UniversalViewer/Assets/KF3/Scripts/Containers/KF3FriendContainer.cs

747 lines
32 KiB
C#

using KF3.Containers;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class KF3FriendContainer : KF3CharacterContainer
{
public bool
EyesLocked = false;
public float
LookAtStrength;
public Transform
LeftEye,
RightEye,
SubWeapon,
SubWeaponBone;
public UIHandleEyes
EyeTarget;
public Quaternion
LeftEyeRotation = Quaternion.identity,
RightEyeRotation = Quaternion.identity;
/// <summary> Original data </summary>
public CharaModelReferencer
Ears,
EarsAlt,
Tail,
TailAlt;
public CharaModelReferencer
EarsAnimation,
TailAnimation;
/// <summary> Custom Animator </summary>
public SimpleAnimation
EarsSimpleAnimation,
TailSimpleAnimation;
public Dictionary<HumanBodyBones, Transform> HumanBones = new Dictionary<HumanBodyBones, Transform>();
private Dictionary<Transform, UIHandle> BoneHandles = new Dictionary<Transform, UIHandle>();
//private Dictionary<Transform, HumanBodyBones> HumanBonesInverse = new Dictionary<Transform, HumanBodyBones>();
public UIKF3MorphPanel MorphPanel;
public UIKF3CharacterPanel CharacterPanel;
private bool isFakeFriend = false;
public static IEnumerator CreateAsync(string modelName, string animationSetName, bool fakeFriend = false, System.Action<KF3FriendContainer> callback = null)
{
GameObject go = new GameObject(modelName);
var container = go.AddComponent<KF3FriendContainer>();
if (fakeFriend) container.DoNotSave = container.isFakeFriend = true;
yield return container.BuildGeneral(modelName, animationSetName);
if (!container.isFakeFriend) UIHandleFriend.CreateAsChild(container);
container.LoadInProgress = false;
callback?.Invoke(container);
}
protected override void Start()
{
if (isFakeFriend) return;
LeftEyeRotation = LeftEye.localRotation;
RightEyeRotation = RightEye.localRotation;
base.Start();
}
private void Update()
{
if (LoadInProgress || isFakeFriend) return;
if (BodySimpleAnimation && BodySimpleAnimation.clip != null) //check if simple animation component has been set
{
SimpleAnimation.State currentClip = BodySimpleAnimation.GetStates().FirstOrDefault(state => state.clip == BodySimpleAnimation.clip);
if (currentClip.normalizedTime == 1 && currentClip.speed > 0) //check if an animation is playing and if an animation was playing before
{
RewindAllAnimations();
}
else if (currentClip.normalizedTime <= 0 && currentClip.speed < 0) //check if an animation is playing and if an animation was playing before
{
UnwindAllAnimations();
}
}
if ((LeftEye && RightEye && EyeTarget) && !EyesLocked)
{
Vector3 target = Vector3.Lerp(EyeTarget.transform.position, KF3ModelViewerMain.Instance.GetCamera().transform.position, LookAtStrength);
LeftEye.LookAt(target, HumanBones[HumanBodyBones.Head].up);
RightEye.LookAt(target, HumanBones[HumanBodyBones.Head].up);
}
}
#region Setup
public override void SetAnimationReferences()
{
if (BodyAnimation)
{
BodySimpleAnimation = Body.GetComponentInChildren<SimpleAnimation>();
if (Main.OverrideClip != null)
{
foreach (var anim in BodyAnimation.prefabAnimeList)
{
anim.clip = Main.OverrideClip;
}
}
Body.refAnimationObj = BodyAnimation.gameObject;
Body.JoinReferenceParam();
}
else
{
Error.Log(Color.blue, "Body Animations Missing");
}
if (Ears && EarsAnimation)
{
EarsSimpleAnimation = Ears.GetComponentInChildren<SimpleAnimation>();
Ears.transform.SetParent(Body.boneList.FirstOrDefault(b => b.name == "j_head"));
