UniversalViewer/Assets/Scripts/ModelViewerBase/RuntimeGizmo/HandleUndoData.cs

15 lines
284 B
C#

using UnityEngine;
public class HandleUndoData : UndoData
{
public UIHandle Handle;
public Transform NewPosition;
public SerializableTransform OldPosition;
public HandleUndoData() { }
public HandleUndoData(UIHandle handle)
{
Handle = handle;
}
}