using System; using System.Collections.Generic; using UnityEngine; namespace RuntimeGizmos { public class AxisVectors { public List x = new List(); public List y = new List(); public List z = new List(); public List all = new List(); public void Add(AxisVectors axisVectors) { x.AddRange(axisVectors.x); y.AddRange(axisVectors.y); z.AddRange(axisVectors.z); all.AddRange(axisVectors.all); } public void Clear() { x.Clear(); y.Clear(); z.Clear(); all.Clear(); } } }