using System; using System.Collections; using System.IO; using uGIF; using UnityEngine; using UnityEngine.UI; using Image = uGIF.Image; public class Screenshot : MonoBehaviour { public static Screenshot Instance; bool recording = false; public Button RecordButton; public TMPro.TMP_InputField ScreenshotWidth; public TMPro.TMP_InputField ScreenshotHeight; public Toggle ScreenshotTransparent; private void Awake() { Instance = this; } public void TakeScreenshot() { var camera = ModelViewerMain.GetInstance().GetCamera().Cam; int width = int.Parse(ScreenshotWidth.text); int height = int.Parse(ScreenshotHeight.text); width = width == -1 ? Screen.width : width; height = height == -1 ? Screen.height : height; var image = GrabFrame(camera, width, height, ScreenshotTransparent.isOn); string fileName = Application.dataPath + "/../Screenshots/" + string.Format("UniViewer_{0}", DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss-fff")); byte[] pngShot = ImageConversion.EncodeToPNG(image); Directory.CreateDirectory(Application.dataPath + "/../Screenshots"); var fullpath = Path.GetFullPath($"{fileName}.png"); File.WriteAllBytes(fullpath, pngShot); Error.Log($"Screenshot saved: {fullpath}", Color.green); Destroy(image); } public void BeginRecordGif() { if (recording || ModelViewerMain.GetInstance().SelectedObject == null) return; recording = true; RecordButton.interactable = false; StartCoroutine(RecordGif(int.Parse(ScreenshotWidth.text), int.Parse(ScreenshotHeight.text), ScreenshotTransparent.isOn, 10)); //(int)UmaViewerUI.Instance.GifQuality.value)); } private IEnumerator RecordGif(int width, int height, bool transparent, int quality) { yield break; //var camera = GetActiveCamera(); //var ppLayer = camera.GetComponent(); //bool oldPpState = ppLayer.enabled; //ppLayer.enabled = false; //var uma = UmaViewerBuilder.Instance.CurrentUMAContainer; //var animator = uma.UmaAnimator; //if (animator == null) yield break; //int frame = 0; //var animeClip = uma.OverrideController["clip_2"]; //var clipFrameCount = Mathf.RoundToInt(animeClip.length * animeClip.frameRate); //StartCoroutine(CaptureToGIFCustom.Instance.Encode(animeClip.frameRate, quality)); //UmaViewerUI.Instance.AnimationSpeedChange(0); //UmaViewerUI.Instance.AnimationProgressChange(0); //yield return new WaitForSeconds(1); //wait for dynamicBone to settle; //while (frame < clipFrameCount) //{ // UmaViewerUI.Instance.GifSlider.value = (float)frame / clipFrameCount; // UmaViewerUI.Instance.AnimationProgressChange((float)frame / clipFrameCount); // yield return new WaitForEndOfFrame(); // var tex = GrabFrame(camera, width, height, transparent, transparent); // CaptureToGIFCustom.Instance.Frames.Add(new Image(tex)); // Destroy(tex); // frame++; //} //recording = false; //UmaViewerUI.Instance.AnimationProgressChange(0); //UmaViewerUI.Instance.AnimationSpeedChange(1); //ppLayer.enabled = oldPpState; //CaptureToGIFCustom.Instance.stop = true; //UmaViewerUI.Instance.GifButton.interactable = true; //UmaViewerUI.Instance.GifSlider.value = 1; } public static Texture2D GrabFrame(Camera cam, int width, int height, bool transparent = true, bool gifBackground = false) { var dimensions = GetResolution(width, height); width = dimensions.x; height = dimensions.y; int oldMask = cam.cullingMask; var oldClearFlags = cam.clearFlags; Color oldBG = cam.backgroundColor; cam.cullingMask = ~LayerMask.GetMask("UI"); if (gifBackground) { cam.clearFlags = CameraClearFlags.SolidColor; cam.backgroundColor = new Color32(0, 0, 0, 0); } else if (transparent) { cam.clearFlags = CameraClearFlags.Depth; } var tex_color = new Texture2D(width, height, TextureFormat.ARGB32, false); var render_texture = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default, 8); var grab_area = new Rect(0, 0, width, height); RenderTexture.active = render_texture; cam.targetTexture = render_texture; cam.Render(); tex_color.ReadPixels(grab_area, 0, 0); tex_color.Apply(); cam.clearFlags = oldClearFlags; cam.cullingMask = oldMask; cam.backgroundColor = oldBG; cam.targetTexture = null; RenderTexture.active = null; RenderTexture.ReleaseTemporary(render_texture); return tex_color; } public static Vector2Int GetResolution(int width, int height) { if (width == 0 && height == 0) { width = Screen.width; height = Screen.height; } else if (width == 0) { float ratio = (float)Screen.width / (float)Screen.height; width = Mathf.RoundToInt((float)height * ratio); } else if (height == 0) { float ratio = (float)Screen.height / (float)Screen.width; height = Mathf.RoundToInt((float)width * ratio); } return new Vector2Int(width, height); } }