UniversalViewer/Assets/Eversoul/Scripts/Containers/EversoulCharacterContainer.cs

274 lines
12 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class EversoulCharacterContainer : ObjectContainer, IAnimated
{
public CharacterAsset Data;
public string AnimationSet;
public string Animation;
public MorphPanel MorphPanel;
public List<AnimationClip> Animations;
private Animator _animator;
private AnimatorOverrideController _animatorController;
private Dictionary<HumanBodyBones, Transform> _humanBones = new Dictionary<HumanBodyBones, Transform>();
public override void Select()
{
if (MorphPanel != null)
{
MorphPanel.gameObject.SetActive(true);
}
}
public override void Deselect()
{
if (MorphPanel != null)
{
MorphPanel.gameObject.SetActive(false);
}
}
public IEnumerator Build(CharacterAsset model)
{
Data = model;
var path = EversoulAssetLibrary.Instance.GetResourcePath(model.ResourceName, out var dependencies);
var modelPath = EversoulAssetLibrary.Instance.LocalFilesPath + path;
var dependencyPaths = dependencies.Select(path => EversoulAssetLibrary.Instance.LocalFilesPath + path).ToList();
Debug.LogError(modelPath);
yield return EversoulAssetLibrary.Instance.LoadAssets(dependencyPaths);
var bundle = AssetLibrary.LoadFromFile(modelPath);
var asset = bundle.LoadAsset<GameObject>(model.ResourceName);
var go = Instantiate(asset, this.transform);
AssetLibrary.UnloadAssets(dependencyPaths);
AssetLibrary.UnloadAsset(modelPath);
SetDefaultMaterials(transform);
Init();
}
public void Init()
{
_animator = GetComponentInChildren<Animator>();
_animator.applyRootMotion = false;
_animator.runtimeAnimatorController = _animatorController = Instantiate(SharedResources.Instance.GenericAnimatorController);
SetBones();
CreateMorphPanel();
}
public void PlayAnimation(AnimationClip anim)
{
if (anim == null)
{
Animation = "";
_animator.enabled = false;
}
else
{
Animation = anim.name;
_animator.enabled = true;
_animatorController["Anim"] = anim;
}
}
public void SetDefaultMaterials(Transform t)
{
List<Material> materials = new List<Material>();
foreach (var renderer in t.GetComponentsInChildren<Renderer>())
{
foreach (var material in renderer.sharedMaterials)
{
if (materials.Contains(material)) continue;
materials.Add(material);
switch (material.shader.name)
{
case "NineArk/Character/PC_Basic_Body":
material.shader = Shader.Find("Eversoul/Lit");
break;
case "NineArk/Character/PC_Basic_Body_Transparent":
material.shader = Shader.Find("Eversoul/Lit Transparent");
break;
case "NineArk/Character/NPC_Glass":
material.shader = Shader.Find("Eversoul/Glass");
break;
case "NineArk/Character/PC_Basic_Face":
material.shader = Shader.Find("Eversoul/Unlit");
break;
case "NineArk/Character/PC_Basic_Eye":
material.shader = Shader.Find("Eversoul/BasicEye");
break;
case "NineArk/Outline/PC_Outline":
material.shader = Shader.Find("Eversoul/Outline");
break;
case "NineArk/Outline/PC_Outline_Transparent":
material.shader = Shader.Find("Eversoul/Outline Transparent");
break;
default:
Debug.LogError("Shader not found: " + material.shader.name);
