DanMachi:

-compatibility improvements
Core:
-simplified object and keyframe serialization
-complicated assetbundle loading
This commit is contained in:
2024-05-10 09:56:39 +02:00
parent c922584d38
commit c05f989384
192 changed files with 79685 additions and 25820 deletions

File diff suppressed because it is too large Load Diff

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@@ -1,64 +1,77 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
public class DanMachiCharacterContainer : ObjectContainer, IAnimated
{
protected override System.Type _serializeType => typeof(DanMachiCharacterSerializable);
protected override System.Type _keyframeType => typeof(DanMachiCharacterKeyframeData);
public CharacterAsset Data;
public string AnimationSet;
public string Animation;
public GameObject Body;
public MorphPanel MorphPanel;
public CharacterPanel CharacterPanel;
public List<AnimationClip> Animations;
private Animator _animator;
private AnimatorOverrideController _animatorController;
private Dictionary<HumanBodyBones, Transform> _humanBones = new Dictionary<HumanBodyBones, Transform>();
public List<Transform> Bones = new List<Transform>();
public override void Select()
public void Init()
{
if(MorphPanel != null)
_animator = GetComponentInChildren<Animator>();
if(_animator != null)
{
MorphPanel.gameObject.SetActive(true);
_animator.applyRootMotion = false;
_animator.runtimeAnimatorController = _animatorController = Instantiate(SharedResources.Instance.GenericAnimatorController);
}
else
{
Error.Log(Color.red, $"{name} has no animator");
}
CreateMorphPanel();
CreateCharacterPanel();
SetBones();
}
public override void Deselect()
public void Rebuild(CharacterAsset model)
{
if (MorphPanel != null)
{
MorphPanel.gameObject.SetActive(false);
}
DestroyImmediate(Body);
Build(model);
}
public void Build(CharacterAsset model)
{
Data = model;
var characterAsset = AssetBundle.LoadFromFile(model.FilePath);
var animationSets = DanMachiAssetLibrary.Instance.Animations.Where(a => a.Category == model.Category && a.Id == model.Id);
var assetPath = Path.Combine(DanMachiAssetLibrary.Instance.LocalFilesPath, model.FilePath);
var characterAsset = AssetLibrary.LoadFromFile(assetPath);
var assetNames = characterAsset.GetAllAssetNames();
var characterModel = assetNames.FirstOrDefault(a => Path.GetFileName(a).StartsWith("CP_") && a.EndsWith(".prefab"));
foreach (var go in characterAsset.LoadAllAssets<GameObject>())
if(!string.IsNullOrEmpty(characterModel))
{
Instantiate(go, transform);
Body = Instantiate(characterAsset.LoadAsset(characterModel), transform) as GameObject;
}
characterAsset.Unload(false);
else
{
Body = new GameObject();
Body.transform.SetParent(transform);
foreach (var go in characterAsset.LoadAllAssets<GameObject>())
{
Instantiate(go, Body.transform);
}
}
LoadedAssets = new List<AssetBundleEntry>() { new AssetBundleEntry(model.AssetName, assetPath, characterAsset) };
AssetLibrary.UnloadAsset(assetPath);
SetDefaultMaterials(transform);
Init();
var defaultAnimSet = animationSets.FirstOrDefault(a => a.Costume == "common");
LoadAnimationSet(defaultAnimSet);
}
public void Init()
{
_animator = GetComponentInChildren<Animator>();
_animator.applyRootMotion = false;
_animator.runtimeAnimatorController = _animatorController = Instantiate(SharedResources.Instance.GenericAnimatorController);
CreateMorphPanel();
CreateCharacterPanel();
SetBones();
}
public void LoadAnimationSet(CharacterAsset animationSet)
@@ -67,7 +80,7 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
{
AnimationSet = animationSet.Costume;
Animation = "";
var animationAsset = AssetBundle.LoadFromFile(animationSet.FilePath);
var animationAsset = AssetBundle.LoadFromFile(Path.Combine(DanMachiAssetLibrary.Instance.LocalFilesPath, animationSet.FilePath));
Animations = animationAsset.LoadAllAssets<AnimationClip>().ToList();
animationAsset.Unload(false);
}
@@ -81,6 +94,12 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
public void PlayAnimation(AnimationClip anim)
{
if(_animator == null)
{
Error.Log(Color.red, $"{name} has no animator");
return;
}
if(anim == null)
{
Animation = "";
@@ -110,8 +129,20 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
public void SetBones()
{
_humanBones.Clear();
Bones.Clear();
if (_animator == null) return;
var humanBones = new Dictionary<HumanBodyBones, Transform>();
