using UnityEngine; public class UITimelineObjectEntry : MonoBehaviour { public TMPro.TMP_Text NameLabel; public ObjectContainer Container; public static UITimelineObjectEntry Create(ObjectContainer container) { var entry = Instantiate(SharedResources.Instance.TimelineObjectEntry, TimelineController.Instance.ObjectsList.content); entry.NameLabel.text = container.name; entry.Container = container; return entry; } public void Select() { ModelViewerMain.GetInstance().SelectObject(Container); } }