using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using UnityEngine; using UnityEngine.Networking.Types; [Serializable] public class KF3SceneSerializable : SceneSerializable { public List Frames = new List(); public KF3SceneSerializable() { } public KF3SceneSerializable(KF3SceneContainer scene) { this.Version = Application.version; this.Date = DateTime.Now.ToString("yyyy-MM-dd HH:mm", CultureInfo.InvariantCulture); ; this.Timeline = new TimelineControllerSerializable(TimelineController.Instance); this.Frames = scene.Frames.Select(f => new FrameContent(f)).ToList(); foreach(var obj in scene.AllObjects) { Objects.Add(obj.Serialize() as KF3ObjectContainerSerializable); } } }