var allBones = _animator.transform.GetComponentsInChildren<Transform>().ToDictionary(b=>b.name, b=>b);
var allBones = new Dictionary<string, Transform>();
foreach(var bone in _animator.transform.GetComponentsInChildren<Transform>())
{
if (!allBones.ContainsKey(bone.name))
{
allBones[bone.name] = bone;
}
}
humanBones.Add(HumanBodyBones.Hips, TryGet(allBones,"Hips"));
humanBones.Add(HumanBodyBones.Spine, TryGet(allBones,"Spine"));
humanBones.Add(HumanBodyBones.RightUpperLeg, TryGet(allBones,"RightUpLeg"));
@@ -186,6 +217,7 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
}
_humanBones = humanBones;
Bones = allBones.Values.ToList();
}
public T TryGet<T>(Dictionary<string, T> dict, string key)
@@ -199,11 +231,6 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
public void CreateMorphPanel()
{
if(MorphPanel != null)
{
Destroy(MorphPanel.gameObject);
}
var morphRenderers = new Dictionary<SkinnedMeshRenderer, List<MorphHelper>>();
foreach (var rend in gameObject.GetComponentsInChildren<SkinnedMeshRenderer>())
{
@@ -213,29 +240,59 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
}
}
if (morphRenderers.Count == 0) return;
if (morphRenderers.Count == 0)
{
if(MorphPanel != null)
{
Destroy(MorphPanel.gameObject);
MorphPanel = null;
InstantiatedObjects.Remove(MorphPanel.gameObject);
}
return;
}
MorphPanel = MorphPanel.Create(morphRenderers.Select(mr=>mr.Key.sharedMesh.name).ToList());
MorphPanel.name = $"Chr_{Data.Id} Morphs";
if(MorphPanel != null)
{
MorphPanel.Init(morphRenderers.Select(mr => mr.Key.sharedMesh.name).ToList());
}
else
{
MorphPanel = MorphPanel.Create(morphRenderers.Select(mr => mr.Key.sharedMesh.name).ToList());
MorphPanel.name = $"Chr_{Data.Id} Morphs";
InstantiatedObjects.Add(MorphPanel.gameObject);
DanMachiInterface.Instance.SelectedObjectToolbar.AttachToThis(MorphPanel.GetComponent<UIElementDragger>());
}
foreach(var rend in morphRenderers)
foreach (var rend in morphRenderers)
{
var mesh = rend.Key.sharedMesh;
for(int i = 0; i < mesh.blendShapeCount; i++)
{
MorphPanel.CreateMorph(mesh.name, this, rend.Key, i, mesh.GetBlendShapeName(i).Replace("blendShape1.",""));
var panel = MorphPanel.CreateMorph(mesh.name, this, rend.Key, i, mesh.GetBlendShapeName(i).Replace("blendShape1.",""));
var helper = panel.MorphHelper;
if (morphRenderers.ContainsKey(rend.Key))
morphRenderers[rend.Key].Add(helper);
else
morphRenderers.Add(rend.Key, new List<MorphHelper>() { helper });
}
}
Morphs = morphRenderers;
DanMachiModelViewerInterface.Instance.SelectedObjectToolbar.AttachToThis(MorphPanel.GetComponent<UIElementDragger>());
}
public void CreateCharacterPanel()
{
CharacterPanel = CharacterPanel.Create(this);
CharacterPanel.name = $"Chr_{Data.Id} Settings";
DanMachiModelViewerInterface.Instance.SelectedObjectToolbar.AttachToThis(CharacterPanel.GetComponent<UIElementDragger>());
if(CharacterPanel != null)
{
CharacterPanel.Init(this);
}
else
{
CharacterPanel = CharacterPanel.Create(this);
CharacterPanel.name = $"Chr_{Data.Id} Settings";
InstantiatedObjects.Add(CharacterPanel.gameObject);
DanMachiInterface.Instance.SelectedObjectToolbar.AttachToThis(CharacterPanel.GetComponent<UIElementDragger>());
}
}
public override Vector3 GetCenter()
@@ -247,19 +304,45 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated
return base.GetCenter();
}
protected override void OnDestroy()
{
if (_applicationQuitting) return;
if(MorphPanel != null)
{
Destroy(MorphPanel.gameObject);
}
Destroy(CharacterPanel.gameObject);
base.OnDestroy();
}
public Animator GetAnimator()
{
return _animator;
}
public override void PastePose(KeyframeData frame, PoseLoadOptions pasteParams)
{
PlayAnimation("");
if (pasteParams.Root)
{
transform.SetTransform(frame.Root);
}
var frameData = frame as DanMachiCharacterKeyframeData;
if (frameData == null) return;
foreach (var bone in frameData.Bones.Bones)
{
var targetBone = Bones.FirstOrDefault(b => b.name == bone.Name);
if (targetBone == null) continue;
bone.Transform.ApplyTo(targetBone.transform);
}
foreach(var morph in frameData.Morphs)
{
var renderer = Morphs.Keys.FirstOrDefault(k => k.name == morph.Key);
if (renderer == null) continue;
foreach(var value in morph.Value)
{
var helper = Morphs[renderer].FirstOrDefault(h => h.Name == value.Name);
if (helper == null) continue;
helper.Value = value.Value;
helper.UpdateMorph(value.Strength);
}
}
SetKeyframe();
}
}