//material.shader = Shader.Find("Eversoul/Lit");
break;
}
}
}
}
public void SetBones()
{
var humanBones = new Dictionary<HumanBodyBones, Transform>();
var allBones = new Dictionary<string, Transform>();
foreach(var bone in _animator.transform.GetComponentsInChildren<Transform>())
{
if (!allBones.ContainsKey(bone.name))
{
allBones.Add(bone.name, bone);
}
else
{
Debug.LogWarning("Duplicate bone: " + bone.name);
}
}
humanBones.Add(HumanBodyBones.Hips, TryGet(allBones, "Bip001 Pelvis"));
humanBones.Add(HumanBodyBones.Spine, TryGet(allBones, "Bip001 Spine"));
humanBones.Add(HumanBodyBones.RightUpperLeg, TryGet(allBones, "Bip001 R Thigh"));
humanBones.Add(HumanBodyBones.RightLowerLeg, TryGet(allBones, "Bip001 R Calf"));
humanBones.Add(HumanBodyBones.RightFoot, TryGet(allBones, "Bip001 R Foot"));
humanBones.Add(HumanBodyBones.RightToes, TryGet(allBones, "Bip001 R Toe0"));
humanBones.Add(HumanBodyBones.LeftUpperLeg, TryGet(allBones, "Bip001 L Thigh"));
humanBones.Add(HumanBodyBones.LeftLowerLeg, TryGet(allBones, "Bip001 L Calf"));
humanBones.Add(HumanBodyBones.LeftFoot, TryGet(allBones, "Bip001 L Foot"));
humanBones.Add(HumanBodyBones.LeftToes, TryGet(allBones, "Bip001 L Toe0"));
humanBones.Add(HumanBodyBones.Chest, TryGet(allBones, "Bip001 Spine1"));
humanBones.Add(HumanBodyBones.Neck, TryGet(allBones, "Bip001 Neck"));
humanBones.Add(HumanBodyBones.Head, TryGet(allBones, "Bip001 Head"));
humanBones.Add(HumanBodyBones.RightShoulder, TryGet(allBones, "Bip001 R Clavicle"));
humanBones.Add(HumanBodyBones.RightUpperArm, TryGet(allBones, "Bip001 R UpperArm"));
humanBones.Add(HumanBodyBones.RightLowerArm, TryGet(allBones, "Bip001 R Forearm"));
humanBones.Add(HumanBodyBones.RightHand, TryGet(allBones, "Bip001 R Hand"));
humanBones.Add(HumanBodyBones.RightIndexProximal, TryGet(allBones, "Bip001 R Finger1"));
humanBones.Add(HumanBodyBones.RightIndexIntermediate, TryGet(allBones, "Bip001 R Finger11"));
humanBones.Add(HumanBodyBones.RightMiddleProximal, TryGet(allBones, "Bip001 R Finger2"));
humanBones.Add(HumanBodyBones.RightMiddleIntermediate, TryGet(allBones, "Bip001 R Finger21"));
humanBones.Add(HumanBodyBones.RightRingProximal, TryGet(allBones, "Bip001 R Finger3"));
humanBones.Add(HumanBodyBones.RightRingIntermediate, TryGet(allBones, "Bip001 R Finger31"));
humanBones.Add(HumanBodyBones.RightLittleProximal, TryGet(allBones, "Bip001 R Finger4"));
humanBones.Add(HumanBodyBones.RightLittleIntermediate, TryGet(allBones, "Bip001 R Finger41"));
humanBones.Add(HumanBodyBones.RightThumbProximal, TryGet(allBones, "Bip001 R Finger0"));
humanBones.Add(HumanBodyBones.RightThumbIntermediate, TryGet(allBones, "Bip001 R Finger01"));
humanBones.Add(HumanBodyBones.LeftShoulder, TryGet(allBones, "Bip001 L Clavicle"));
humanBones.Add(HumanBodyBones.LeftUpperArm, TryGet(allBones, "Bip001 L UpperArm"));
humanBones.Add(HumanBodyBones.LeftLowerArm, TryGet(allBones, "Bip001 L Forearm"));
humanBones.Add(HumanBodyBones.LeftHand, TryGet(allBones, "Bip001 L Hand"));
humanBones.Add(HumanBodyBones.LeftIndexProximal, TryGet(allBones, "Bip001 L Finger1"));
