using System; using System.Collections; using UnityEngine; public class ModelBuilder : MonoBehaviour { public static ModelBuilder _mainInstance; public static ModelBuilder GetInstance() { return _mainInstance; } public static T GetInstance() where T : ModelBuilder { return _mainInstance as T; } protected virtual void Awake() { _mainInstance = this; } public virtual IEnumerator SpawnSerialized(ObjectContainerSerializable oc, Action callback = null) { throw new NotImplementedException(); } public IEnumerator SpawnAsset(string assetPath, Action callback = null) { yield return SpawnAsset(AssetTypes.Unknown, assetPath, callback); } public virtual IEnumerator SpawnAsset(Enum assetType, string assetPath, Action callback = null) { throw new NotImplementedException(); } public virtual IEnumerator SpawnAsset(AssetSpawnData data, Action callback = null) { throw new NotImplementedException(); } }