30 lines
848 B
C#
30 lines
848 B
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using static SerializableBone;
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public class HandleSettingsPanel : MonoBehaviour
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{
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public ScrollRect HandleVisibilityToggles;
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public List<BoneTags> AvailableTags = new List<BoneTags>();
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private void Start()
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{
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var handleManager = HandleManager.Instance;
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foreach (BoneTags en in AvailableTags)
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{
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var handle = SliderPanel.CreateToggle(en.ToString(), handleManager.EnabledHandles.Contains(en), HandleVisibilityToggles.content, (value)=>
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{
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if (value)
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{
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handleManager.EnabledHandles.Add(en);
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}
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else
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{
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handleManager.EnabledHandles.Remove(en);
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}
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});
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}
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}
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}
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