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@@ -0,0 +1,29 @@

using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using UnityEngine;
public class DanMachiCharacterKeyframeData : KeyframeData
{
public BoneList Bones = new BoneList();
public Dictionary<string, List<MorphHelper>> Morphs = new Dictionary<string, List<MorphHelper>>();
public DanMachiCharacterKeyframeData() { }
public DanMachiCharacterKeyframeData(DanMachiCharacterContainer container)
{
this.Root = new SerializableTransform(container.transform);
this.Bones = new BoneList() { Name = "", Bones = container.Bones.Select(b => new SerializableBone(b)).ToArray() };
this.Morphs = container.Morphs.ToDictionary(m => m.Key.name, m => m.Value);
}
public override KeyframeData Clone()
{
var keyframe = new DanMachiCharacterKeyframeData();
keyframe.Root = new SerializableTransform(this.Root);
keyframe.Bones = new BoneList() { Name = Bones.Name, Bones = Bones.Bones.Select(b=> new SerializableBone(b)).ToArray() };
keyframe.Morphs = Morphs.ToDictionary(m => m.Key, m => m.Value.Select(v=>new MorphHelper(v.ParentName, v.Name, v.Strength, v.Value)).ToList());
return keyframe;
}
}

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@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c58ee12edd81a8d43a9107bc7906a17b
guid: d096ac3a0685dd54a836bc35192a0522
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@@ -0,0 +1,12 @@

public class DanMachiCharacterSerializable : ObjectContainerSerializable
{
public string AssetName;
public DanMachiCharacterSerializable() { }
public DanMachiCharacterSerializable(DanMachiCharacterContainer container) : base(container)
{
AssetName = container.Data.AssetName;
}
}

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@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 6ce5c34b04160214b935e3dcefed9ffc
guid: 90e549cfb34f0cc47ac51d28cf4a6d9a
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@@ -1,42 +0,0 @@
public class DanMachiObjectContainer : ObjectContainer
{
protected static DanMachiModelViewerMain Main => DanMachiModelViewerMain.Instance;
protected override void Start()
{
if (DoNotSave) return;
if(Frames.Count == 0)
{
SetKeyframe();
}
DanMachiModelViewerMain.RegisterObject(this);
var selector = UITimelineObjectEntry.Create(this);
InstantiatedObjects.Add(selector.gameObject);
ModelViewerMain.GetInstance<DanMachiModelViewerMain>().SelectObject(this);
}
public override void Select()
{
}
public override void Deselect()
{
}
protected override void OnDestroy()
{
if(_applicationQuitting) return;
if (Main.SelectedObject == this)
{
Main.SelectObject(null);
}
ModelViewerMain.UnregisterObject(this);
base.OnDestroy();
}
}

