using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using UnityEditor.VersionControl; using UnityEngine; public class EversoulCharacterContainer : ObjectContainer, IAnimated { public CharacterAsset Data; public string AnimationSet; public string Animation; public List Animations; private Animator _animator; private AnimatorOverrideController _animatorController; private Dictionary _humanBones = new Dictionary(); public override void Select() { } public override void Deselect() { } public IEnumerator Build(CharacterAsset model) { Data = model; var path = EversoulAssetLibrary.Instance.GetResourcePath(model.ResourceName, out var dependencies); var modelPath = EversoulAssetLibrary.Instance.LocalFilesPath + path; var dependencyPaths = dependencies.Select(path => EversoulAssetLibrary.Instance.LocalFilesPath + path).ToList(); yield return EversoulAssetLibrary.Instance.LoadAssets(dependencyPaths); var bundle = AssetLibrary.LoadFromFile(modelPath); var asset = bundle.LoadAsset(model.ResourceName); var go = Instantiate(asset, this.transform); EversoulAssetLibrary.Instance.UnloadAssets(dependencyPaths); EversoulAssetLibrary.Instance.UnloadAsset(modelPath); SetDefaultMaterials(transform); Init(); } public void Init() { _animator = GetComponentInChildren(); _animator.applyRootMotion = false; _animator.runtimeAnimatorController = _animatorController = Instantiate(SharedResources.Instance.GenericAnimatorController); SetBones(); } public void PlayAnimation(AnimationClip anim) { if (anim == null) { Animation = ""; _animator.enabled = false; } else { Animation = anim.name; _animator.enabled = true; _animatorController["Anim"] = anim; } } public void SetDefaultMaterials(Transform t) { List materials = new List(); foreach (var renderer in t.GetComponentsInChildren()) { foreach (var material in renderer.sharedMaterials) { if (materials.Contains(material)) continue; materials.Add(material); switch (material.shader.name) { case "NineArk/Character/PC_Basic_Body": material.shader = Shader.Find("Eversoul/Lit"); break; case "NineArk/Character/PC_Basic_Body_Transparent": material.shader = Shader.Find("Eversoul/Lit Transparent"); break; case "NineArk/Character/PC_Basic_Face": material.shader = Shader.Find("Eversoul/Unlit"); break; case "NineArk/Outline/PC_Outline": material.shader = Shader.Find("Eversoul/Outline"); break; case "NineArk/Outline/PC_Outline_Transparent": material.shader = Shader.Find("Eversoul/Outline Transparent"); break; default: Debug.Log("Shader not found: " + material.shader.name); //material.shader = Shader.Find("Eversoul/Lit"); break; } Debug.Log(material.shader); // } } } public void SetBones() { var humanBones = new Dictionary(); var allBones = _animator.transform.GetComponentsInChildren().ToDictionary(b => b.name, b => b); humanBones.Add(HumanBodyBones.Hips, TryGet(allBones, "Bip001 Pelvis")); humanBones.Add(HumanBodyBones.Spine, TryGet(allBones, "Bip001 Spine")); humanBones.Add(HumanBodyBones.RightUpperLeg, TryGet(allBones, "Bip001 R Thigh")); humanBones.Add(HumanBodyBones.RightLowerLeg, TryGet(allBones, "Bip001 R Calf")); humanBones.Add(HumanBodyBones.RightFoot, TryGet(allBones, "Bip001 R Foot")); humanBones.Add(HumanBodyBones.RightToes, TryGet(allBones, "Bip001 R Toe0")); humanBones.Add(HumanBodyBones.LeftUpperLeg, TryGet(allBones, "Bip001 L Thigh")); humanBones.Add(HumanBodyBones.LeftLowerLeg, TryGet(allBones, "Bip001 L Calf")); humanBones.Add(HumanBodyBones.LeftFoot, TryGet(allBones, "Bip001 L Foot")); humanBones.Add(HumanBodyBones.LeftToes, TryGet(allBones, "Bip001 L Toe0")); humanBones.Add(HumanBodyBones.Chest, TryGet(allBones, "Bip001 Spine1")); humanBones.Add(HumanBodyBones.Neck, TryGet(allBones, "Bip001 Neck")); humanBones.Add(HumanBodyBones.Head, TryGet(allBones, "Bip001 