Ears.transform.ResetTransform();
Ears.refAnimationObj = EarsAnimation.gameObject;
Ears.JoinReferenceParam();
if (EarsAlt)
{
EarsAlt.transform.SetParent(Body.boneList.FirstOrDefault(b => b.name == "j_head"));
EarsAlt.transform.ResetTransform();
EarsAlt.GetComponentInChildren<Renderer>().enabled = false;
}
}
else
{
Error.Log(Color.blue, "Ears Missing");
}
if (Tail && TailAnimation)
{
TailSimpleAnimation = Tail.GetComponentInChildren<SimpleAnimation>();
Tail.transform.SetParent(Body.boneList.FirstOrDefault(b => b.name == (string.IsNullOrEmpty(BodyAnimation.tailNodeName) ? "j_lowerbody" : BodyAnimation.tailNodeName)));
Tail.transform.ResetTransform();
Tail.refAnimationObj = TailAnimation.gameObject;
Tail.JoinReferenceParam();
if (TailAlt)
{
TailAlt.transform.SetParent(Body.boneList.FirstOrDefault(b => b.name == (string.IsNullOrEmpty(BodyAnimation.tailNodeName) ? "j_lowerbody" : BodyAnimation.tailNodeName)));
TailAlt.transform.ResetTransform();
TailAlt.GetComponentInChildren<Renderer>().enabled = false;
}
}
else
{
Error.Log(Color.blue, "Tail Missing");
}
}
public override void SetBones()
{
if (isFakeFriend) return;
HumanBones = new Dictionary<HumanBodyBones, Transform>();
var extraBones = Body.boneList.Where(b => b.name.Contains("osg"));
HumanBones.Add(HumanBodyBones.Spine, Body.transform.Find("root/pelvis"));
HumanBones.Add(HumanBodyBones.Hips, Body.transform.Find("root/pelvis/j_lowerbody"));
HumanBones.Add(HumanBodyBones.RightUpperLeg, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_r"));
HumanBones.Add(HumanBodyBones.RightLowerLeg, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_r/j_leg_r"));
HumanBones.Add(HumanBodyBones.RightFoot, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_r/j_leg_r/j_foot_r"));
HumanBones.Add(HumanBodyBones.LeftUpperLeg, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_l"));
HumanBones.Add(HumanBodyBones.LeftLowerLeg, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_l/j_leg_l"));
HumanBones.Add(HumanBodyBones.LeftFoot, Body.transform.Find("root/pelvis/j_lowerbody/j_thigh_l/j_leg_l/j_foot_l"));
HumanBones.Add(HumanBodyBones.Chest, Body.transform.Find("root/pelvis/j_upperbody"));
HumanBones.Add(HumanBodyBones.UpperChest, Body.transform.Find("root/pelvis/j_upperbody/j_chest"));
HumanBones.Add(HumanBodyBones.Neck, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_neck"));
HumanBones.Add(HumanBodyBones.Head, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_neck/j_head"));
HumanBones.Add(HumanBodyBones.RightShoulder, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r"));
HumanBones.Add(HumanBodyBones.RightUpperArm, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r"));
HumanBones.Add(HumanBodyBones.RightLowerArm, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r"));
HumanBones.Add(HumanBodyBones.RightHand, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r"));
HumanBones.Add(HumanBodyBones.RightIndexProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_index_a_r"));
HumanBones.Add(HumanBodyBones.RightIndexIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_index_a_r/j_index_b_r"));
HumanBones.Add(HumanBodyBones.RightRingProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_ring_a_r"));
HumanBones.Add(HumanBodyBones.RightRingIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_ring_a_r/j_ring_b_r"));
HumanBones.Add(HumanBodyBones.RightThumbProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_thumb_a_r"));
