278 lines
8.6 KiB
C#
278 lines
8.6 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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public class UIHandle : MonoBehaviour
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{
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/// <summary> Object that "owns" the handle </summary>
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public ObjectContainer Owner;
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/// <summary> Object that the handle refers to. Cast in inheriting class </summary>
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public Transform Target;
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/// <summary> Display object on the UI </summary>
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public GameObject Handle;
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/// <summary> Collider for selecting the handle on UI </summary>
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public SphereCollider Collider;
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/// <summary> Object that appears when right-clicking the handle </summary>
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public UIPopupPanel Popup;
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public LineRenderer LineRenderer;
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protected SerializableTransform _defaultTransform;
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protected float _baseScale = 1;
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protected bool _forceDisplayOff = false;
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protected ModelViewerMain Main => ModelViewerMain.GetInstance();
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public static T CreateAsChild<T>(Transform parent) where T : UIHandle
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{
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var handle = new GameObject(parent.name + "_Handle").AddComponent<T>();
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handle.transform.parent = parent.transform;
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handle.transform.localPosition = Vector3.zero;
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handle.transform.localScale = Vector3.one;
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handle.transform.rotation = parent.rotation;
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handle.Target = parent.transform;
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return handle;
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}
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public virtual UIHandle Init(ObjectContainer owner, Transform target)
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{
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Target = target;
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return Init(owner);
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}
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public virtual UIHandle Init(ObjectContainer owner)
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{
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HandleManager.RegisterHandle(this);
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gameObject.layer = LayerMask.NameToLayer("UIHandle");
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Target = Target == null? owner.transform : Target;
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Owner = owner;
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Owner.Handles.Add(this);
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Handle = Instantiate(HandleManager.Instance.Pfb_HandleDisplay, HandleManager.Instance.HandlesPanel.transform);
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Handle.transform.SetAsFirstSibling();
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Popup = Instantiate(HandleManager.Instance.Pfb_Popup, HandleManager.Instance.HandlesPanel.transform).Init(this);
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Popup.gameObject.SetActive(false);
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_defaultTransform = new SerializableTransform(Target, Space.Self);
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var collider = gameObject.AddComponent<SphereCollider>();
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collider.center = Vector3.zero;
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Collider = collider;
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return this;
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}
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private void OnDrawGizmos()
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{
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Gizmos.DrawWireSphere(transform.position + Collider.center, transform.lossyScale.x * Collider.radius);
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}
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public virtual void UpdateManual(Camera camera, bool linesEnabled)
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{
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if (Handle != null && camera != null && transform != null)
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{
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Handle.transform.localScale = Vector3.one * Mathf.Clamp(_baseScale / Vector3.Distance(camera.transform.position, transform.position), 0.1f, 1);
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if (Collider.transform.localScale.x != 0 && transform.lossyScale.x != 0)
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{
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Collider.radius = Mathf.Abs(35 /* magic number */ * (1 / transform.lossyScale.x) * GetRadiusOnScreen(camera, Collider.transform.position, Handle.transform.localScale.x));
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Collider.radius = Mathf.Clamp(Collider.radius, 0.001f, 2);
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}
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Handle.transform.position = camera.WorldToScreenPoint(Collider.transform.TransformPoint(Collider.center));
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if (ShouldBeHidden())
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{
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if (Handle.activeSelf == true)
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{
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ToggleActive(false);
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}
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}
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else
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{
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bool isOnScreen =
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!(Handle.transform.position.x < 0 || Handle.transform.position.y < 0 || Handle.transform.position.z < 0
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|| Handle.transform.position.x > Screen.width || Handle.transform.position.y > Screen.height);
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if (Handle.activeSelf != isOnScreen)
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{
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ToggleActive(!Handle.activeSelf);
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}
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}
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}
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if(Handle.activeSelf && LineRenderer != null)
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{
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if (LineRenderer.enabled != linesEnabled)
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{
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LineRenderer.enabled = linesEnabled;
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}
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if (linesEnabled)
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{
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LineRenderer.SetPositions(new Vector3[] { (Target).position, (Target).parent.position });
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}
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}
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}
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protected virtual bool ShouldBeHidden()
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{
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return _forceDisplayOff;
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}
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/// <summary> For future, `offset` param will allow popups to be spaced out when selecting more than 1 handle at a time. </summary>
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public void TogglePopup(int offset = 0)
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{
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Popup.Offset = offset * (Popup.transform as RectTransform).sizeDelta.x * ModelViewerInterface.GetInstance().MainCanvas.scaleFactor;
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ModelViewerInterface.ToggleVisible(Popup.gameObject);
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}