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@@ -29,8 +29,8 @@ public class DanMachiAssetLibrary : AssetLibrary
// ParseList(str);
//});
string catalogPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "Low\\aiming\\DanChro\\com.unity.addressables\\catalog_0.0.0.json";
string localFilesPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "Low\\Unity\\aiming_DanChro\\";
string catalogPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "Low\\aiming\\DanChro\\com.unity.addressables\\catalog_0.0.0.json";
LocalFilesPath = ModelViewerSettings.Get("AssetsPath", new ModelViewerSettings.Setting(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "Low\\Unity\\aiming_DanChro\\", ModelViewerSettings.SettingType.FolderPath));
yield return LoadAddressableCatalog(catalogPath);
@@ -49,13 +49,13 @@ public class DanMachiAssetLibrary : AssetLibrary
if (entry.Contains("_anim_"))
{
AnimationAssets.Add(entry);
var chara = new CharacterAsset(entry, localFilesPath + GetResourcePath(entry, out _));
var chara = new CharacterAsset(entry, GetResourcePath(entry, out _));
Animations.Add(chara);
}
else
{
CharacterAssets.Add(entry);
var chara = new CharacterAsset(entry, localFilesPath + GetResourcePath(entry, out _));
var chara = new CharacterAsset(entry, GetResourcePath(entry, out _));
Characters.Add(chara);
}
}
@@ -82,7 +82,7 @@ public class DanMachiAssetLibrary : AssetLibrary
// Characters.Add(chara);
//}
DanMachiModelViewerInterface.Instance.CharacterSelection.SetData(Characters);
DanMachiInterface.Instance.CharacterSelection.SetData(Characters);
yield break;
}

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@@ -0,0 +1,6 @@
public class DanMachiInterface : ModelViewerInterface
{
public static DanMachiInterface Instance => GetInstance<DanMachiInterface>();
public CharacterDropdown CharacterSelection;
}

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@@ -0,0 +1,42 @@
using System.Collections;
using System.Linq;
using UnityEngine;
[RequireComponent(typeof(DanMachiAssetLibrary), typeof(DanMachiModelBuilder), typeof(DanMachiInterface))]
public class DanMachiMain : ModelViewerMain
{
public static DanMachiMain Instance => GetInstance<DanMachiMain>();
protected DanMachiAssetLibrary _assets => DanMachiAssetLibrary.Instance;
protected DanMachiModelBuilder _modelBuilder => DanMachiModelBuilder.Instance;
protected override void Awake()
{
CurrentScene = SceneContainer.Create<SceneContainer>(this);
base.Awake();
}
private IEnumerator Start()
{
Application.targetFrameRate = 30;
Error.Log(Color.green, "Viewer version: " + Application.version);
float warningTimer = 0;
while (DanMachiAssetLibrary.Instance == null || DanMachiModelBuilder.Instance == null || DanMachiInterface.Instance == null || SharedResources.Instance == null)
{
warningTimer += Time.deltaTime;
if(warningTimer > 2)
{
warningTimer = 0;
string report = $"AssetLibrary: {DanMachiAssetLibrary.Instance != null}\nModelBuilder: {DanMachiModelBuilder.Instance != null}\nInterface: {DanMachiInterface.Instance != null}\nResources: {SharedResources.Instance != null}";
Error.Log(report, Color.red);
}
yield return 0;
}
}
private void Update()
{
//AutoSaveUpdate();
}
}

