UniversalViewer/Assets/Scripts/RuntimeGizmo/Objects/AxisVectors.cs

30 lines
589 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace RuntimeGizmos
{
public class AxisVectors
{
public List<Vector3> x = new List<Vector3>();
public List<Vector3> y = new List<Vector3>();
public List<Vector3> z = new List<Vector3>();
public List<Vector3> all = new List<Vector3>();
public void Add(AxisVectors axisVectors)
{
x.AddRange(axisVectors.x);
y.AddRange(axisVectors.y);
z.AddRange(axisVectors.z);
all.AddRange(axisVectors.all);
}
public void Clear()
{
x.Clear();
y.Clear();
z.Clear();
all.Clear();
}
}
}