" },
{ x => x < 21350, "Holy Beast Byakko" },
{ x => x < 21360, "Holy Beast Suzaku" },
{ x => x < 21380, "holy beast gembu" },
{ x => x < 21390, "Akagau second generation" },
{ x => x < 21400, "Senetocer" },
{ x => x < 21410, "eyeball outlet (temporary)" },
{ x => x < 21420, "birdcell" },
{ x => x < 21430, "Test boss" },
{ x => x < 21470, "bird cell" },
{ x => x < 21480, "Triceragaon" },
{ x => x < 21486, "Midorigau (Majimun)" },
{ x => x < 21493, "Gotsun (Mazimun)" },
{ x => x < 21501, "Raincoat (Mazimun)" },
{ x => x < 21509, "Eyeball outlet (Mazimun)" },
{ x => x < 21523, "Builder shovel (Mazimun)" },
{ x => x < 21530, "Senet cell" },
{ x => x < 21550, "Sachiko (Mazimun)" },
{ x => x < 21560, "Dio cerulean terminus" },
{ x => x < 21570, "Chibi Dio Cerulean" },
{ x => x < 21610, "Midori gau (magimun)" },
{ x => x < 21620, "Black Senetocer" },
{ x => x < 40000, "Unknown" },
{x => x <40010, "Gacha Capsule/Card"},
{x => x <40200, "Gacha Box"},
{x => x <40300, "Blue Gacha Capsule"},
{x => x <40400, "Furniture Gacha"},
{ x => x != -1 , "Unknown" }
};
}
}
public static string GetEnemyName(int id)
{
var cases = CeruleanNames;
return cases.First(kvp => kvp.Key(id)).Value;
}
public static string GetDressName(string id)
{
switch (id)
{
case "a": return "Default";
case "aa": return "Default (V2)";
case "b": return "Special";
case "c": return "Tracksuit";
case "d": return "Park Ranger";
case "e": return "Maid";
case "f": return "Event Costume 1";
case "g": return "Various";
case "h": return "Party Dress";
case "i": return "School Uniform";
case "j": return "Sports Outfit";
case "k": return "Raincoat";
case "l": return "Dojo (Y)";
case "m": return "Dojo (G)";
case "n": return "Dojo (B)";
case "o": return "Dojo (R)";
case "p": return "Orihime";
case "q": return "Swimsuit 1";
case "r": return "Swimsuit 2";
case "s": return "XXX Swimsuit";
case "t": return "Lifeguard";
case "u": return "Harvest";
case "v": return "Halloween";
case "w": return "Maid 2";
}
return id;
}
}
public class JsonHelper
{
public static T[] getJsonArray<T>(string json)
{
string newJson = "{ \"array\": " + json + "}";
Wrapper<T> wrapper = JsonUtility.FromJson<Wrapper<T>>(newJson);
return wrapper.array;
}
[Serializable]
private class Wrapper<T>
{
public T[] array;
}
}
[System.Serializable]
public class CharaData
{
public int id;
public string name;
public string nameEn;
public string nickname;
}

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272
Assets/KF3/Scripts/Osage.cs Normal file
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using System;
using UnityEngine;
// Token: 0x0200006D RID: 109
public class Osage : MonoBehaviour
{
// Token: 0x06000295 RID: 661 RVA: 0x00014858 File Offset: 0x00012A58
private void Initialize()
{
if (this.trs != null)
{
return;
}
this.trs = base.transform;
this.localRotation = this.trs.localRotation;
this.initialLocalPos = this.trs.localPosition;
this.scale = this.trs.localScale.x;
Transform parent = this.trs.parent;
while (parent != null)
{
this.scale *= parent.localScale.x;
parent = parent.parent;
}
}
// Token: 0x06000296 RID: 662 RVA: 0x000148F0 File Offset: 0x00012AF0
private void Awake()
{
this.Initialize();
this.childBone = null;
foreach (object obj in base.transform)
{
Transform transform = (Transform)obj;
if (transform.name.IndexOf("j_osg") == 0)
{
this.childBone = transform;
break;
}
}
this.parentBone = ((base.transform.parent == null || base.transform.parent.GetComponent<Osage>() == null) ? null : base.transform.parent);
this.reset = 0;
}
// Token: 0x06000297 RID: 663 RVA: 0x000149B0 File Offset: 0x00012BB0
private void Start()
{
if (this.trs == null)
{
return;
}
if (this.childBone == null)
{
this.springLength = this.boneAxis.magnitude * this.scale;
this.crntPos = this.trs.TransformPoint(this.boneAxis);
}
else
{
this.springLength = Vector3.Distance(this.trs.position, this.childBone.position);
this.crntPos = this.childBone.position;
}
this.prevPos = this.crntPos;
this.oldPos = new Vector3(0f, -9999f, 0f);
}
// Token: 0x06000298 RID: 664 RVA: 0x00014A64 File Offset: 0x00012C64
private void UpdateSpring(bool rst, Transform thighL, Transform thighR, bool mov)
{
if (!enabled) return;
if (mov)
{
this.trs.localRotation = Quaternion.identity * this.localRotation;
Vector3 fromDirection = this.trs.TransformDirection(this.boneAxis);
if (rst)
{
this.crntPos = fromDirection.normalized * this.springLength + this.trs.position;
this.prevPos = this.crntPos;
}
this.oldPos = this.trs.position;
Vector3 a = this.trs.rotation * (this.boneAxis * this.stiffnessForce);
a += (this.prevPos - this.crntPos) / this.scale * this.dragForce;
a += this.springForce;
Vector3 vector = this.crntPos;
this.crntPos = this.crntPos - this.prevPos + this.crntPos + a * this.scale;
this.crntPos = (this.crntPos - this.trs.position).normalized * this.springLength + this.trs.position;
this.prevPos = vector;
Quaternion lhs = Quaternion.FromToRotation(fromDirection, this.crntPos - this.trs.position);
this.trs.rotation = lhs * this.trs.rotation;
if (thighL != null && thighR != null && base.name == "j_osg_apron_a")
{
float num = 90f - thighL.eulerAngles.z;
if (num < 0f)
{
num = 0f;
}
float num2 = 90f - thighR.eulerAngles.z;
if (num2 < 0f)
{
num2 = 0f;
}
float num3 = this.localRotation.eulerAngles.x - (num + num2) * 0.5f;
Vector3 eulerAngles = this.trs.eulerAngles;
if (eulerAngles.x > num3)
{
eulerAngles.x = num3;
}
if ((num3 -= eulerAngles.x) < 0f)
{
num3 = 0f;
}
eulerAngles.y -= eulerAngles.z;
eulerAngles.z = (num2 - num) * 0.5f;
if (eulerAngles.z < 0f)
{
eulerAngles.z += num3;
}
else
{
eulerAngles.z -= num3;
}
this.trs.eulerAngles = eulerAngles;
}
}
else
{
this.prevPos = this.crntPos;
this.crntPos = this.trs.TransformDirection(this.boneAxis).normalized * this.springLength + this.trs.position;
this.oldPos = this.trs.position;
}
Osage osage = (this.childBone == null) ? null : this.childBone.GetComponent<Osage>();
if (osage != null)
{
osage.UpdateSpring(rst, null, null, mov);
}
}
// Token: 0x06000299 RID: 665 RVA: 0x00014DBC File Offset: 0x00012FBC
public void UpdateOsage()
{
if (!enabled) return;
if (this.trs == null) return;
if (this.parentBone != null) return;
/*
if (TimeManager.Pause)
{
return;
}
*/
this.trs.localRotation = Quaternion.identity * this.localRotation;
}
// Token: 0x0600029A RID: 666 RVA: 0x00014E0C File Offset: 0x0001300C
public void LateUpdateOsage(Transform thighL, Transform thighR)
{
if (!enabled) return;
if (this.trs == null) return;
if (this.parentBone != null) return;
/*
if (TimeManager.Pause)
{
return;
}
*/
if (Vector3.Distance(this.oldPos, this.trs.position) / this.scale > 0.1f && this.reset < 2)
{
this.reset = 2;
}
bool mov = false;
Quaternion lhs = this.trs.localRotation;
this.trs.localRotation = Quaternion.identity * this.localRotation;
if (lhs == this.trs.localRotation)
{
mov = true;
}
else
{
this.trs.localRotation = lhs;
}
this.UpdateSpring(this.reset > 0, thighL, thighR, mov);
if (this.reset > 0)
{
this.reset--;
}
}
// Token: 0x0600029B RID: 667 RVA: 0x00014EE8 File Offset: 0x000130E8
public void Reset()
{
if (this.reset < 3)
{
this.reset = 3;
}
}
// Token: 0x17000073 RID: 115
// (get) Token: 0x0600029C RID: 668 RVA: 0x00014EFA File Offset: 0x000130FA
public Vector3 InitialLocalPos
{
get
{
return this.initialLocalPos;
}
}
// Token: 0x17000074 RID: 116
// (get) Token: 0x0600029D RID: 669 RVA: 0x00014F02 File Offset: 0x00013102
public Quaternion LocalRotation
{
get
{
return this.localRotation;
}
}
// Token: 0x0600029E RID: 670 RVA: 0x00014F0C File Offset: 0x0001310C
public void ResetForce(Osage inSrc = null)
{
this.Initialize();
if (inSrc != null)
{
inSrc.Initialize();
this.initialLocalPos = inSrc.InitialLocalPos;
this.localRotation = inSrc.LocalRotation;
}
this.trs.localPosition = this.initialLocalPos;
this.trs.localRotation = this.localRotation;
}
// Token: 0x0400040D RID: 1037
public Vector3 boneAxis = new Vector3(0f, 0f, -1f);
// Token: 0x0400040E RID: 1038
public float stiffnessForce = 0.1f;
// Token: 0x0400040F RID: 1039
public float dragForce = 0.01f;
// Token: 0x04000410 RID: 1040
public Vector3 springForce = new Vector3(0f, -0.001f, 0f);
// Token: 0x04000411 RID: 1041
private Transform childBone;
// Token: 0x04000412 RID: 1042
private Transform parentBone;
// Token: 0x04000413 RID: 1043
private float springLength;
// Token: 0x04000414 RID: 1044
private Quaternion localRotation;
// Token: 0x04000415 RID: 1045
private Transform trs;
// Token: 0x04000416 RID: 1046
private Vector3 crntPos;
// Token: 0x04000417 RID: 1047
private Vector3 prevPos;
// Token: 0x04000418 RID: 1048
private Vector3 oldPos;
// Token: 0x04000419 RID: 1049
private int reset;
// Token: 0x0400041A RID: 1050
private Vector3 initialLocalPos;
// Token: 0x0400041B RID: 1051
private float scale;
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine;
using UnityEngine.Playables;
[RequireComponent(typeof(Animator))]