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@@ -8,28 +8,65 @@ public class DanMachiModelBuilder : ModelBuilder
{
public static DanMachiModelBuilder Instance => GetInstance<DanMachiModelBuilder>();
public override IEnumerator SpawnAsset(Enum assetType, string assetPath, Action<ObjectContainer> callback = null)
public override IEnumerator SpawnSerializedCoroutine(ObjectContainerSerializable oc, Action<ObjectContainer> callback = null)
{
yield return base.SpawnSerializedCoroutine(oc);
switch (oc)
{
case DanMachiCharacterSerializable character:
{
var chara = SpawnAsset(AssetTypes.Character, character.AssetName);
chara.DeserializeFrames(character);
break;
}
default:
{
Error.Log(Color.red, "Data not recognized: " + oc.Filename + " " + oc.GUID);
break;
}
}
yield break;
}
public override ObjectContainer SpawnAsset(Enum assetType, string assetPath)
{
base.SpawnAsset(assetType, assetPath);
switch (assetType)
{
case AssetTypes.Unknown:
throw new NotImplementedException();
case AssetTypes.Character:
var asset = DanMachiAssetLibrary.Instance.Characters.First(c=>c.AssetName == assetPath);
callback?.Invoke(SpawnCharacter(asset));
break;
return SpawnCharacter(asset);
default:
throw new NotImplementedException();
}
yield break;
}
public DanMachiCharacterContainer SpawnCharacter(CharacterAsset asset)
private DanMachiCharacterContainer SpawnCharacter(CharacterAsset asset)
{
var container = ObjectContainer.Create<DanMachiCharacterContainer>("Character");
var handle = UIHandle.CreateAsChild<UIHandleMain>(container.transform).Init(container);
container.Build(asset);
container.PlayAnimation(container.Animations[0]);
var animationSets = DanMachiAssetLibrary.Instance.Animations.Where(a => a.Category == asset.Category && a.Id == asset.Id);
var defaultAnimSet = animationSets.FirstOrDefault(a => a.Costume == "common");
defaultAnimSet ??= animationSets.FirstOrDefault();
if (defaultAnimSet != null)
{
var animSetDropdown = container.CharacterPanel.AnimationSetDropdown;
var option = animSetDropdown.options.FindIndex(d => d.text == defaultAnimSet.Costume);
if (option != -1)
{
animSetDropdown.value = option;
container.CharacterPanel.AnimationDropdown.value = 1;
}
}
DanMachiMain.Instance.SelectObject(container);
return container;
}
}

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@@ -1,10 +0,0 @@
using System.Collections.Generic;
using TMPro;
public class DanMachiModelViewerInterface : ModelViewerInterface
{
public static DanMachiModelViewerInterface Instance => GetInstance<DanMachiModelViewerInterface>();
public CharacterDropdown CharacterSelection;
public UIToolbar SelectedObjectToolbar;
}

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@@ -1,89 +0,0 @@
using System.Collections;
using System.Linq;
using UnityEngine;
[RequireComponent(typeof(DanMachiAssetLibrary), typeof(DanMachiModelBuilder), typeof(DanMachiModelViewerInterface))]
public class DanMachiModelViewerMain : ModelViewerMain
{
public static DanMachiModelViewerMain Instance => GetInstance<DanMachiModelViewerMain>();
protected DanMachiAssetLibrary _assets => DanMachiAssetLibrary.Instance;
protected DanMachiModelBuilder _modelBuilder => DanMachiModelBuilder.Instance;
protected override void Awake()
{
CurrentScene = SceneContainer.Create<DanMachiSceneContainer>(this);
base.Awake();
}
private IEnumerator Start()
{
Application.targetFrameRate = 30;
Error.Log(Color.green, "Viewer version: " + Application.version);
float warningTimer = 0;
while (DanMachiAssetLibrary.Instance == null || DanMachiModelBuilder.Instance == null || DanMachiModelViewerInterface.Instance == null || SharedResources.Instance == null)
{
warningTimer += Time.deltaTime;
if(warningTimer > 2)
{
warningTimer = 0;
string report = $"AssetLibrary: {DanMachiAssetLibrary.Instance != null}\nModelBuilder: {DanMachiModelBuilder.Instance != null}\nInterface: {DanMachiModelViewerInterface.Instance != null}\nResources: {SharedResources.Instance != null}";
Error.Log(report, Color.red);
}
yield return 0;
}
}
private void Update()
{
//AutoSaveUpdate();
}
public static void RegisterObject(DanMachiObjectContainer container)
{
Instance.CurrentScene.AllObjects.Add(container);
}
public static void UnregisterObject(DanMachiObjectContainer container)
{
Instance.CurrentScene.AllObjects.Remove(container);
}
public static void DisposeOf(GameObject go)
{
if (go == null) return;
var rends = go.GetComponentsInChildren<Renderer>();
foreach (var rend in rends)
{
for (int i = rend.materials.Length - 1; i >= 0; i--)
{
Destroy(rend.materials[i]);
}
}
Destroy(go);
UnityEngine.Resources.UnloadUnusedAssets();
System.GC.Collect();
}
public IEnumerator LoadScene(DanMachiSceneSerializable bc)
{
EmptyScene<DanMachiSceneContainer>();
foreach (var c in bc.Objects)
{
if (c.GUID == "cameraOrbit")
{
MainCameraOrbit.DeserializeFrames(c);
}
else
{
yield return _modelBuilder.SpawnSerialized(c);
}
}
bc.Timeline.Deserialize(TimelineController.Instance);
CurrentScene.Frames = bc.Frames.Select(f => new FrameContent(f)).ToList();
yield return 0;
TimelineController.SetCurrentFrame(TimelineController.Instance.CurrentFrame);
}
}

