using System; using System.IO; [Serializable] public class CharacterAsset : AssetSpawnData { public string Name; public string Prefab; public CharacterAsset(string assetName) { var split = assetName.Split(new char[] { '/', '.' }); ResourceName = assetName; AssetType = AssetTypes.Character; Prefab = Path.GetFileNameWithoutExtension(assetName); Name = split[split.Length - 4]; } }