HumanBones.Add(HumanBodyBones.RightThumbIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_r/j_arm_r/j_forearm_r/j_wrist_r/j_thumb_a_r/j_thumb_b_r"));
HumanBones.Add(HumanBodyBones.LeftShoulder, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l"));
HumanBones.Add(HumanBodyBones.LeftUpperArm, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l"));
HumanBones.Add(HumanBodyBones.LeftLowerArm, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l"));
HumanBones.Add(HumanBodyBones.LeftHand, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l"));
HumanBones.Add(HumanBodyBones.LeftIndexProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_index_a_l"));
HumanBones.Add(HumanBodyBones.LeftIndexIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_index_a_l/j_index_b_l"));
HumanBones.Add(HumanBodyBones.LeftRingProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_ring_a_l"));
HumanBones.Add(HumanBodyBones.LeftRingIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_ring_a_l/j_ring_b_l"));
HumanBones.Add(HumanBodyBones.LeftThumbProximal, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_thumb_a_l"));
HumanBones.Add(HumanBodyBones.LeftThumbIntermediate, Body.transform.Find("root/pelvis/j_upperbody/j_chest/j_shoulder_l/j_arm_l/j_forearm_l/j_wrist_l/j_thumb_a_l/j_thumb_b_l"));
//HumanBonesInverse = HumanBones.Where(d=>d.Value != null).ToDictionary((i) => i.Value, (i) => i.Key);
if (Tail)
{
extraBones = extraBones.Union(Tail.boneList.Where(b => b.name.Contains("osg")));
}
if (TailAlt)
{
extraBones = extraBones.Union(TailAlt.boneList.Where(b => b.name.Contains("osg")));
}
if (Ears)
{
extraBones = extraBones.Union(Ears.boneList.Where(b => b.name.Contains("osg")));
}
if (EarsAlt)
{
extraBones = extraBones.Union(EarsAlt.boneList.Where(b => b.name.Contains("osg")));
}
var allBones = HumanBones.Where(b => b.Value != null).Select(b => b.Value).Union(Body.transform.Find("root")?.GetComponentsInChildren<Transform>().Where(t => t.name.Contains("weapon")).ToList()).Union(extraBones).Distinct();
foreach (var bone in allBones)
{
var tags = new List<SerializableBone.BoneTags>();
UIHandle handle;
if (HumanBones.ContainsValue(bone))
tags.Add(SerializableBone.BoneTags.Humanoid);
if (bone.name.EndsWith("_l"))
tags.Add(SerializableBone.BoneTags.Left);
else if (bone.name.EndsWith("_r"))
tags.Add(SerializableBone.BoneTags.Right);
if (extraBones.Contains(bone))
{
if (bone.GetComponent<Osage>() != null)
{
tags.Add(SerializableBone.BoneTags.Dynamic);
handle = UIHandlePhysicsBone.CreateAsChild(this, bone, tags).SetColor(Color.cyan);
}
else
{
handle = UIHandleBone.CreateAsChild(this, bone, tags).SetColor(Color.cyan);
}
}
else
{
handle = UIHandleBone.CreateAsChild(this, bone, tags);
}
if (bone == HumanBones[HumanBodyBones.Hips])
handle.SetOffset(bone.up * -0.02f);
if (bone == HumanBones[HumanBodyBones.Chest])
handle.SetOffset(bone.up * -0.02f);
BoneHandles.Add(bone, handle);
}
}
public override void DoStuff()
{
if (isFakeFriend) return;
UIKF3MorphSlider eyeBase = null;
foreach (Renderer r in GetComponentsInChildren<Renderer>())
{
foreach (Material mat in r.materials)
{
#if UNITY_ANDROID
if(!mat.shader.name.EndsWith("V2"))
mat.shader = Shader.Find(mat.shader.name + "V2");
#endif
if (mat.shader.name == "PRD/Cheek")
{
Texture2D tex = mat.GetTexture("_BaseMap") as Texture2D;
mat.shader = Shader.Find("Unlit/Transparent");
mat.mainTexture = tex;
}
}