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@@ -1,49 +0,0 @@
using UnityEngine;
public class DanMachiSceneContainer : SceneContainer
{
public override KeyframeData SerializeFrame()
{
return new KeyframeData();
}
public override ObjectContainerSerializable Serialize()
{
return new SceneSerializable(this);
}
public override void Lerp(KeyframeData frame1, KeyframeData frame2, float amount)
{
var frame = (frame1 as KeyframeData).Lerp(frame2, amount) as KeyframeData;
}
protected override void OnDestroy()
{
if (_applicationQuitting) return;
for (int i = AllObjects.Count - 1; i >= 0; i--)
{
var obj = AllObjects[i];
if (obj.GetDataType() == DataType.Camera)
{
Debug.Log("Destroying cam");
obj.Frames.Clear();
obj.SetDefaultFrame();
continue;
}
Destroy(obj.gameObject);
}
base.OnDestroy();
}
public override void Select()
{
//Settings.gameObject.SetActive(true);
}
public override void Deselect()
{
//Settings.gameObject.SetActive(false);
}
}

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@@ -1,6 +0,0 @@
using System;
[Serializable]
public class DanMachiSceneSerializable : SceneSerializable
{
}

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@@ -1,21 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.Animations.SpringBones
{
public class SpringBone : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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@@ -0,0 +1,8 @@
using UnityEngine;
namespace Unity.Animations.SpringBones
{
public class SpringCapsuleCollider : MonoBehaviour
{
}
}

