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							DanMachi:
-compatibility improvements Core: -simplified object and keyframe serialization -complicated assetbundle loading
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		| @@ -1,3 +1,5 @@ | ||||
| using System; | ||||
|  | ||||
| [System.Serializable] | ||||
| public class KeyframeData | ||||
| { | ||||
| @@ -23,4 +25,15 @@ public class KeyframeData | ||||
|         copy.Root = copy.Root.LerpWith(target.Root, amount); | ||||
|         return copy; | ||||
|     } | ||||
|  | ||||
|     /// <summary> | ||||
|     /// Call type's constructor with container as parameter | ||||
|     /// </summary> | ||||
|     /// <param name="type">Must derive from KeyframeData</param> | ||||
|     /// <param name="container">Type must accept it as the only constructor parameter</param> | ||||
|     /// <returns></returns> | ||||
|     public static KeyframeData Serialize(Type type, ObjectContainer container) | ||||
|     { | ||||
|         return Activator.CreateInstance(type, new object[] { container }) as KeyframeData; | ||||
|     } | ||||
| } | ||||
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