Renderers.Add(r);
}
var morphPanel = MorphPanel = UIKF3MorphPanel.Create(this);
var charaPanel = CharacterPanel = UIKF3CharacterPanel.Create(this);
InstantiatedObjects.Add(morphPanel.gameObject);
InstantiatedObjects.Add(charaPanel.gameObject);
foreach (Transform child in GetComponentsInChildren<Transform>())
{
switch (child.name)
{
case "md_eye_base":
{
UIKF3MorphSlider.CreateLookAt(this, morphPanel.EyesPanel);
SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
if (meshRenderer == null || meshRenderer.sharedMesh == null) break;
for (int i = 0; i < meshRenderer.sharedMesh.blendShapeCount; i++)
{
UIKF3MorphSlider.CreateMorph(this, meshRenderer, i, "BS_eye.eye_", morphPanel.EyesPanel);
}
if (HumanBones.ContainsKey(HumanBodyBones.Head) && HumanBones[HumanBodyBones.Head] != null && !EyeTarget)
{
Transform head = HumanBones[HumanBodyBones.Head];
EyeTarget = UIHandleEyes.Create(this, head);
}
eyeBase = UIKF3MorphSlider.CreateEyeToggle(this, meshRenderer, morphPanel.EyesPanel, MorphPanel.EyesToggleGroup);
break;
}
case "md_eye_special_a":
case "md_eye_special_b":
{
SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
var toggle = UIKF3MorphSlider.CreateEyeToggle(this, meshRenderer, morphPanel.EyesPanel, MorphPanel.EyesToggleGroup);
break;
}
case "md_mouth_base":
{
SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
if (meshRenderer == null || meshRenderer.sharedMesh == null) break;
for (int i = 0; i < meshRenderer.sharedMesh.blendShapeCount; i++)
{
UIKF3MorphSlider.CreateMorph(this, meshRenderer, i, "BS_mouth.mouth_", morphPanel.MouthPanel);
}
break;
}
case "md_eye_l": LeftEye = child; break;
case "md_eye_r": RightEye = child; break;
case "md_brow_base":
{
SkinnedMeshRenderer meshRenderer = child.GetComponent<SkinnedMeshRenderer>();
if (meshRenderer == null || meshRenderer.sharedMesh == null) break;
for (int i = 0; i < meshRenderer.sharedMesh.blendShapeCount; i++)
{
UIKF3MorphSlider.CreateMorph(this, meshRenderer, i, "BS_brow.brow_", morphPanel.EyebrowsPanel);
}
break;
}
case "md_subweapon":
{
SubWeapon = child;
if (SubWeaponBone == null) break;
SubWeapon.SetParent(SubWeaponBone);
SubWeapon.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
break;
}
case "subweapon":
{
SubWeaponBone = child;
if (SubWeapon == null) break;
SubWeapon.SetParent(SubWeaponBone);
SubWeapon.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
break;
}
}
}
if(eyeBase != null)
{
eyeBase.Toggle.isOn = true;
}
SetIK(HumanBodyBones.LeftUpperArm);
SetIK(HumanBodyBones.RightUpperArm);
SetIK(HumanBodyBones.LeftUpperLeg);
SetIK(HumanBodyBones.RightUpperLeg);
ToggleIK(true);
}
public void SetIK(HumanBodyBones bone)
{
var cTr = transform;
UIHandleIK ikHandle = null;
Color orange = new Color(1.0f, 0.64f, 0.0f);
switch (bone)
{
case HumanBodyBones.LeftUpperArm:
{
if (HumanBones[HumanBodyBones.LeftHand] == null) return;
InverseKinematics IK = gameObject.AddComponent<InverseKinematics>();
IK.upperArm = HumanBones[HumanBodyBones.LeftUpperArm];
IK.forearm = HumanBones[HumanBodyBones.LeftLowerArm];
IK.hand = HumanBones[HumanBodyBones.LeftHand];
IK.elbow = UIHandleIK.CreateTransform("Elbow_L", transform, IK.forearm.position + -cTr.forward * 0.1f);
UIHandleIK.CreateAsChild(this, IK.elbow, orange, IK.name, 0.75f);
IK.target = UIHandleIK.CreateTransform("Hand_L", transform, IK.hand.position, IK.hand.eulerAngles);
ikHandle = UIHandleIK.CreateAsChild(this, IK.target, Color.green, IK.name, 2f);