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@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c04af4c8b1b74df4783e6f4815bd909f
guid: 572171c99ddfc0542b942432884ec564
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@@ -0,0 +1,8 @@
using UnityEngine;
namespace Unity.Animations.SpringBones
{
public class SpringManager : MonoBehaviour
{
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: eebc1635655c1984b999d5430c8d3ce0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,8 @@
using UnityEngine;
namespace Unity.Animations.SpringBones
{
public class SpringSphereCollider : MonoBehaviour
{
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a181323294f10e14faef8a3238a3bf5f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -60,32 +60,33 @@ public class CharacterDropdown : MonoBehaviour
UnityAction<int> groupCallback = (index) =>
{
if (index == 0) return;
if (index == 0)
{
SetDropdownData(1, null);
Despawn();
return;
}
var category = GetOption(0);
SetDropdownData(1, characters.Where(c => c.Category == category).Select(c => c.Id).Distinct().ToList(), true, true);
//SetDropdownData(2, new List<string>(), true, true);
};
UnityAction<int> charaCallback = (index) =>
{
if (index == 0) return;
if (index == 0)
{
Despawn();
return;
}
var category = GetOption(0);
var id = GetOption(1);
var costumes = characters.Where(c => c.Category == category && c.Id == id);
var costume = costumes.FirstOrDefault(c => c.Costume == "common");
costume ??= costumes.First();
DanMachiModelBuilder.Instance.SpawnCharacter(costume);
//SetDropdownData(2, characters.Where(c => c.Category == category && c.Id == id).Select(c => c.Costume).ToList(), true, true);
DanMachiModelBuilder.Instance.SpawnAsset(AssetTypes.Character, costume.AssetName);
};
//UnityAction<int> costumeCallback = (index) =>
//{
// var chara = DanMachiAssetLibrary.Instance.GetCharacter(GetOption(0), GetOption(1), GetOption(2));
// StartCoroutine(DanMachiModelBuilder.Instance.SpawnAsset(AssetTypes.Character, chara));
//};
SetCallbacks(new List<UnityAction<int>>()
{
groupCallback,
@@ -113,7 +114,7 @@ public class CharacterDropdown : MonoBehaviour
{
Debug.LogError("Delete Current");
}
StartCoroutine(ModelBuilder.GetInstance().SpawnAsset(AssetTypes.Character, MainDropdown.options[selection].text));
StartCoroutine(ModelBuilder.GetInstance().SpawnAssetCoroutine(AssetTypes.Character, MainDropdown.options[selection].text));
}
public void SetDropdownData(string label, List<string> options, bool nullValue = false, bool sortValues = false)
@@ -122,12 +123,6 @@ public class CharacterDropdown : MonoBehaviour
SetDropdownData(depth, options, nullValue, sortValues);
}
public string GetOption(int depth)
{
if (Dropdowns[depth].value == 0) return null;
return Dropdowns[depth].options[Dropdowns[depth].value].text;
}
public void SetDropdownData(int depth, List<string> options, bool nullValue = false, bool sortValues = false)
{
if (depth >= Dropdowns.Count || depth < 0)
@@ -137,4 +132,42 @@ public class CharacterDropdown : MonoBehaviour
}
ModelViewerInterface.SetDropdownData(Dropdowns[depth], options, nullValue, sortValues);
}
public void SelectDropdownData(int depth, string valueText, bool notify)
{
var dropdown = Dropdowns[depth];
var value = dropdown.options.FindIndex(d=>d.text == valueText);
SelectDropdownData(depth, value, notify);
}
public void SelectDropdownData(int depth, int value, bool notify)
{
if (value == -1) return;
var dropdown = Dropdowns[depth];
if (notify)
{
dropdown.value = value;
}
else
{
dropdown.SetValueWithoutNotify(value);
}
}
public string GetOption(int depth)
{
if (Dropdowns[depth].value == 0) return null;
return Dropdowns[depth].options[Dropdowns[depth].value].text;
}
private void Despawn()
{
var selected = ModelViewerMain.GetInstance().SelectedObject;
if (selected != null)
{
selected.Destroy();
}
}
}

View File

@@ -28,9 +28,10 @@ public class CharacterPanel : MonoBehaviour
{
var pose = _selectedChara.SerializeFrame();
var data = _selectedChara.Data;
var newData = DanMachiAssetLibrary.Instance.Characters.First(c => c.Category == data.Category && c.Id == data.Id && c.Costume == CostumeDropdown.options[value].text);
var chara = DanMachiModelBuilder.Instance.SpawnCharacter(newData);
chara.PastePose(pose, PoseLoadOptions.All());
_selectedChara.Rebuild(DanMachiAssetLibrary.Instance.Characters.First(c => c.Category == data.Category && c.Id == data.Id && c.Costume == CostumeDropdown.options[value].text));
//var newData = DanMachiAssetLibrary.Instance.Characters.First(c => c.Category == data.Category && c.Id == data.Id && c.Costume == CostumeDropdown.options[value].text);
//var chara = DanMachiModelBuilder.Instance.SpawnAsset(AssetTypes.Character, newData.AssetName);
_selectedChara.PastePose(pose, PoseLoadOptions.All());
}
public void SelectAnimationSet(int value)
@@ -38,6 +39,7 @@ public class CharacterPanel : MonoBehaviour
if(value == 0)
{
AnimationDropdown.SetOptions(null);
_selectedChara.PlayAnimation((AnimationClip)null);
return;
}
var data = _selectedChara.Data;