public class SimpleAnimation: MonoBehaviour
{
public interface State
{
bool enabled { get; set; }
bool isValid { get; }
float time { get; set; }
float normalizedTime { get; set; }
float speed { get; set; }
string name { get; set; }
float weight { get; set; }
float length { get; }
AnimationClip clip { get; }
WrapMode wrapMode { get; set; }
}
public Animator animator
{
get
{
if (m_Animator == null)
{
m_Animator = GetComponent<Animator>();
}
return m_Animator;
}
}
public bool animatePhysics
{
get { return m_AnimatePhysics; }
set { m_AnimatePhysics = value; animator.updateMode = m_AnimatePhysics ? AnimatorUpdateMode.AnimatePhysics : AnimatorUpdateMode.Normal; }
}
public AnimatorCullingMode cullingMode
{
get { return animator.cullingMode; }
set { m_CullingMode = value; animator.cullingMode = m_CullingMode; }
}
public bool isPlaying { get { return m_Playable.IsPlaying(); } }
public bool playAutomatically
{
get { return m_PlayAutomatically; }
set { m_PlayAutomatically = value; }
}
public AnimationClip clip
{
get { return m_Clip; }
set
{
m_Clip = value;
}
}
public WrapMode wrapMode
{
get { return m_WrapMode; }
set { m_WrapMode = value; }
}
public void AddClip(AnimationClip clip, string newName)
{
AddState(clip, newName);
}
public void Blend(string stateName, float targetWeight, float fadeLength)
{
m_Animator.enabled = true;
Kick();
m_Playable.Blend(stateName, targetWeight, fadeLength);
}
public void CrossFade(string stateName, float fadeLength)
{
m_Animator.enabled = true;
Kick();
m_Playable.Crossfade(stateName, fadeLength);
}
public void CrossFadeQueued(string stateName, float fadeLength, QueueMode queueMode)
{
m_Animator.enabled = true;
Kick();
m_Playable.CrossfadeQueued(stateName, fadeLength, queueMode);
}
public int GetClipCount()
{
return m_Playable.GetClipCount();
}
public bool IsPlaying(string stateName)
{
return m_Playable.IsPlaying(stateName);
}
public void Stop()
{
m_Playable.StopAll();
}
public void Stop(string stateName)
{
m_Playable.Stop(stateName);
}
public void Sample()
{
m_Graph.Evaluate();
}
public bool Play()
{
m_Animator.enabled = true;
Kick();
if (m_Clip != null && m_PlayAutomatically)
{
m_Playable.Play(kDefaultStateName);
}
return false;
}
public void AddState(AnimationClip clip, string name)
{
Kick();
if (m_Playable.AddClip(clip, name))
{
RebuildStates();
}
}
public void RemoveState(string name)
{
if (m_Playable.RemoveClip(name))
{
RebuildStates();
}
}
public bool Play(string stateName)
{
//Debug.Log("playing " + stateName);
m_Animator.enabled = true;
Kick();
return m_Playable.Play(stateName);
}
public void PlayQueued(string stateName, QueueMode queueMode)
{
m_Animator.enabled = true;
Kick();
m_Playable.PlayQueued(stateName, queueMode);
}
public void RemoveClip(AnimationClip clip)
{
if (clip == null)
throw new System.NullReferenceException("clip");
if ( m_Playable.RemoveClip(clip) )
{
RebuildStates();
}
}
public void Unwind()
{
Kick();
m_Playable.Unwind();
}
public void Rewind()
{
Kick();
m_Playable.Rewind();
}
public void Rewind(string stateName)
{
Kick();
m_Playable.Rewind(stateName);
}
public State GetState(string stateName)
{
SimpleAnimationPlayable.IState state = m_Playable.GetState(stateName);
if (state == null)
return null;
return new StateImpl(state, this);
}
public IEnumerable<State> GetStates()
{
return new StateEnumerable(this);
}
public State this[string name]
{
get { return GetState(name); }
}
const string kDefaultStateName = "Default";
private class StateEnumerable : IEnumerable<State>
{
private SimpleAnimation m_Owner;
public StateEnumerable(SimpleAnimation owner)
{
m_Owner = owner;
}
public IEnumerator<State> GetEnumerator()
{
return new StateEnumerator(m_Owner);
}
IEnumerator IEnumerable.GetEnumerator()
{
return new StateEnumerator(m_Owner);
}
class StateEnumerator : IEnumerator<State>
{
private SimpleAnimation m_Owner;
private IEnumerator<SimpleAnimationPlayable.IState> m_Impl;
public StateEnumerator(SimpleAnimation owner)
{
m_Owner = owner;
m_Impl = m_Owner.m_Playable.GetStates().GetEnumerator();
Reset();
}
State GetCurrent()
{
return new StateImpl(m_Impl.Current, m_Owner);
}
object IEnumerator.Current { get { return GetCurrent(); } }
State IEnumerator<State>.Current { get { return GetCurrent(); } }
public void Dispose() { }
public bool MoveNext()
{
return m_Impl.MoveNext();
}
public void Reset()
{
m_Impl.Reset();
}
}
}
private class StateImpl : State
{
public StateImpl(SimpleAnimationPlayable.IState handle, SimpleAnimation component)
{
m_StateHandle = handle;
m_Component = component;
}
private SimpleAnimationPlayable.IState m_StateHandle;
private SimpleAnimation m_Component;
bool State.enabled
{
get { return m_StateHandle.enabled; }
set
{
m_StateHandle.enabled = value;
if (value)
{
m_Component.Kick();
}
}
}
bool State.isValid
{
get { return m_StateHandle.IsValid(); }
}
float State.time
{
get { return m_StateHandle.time; }
set
{
m_StateHandle.time = value;
m_Component.Kick();
}
}
float State.normalizedTime
{
get { return m_StateHandle.normalizedTime; }
set
{
m_StateHandle.normalizedTime = value;
m_Component.Kick();
}
}
float State.speed
{
get { return m_StateHandle.speed; }
set
{
m_StateHandle.speed = value;
m_Component.Kick();
}
}
string State.name
{
get { return m_StateHandle.name; }
set { m_StateHandle.name = value; }
}
float State.weight
{
get { return m_StateHandle.weight; }
set
{
m_StateHandle.weight = value;
m_Component.Kick();
}
}
float State.length
{
get { return m_StateHandle.length; }
}
AnimationClip State.clip
{
get { return m_StateHandle.clip; }
}
WrapMode State.wrapMode
{
get { return m_StateHandle.wrapMode; }
set { Debug.LogError("Not Implemented"); }
}
}
[System.Serializable]
public class EditorState
{
public AnimationClip clip;
public string name;
public bool defaultState;
}
protected void Kick()
{
if (!m_IsPlaying)
{
m_Graph.Play();
m_IsPlaying = true;
}
}
protected PlayableGraph m_Graph;
protected PlayableHandle m_LayerMixer;
protected PlayableHandle m_TransitionMixer;
protected Animator m_Animator;
protected bool m_Initialized;
protected bool m_IsPlaying;
protected SimpleAnimationPlayable m_Playable;
[SerializeField]
protected bool m_PlayAutomatically = true;
[SerializeField]
protected bool m_AnimatePhysics = false;
[SerializeField]
protected AnimatorCullingMode m_CullingMode = AnimatorCullingMode.CullUpdateTransforms;
[SerializeField]
protected WrapMode m_WrapMode;
[SerializeField]
protected AnimationClip m_Clip;
[SerializeField]
private EditorState[] m_States;
protected virtual void OnEnable()
{
Initialize();
m_Graph.Play();
if (m_PlayAutomatically)
{
Stop();
Play();
}
}
protected virtual void OnDisable()
{
if (m_Initialized)
{
Stop();
m_Graph.Stop();
}
}
private void Reset()
{
if (m_Graph.IsValid())
m_Graph.Destroy();
m_Initialized = false;
}
private void Initialize()
{
if (m_Initialized)
return;
m_Animator = GetComponent<Animator>();
m_Animator.updateMode = m_AnimatePhysics ? AnimatorUpdateMode.AnimatePhysics : AnimatorUpdateMode.Normal;
m_Animator.cullingMode = m_CullingMode;
m_Graph = PlayableGraph.Create();
m_Graph.SetTimeUpdateMode(DirectorUpdateMode.GameTime);
SimpleAnimationPlayable template = new SimpleAnimationPlayable();
var playable = ScriptPlayable<SimpleAnimationPlayable>.Create(m_Graph, template, 1);
m_Playable = playable.GetBehaviour();
m_Playable.onDone += OnPlayableDone;
if (m_States == null)
{
m_States = new EditorState[1];
m_States[0] = new EditorState();
m_States[0].defaultState = true;
m_States[0].name = "Default";
}
if (m_States != null)
{
foreach (var state in m_States)
{
if (state.clip)
{
m_Playable.AddClip(state.clip, state.name);
}
}
}
EnsureDefaultStateExists();
AnimationPlayableUtilities.Play(m_Animator, m_Playable.playable, m_Graph);
Play();
Kick();
m_Initialized = true;
}
private void EnsureDefaultStateExists()
{
if (m_Playable != null && m_Clip != null && m_Playable.GetState(kDefaultStateName) == null)
{
m_Playable.AddClip(m_Clip, kDefaultStateName);
Kick();
}
}
protected virtual void Awake()
{
Initialize();
}
protected void OnDestroy()
{
if (m_Graph.IsValid())
{
m_Graph.Destroy();
}
}
private void OnPlayableDone()
{
m_Graph.Stop();
m_IsPlaying = false;
}
private void RebuildStates()
{
var playableStates = GetStates();
var list = new List<EditorState>();
foreach (var state in playableStates)
{
var newState = new EditorState();
newState.clip = state.clip;
newState.name = state.name;
list.Add(newState);
}
m_States = list.ToArray();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animations;
using System;
public partial class SimpleAnimationPlayable : PlayableBehaviour
{
LinkedList<QueuedState> m_StateQueue;
StateManagement m_States;
bool m_Initialized;
bool m_KeepStoppedPlayablesConnected = true;
public bool keepStoppedPlayablesConnected
{
get { return m_KeepStoppedPlayablesConnected; }
set
{
if (value != m_KeepStoppedPlayablesConnected)
{
m_KeepStoppedPlayablesConnected = value;
}
}
}