Head")); humanBones.Add(HumanBodyBones.RightShoulder, TryGet(allBones, "Bip001 R Clavicle")); humanBones.Add(HumanBodyBones.RightUpperArm, TryGet(allBones, "Bip001 R UpperArm")); humanBones.Add(HumanBodyBones.RightLowerArm, TryGet(allBones, "Bip001 R Forearm")); humanBones.Add(HumanBodyBones.RightHand, TryGet(allBones, "Bip001 R Hand")); humanBones.Add(HumanBodyBones.RightIndexProximal, TryGet(allBones, "Bip001 R Finger1")); humanBones.Add(HumanBodyBones.RightIndexIntermediate, TryGet(allBones, "Bip001 R Finger11")); humanBones.Add(HumanBodyBones.RightMiddleProximal, TryGet(allBones, "Bip001 R Finger2")); humanBones.Add(HumanBodyBones.RightMiddleIntermediate, TryGet(allBones, "Bip001 R Finger21")); humanBones.Add(HumanBodyBones.RightRingProximal, TryGet(allBones, "Bip001 R Finger3")); humanBones.Add(HumanBodyBones.RightRingIntermediate, TryGet(allBones, "Bip001 R Finger31")); humanBones.Add(HumanBodyBones.RightLittleProximal, TryGet(allBones, "Bip001 R Finger4")); humanBones.Add(HumanBodyBones.RightLittleIntermediate, TryGet(allBones, "Bip001 R Finger41")); humanBones.Add(HumanBodyBones.RightThumbProximal, TryGet(allBones, "Bip001 R Finger0")); humanBones.Add(HumanBodyBones.RightThumbIntermediate, TryGet(allBones, "Bip001 R Finger01")); humanBones.Add(HumanBodyBones.LeftShoulder, TryGet(allBones, "Bip001 L Clavicle")); humanBones.Add(HumanBodyBones.LeftUpperArm, TryGet(allBones, "Bip001 L UpperArm")); humanBones.Add(HumanBodyBones.LeftLowerArm, TryGet(allBones, "Bip001 L Forearm")); humanBones.Add(HumanBodyBones.LeftHand, TryGet(allBones, "Bip001 L Hand")); humanBones.Add(HumanBodyBones.LeftIndexProximal, TryGet(allBones, "Bip001 L Finger1")); humanBones.Add(HumanBodyBones.LeftIndexIntermediate, TryGet(allBones, "Bip001 L Finger11")); humanBones.Add(HumanBodyBones.LeftMiddleProximal, TryGet(allBones, "Bip001 L Finger2")); humanBones.Add(HumanBodyBones.LeftMiddleIntermediate, TryGet(allBones, "Bip001 L Finger21")); humanBones.Add(HumanBodyBones.LeftRingProximal, TryGet(allBones, "Bip001 L Finger3")); humanBones.Add(HumanBodyBones.LeftRingIntermediate, TryGet(allBones, "Bip001 L Finger31")); humanBones.Add(HumanBodyBones.LeftLittleProximal, TryGet(allBones, "Bip001 L Finger4")); humanBones.Add(HumanBodyBones.LeftLittleIntermediate, TryGet(allBones, "Bip001 L Finger41")); humanBones.Add(HumanBodyBones.LeftThumbProximal, TryGet(allBones, "Bip001 L Finger0")); humanBones.Add(HumanBodyBones.LeftThumbIntermediate, TryGet(allBones, "Bip001 L Finger01")); foreach (var bone in humanBones) { if (bone.Value != null) { var tags = new List() { SerializableBone.BoneTags.Humanoid }; if (bone.Value.name.Contains(" L ")) { tags.Add(SerializableBone.BoneTags.Left); } else if (bone.Value.name.Contains(" R ")) { tags.Add(SerializableBone.BoneTags.Right); } if ((bone.Key >= HumanBodyBones.LeftThumbProximal && bone.Key <= HumanBodyBones.LeftLittleDistal) || (bone.Key >= HumanBodyBones.RightThumbProximal && bone.Key <= HumanBodyBones.RightLittleDistal)) { tags.Add(SerializableBone.BoneTags.Finger); } UIHandle.CreateAsChild(bone.Value).Init(this, tags).WithLineRenderer(); ; } } foreach (var bone in allBones.Values.Except(humanBones.Values)) { var tags = new List(); UIHandle.CreateAsChild(bone).Init(this, tags).WithLineRenderer(); ; } _humanBones = humanBones; } public T TryGet(Dictionary dict, string key) { if (dict.ContainsKey(key)) { return dict[key]; } return default(T); } public override Vector3 GetCenter() { if (_humanBones.ContainsKey(HumanBodyBones.Hips)) { return _humanBones[HumanBodyBones.Hips].position; } return base.GetCenter(); } protected override void OnDestroy() { if (_applicationQuitting) return; base.OnDestroy(); } public Animator GetAnimator() { return _animator; } }