using Newtonsoft.Json.Linq; using System.Linq; using TMPro; using UnityEngine; using UnityEngine.UI; public class UIKF3SceneSettings : MonoBehaviour { public KF3SceneContainer Container; public TMPro.TMP_Dropdown StageDropdown; public TMPro.TMP_Dropdown BackgroundDropdown; public static UIKF3SceneSettings Create(KF3SceneContainer container) { var panel = Instantiate(KF3ModelViewerMain.Instance.Resources.Pfb_KF3SceneSettings, KF3ModelViewerInterface.Instance.DynamicPanels); panel.Container = container; foreach (TMP_Dropdown dd in new TMP_Dropdown[] {panel.StageDropdown, panel.BackgroundDropdown}) { foreach (Transform t in dd.transform) { if (t.name == "LeftButton") { t.gameObject.GetComponent