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public UIHandle SetDefaults(Vector3 localPos, Vector3 localRot, Vector3 localScale)
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{
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_defaultTransform.Position = localPos;
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_defaultTransform.Rotation = localRot;
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_defaultTransform.Scale = localScale;
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return this;
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}
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public UIHandle SetColor(Color color)
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{
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color.a = Handle.GetComponent<Image>().color.a;
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Handle.GetComponent<Image>().color = color;
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return this;
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}
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public UIHandle SetScale(float scale)
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{
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this._baseScale = scale;
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return this;
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}
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public UIHandle SetName(string name)
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{
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Handle.gameObject.name = name;
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Popup.NameLabel.text = name;
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return this;
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}
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public UIHandle SetOffset(Vector3 offset)
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{
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Collider.center = offset;
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return this;
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}
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public UIHandle SetContainer(ObjectContainer container)
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{
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Owner = container;
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return this;
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}
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public float GetRadiusOnScreen(Camera cam, Vector3 position, float screenSize)
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{
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Vector3 a = cam.WorldToScreenPoint(position);
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Vector3 b = new Vector3(a.x, a.y + screenSize, a.z);
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Vector3 aa = cam.ScreenToWorldPoint(a);
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Vector3 bb = cam.ScreenToWorldPoint(b);
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return (aa - bb).magnitude;
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}
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public UIHandle WithLineRenderer()
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{
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LineRenderer = Handle.gameObject.AddComponent<LineRenderer>();
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LineRenderer.positionCount = 2;
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LineRenderer.startWidth = LineRenderer.endWidth = 0.005f;
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LineRenderer.material = HandleManager.Instance.LineRendererMaterial;
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LineRenderer.startColor = LineRenderer.endColor = Handle.GetComponent<Image>().color;
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return this;
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}
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private void OnDestroy()
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{
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if (Popup)
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{
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Destroy(Popup.gameObject);
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}
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if (Handle)
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{
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Destroy(Handle);
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}
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HandleManager.UnregisterHandle(this);
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}
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private void TransformReset(PoseLoadOptions options = null)
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{
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if(options == null)
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{
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options = PoseLoadOptions.All();
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}
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_defaultTransform.ApplyTo(Target, options);
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}
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public void TransformResetAll()
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{
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var HandleUndoData = new HandleUndoData(this);
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HandleUndoData.OldPosition = new SerializableTransform(Target, Space.World);
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TransformReset();
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HandleUndoData.NewPosition = Target;
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HandleManager.RegisterRuntimeGizmoUndoAction.Invoke(HandleUndoData);
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Owner.SetKeyframe();
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}
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public void TransformResetPosition()
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{
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var HandleUndoData = new HandleUndoData(this);
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HandleUndoData.OldPosition = new SerializableTransform(Target, Space.World);
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TransformReset(new PoseLoadOptions(false) { Position = true });
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HandleUndoData.NewPosition = Target;
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HandleManager.RegisterRuntimeGizmoUndoAction.Invoke(HandleUndoData);
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Owner.SetKeyframe();
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}
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public void TransformResetRotation()
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{
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var HandleUndoData = new HandleUndoData(this);
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HandleUndoData.OldPosition = new SerializableTransform(Target, Space.World);
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TransformReset(new PoseLoadOptions(false) { Rotation = true });
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HandleUndoData.NewPosition = Target;
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HandleManager.RegisterRuntimeGizmoUndoAction.Invoke(HandleUndoData);
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Owner.SetKeyframe();
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}
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public void TransformResetScale()
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{
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var HandleUndoData = new HandleUndoData(this);
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HandleUndoData.OldPosition = new SerializableTransform(Target, Space.World);
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TransformReset(new PoseLoadOptions(false) { Scale = true });
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HandleUndoData.NewPosition = Target;
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HandleManager.RegisterRuntimeGizmoUndoAction.Invoke(HandleUndoData);
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Owner.SetKeyframe();
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}
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public void ToggleActive(bool value)
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{
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Handle.SetActive(value);
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Collider.enabled = value;
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Popup.gameObject.SetActive(false);
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}
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public void ForceDisplayOff(bool value)
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{
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_forceDisplayOff = value;
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}
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}
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