ikHandle.HiddenHandles = new List<UIHandle> {
BoneHandles[IK.upperArm],
BoneHandles[IK.forearm],
BoneHandles[IK.hand],
};
IK.uppperArm_OffsetRotation = new Vector3(0, 90, 0);
IK.forearm_OffsetRotation = new Vector3(-90, 90, 0);
IK.SpawnLines(Color.green);
break;
}
case HumanBodyBones.RightUpperArm:
{
if (HumanBones[HumanBodyBones.RightHand] == null) return;
InverseKinematics IK = gameObject.AddComponent<InverseKinematics>();
IK.upperArm = HumanBones[HumanBodyBones.RightUpperArm];
IK.forearm = HumanBones[HumanBodyBones.RightLowerArm];
IK.hand = HumanBones[HumanBodyBones.RightHand];
IK.elbow = UIHandleIK.CreateTransform("Elbow_R", transform, IK.forearm.position + -cTr.forward * 0.1f);
UIHandleIK.CreateAsChild(this, IK.elbow, orange, IK.name, 0.75f);
IK.target = UIHandleIK.CreateTransform("Hand_R", transform, IK.hand.position, IK.hand.eulerAngles);
ikHandle = UIHandleIK.CreateAsChild(this, IK.target, Color.blue, IK.name, 2f);
ikHandle.HiddenHandles = new List<UIHandle> {
BoneHandles[IK.upperArm],
BoneHandles[IK.forearm],
BoneHandles[IK.hand],
};
IK.uppperArm_OffsetRotation = new Vector3(0, 90, 0);
IK.forearm_OffsetRotation = new Vector3(-90, 90, 0);
IK.SpawnLines(Color.blue);
break;
}
case HumanBodyBones.LeftUpperLeg:
{
if (HumanBones[HumanBodyBones.LeftFoot] == null) return;
InverseKinematics IK = gameObject.AddComponent<InverseKinematics>();
IK.upperArm = HumanBones[HumanBodyBones.LeftUpperLeg];
IK.forearm = HumanBones[HumanBodyBones.LeftLowerLeg];
IK.hand = HumanBones[HumanBodyBones.LeftFoot];
IK.elbow = UIHandleIK.CreateTransform("Knee_L", transform, IK.forearm.position + cTr.forward * 0.2f);
UIHandleIK.CreateAsChild(this, IK.elbow, orange, IK.name, 0.75f);
IK.target = UIHandleIK.CreateTransform("Foot_L", transform, IK.hand.position, IK.hand.eulerAngles + cTr.forward * 45);
ikHandle = UIHandleIK.CreateAsChild(this, IK.target, Color.green, IK.name, 2f);
ikHandle.HiddenHandles = new List<UIHandle> {
BoneHandles[IK.upperArm],
BoneHandles[IK.forearm],
BoneHandles[IK.hand],
};
IK.uppperArm_OffsetRotation = new Vector3(0, 90, 0);
IK.forearm_OffsetRotation = new Vector3(-90, 90, 0);
IK.hand_OffsetRotation = new Vector3(0, 0, -45);
IK.SpawnLines(Color.green);
break;
}
case HumanBodyBones.RightUpperLeg:
{
if (HumanBones[HumanBodyBones.RightFoot] == null) return;
InverseKinematics IK = gameObject.AddComponent<InverseKinematics>();
IK.upperArm = HumanBones[HumanBodyBones.RightUpperLeg];
IK.forearm = HumanBones[HumanBodyBones.RightLowerLeg];
IK.hand = HumanBones[HumanBodyBones.RightFoot];
IK.elbow = UIHandleIK.CreateTransform("Knee_R", transform, IK.forearm.position + cTr.forward * 0.2f);
UIHandleIK.CreateAsChild(this, IK.elbow, orange, IK.name, 0.75f);
IK.target = UIHandleIK.CreateTransform("Foot_R", transform, IK.hand.position, IK.hand.eulerAngles + cTr.forward * 45);
ikHandle = UIHandleIK.CreateAsChild(this, IK.target, Color.blue, IK.name, 2f);
ikHandle.HiddenHandles = new List<UIHandle> {
BoneHandles[IK.upperArm],
BoneHandles[IK.forearm],
BoneHandles[IK.hand],
};
IK.uppperArm_OffsetRotation = new Vector3(0, 90, 0);
IK.forearm_OffsetRotation = new Vector3(-90, 90, 0);
IK.hand_OffsetRotation = new Vector3(0, 0, -45);
IK.SpawnLines(Color.blue);
break;
}
}
}
#endregion
#region Animation
public void PlayEarsAnimation(string clipName)
{
PlayAnimation(EarsSimpleAnimation, clipName);
}
public void PlayTailAnimation(string clipName)
{
PlayAnimation(TailSimpleAnimation, clipName);