void UpdateStoppedPlayablesConnections()
{
for (int i = 0; i < m_States.Count; i++)
{
StateInfo state = m_States[i];
if (state == null)
continue;
if (state.enabled)
continue;
if (keepStoppedPlayablesConnected)
{
ConnectInput(state.index);
}
else
{
DisconnectInput(state.index);
}
}
}
protected Playable m_ActualPlayable;
protected Playable self { get { return m_ActualPlayable; } }
public Playable playable { get { return self; } }
protected PlayableGraph graph { get { return self.GetGraph(); } }
AnimationMixerPlayable m_Mixer;
public System.Action onDone = null;
public SimpleAnimationPlayable()
{
m_States = new StateManagement();
this.m_StateQueue = new LinkedList<QueuedState>();
}
public Playable GetInput(int index)
{
if (index >= m_Mixer.GetInputCount())
return Playable.Null;
return m_Mixer.GetInput(index);
}
public override void OnPlayableCreate(Playable playable)
{
m_ActualPlayable = playable;
var mixer = AnimationMixerPlayable.Create(graph, 1, true);
m_Mixer = mixer;
self.SetInputCount(1);
self.SetInputWeight(0, 1);
graph.Connect(m_Mixer, 0, self, 0);
}
public IEnumerable<IState> GetStates()
{
return new StateEnumerable(this);
}
public IState GetState(string name)
{
StateInfo state = m_States.FindState(name);
if (state == null)
{
return null;
}
return new StateHandle(this, state.index, state.playable);
}
private StateInfo DoAddClip(string name, AnimationClip clip)
{
//Start new State
StateInfo newState = m_States.InsertState();
newState.Initialize(name, clip, clip.wrapMode);
//Find at which input the state will be connected
int index = newState.index;
//Increase input count if needed
if (index == m_Mixer.GetInputCount())
{
m_Mixer.SetInputCount(index + 1);
}
var clipPlayable = AnimationClipPlayable.Create(graph, clip);
clipPlayable.SetApplyFootIK(false);
clipPlayable.SetApplyPlayableIK(false);
if (!clip.isLooping || newState.wrapMode == WrapMode.Once)
{
clipPlayable.SetDuration(clip.length);
}
newState.SetPlayable(clipPlayable);
newState.Pause();
if (keepStoppedPlayablesConnected)
ConnectInput(newState.index);
return newState;
}
public bool AddClip(AnimationClip clip, string name)
{
StateInfo state = m_States.FindState(name);
if (state != null)
{
Debug.LogError(string.Format("Cannot add state with name {0}, because a state with that name already exists", name));
return false;
}
DoAddClip(name, clip);
UpdateDoneStatus();
InvalidateStates();
return true;
}
public bool RemoveClip(string name)
{
StateInfo state = m_States.FindState(name);
if (state == null)
{
Debug.LogError(string.Format("Cannot remove state with name {0}, because a state with that name doesn't exist", name));
return false;
}
RemoveClones(state);
InvalidateStates();
m_States.RemoveState(state.index);
return true;
}
public bool RemoveClip(AnimationClip clip)
{
InvalidateStates();
return m_States.RemoveClip(clip);
}
public bool Play(string name)
{
StateInfo state = m_States.FindState(name);
if (state == null)
{
Debug.LogError(string.Format("Cannot play state with name {0} because there is no state with that name", name));
return false;
}
return Play(state.index);
}
private bool Play(int index)
{
for (int i = 0; i < m_States.Count; i++)
{
StateInfo state = m_States[i];
if(state == null) { continue; }
if (state.index == index)
{
state.Enable();
state.ForceWeight(1.0f);
}
else
{
DoStop(i);
}
}
return true;
}
public bool PlayQueued(string name, QueueMode queueMode)
{
StateInfo state = m_States.FindState(name);
if (state == null)
{
Debug.LogError(string.Format("Cannot queue Play to state with name {0} because there is no state with that name", name));
return false;
}
return PlayQueued(state.index, queueMode);
}
bool PlayQueued(int index, QueueMode queueMode)
{
StateInfo newState = CloneState(index);
if (queueMode == QueueMode.PlayNow)
{
Play(newState.index);
return true;
}
m_StateQueue.AddLast(new QueuedState(StateInfoToHandle(newState), 0f));
return true;
}
public void Rewind(string name)
{
StateInfo state = m_States.FindState(name);
if (state == null)
{
Debug.LogError(string.Format("Cannot Rewind state with name {0} because there is no state with that name", name));
return;
}
Rewind(state.index);
}
private void Rewind(int index)
{
m_States.SetStateTime(index, 0f);
}
public void Unwind()
{
for (int i = 0; i < m_States.Count; i++)
{
if (m_States[i] != null)
m_States.SetStateTime(i, 1f);
}
}
public void Rewind()
{
for (int i = 0; i < m_States.Count; i++)
{
if (m_States[i] != null)
m_States.SetStateTime(i, 0f);
}
}
private void RemoveClones(StateInfo state)
{
var it = m_StateQueue.First;
while (it != null)
{
var next = it.Next;
StateInfo queuedState = m_States[it.Value.state.index];
if (queuedState.parentState.index == state.index)
{
m_StateQueue.Remove(it);
DoStop(queuedState.index);
}
it = next;
}
}
public bool Stop(string name)
{
StateInfo state = m_States.FindState(name);
if (state == null)
{
Debug.LogError(string.Format("Cannot stop state with name {0} because there is no state with that name", name));
return false;
}
DoStop(state.index);
UpdateDoneStatus();
return true;
}
private void DoStop(int index)
{
StateInfo state = m_States[index];
if (state == null)
return;
m_States.StopState(index, state.isClone);
if (!state.isClone)
{
RemoveClones(state);
}
}
public bool StopAll()
{
for (int i = 0; i < m_States.Count; i++)
{
DoStop(i);
}
playable.SetDone(true);
return true;
}
public bool IsPlaying()
{
return m_States.AnyStatePlaying();
}
public bool IsPlaying(string stateName)
{
StateInfo state = m_States.FindState(stateName);
if (state == null)
return false;
return state.enabled || IsClonePlaying(state);
}
private bool IsClonePlaying(StateInfo state)
{
for (int i = 0; i < m_States.Count; i++)
{
StateInfo otherState = m_States[i];
if (otherState == null)
continue;
if (otherState.isClone && otherState.enabled && otherState.parentState.index == state.index)
{
return true;
}
}
return false;
}
public int GetClipCount()
{
int count=0;
for (int i = 0; i < m_States.Count; i++)
{
if (m_States[i] != null)
{
count++;
}
}
return count;
}
private void SetupLerp(StateInfo state, float targetWeight, float time)
{
float travel = Mathf.Abs(state.weight - targetWeight);
float newSpeed = time != 0f ? travel / time : Mathf.Infinity;
// If we're fading to the same target as before but slower, assume CrossFade was called multiple times and ignore new speed
if (state.fading && Mathf.Approximately(state.targetWeight, targetWeight) && newSpeed < state.fadeSpeed)
return;
state.FadeTo(targetWeight, newSpeed);
}
private bool Crossfade(int index, float time)
{
for (int i = 0; i < m_States.Count; i++)
{
StateInfo state = m_States[i];
if (state == null)
continue;
if (state.index == index)
{
m_States.EnableState(index);
}
if (state.enabled == false)
continue;
float targetWeight = state.index == index ? 1.0f : 0.0f;
SetupLerp(state, targetWeight, time);
}
return true;
}
private StateInfo CloneState(int index)
{
StateInfo original = m_States[index];
string newName = original.stateName + "Queued Clone";
StateInfo clone = DoAddClip(newName, original.clip);
clone.SetAsCloneOf(new StateHandle(this, original.index, original.playable));
return clone;
}
public bool Crossfade(string name, float time)
{
StateInfo state = m_States.FindState(name);
if (state == null)
{
Debug.LogError(string.Format("Cannot crossfade to state with name {0} because there is no state with that name", name));
return false;
}
if (time == 0f)
return Play(state.index);
return Crossfade(state.index, time);
}
public bool CrossfadeQueued(string name, float time, QueueMode queueMode)
{
StateInfo state = m_States.FindState(name);
if (state == null)
{
Debug.LogError(string.Format("Cannot queue crossfade to state with name {0} because there is no state with that name", name));
return false;
}
return CrossfadeQueued(state.index, time, queueMode);
}
private bool CrossfadeQueued(int index, float time, QueueMode queueMode)
{
StateInfo newState = CloneState(index);
if (queueMode == QueueMode.PlayNow)
{
Crossfade(newState.index, time);
return true;
}
m_StateQueue.AddLast(new QueuedState(StateInfoToHandle(newState), time));
return true;
}
private bool Blend(int index, float targetWeight, float time)
{
StateInfo state = m_States[index];
if (state.enabled == false)
m_States.EnableState(index);
if (time == 0f)
{
state.ForceWeight(targetWeight);
}
else
{
SetupLerp(state, targetWeight, time);
}
return true;
}
public bool Blend(string name, float targetWeight, float time)
{
StateInfo state = m_States.FindState(name);
if (state == null)
{
Debug.LogError(string.Format("Cannot blend state with name {0} because there is no state with that name", name));
return false;
}
return Blend(state.index, targetWeight, time);
}
public override void OnGraphStop(Playable playable)
{
//if the playable is not valid, then we are destroying, and our children won't be valid either
if (!self.IsValid())
return;
for (int i = 0; i < m_States.Count; i++)
