using UnityEngine; public partial class SharedResources : MonoBehaviour { public static SharedResources Instance; public AnimatorOverrideController GenericAnimatorController ; public UITimelineObjectEntry TimelineObjectEntry ; public UISceneContainer UISceneContainer ; public UIDraggableProxy UIDraggableProxy ; public UIPoseContainer UIPoseContainer ; public UIPopupPastePanel PopupPastePanel ; public UISelectionEntry SelectionEntry ; public TimelineFrameContainer TimelineFrame ; public UIPopupMessage PopupMessage ; public PopupController HandlePopup ; public UITextInput UITextInput ; public SliderPanel SliderPanel ; public SliderPanel TogglePanel ; public MorphPanel MorphPanel ; public GameObject ModelIcon ; public GameObject Handle ; protected void Awake() { if(Instance != null && Instance != this) { Destroy(this); return; } Instance = this; } }