humanBones.Add(HumanBodyBones.LeftIndexIntermediate, TryGet(allBones, "Bip001 L Finger11"));
humanBones.Add(HumanBodyBones.LeftMiddleProximal, TryGet(allBones, "Bip001 L Finger2"));
humanBones.Add(HumanBodyBones.LeftMiddleIntermediate, TryGet(allBones, "Bip001 L Finger21"));
humanBones.Add(HumanBodyBones.LeftRingProximal, TryGet(allBones, "Bip001 L Finger3"));
humanBones.Add(HumanBodyBones.LeftRingIntermediate, TryGet(allBones, "Bip001 L Finger31"));
humanBones.Add(HumanBodyBones.LeftLittleProximal, TryGet(allBones, "Bip001 L Finger4"));
humanBones.Add(HumanBodyBones.LeftLittleIntermediate, TryGet(allBones, "Bip001 L Finger41"));
humanBones.Add(HumanBodyBones.LeftThumbProximal, TryGet(allBones, "Bip001 L Finger0"));
humanBones.Add(HumanBodyBones.LeftThumbIntermediate, TryGet(allBones, "Bip001 L Finger01"));
foreach (var bone in humanBones)
{
if (bone.Value != null)
{
var tags = new List<SerializableBone.BoneTags>() { SerializableBone.BoneTags.Humanoid };
if (bone.Value.name.Contains(" L "))
{
tags.Add(SerializableBone.BoneTags.Left);
}
else if (bone.Value.name.Contains(" R "))
{
tags.Add(SerializableBone.BoneTags.Right);
}
if ((bone.Key >= HumanBodyBones.LeftThumbProximal && bone.Key <= HumanBodyBones.LeftLittleDistal)
|| (bone.Key >= HumanBodyBones.RightThumbProximal && bone.Key <= HumanBodyBones.RightLittleDistal))
{
tags.Add(SerializableBone.BoneTags.Finger);
}
UIHandle.CreateAsChild<UIHandleBone>(bone.Value).Init(this, tags).WithLineRenderer(); ;
}
}
foreach (var bone in allBones.Values.Except(humanBones.Values))
{
var tags = new List<SerializableBone.BoneTags>();
UIHandle.CreateAsChild<UIHandleBone>(bone).Init(this, tags).WithLineRenderer(); ;
}
_humanBones = humanBones;
}
public void CreateMorphPanel()
{
if (MorphPanel != null)
{
Destroy(MorphPanel.gameObject);
}
var morphRenderers = new Dictionary<SkinnedMeshRenderer, List<MorphHelper>>();
foreach (var rend in gameObject.GetComponentsInChildren<SkinnedMeshRenderer>())
{
if (rend.sharedMesh.blendShapeCount > 0)
{
morphRenderers.Add(rend, new List<MorphHelper>());
}
}
if (morphRenderers.Count == 0) return;
MorphPanel = MorphPanel.Create(morphRenderers.Select(mr => mr.Key.sharedMesh.name).ToList());
MorphPanel.name = $"{Data.Name} Morphs";
foreach (var rend in morphRenderers)
{
var mesh = rend.Key.sharedMesh;
for (int i = 0; i < mesh.blendShapeCount; i++)
{
MorphPanel.CreateMorph(mesh.name, this, rend.Key, i, mesh.GetBlendShapeName(i));
}
}
Morphs = morphRenderers;
EversoulInterface.Instance.SelectedObjectToolbar.AttachToThis(MorphPanel.GetComponent<UIElementDragger>());
}
public T TryGet<T>(Dictionary<string, T> dict, string key)
{
if (dict.ContainsKey(key))
{
return dict[key];
}
return default(T);
}
public override Vector3 GetCenter()
{
if (_humanBones.ContainsKey(HumanBodyBones.Hips))
{
return _humanBones[HumanBodyBones.Hips].position;
}
return base.GetCenter();
}
protected override void OnDestroy()
{
if (_applicationQuitting) return;
if (MorphPanel != null)
{
Destroy(MorphPanel.gameObject);
}
base.OnDestroy();
}
public Animator GetAnimator()
{
return _animator;
}
}