using UnityEngine; public class UIHandleFriend : UIHandle { protected KF3FriendContainer mContainer => Owner as KF3FriendContainer; public static UIHandleFriend CreateAsChild(KF3ObjectContainer owner) { var handle = CreateAsChild(owner.transform); handle.Init(owner).SetColor(Color.yellow).SetScale(1.5f); return handle; } public override UIHandle Init(ObjectContainer owner) { base.Init(owner); Popup.AddButton("Reset All", TransformResetAll); Popup.AddButton("Reset Position", TransformResetPosition); Popup.AddButton("Reset Rotation", TransformResetRotation); Popup.AddButton("Reset Scale", TransformResetScale); Popup.AddButton("Toggle Physics", () => { mContainer.TogglePhysics(); mContainer.SetKeyframe(); }); Popup.AddButton("Toggle Bones", () => mContainer.ToggleBonesVisible(!mContainer.BonesVisible)); Popup.AddButton("Toggle IK", () => { mContainer.ToggleIK(!mContainer.IKEnabled); mContainer.SetKeyframe(); }); Popup.AddButton("Reset Bones", () => mContainer.ResetBones()); Popup.AddButton("Delete", () => Destroy(Owner)); return this; } }