{
StateInfo state = m_States[i];
if (state == null)
continue;
if (state.fadeSpeed == 0f && state.targetWeight == 0f)
{
Playable input = m_Mixer.GetInput(state.index);
if (!input.Equals(Playable.Null))
{
input.ResetTime(0f);
}
}
}
}
private void UpdateDoneStatus()
{
if (!m_States.AnyStatePlaying())
{
bool wasDone = playable.IsDone();
playable.SetDone(true);
if (!wasDone && onDone != null)
{
onDone();
}
}
}
private void CleanClonedStates()
{
for (int i = m_States.Count-1; i >= 0; i--)
{
StateInfo state = m_States[i];
if (state == null)
continue;
if (state.isReadyForCleanup)
{
Playable toDestroy = m_Mixer.GetInput(state.index);
graph.Disconnect(m_Mixer, state.index);
graph.DestroyPlayable(toDestroy);
m_States.RemoveState(i);
}
}
}
private void DisconnectInput(int index)
{
if (keepStoppedPlayablesConnected)
{
m_States[index].Pause();
}
graph.Disconnect(m_Mixer, index);
}
private void ConnectInput(int index)
{
StateInfo state = m_States[index];
graph.Connect(state.playable, 0, m_Mixer, state.index);
}
private void UpdateStates(float deltaTime)
{
bool mustUpdateWeights = false;
float totalWeight = 0f;
for (int i = 0; i < m_States.Count; i++)
{
StateInfo state = m_States[i];
//Skip deleted states
if (state == null)
{
continue;
}
//Update crossfade weight
if (state.fading)
{
state.SetWeight(Mathf.MoveTowards(state.weight, state.targetWeight, state.fadeSpeed *deltaTime));
if (Mathf.Approximately(state.weight, state.targetWeight))
{
state.ForceWeight(state.targetWeight);
if (state.weight == 0f)
{
state.Stop();
}
}
}
if (state.enabledDirty)
{
if (state.enabled)
state.Play();
else
state.Pause();
if (!keepStoppedPlayablesConnected)
{
Playable input = m_Mixer.GetInput(i);
//if state is disabled but the corresponding input is connected, disconnect it
if (input.IsValid() && !state.enabled)
{
DisconnectInput(i);
}
else if (state.enabled && !input.IsValid())
{
ConnectInput(state.index);
}
}
}
if (state.enabled && state.wrapMode == WrapMode.Once)
{
bool stateIsDone = state.isDone;
float speed = state.speed;
float time = state.GetTime();
float duration = state.playableDuration;
stateIsDone |= speed < 0f && time < 0f;
stateIsDone |= speed >= 0f && time >= duration;
if (stateIsDone)
{
state.Stop();
state.Disable();
if (!keepStoppedPlayablesConnected)
DisconnectInput(state.index);
}
}
totalWeight += state.weight;
if (state.weightDirty)
{
mustUpdateWeights = true;
}
state.ResetDirtyFlags();
}
if (mustUpdateWeights)
{
bool hasAnyWeight = totalWeight > 0.0f;
for (int i = 0; i < m_States.Count; i++)
{
StateInfo state = m_States[i];
if (state == null)
continue;
float weight = hasAnyWeight ? state.weight / totalWeight : 0.0f;
m_Mixer.SetInputWeight(state.index, weight);
}
}
}
private float CalculateQueueTimes()
{
float longestTime = -1f;
for (int i = 0; i < m_States.Count; i++)
{
StateInfo state = m_States[i];
//Skip deleted states
if (state == null || !state.enabled || !state.playable.IsValid())
continue;
if (state.wrapMode == WrapMode.Loop)
{
return Mathf.Infinity;
}
float speed = state.speed;
float stateTime = m_States.GetStateTime(state.index);
float remainingTime;
if (speed > 0 )
{
remainingTime = (state.clip.length - stateTime) / speed;
}
else if(speed < 0 )
{
remainingTime = (stateTime) / speed;
}
else
{
remainingTime = Mathf.Infinity;
}
if (remainingTime > longestTime)
{
longestTime = remainingTime;
}
}
return longestTime;
}
private void ClearQueuedStates()
{
using (var it = m_StateQueue.GetEnumerator())
{
while (it.MoveNext())
{
QueuedState queuedState = it.Current;
m_States.StopState(queuedState.state.index, true);
}
}
m_StateQueue.Clear();
}
private void UpdateQueuedStates()
{
bool mustCalculateQueueTimes = true;
float remainingTime = -1f;
var it = m_StateQueue.First;
while(it != null)
{
if (mustCalculateQueueTimes)
{
remainingTime = CalculateQueueTimes();
mustCalculateQueueTimes = false;
}
QueuedState queuedState = it.Value;
if (queuedState.fadeTime >= remainingTime)
{
Crossfade(queuedState.state.index, queuedState.fadeTime);
mustCalculateQueueTimes = true;
m_StateQueue.RemoveFirst();
it = m_StateQueue.First;
}
else
{
it = it.Next;
}
}
}
void InvalidateStateTimes()
{
int count = m_States.Count;
for (int i = 0; i < count; i++)
{
StateInfo state = m_States[i];
if (state == null)
continue;
state.InvalidateTime();
}
}
public override void PrepareFrame(Playable owner, FrameData data)
{
InvalidateStateTimes();
UpdateQueuedStates();
UpdateStates(data.deltaTime);
//Once everything is calculated, update done status
UpdateDoneStatus();
CleanClonedStates();
}
public bool ValidateInput(int index, Playable input)
{
if (!ValidateIndex(index))
return false;
StateInfo state = m_States[index];
if (state == null || !state.playable.IsValid() || state.playable.GetHandle() != input.GetHandle())
return false;
return true;
}
public bool ValidateIndex(int index)
{
return index >= 0 && index < m_States.Count;
}
}

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fileFormatVersion: 2
guid: e979d7febf8bb72429b0869d1791a78a
timeCreated: 1493310304
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animations;
using System;
public partial class SimpleAnimationPlayable : PlayableBehaviour
{
private int m_StatesVersion = 0;
private void InvalidateStates() { m_StatesVersion++; }
private class StateEnumerable: IEnumerable<IState>
{
private SimpleAnimationPlayable m_Owner;
public StateEnumerable(SimpleAnimationPlayable owner)
{
m_Owner = owner;
}
public IEnumerator<IState> GetEnumerator()
{
return new StateEnumerator(m_Owner);
}
IEnumerator IEnumerable.GetEnumerator()
{
return new StateEnumerator(m_Owner);
}
class StateEnumerator : IEnumerator<IState>
{
private int m_Index = -1;
private int m_Version;
private SimpleAnimationPlayable m_Owner;
public StateEnumerator(SimpleAnimationPlayable owner)
{
m_Owner = owner;
m_Version = m_Owner.m_StatesVersion;
Reset();
}
private bool IsValid() { return m_Owner != null && m_Version == m_Owner.m_StatesVersion; }
IState GetCurrentHandle(int index)
{
if (!IsValid())
throw new InvalidOperationException("The collection has been modified, this Enumerator is invalid");
if (index < 0 || index >= m_Owner.m_States.Count)
throw new InvalidOperationException("Enumerator is invalid");
StateInfo state = m_Owner.m_States[index];
if (state == null)
throw new InvalidOperationException("Enumerator is invalid");
return new StateHandle(m_Owner, state.index, state.playable);
}
object IEnumerator.Current { get { return GetCurrentHandle(m_Index); } }
IState IEnumerator<IState>.Current { get { return GetCurrentHandle(m_Index); } }
public void Dispose() { }
public bool MoveNext()
{
if (!IsValid())
throw new InvalidOperationException("The collection has been modified, this Enumerator is invalid");
do
{ m_Index++; } while (m_Index < m_Owner.m_States.Count && m_Owner.m_States[m_Index] == null);
return m_Index < m_Owner.m_States.Count;
}
public void Reset()
{
if (!IsValid())
throw new InvalidOperationException("The collection has been modified, this Enumerator is invalid");
m_Index = -1;
}
}
}
public interface IState
{
bool IsValid();
bool enabled { get; set; }
float time { get; set; }
float normalizedTime { get; set; }
float speed { get; set; }
string name { get; set; }
float weight { get; set; }
float length { get; }
AnimationClip clip { get; }
WrapMode wrapMode { get; }
}
public class StateHandle : IState
{
public StateHandle(SimpleAnimationPlayable s, int index, Playable target)
{
m_Parent = s;
m_Index = index;
m_Target = target;
}
public bool IsValid()
{
return m_Parent.ValidateInput(m_Index, m_Target);
}
public bool enabled
{
get
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
return m_Parent.m_States[m_Index].enabled;
}
set
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
if (value)
m_Parent.m_States.EnableState(m_Index);
else
m_Parent.m_States.DisableState(m_Index);
}
}
public float time
{
get
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
return m_Parent.m_States.GetStateTime(m_Index);
}
set
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
m_Parent.m_States.SetStateTime(m_Index, value);
}
}
public float normalizedTime
{
get
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
float length = m_Parent.m_States.GetClipLength(m_Index);
if (length == 0f)
length = 1f;
return m_Parent.m_States.GetStateTime(m_Index) / length;
}
set
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
float length = m_Parent.m_States.GetClipLength(m_Index);
if (length == 0f)
length = 1f;
m_Parent.m_States.SetStateTime(m_Index, value *= length);
}
}
public float speed
{
get
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
return m_Parent.m_States.GetStateSpeed(m_Index);
}
set
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
m_Parent.m_States.SetStateSpeed(m_Index, value);
}
}
public string name
{
get
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
return m_Parent.m_States.GetStateName(m_Index);