}
#endregion
#region Control
public void UpdateLookAtTarget(float value)
{
LookAtStrength = value;
}
public void UpdateMorph(SkinnedMeshRenderer meshRenderer, int id, float value, Slider slider = null)
{
meshRenderer.SetBlendShapeWeight(id, value);
Morphs[meshRenderer].First(m => m.Name == meshRenderer.sharedMesh.GetBlendShapeName(id)).Strength = value;
if (slider)
slider.SetValueWithoutNotify(value);
}
#endregion
#region Toggles
public void ToggleIK(bool value)
{
foreach (var ik in GetComponents<InverseKinematics>())
{
ik.SoftEnabled = value;
ik.linesVisible = value;
}
foreach (UIHandleIK ikHandle in Handles.Where(h=>h.GetType() == typeof(UIHandleIK)))
{
foreach(var handle in ikHandle.HiddenHandles)
{
handle.ForceDisplayOff(value);
}
}
IKEnabled = value;
}
public override void ToggleBonesVisible(bool value)
{
base.ToggleBonesVisible(value);
if (EyeTarget != null)
{
EyeTarget.ToggleActive(value);
}
}
#endregion
public override void Select()
{
MorphPanel.gameObject.SetActive(true);
CharacterPanel.gameObject.SetActive(true);
}
public override void Deselect()
{
MorphPanel.gameObject.SetActive(false);
CharacterPanel.gameObject.SetActive(false);
}
public override void PastePose(KeyframeData keyframe1, PoseLoadOptions pasteParams)
{
var keyframe = keyframe1 as CharacterKeyframeData;
this.CurrentAnimation = keyframe.CurrentAnimation;
if (keyframe.CurrentAnimation == "")
{
ToggleIK(keyframe.IKEnabled);
this.PlayAnimation(this.BodySimpleAnimation, "");
}
else
{
ToggleIK(false);
int currentFrame = TimelineController.Instance.CurrentFrame;
FrameContent startFrame = null;
foreach (var frame in Frames)
{
if (frame.FrameNum <= currentFrame && (frame.ObjectData as CharacterKeyframeData).CurrentAnimation == keyframe.CurrentAnimation)
{
if (startFrame == null || frame.FrameNum > startFrame.FrameNum)
{
startFrame = frame;
}
}
}
float diff = currentFrame - startFrame.FrameNum;
this.PlayAnimation(this.BodySimpleAnimation, keyframe.CurrentAnimation, diff * (TimelineController.Instance.FrameDelayMS/1000));
}
var body = keyframe.Bones.FirstOrDefault(b => b.Name == "Body") ?? new BoneList();
var ears = keyframe.Bones.FirstOrDefault(b => b.Name == "Ears") ?? new BoneList();
var tail = keyframe.Bones.FirstOrDefault(b => b.Name == "Tail") ?? new BoneList();
var earsAlt = keyframe.Bones.FirstOrDefault(b => b.Name == "EarsAlt") ?? new BoneList();
var tailAlt = keyframe.Bones.FirstOrDefault(b => b.Name == "TailAlt") ?? new BoneList();
if (pasteParams.Root)
{
keyframe.Root.ApplyTo(transform);
}
if (pasteParams.Body)
{
foreach (var bone in this.Body.boneList)
{
if (pasteParams.Other || bone.GetComponent<Osage>() == null)
body.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
if (pasteParams.Tail)
{
if (this.Tail != null)
{
foreach (var bone in this.Tail.boneList)
{
tail.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
if (this.TailAlt != null)
{
foreach (var bone in this.TailAlt.boneList)
{
tailAlt.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
}
if (pasteParams.Ears)
{
if (this.Ears != null)
{
foreach (var bone in this.Ears.boneList)
{
ears.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
if (this.EarsAlt != null && earsAlt != null)
{
foreach (var bone in this.EarsAlt.boneList)
{
earsAlt.Bones.FirstOrDefault(b => b.Name == bone.name)?.Transform.ApplyTo(bone, pasteParams);
}
}
}
foreach (var ik in GetComponentsInChildren<InverseKinematics>())
