[System.Serializable] public class FrameContent { public int FrameNum; public KeyframeData ObjectData; #if UNITY_EDITOR //public KeyframeDataCharacter AsCharacter; //public KeyframeDataCamera AsCamera; //public KeyframeDataScene AsScene; #endif public FrameContent() { } public FrameContent(int frameNum) { FrameNum = frameNum; } public FrameContent(FrameContent frame) { FrameNum = frame.FrameNum; ObjectData = frame.ObjectData.Clone(); } public FrameContent SetObjectData(KeyframeData data) { ObjectData = data; #if UNITY_EDITOR //AsCharacter = ObjectData as KeyframeDataCharacter; //AsCamera = ObjectData as KeyframeDataCamera; //AsScene = ObjectData as KeyframeDataScene; #endif return this; } }