}
set
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
if (value == null)
throw new System.ArgumentNullException("A null string is not a valid name");
m_Parent.m_States.SetStateName(m_Index, value);
}
}
public float weight
{
get
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
return m_Parent.m_States[m_Index].weight;
}
set
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
if (value < 0)
throw new System.ArgumentException("Weights cannot be negative");
m_Parent.m_States.SetInputWeight(m_Index, value);
}
}
public float length
{
get
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
return m_Parent.m_States.GetStateLength(m_Index);
}
}
public AnimationClip clip
{
get
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
return m_Parent.m_States.GetStateClip(m_Index);
}
}
public WrapMode wrapMode
{
get
{
if (!IsValid())
throw new System.InvalidOperationException("This StateHandle is not valid");
return m_Parent.m_States.GetStateWrapMode(m_Index);
}
}
public int index { get { return m_Index; } }
private SimpleAnimationPlayable m_Parent;
private int m_Index;
private Playable m_Target;
}
private class StateInfo
{
public void Initialize(string name, AnimationClip clip, WrapMode wrapMode)
{
m_StateName = name;
m_Clip = clip;
m_WrapMode = wrapMode;
}
public float GetTime()
{
if (m_TimeIsUpToDate)
return m_Time;
m_Time = (float)m_Playable.GetTime();
m_TimeIsUpToDate = true;
return m_Time;
}
public void SetTime(float newTime)
{
m_Time = newTime;
m_Playable.ResetTime(m_Time);
m_Playable.SetDone(m_Time >= m_Playable.GetDuration());
}
public void Enable()
{
if (m_Enabled)
return;
m_EnabledDirty = true;
m_Enabled = true;
}
public void Disable()
{
if (m_Enabled == false)
return;
m_EnabledDirty = true;
m_Enabled = false;
}
public void Pause()
{
m_Playable.SetPlayState(PlayState.Paused);
}
public void Play()
{
m_Playable.SetPlayState(PlayState.Playing);
}
public void Stop()
{
m_FadeSpeed = 0f;
ForceWeight(0.0f);
Disable();
SetTime(0.0f);
m_Playable.SetDone(false);
if (isClone)
{
m_ReadyForCleanup = true;
}
}
public void ForceWeight(float weight)
{
m_TargetWeight = weight;
m_Fading = false;
m_FadeSpeed = 0f;
SetWeight(weight);
}
public void SetWeight(float weight)
{
m_Weight = weight;
m_WeightDirty = true;
}
public void FadeTo(float weight, float speed)
{
m_Fading = Mathf.Abs(speed) > 0f;
m_FadeSpeed = speed;
m_TargetWeight = weight;
}
public void DestroyPlayable()
{
if (m_Playable.IsValid())
{
m_Playable.GetGraph().DestroySubgraph(m_Playable);
}
}
public void SetAsCloneOf(StateHandle handle)
{
m_ParentState = handle;
m_IsClone = true;
}
public bool enabled
{
get { return m_Enabled; }
}
private bool m_Enabled;
public int index
{
get { return m_Index; }
set
{
Debug.Assert(m_Index == 0, "Should never reassign Index");
m_Index = value;
}
}
private int m_Index;
public string stateName
{
get { return m_StateName; }
set { m_StateName = value; }
}
private string m_StateName;
public bool fading
{
get { return m_Fading; }
}
private bool m_Fading;
private float m_Time;
public float targetWeight
{
get { return m_TargetWeight; }
}
private float m_TargetWeight;
public float weight
{
get { return m_Weight; }
}
float m_Weight;
public float fadeSpeed
{
get { return m_FadeSpeed; }
}
float m_FadeSpeed;
public float speed
{
get { return (float)m_Playable.GetSpeed(); }
set { m_Playable.SetSpeed(value); }
}
public float playableDuration
{
get { return (float)m_Playable.GetDuration(); }
}
public AnimationClip clip
{
get { return m_Clip; }
}
private AnimationClip m_Clip;
public void SetPlayable(Playable playable)
{
m_Playable = playable;
}
public bool isDone { get { return m_Playable.IsDone(); } }
public Playable playable
{
get { return m_Playable; }
}
private Playable m_Playable;
public WrapMode wrapMode
{
get { return m_WrapMode; }
}
private WrapMode m_WrapMode;
//Clone information
public bool isClone
{
get { return m_IsClone; }
}
private bool m_IsClone;
public bool isReadyForCleanup
{
get { return m_ReadyForCleanup; }
}
private bool m_ReadyForCleanup;
public StateHandle parentState
{
get { return m_ParentState; }
}
public StateHandle m_ParentState;
public bool enabledDirty { get { return m_EnabledDirty; } }
public bool weightDirty { get { return m_WeightDirty; } }
public void ResetDirtyFlags()
{
m_EnabledDirty = false;
m_WeightDirty = false;
}
private bool m_WeightDirty;
private bool m_EnabledDirty;
public void InvalidateTime() { m_TimeIsUpToDate = false; }
private bool m_TimeIsUpToDate;
}
private StateHandle StateInfoToHandle(StateInfo info)
{
return new StateHandle(this, info.index, info.playable);
}
private class StateManagement
{
private List<StateInfo> m_States;
public int Count { get { return m_Count; } }
private int m_Count;
public StateInfo this[int i]
{
get
{
return m_States[i];
}
}
public StateManagement()
{
m_States = new List<StateInfo>();
}
public StateInfo InsertState()
{
StateInfo state = new StateInfo();
int firstAvailable = m_States.FindIndex(s => s == null);
if (firstAvailable == -1)
{
firstAvailable = m_States.Count;
m_States.Add(state);
}
else
{
m_States.Insert(firstAvailable, state);
}
state.index = firstAvailable;
m_Count++;
return state;
}
public bool AnyStatePlaying()
{
return m_States.FindIndex(s => s != null && s.enabled) != -1;
}
public void RemoveState(int index)
{
StateInfo removed = m_States[index];
m_States[index] = null;
removed.DestroyPlayable();
m_Count = m_States.Count;
}
public bool RemoveClip(AnimationClip clip)
{
bool removed = false;
for (int i = 0; i < m_States.Count; i++)
{
StateInfo state = m_States[i];
if (state != null &&state.clip == clip)
{
RemoveState(i);
removed = true;
}
}
return removed;
}
public StateInfo FindState(string name)
{
int index = m_States.FindIndex(s => s != null && s.stateName == name);
if (index == -1)
return null;
return m_States[index];
}
public void EnableState(int index)
{
StateInfo state = m_States[index];
state.Enable();
}
public void DisableState(int index)
{
StateInfo state = m_States[index];
state.Disable();
}
public void SetInputWeight(int index, float weight)
{
StateInfo state = m_States[index];
state.SetWeight(weight);
}
public void SetStateTime(int index, float time)
{
StateInfo state = m_States[index];
state.SetTime(time);
}
public float GetStateTime(int index)
{
StateInfo state = m_States[index];
return state.GetTime();
}
public bool IsCloneOf(int potentialCloneIndex, int originalIndex)
{
StateInfo potentialClone = m_States[potentialCloneIndex];
return potentialClone.isClone && potentialClone.parentState.index == originalIndex;
}
public float GetStateSpeed(int index)
{
return m_States[index].speed;
}
public void SetStateSpeed(int index, float value)
{
m_States[index].speed = value;
}
public float GetInputWeight(int index)
{
return m_States[index].weight;
}
public float GetStateLength(int index)
{
AnimationClip clip = m_States[index].clip;
if (clip == null)
return 0f;
float speed = m_States[index].speed;
if (speed == 0f)
return Mathf.Infinity;
return clip.length / speed;
}
public float GetClipLength(int index)
{
AnimationClip clip = m_States[index].clip;
if (clip == null)
return 0f;
return clip.length;
}
public float GetStatePlayableDuration(int index)
{
return m_States[index].playableDuration;
}
public AnimationClip GetStateClip(int index)
{
return m_States[index].clip;
}
public WrapMode GetStateWrapMode(int index)
{
return m_States[index].wrapMode;
}
public string GetStateName(int index)
{
return m_States[index].stateName;
}
public void SetStateName(int index, string name)
{
m_States[index].stateName = name;
}
public void StopState(int index, bool cleanup)
{
if (cleanup)
{
RemoveState(index);
}
else
{
m_States[index].Stop();
}
}
}
private struct QueuedState
{
public QueuedState(StateHandle s, float t)
{
state = s;
fadeTime = t;
}
public StateHandle state;
public float fadeTime;
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace KF3.UI.Panels
{
public class SpawnPanel : MonoBehaviour
{
public void Open() { }
public void Close() { }
public Button FriendSelectButton;
public ScrollRect FriendSelection;
public Button CeruleanSelectButton;
public ScrollRect CeruleanSelection;
public Button FurnitureSelectButton;
public ScrollRect FurnitureSelection;
public Button MiscSelectButton;
public ScrollRect MiscSelection;
public Button MiracleSelectButton;
public ScrollRect MiracleSelection;
public List<GameObject> LoadedIcons = new List<GameObject>();
private KF3ModelViewerMain _main;
public void SwitchSpawnerTab(Button button)
{
var buttons = new List<Button>() { FriendSelectButton, CeruleanSelectButton, FurnitureSelectButton, MiscSelectButton, MiracleSelectButton };
var contents = new List<ScrollRect>() { FriendSelection, CeruleanSelection, FurnitureSelection, MiscSelection, MiracleSelection };
for(int i = 0; i < buttons.Count; i++)
{
var value = buttons[i] == button;
buttons[i].interactable = !value;
contents[i].gameObject.SetActive(value);
