using System.Collections; using System.Collections.Generic; using UnityEngine; using static SerializableBone; public class UIHandlePhysicsBone : UIHandleBone { new public static UIHandlePhysicsBone CreateAsChild(ObjectContainer owner, Transform parent, List boneTags) { var handle = CreateAsChild(parent); handle.Init(owner, boneTags).SetScale(0.5f); return handle; } }