using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using UnityEngine; public class EversoulModelBuilder : ModelBuilder { public static EversoulModelBuilder Instance => GetInstance(); public ObjectContainer SpawnCharacter(CharacterAsset asset) { EversoulMain.Instance.PrepareForLoad(); var container = ObjectContainer.Create("Character"); var handle = UIHandle.CreateAsChild(container.transform).Init(container); StartCoroutine(container.Build(asset)); return container; } }