}
}
public IEnumerator LoadAll(KF3ModelViewerMain main)
{
_main = main;
LoadCeruleanIcons();
_main.StartCoroutine(LoadCharacterIcons());
_main.StartCoroutine(LoadFurnitureIcons());
LoadMiscIcons(_main.Assets.GetMisc(), MiscSelection.content);
LoadMiscIcons(_main.Assets.GetMiracles(), MiracleSelection.content);
yield break;
}
public void FilterIcons(string value)
{
if (String.IsNullOrEmpty(value))
{
foreach (var icon in LoadedIcons)
{
icon.SetActive(true);
}
}
else foreach (var icon in LoadedIcons)
{
icon.SetActive(icon.GetComponentInChildren<Text>().text.ToUpper().Contains(value.ToUpper()));
}
}
private IEnumerator LoadCharacterIcons()
{
var abIcons = _main.Assets.Icons.ToList();
var abChara = _main.Assets.Characters.ToList();
int total = abChara.Count;
var tex2D = Resources.Load(Strings.CharaErrorPrefab) as Texture2D;
Dictionary<GameObject, KF3AssetBundle> icons = new Dictionary<GameObject, KF3AssetBundle>();
foreach (var bundle in abChara)
{
KF3AssetBundle b = bundle as KF3AssetBundle;
string id = b.IdStr;
int idNum = b.IdNum;
string displayName = id + "_" + KF3Names.GetCharaName(idNum);
var icon = abIcons.FirstOrDefault(ab => ab.FileName == $"icon_chara_{id}.png");
if (icon == null)
{
icon = abIcons.FirstOrDefault(ab => ab.FileName == $"icon_chara_mini_{id}.png");
}
GameObject go = Instantiate(_main.Resources.ModelIcon, FriendSelection.content.transform);
go.name = bundle.FileName;
go.GetComponentInChildren<Text>().text = displayName;
go.GetComponentInChildren<Button>().onClick.AddListener(() =>
{
_main.StartCoroutine(_main.Builder.BuildCharacter(bundle.FileName, bundle.FileName));
Close();
});
if (icon != null)
{
icons.Add(go, icon);
}
else
{
go.GetComponentInChildren<RawImage>().texture = tex2D;
}
LoadedIcons.Add(go);
}
foreach (var i in icons)
{
var go = i.Key;
var icon = i.Value;
yield return _main.Assets.LoadAsset(icon, (ab) => {
if (ab != null)
{
go.GetComponentInChildren<RawImage>().texture = ab.LoadAsset(ab.GetAllAssetNames()[0]) as Texture2D;
ab.Unload(false);
}
else
{
go.GetComponentInChildren<RawImage>().texture = tex2D;
}
});
}
//Error.Log(Color.green, $"Loaded {loaded}/{total} Character Icons");
}
private void LoadCeruleanIcons()
{
var abCell = _main.Assets.CeruleansD.Select(c => c.Value[0]).ToList();
var tex2D = Resources.Load(Strings.CharaErrorPrefab) as Texture2D;
foreach (var bundle in abCell)
{
KF3AssetBundle b = bundle;
GameObject go = Instantiate(_main.Resources.ModelIcon, CeruleanSelection.content.transform);
go.name = bundle.FileName;
go.GetComponentInChildren<Text>().text = bundle.DisplayName;
go.GetComponentInChildren<Button>().onClick.AddListener(() =>
{
_main.StartCoroutine(_main.Builder.BuildCerulean(bundle.FileName, bundle.FileName, null));
Close();
});
go.GetComponentInChildren<RawImage>().texture = tex2D;
LoadedIcons.Add(go);
}
}
private void LoadMiscIcons(List<KF3AssetBundle> icons, Transform panel)
{
var tex2D = Resources.Load(Strings.CharaErrorPrefab) as Texture2D;
foreach (var bundle in icons)
{
KF3AssetBundle b = bundle;
GameObject go = Instantiate(_main.Resources.ModelIcon, panel);
go.name = bundle.FileName;
go.GetComponentInChildren<Text>().text = bundle.DisplayName;
go.GetComponentInChildren<Button>().onClick.AddListener(() =>
{
_main.StartCoroutine(_main.Builder.Spawn(bundle));
Close();
});
go.GetComponentInChildren<RawImage>().texture = tex2D;
LoadedIcons.Add(go);
}
}
private IEnumerator LoadFurnitureIcons()
{
var abIcons = _main.Assets.Icons.ToList();
var abFurniture = _main.Assets.Furniture.ToList();
var tex2D = Resources.Load(Strings.CharaErrorPrefab) as Texture2D;
Dictionary<GameObject, KF3AssetBundle> icons = new Dictionary<GameObject, KF3AssetBundle>();
foreach (var bundle in abFurniture)
{
string name = bundle.FileName;
string[] split = name.Split(new char[] { '.', '_' });
string id = "";
int idNum = -1;
for (int i = split.Length; i >= 0; i--)
{
id = split[split.Length - 3];
if (int.TryParse(id, out idNum))
{
break;
}
}
if (idNum == -1)
{
continue;
}
var icon = abIcons.FirstOrDefault(ab => ab.FileName == $"icon_item_{id}.png");
GameObject go = Instantiate(_main.Resources.ModelIcon, FurnitureSelection.content.transform);
go.name = bundle.FileName;
go.GetComponentInChildren<Text>().text = bundle.DisplayName;
go.GetComponentInChildren<Button>().onClick.AddListener(() =>
{
_main.StartCoroutine(_main.Builder.SpawnFurniture(bundle.FileName));
Close();
});
if (icon != null)
{
icons.Add(go, icon);
}
else
{
go.GetComponentInChildren<RawImage>().texture = tex2D;
}
LoadedIcons.Add(go);
}
foreach (var i in icons)
{
var go = i.Key;
var icon = i.Value;
yield return _main.Assets.LoadAsset(icon, (ab) => {
if (ab == null)
{
go.GetComponentInChildren<RawImage>().texture = tex2D;
return;
}
go.GetComponentInChildren<RawImage>().texture = ab.LoadAsset(ab.GetAllAssetNames()[0]) as Texture2D;
ab.Unload(false);
});
}
}
}
}

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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class UIKF3CharacterPanel : MonoBehaviour
{
public KF3CharacterContainer Container;
public TMPro.TMP_Dropdown
AnimationSetDropdown,
BodyAnimationDropdown,
CostumeDropdown,
EarsAnimationDropdown,
TailAnimationDropdown;
public ScrollRect WeaponToggle;
private static KF3ModelViewerMain Main => KF3ModelViewerMain.Instance;
public static UIKF3CharacterPanel Create(KF3CharacterContainer container)
{
var panel = Instantiate(Main.Resources.Pfb_KF3CharacterPanel, KF3ModelViewerInterface.Instance.DynamicPanels);
panel.Container = container;
panel.Init();
panel.UpdateSelection();
return panel;
}
public void Init()
{
if (Container as KF3FriendContainer != null)
{
var friend = Container as KF3FriendContainer;
KF3ModelViewerInterface.SetDropdownData(CostumeDropdown, Main.Assets.GetCostumesFromId(Container.ModelId).Select(c => KF3Names.GetDressName(c.DisplayName.Split('_', '.')[2])).ToList());
KF3ModelViewerInterface.SetDropdownData(AnimationSetDropdown, Main.Assets.AnimationSets.Select(a => a.DisplayName).ToList());
KF3ModelViewerInterface.SetDropdownData(BodyAnimationDropdown, Container.BodyAnimation.prefabAnimeList.Where(anim => anim.clip != null).Select(kf => kf.name).ToList(), true, true);
KF3ModelViewerInterface.SetDropdownData(EarsAnimationDropdown, friend.EarsAnimation == null ? null : friend.EarsAnimation.prefabAnimeList.Where(anim => anim.clip != null).Select(kf => kf.name).ToList(), true, true);
KF3ModelViewerInterface.SetDropdownData(TailAnimationDropdown, friend.TailAnimation == null ? null : friend.TailAnimation.prefabAnimeList.Where(anim => anim.clip != null).Select(kf => kf.name).ToList(), true, true);
foreach (Renderer r in friend.Renderers)
{
UIKF3MorphSlider go = Instantiate(Main.Resources.Pfb_KF3MorphToggle, WeaponToggle.content);
go.Text.text = KF3CharacterContainerSerializable.GetRendererName(friend, r);
go.Toggle.isOn = r.enabled;
go.Toggle.onValueChanged.AddListener((value) => { friend.ToggleRendererVisible(r, value); friend.SetKeyframe(); });
}
}
else
{
var friend = Container as KF3CeruleanContainer;
KF3ModelViewerInterface.SetDropdownData(CostumeDropdown, Main.Assets.GetCeruleans(KF3Names.GetEnemyName(friend.ModelId)).Select(m => m.FileName).ToList());
KF3ModelViewerInterface.SetDropdownData(AnimationSetDropdown, null);
KF3ModelViewerInterface.SetDropdownData(BodyAnimationDropdown, friend.BodyAnimation.prefabAnimeList.Where(anim => anim.clip != null).Select(kf => kf.name).ToList(), true, true);
KF3ModelViewerInterface.SetDropdownData(EarsAnimationDropdown, null);
KF3ModelViewerInterface.SetDropdownData(TailAnimationDropdown, null);
}
foreach (var dd in new TMPro.TMP_Dropdown[] { AnimationSetDropdown, BodyAnimationDropdown, CostumeDropdown, EarsAnimationDropdown, TailAnimationDropdown })
{
foreach (Transform t in dd.transform)
{
if (t.name == "LeftButton")
{
t.gameObject.GetComponent<Button>().onClick.AddListener(() => { ModelViewerInterface.DropdownPrevious(dd); });
}
else if (t.name == "RightButton")
{
t.gameObject.GetComponent<Button>().onClick.AddListener(() => { ModelViewerInterface.DropdownNext(dd); });
}
}
}
}
public void UpdateSelection()
{
string currentAnimation = Container.CurrentAnimation;
if (currentAnimation == "")
{
BodyAnimationDropdown.SetValueWithoutNotify(0);
}
else
{
int index = BodyAnimationDropdown.options.IndexOf(BodyAnimationDropdown.options.FirstOrDefault(o => o.text == currentAnimation));
BodyAnimationDropdown.SetValueWithoutNotify(index);
}
if (Container as KF3FriendContainer != null)
{
CostumeDropdown.SetValueWithoutNotify(CostumeDropdown.options.IndexOf(CostumeDropdown.options.First(o => o.text == KF3Names.GetDressName(Container.CostumeName.Split('_', '.')[2]))));
EarsAnimationDropdown.SetValueWithoutNotify(0);
TailAnimationDropdown.SetValueWithoutNotify(0);
AnimationSetDropdown.SetValueWithoutNotify(Main.Assets.AnimationSets.IndexOf(Main.Assets.GetAnimationSet(Container.AnimationName)));
