30 lines
589 B
C#
30 lines
589 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace RuntimeGizmos
|
|
{
|
|
public class AxisVectors
|
|
{
|
|
public List<Vector3> x = new List<Vector3>();
|
|
public List<Vector3> y = new List<Vector3>();
|
|
public List<Vector3> z = new List<Vector3>();
|
|
public List<Vector3> all = new List<Vector3>();
|
|
|
|
public void Add(AxisVectors axisVectors)
|
|
{
|
|
x.AddRange(axisVectors.x);
|
|
y.AddRange(axisVectors.y);
|
|
z.AddRange(axisVectors.z);
|
|
all.AddRange(axisVectors.all);
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
x.Clear();
|
|
y.Clear();
|
|
z.Clear();
|
|
all.Clear();
|
|
}
|
|
}
|
|
} |