using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FestiveMode : MonoBehaviour { public Button DefaultButton; bool _birthday = false; public Button BirthdayButton; public AudioClip BirthdaySound; private void Start() { var CurrentDate = System.DateTime.Now; if (CurrentDate.Day == 24 && CurrentDate.Month == 1) { _birthday = true; DefaultButton.gameObject.SetActive(false); BirthdayButton.gameObject.SetActive(true); } } public void OnButtonClick() { if (_birthday) { AudioSource.PlayClipAtPoint(BirthdaySound, GameObject.FindObjectOfType().transform.position, 0.1f); } } }