}
else
{
CostumeDropdown.SetValueWithoutNotify(CostumeDropdown.options.IndexOf(CostumeDropdown.options.FirstOrDefault(o => o.text == Container.CostumeName)));
}
}
public void OnAnimationSetDropdownSelected(int index)
{
//if (index == 0) return;
KF3AssetBundle animations = Main.Assets.GetAnimationSet(AnimationSetDropdown.options[index].text);
List<KF3AssetBundle> costumes = Main.Assets.GetCostumesFromId(Main.SelectedObject.ModelId);
Main.StartCoroutine(Main.Builder.UpdateCharacter(Container, costumes[CostumeDropdown.value].FileName, animations.FileName));
}
public void OnCostumeDropdownSelected(int index)
{
if (Container as KF3FriendContainer != null)
{
List<KF3AssetBundle> costumes = Main.Assets.GetCostumesFromId(Main.SelectedObject.ModelId);
KF3AssetBundle animation = Main.Assets.GetAnimationSet(AnimationSetDropdown.options[AnimationSetDropdown.value].text);
Main.StartCoroutine(Main.Builder.UpdateCharacter(Container, costumes[index].FileName, animation.FileName));
}
else
{
//var cells = Main.Assets.GetCeruleans(KF3Names.GetEnemyName(Main.SelectedObject.ModelId));
//var t = Main.SelectedObject.transform;
//var pos = t.position;
//var rot = t.rotation;
//var siz = t.localScale;
//Destroy(Main.SelectedObject);
//StartCoroutine(Main.ModelBuilder.BuildCerulean(cells[index].FileName, cells[0].FileName, (go) =>
//{
// t = go.transform;
// t.position = pos;
// t.rotation = rot;
// t.localScale = siz;
//}));
}
}
public void OnBodyAnimationDropdownSelected(int index)
{
Debug.Log("Click");
if (index == 0)
{
Container.CurrentAnimation = "";
}
else
{
Container.CurrentAnimation = BodyAnimationDropdown.options[index].text;
}
Container.SetKeyframe();
TimelineController.SetCurrentFrame(Container);
Container.SetKeyframe();
}
public void OnEarsAnimationDropdownSelected(int index)
{
var friend = Container as KF3FriendContainer;
if (friend == null) return;
if (index == 0)
{
friend.PlayEarsAnimation("");
return;
}
friend.PlayEarsAnimation(EarsAnimationDropdown.options[index].text);
}
public void OnTailAnimationDropdownSelected(int index)
{
var friend = Container as KF3FriendContainer;
if (friend == null) return;
if (index == 0)
{
friend.PlayTailAnimation("");
return;
}
friend.PlayTailAnimation(TailAnimationDropdown.options[index].text);
}
}

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using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class UIKF3Container : MonoBehaviour
{
public Button Button;
public RawImage RawImage;
public TextMeshProUGUI Label;
public UIKF3Container SetNames(string name, string label, Texture2D icon)
{
gameObject.name = name;
Label.text = label;
RawImage.texture = icon;
return this;
}
public UIKF3Container AddCallback(UnityAction action)
{
Button.onClick.AddListener(action);
return this;
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIKF3MorphPanel : MonoBehaviour
{
public Transform
EyesPanel,
EyebrowsPanel,
MouthPanel;
public ToggleGroup EyesToggleGroup;
public static UIKF3MorphPanel Create(KF3FriendContainer container)
{
var main = KF3ModelViewerMain.Instance;
var morphPanel = Instantiate(main.Resources.Pfb_KF3MorphPanel, main.UI.DynamicPanels);
//morphPanel.Init(container);
return morphPanel;
}
//public void Init(KF3FriendContainer container)
//{
// foreach (Transform child in container.GetComponentsInChildren<Transform>())
// {
// GameObject go = null;
// switch (child.name)
// {
// case "md_eye_base":
// {
// go = Instantiate(KF3ModelViewerInterface.Instance.Pfb_MorphSliderToggle, EyesPanel);
// go.GetChild<Text>().text = "Look At Camera";
// go.Get<Slider>().wholeNumbers = false;
// go.Get<Slider>().minValue = 0;
// go.Get<Slider>().maxValue = 1;
// go.Get<Slider>().value = container.LookAtStrength;
// go.Get<Slider>().onValueChanged.AddListener((value) => { container.UpdateLookAtTarget(value); });
// go.GetChild<Toggle>().isOn = container.EyesLocked;
// go.GetChild<Toggle>().onValueChanged.AddListener((val) => container.EyesLocked = val);
// SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
// if (meshRenderer == null) break;
// if (meshRenderer.sharedMesh == null) break;
// for (int i = 0; i < meshRenderer.sharedMesh.blendShapeCount; i++)
// {
// CreateMorph(meshRenderer, EyesPanel.transform, i, "BS_eye.eye_");
// }
// if (HumanBones.ContainsKey(HumanBodyBones.Head) && HumanBones[HumanBodyBones.Head] != null && !EyeTarget)
// {
// Transform head = HumanBones[HumanBodyBones.Head];
// EyeTarget = (UIHandleEyes)new GameObject().AddComponent<UIHandleEyes>()
// .Init(this)
// .SetScale(2)
// .SetColor(Color.red);
// EyeTarget.name = $"Eyes_{ModelId}";
// EyeTarget.transform.localScale = 0.1f * Vector3.one;
// EyeTarget.transform.SetParent(head);
// EyeTarget.transform.position = head.position + head.forward;
// }
// goto case "md_eye_special_a";
// }
// case "md_eye_special_a":
// case "md_eye_special_b":
// {
// go = Instantiate(KF3ModelViewerInterface.EyeTogglePrefab, EyesMorphsPanel.transform);
// go.GetChild<Text>().text = child.name;
// go.Get<Toggle>().isOn = child.gameObject.activeSelf;
// go.Get<Toggle>().onValueChanged.AddListener((value) => { ToggleVisible(child.gameObject, value); });
// InstantiatedObjects.Add(go);
// break;
// }
// case "md_mouth_base":
// {
// SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
// if (meshRenderer == null) break;
// if (meshRenderer.sharedMesh == null) break;
// for (int i = 0; i < meshRenderer.sharedMesh.blendShapeCount; i++)
// {
// CreateMorph(meshRenderer, MouthMorphsPanel.transform, i, "BS_mouth.mouth_");
// }
// break;
// }
// case "md_eye_l": LeftEye = child; break;
// case "md_eye_r": RightEye = child; break;
// case "md_brow_base":
// {
// SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
// if (meshRenderer == null) break;
// if (meshRenderer.sharedMesh == null) break;
// for (int i = 0; i < meshRenderer.sharedMesh.blendShapeCount; i++)
// {
// CreateMorph(meshRenderer, EyebrowsMorphsPanel.transform, i, "BS_brow.brow_");
// }
// break;
// }
// case "md_subweapon":
// {
// SubWeapon = child;
// if (SubWeaponBone == null) break;
// SubWeapon.SetParent(SubWeaponBone);
// SubWeapon.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
// break;
// }
// case "subweapon":
// {
// SubWeaponBone = child;
// if (SubWeapon == null) break;
// SubWeapon.SetParent(SubWeaponBone);
// SubWeapon.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
// break;
// }
// }
// }
//}
public void ResetChildMorphs(Transform self)
{
foreach(var helper in self.GetComponentsInChildren<MorphHelper>())
{
helper.Slider.value = 0;
}
}
//public void PasteValues(KF3MorphHelper[] helpers)
//{
// foreach (var morph in keyframe.Morphs)
// {
// var rend = this.Morphs.Keys.FirstOrDefault(k => k.name == morph.ParentName);
// if (rend == null) continue;
// KF3MorphHelper h = this.Morphs[rend].FirstOrDefault(m => m.Name == morph.Name);
// if (h != null) this.UpdateMorph(rend, rend.sharedMesh.GetBlendShapeIndex(morph.Name), morph.Strength, h.Slider);
// }
//}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIKF3MorphSlider : MonoBehaviour
{
public Slider Slider;
public UICallbacks ToggleCallbacks;
public TMPro.TMP_Text Text;
public Toggle Toggle;
static KF3ModelViewerInterface UI => KF3ModelViewerInterface.Instance;
static KF3ModelViewerMain Main => KF3ModelViewerMain.Instance;
public static UIKF3MorphSlider CreateLookAt(KF3FriendContainer container, Transform parent)
{
UIKF3MorphSlider panel = Instantiate(Main.Resources.Pfb_KF3MorphSliderToggle, parent);
panel.Text.text = "Look At Camera";
panel.Slider.wholeNumbers = false;
panel.Slider.minValue = 0;
panel.Slider.maxValue = 1;
panel.Slider.value = container.LookAtStrength;
panel.Slider.onValueChanged.AddListener((value) => { container.UpdateLookAtTarget(value); container.SetKeyframe(); });
panel.Toggle.isOn = container.EyesLocked;
panel.Toggle.onValueChanged.AddListener((val) => { container.EyesLocked = val; container.SetKeyframe(); });
panel.ToggleCallbacks.MouseHover.AddListener(() =>
{
panel.ToggleCallbacks.SetTooltipText("Lock current look direction.");
});
panel.ToggleCallbacks.MouseHoverEnd.AddListener(() =>
{
panel.ToggleCallbacks.SetTooltipText("");
});
return panel;
}
public static UIKF3MorphSlider CreateMorph(KF3FriendContainer container, SkinnedMeshRenderer meshRenderer, int index, string nameReplace, Transform parent)
{
UIKF3MorphSlider panel = Instantiate(Main.Resources.Pfb_KF3MorphSlider, parent);
var helper = new MorphHelper(meshRenderer, meshRenderer.sharedMesh.GetBlendShapeName(index), panel.Slider);
if (container.Morphs.ContainsKey(meshRenderer))
container.Morphs[meshRenderer].Add(helper);
else
container.Morphs.Add(meshRenderer, new List<MorphHelper>() { helper });
panel.Text.text = helper.Name.Replace(nameReplace, "");
panel.Slider.value = meshRenderer.GetBlendShapeWeight(index);
panel.Slider.onValueChanged.AddListener((value) => {
