using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using UnityEngine; [Serializable] public class SceneSerializable : ObjectContainerSerializable { public string Version; public string Date; public TimelineControllerSerializable Timeline; public List Objects = new List(); public SceneSerializable() { } public SceneSerializable(SceneContainer scene) { this.Version = Application.version; this.Date = DateTime.Now.ToString("yyyy-MM-dd HH:mm", CultureInfo.InvariantCulture); ; this.Timeline = new TimelineControllerSerializable(TimelineController.Instance); this.Frames = scene.Frames.Select(f => new FrameContent(f)).ToList(); foreach (var obj in scene.AllObjects) { if (obj != scene) Objects.Add(obj.Serialize()); } } }