UniversalViewer/Assets/Scripts/SharedBasic/AssetBundleEntry.cs

17 lines
345 B
C#

using UnityEngine;
[System.Serializable]
public class AssetBundleEntry
{
public string Name;
public string FilePath;
public AssetBundle AssetBundle;
public AssetBundleEntry(string name, string filePath, AssetBundle assetbundle)
{
Name = name;
FilePath = filePath;
AssetBundle = assetbundle;
}
}