helper.UpdateMorph(value);
container.SetKeyframe();
});
return panel;
}
public static UIKF3MorphSlider CreateEyeToggle(KF3FriendContainer container, Renderer rend, Transform parent, ToggleGroup group)
{
UIKF3MorphSlider panel = Instantiate(Main.Resources.Pfb_KF3MorphToggle, parent);
panel.Text.text = rend.name;
panel.Toggle.group = group;
panel.Toggle.isOn = rend.gameObject.activeSelf;
panel.Toggle.onValueChanged.AddListener((value) => { container.ToggleVisible(rend.gameObject, value); container.SetKeyframe(); });
return panel;
}
}

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using Newtonsoft.Json.Linq;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UIKF3SceneSettings : MonoBehaviour
{
public KF3SceneContainer Container;
public TMPro.TMP_Dropdown StageDropdown;
public TMPro.TMP_Dropdown BackgroundDropdown;
public static UIKF3SceneSettings Create(KF3SceneContainer container)
{
var panel = Instantiate(KF3ModelViewerMain.Instance.Resources.Pfb_KF3SceneSettings, KF3ModelViewerInterface.Instance.DynamicPanels);
panel.Container = container;
foreach (TMP_Dropdown dd in new TMP_Dropdown[] {panel.StageDropdown, panel.BackgroundDropdown})
{
foreach (Transform t in dd.transform)
{
if (t.name == "LeftButton")
{
t.gameObject.GetComponent<Button>().onClick.AddListener(() => { ModelViewerInterface.DropdownPrevious(dd); });
}
else if (t.name == "RightButton")
{
t.gameObject.GetComponent<Button>().onClick.AddListener(() => { ModelViewerInterface.DropdownNext(dd); });
}
}
}
return panel;
}
public void OnBackgroundDropdownSelected(int value)
{
if (value == 0)
{
Container.SetBackground("");
}
else
{
Container.SetBackground(BackgroundDropdown.options[value].text);
}
Container.SetKeyframe();
}
public void OnStageDropdownSelected(int value)
{
if (value == 0)
{
Container.SetStage("");
}
else
{
Container.SetStage(StageDropdown.options[value].text);
}
Container.SetKeyframe();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIKF3StaticSettings : MonoBehaviour
{
public KF3StaticContainer Container;
public static UIKF3StaticSettings Create(KF3StaticContainer container)
{
var panel = Instantiate(KF3ModelViewerMain.Instance.Resources.Pfb_KF3StaticSettings, KF3ModelViewerInterface.Instance.DynamicPanels);
panel.Container = container;
return panel;
}
public void SetMaterialVariant(int index)
{
Container.SetMaterialVariant(index);
}
}

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using System;
using System.IO;
using System.Net;
using System.Text;
using System.Linq;
using UnityEngine;
using Newtonsoft.Json.Linq;
using System.IO.Compression;
using System.Security.Cryptography;
using System.Text.RegularExpressions;
public class UpdateChecker : MonoBehaviour
{
public void RequestUpdate()
{
var version = Settings.GameVersion;
var bundleUrl = "";
try { version = GetAndroidVersion(); }
catch { Error.Log(Color.red, $"Failed getting game version. Using {version} from settings"); }
if(version != Settings.GameVersion)
{
Settings.Instance.gameVersion = version;
Settings.Save();
}
try { bundleUrl = GetAssetbundleUrl(version); }
catch { Error.Log(Color.red, $"Failed getting assets url"); return; }
if(bundleUrl != Settings.AssetsUrl)
{
if(UpdateUrlFile(bundleUrl))
Error.Log(Color.green, "Update Successful! Please restart the viewer to download new files.");
}
else
{
Error.Log(Color.green, "You already have the newest files!");
}
}
public string GetAndroidVersion()
{
string url = "https://play.google.com/store/apps/details?id=com.sega.KemonoFriends3";
HttpWebRequest httpRequest = (HttpWebRequest)WebRequest.Create(url);
using (HttpWebResponse httpResponse = (HttpWebResponse)httpRequest.GetResponse())
using (Stream stream = httpResponse.GetResponseStream())
using (StreamReader stringReader = new StreamReader(stream))
{
var response = stringReader.ReadToEnd();
var result = Regex.Match(response, @"""\b(\d+\.\d+\.\d+)\b""");
return result.Groups[1].Value;
}
}
public string GetAssetbundleUrl(string version)
{
string param = Encode($"{{'version':'{version}','dmm_viewer_id':0,'platform':1}}".Replace("'", "\""));
Debug.Log(param);
HttpWebRequest httpRequest = (HttpWebRequest)WebRequest.Create("https://parade-mobile-prod-app.kemono-friends-3.jp/paradesv/common/GetUrl.do?param=" + param);
httpRequest.UserAgent = "Mozilla/5.0 (Windows NT 6.1; WOW64; rv:55.0) Gecko/20100101 Firefox/55.0";
httpRequest.AutomaticDecompression = DecompressionMethods.GZip | DecompressionMethods.Deflate;
using (HttpWebResponse httpResponse = (HttpWebResponse)httpRequest.GetResponse())
using (Stream stream = httpResponse.GetResponseStream())
using (Stream decompress = new GZipStream(stream, CompressionMode.Decompress))
using (StreamReader stringReader = new StreamReader(decompress))
{
var response = stringReader.ReadToEnd();
var json = JObject.Parse(response);
return json["asset_bundle_url"].ToString();
}
}
private bool UpdateUrlFile(string newVersion)
{
try
{
if (File.Exists(Path.Combine(Settings.AssetListDirectory, "ab_list.txt")))
{
File.Delete(Path.Combine(Settings.AssetListDirectory, "ab_list.txt"));
}
Settings.Instance.assetsUrl = newVersion;
Settings.Save();
return true;
}
catch (Exception e)
{
Debug.LogError(e.Message);
return false;
}
}
public string Encode(string request)
{
MD5 md5 = MD5.Create();
string hashed = GetMd5Hash(md5, request);
string checksum = GetMd5Hash(md5, request + "DARAPAB ");
string key = BytesToHexString(md5.ComputeHash(HexStringToByteArray(hashed.Substring(0, 8))));
//xor with the key
byte[] requestBytes = Encoding.ASCII.GetBytes(request);
byte[] keyBytes = HexStringToByteArray(key);
for (int i = 0; i < requestBytes.Length; i++)
{
requestBytes[i] ^= keyBytes[i % keyBytes.Length];
}
request = (hashed.Substring(0, 8) + BytesToHexString(requestBytes) + checksum);
return request;
}
public string Decode(string request)
{
MD5 md5 = MD5.Create();
string key = BytesToHexString(md5.ComputeHash(HexStringToByteArray(request.Substring(0, 8))));
string hash = request.Substring(8, request.Length - 40);
byte[] requestBytes = HexStringToByteArray(hash);
byte[] keyBytes = HexStringToByteArray(key);
for (int i = 0; i < requestBytes.Length; i++)
{
requestBytes[i] ^= keyBytes[i % keyBytes.Length];
}
return Encoding.UTF8.GetString(requestBytes);
}
public string GetMd5Hash(MD5 md5Hash, string input)
{
// Convert the input string to a byte array and compute the hash.
byte[] data = md5Hash.ComputeHash(Encoding.UTF8.GetBytes(input));
// Create a new Stringbuilder to collect the bytes
// and create a string.
StringBuilder sBuilder = new StringBuilder();
// Loop through each byte of the hashed data
// and format each one as a hexadecimal string.
for (int i = 0; i < data.Length; i++)
{
sBuilder.Append(data[i].ToString("x2"));
}
// Return the hexadecimal string.
return sBuilder.ToString();
}
public byte[] HexStringToByteArray(string hex)
{
return Enumerable.Range(0, hex.Length)
.Where(x => x % 2 == 0)
.Select(x => Convert.ToByte(hex.Substring(x, 2), 16))
.ToArray();
}
public string BytesToHexString(byte[] data)
{
StringBuilder sBuilder = new StringBuilder();
// Loop through each byte of the hashed data
// and format each one as a hexadecimal string.
for (int i = 0; i < data.Length; i++)
{
sBuilder.Append(data[i].ToString("x2"));
}
// Return the hexadecimal string.
return sBuilder.ToString();
}
}

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// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "DepthShader"
{
Properties
{
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_Outline_Width("Outline_Width", Float) = 0
_MainTex("MainTex", 2D) = "white" {}
[HideInInspector] _texcoord( "", 2D ) = "white" {}
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{ "RenderType" = "Opaque" "Queue" = "AlphaTest+0" "IgnoreProjector" = "True" "IsEmissive" = "true" }
Cull Back
CGPROGRAM
#include "UnityShaderVariables.cginc"
#pragma target 3.0
#pragma surface surf Standard keepalpha noshadow vertex:vertexDataFunc
struct Input
{
float eyeDepth;
float2 uv_texcoord;
};
uniform float _Outline_Width;
uniform float Length;
uniform float Offset;
uniform sampler2D _MainTex;
SamplerState sampler_MainTex;
uniform float4 _MainTex_ST;
uniform float _Cutoff = 0.5;
void vertexDataFunc( inout appdata_full v, out Input o )
{
UNITY_INITIALIZE_OUTPUT( Input, o );
float3 ase_vertexNormal = v.normal.xyz;
v.vertex.xyz += ( ase_vertexNormal * ( _Outline_Width * 0.001 ) );
v.vertex.w = 1;
o.eyeDepth = -UnityObjectToViewPos( v.vertex.xyz ).z;
}
void surf( Input i , inout SurfaceOutputStandard o )
{
float cameraDepthFade1 = (( i.eyeDepth -_ProjectionParams.y - Offset ) / Length);
float3 temp_cast_0 = (cameraDepthFade1).xxx;
o.Emission = temp_cast_0;
o.Alpha = 1;
float2 uv_MainTex = i.uv_texcoord * _MainTex_ST.xy + _MainTex_ST.zw;
clip( tex2D( _MainTex, uv_MainTex ).a - _Cutoff );
}
ENDCG
}
CustomEditor "ASEMaterialInspector"
}
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