{
var bones1 = keyframe.Bones.FirstOrDefault(b => b.Name == "Extra");
if (bones1 != null)
{
bones1.Bones.FirstOrDefault(b => b.Name == ik.target.name)?.Transform.ApplyTo(ik.target);
bones1.Bones.FirstOrDefault(b => b.Name == ik.elbow.name)?.Transform.ApplyTo(ik.elbow);
}
}
if (pasteParams.Morphs)
{
//MorphPanel.PasteValues(keyframe.Renderers);
foreach (var morph in keyframe.Morphs)
{
var rend = this.Morphs.Keys.FirstOrDefault(k => k.name == morph.ParentName);
if (rend == null) continue;
MorphHelper h = this.Morphs[rend].FirstOrDefault(m => m.Name == morph.Name);
if (h != null) this.UpdateMorph(rend, rend.sharedMesh.GetBlendShapeIndex(morph.Name), morph.Strength, h.Slider);
}
}
if (keyframe.Renderers != null)
{
foreach (var renderer in keyframe.Renderers)
{
var rend = this.Renderers.FirstOrDefault(r => KF3CharacterContainerSerializable.GetRendererName(this, r) == renderer.Name);
if (rend != null)
{
rend.enabled = renderer.Value;
}
}
}
this.TogglePhysics(keyframe.PhysicsEnabled);
this.EyesLocked = keyframe.EyesLocked;
this.LeftEyeRotation = Quaternion.Euler(keyframe.LeftEyeRotation);
this.RightEyeRotation = Quaternion.Euler(keyframe.RightEyeRotation);
this.EyeTarget.transform.localPosition = keyframe.EyeTarget;
this.LookAtStrength = keyframe.LookAtStrength;
this.CharacterPanel.UpdateSelection();
}
public override IEnumerator GetModel(string bodyIdLong, string costumeId)
{
KF3AssetLibrary lib = Main.Assets;
List<KF3AssetBundle> abList = lib.AssetBundles.Where(ab => ab.FileName.StartsWith($"ch_{bodyIdLong}_")).ToList();
KF3AssetBundle bundle;
//load body
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_{costumeId}.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
Body = spawnAndGetReferencer(ab);
});
//load ears
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_{costumeId}_ear.prefab");
if (bundle == null)
{
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_a_ear.prefab");
}
yield return lib.LoadAsset(bundle, (ab) =>
{
Ears = spawnAndGetReferencer(ab);
});
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_z_ear.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
EarsAlt = spawnAndGetReferencer(ab);
});
//load tail
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_{costumeId}_tail.prefab");
if (bundle == null)
{
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_a_tail.prefab");
}
yield return lib.LoadAsset(bundle, (ab) =>
{
Tail = spawnAndGetReferencer(ab);
});
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{bodyIdLong}_z_tail.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
TailAlt = spawnAndGetReferencer(ab);
});
}
public override IEnumerator GetAnimations(string idLong)
{
KF3AssetLibrary lib = Main.Assets;
KF3AssetBundle bundle;
List<KF3AssetBundle> abList = lib.AssetBundles.Where(ab => ab.FileName.StartsWith($"ch_{idLong}_")).ToList();
//load body motion
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{idLong}_a_mot.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
BodyAnimation = spawnAndGetReferencer(ab);
});
//load ears motion
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{idLong}_a_ear_mot.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
EarsAnimation = spawnAndGetReferencer(ab);
});
//load tail motion
bundle = abList.FirstOrDefault(ab => ab.FileName == $"ch_{idLong}_a_tail_mot.prefab");
yield return lib.LoadAsset(bundle, (ab) =>
{
TailAnimation = spawnAndGetReferencer(ab);
});
}
}