using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; //[System.Serializable] public class KF3AssetBundle { public string DisplayName; public string FileName; public string FullPath; public int IdNum; public string IdStr; public KF3AssetBundle(string bundleName) { DisplayName = Path.GetFileName(bundleName); FileName = bundleName; FullPath = Path.Combine(Settings.AssetsDirectory, bundleName); } public KF3AssetBundle(string displayName, string bundleName) { DisplayName = displayName; FileName = bundleName; FullPath = Path.Combine(Settings.AssetsDirectory, bundleName); } }