38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using System;
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using System.Collections;
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using UnityEngine;
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public class ModelBuilder : MonoBehaviour
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{
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public static ModelBuilder _mainInstance;
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public static ModelBuilder GetInstance()
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{
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return _mainInstance;
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}
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public static T GetInstance<T>() where T : ModelBuilder
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{
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return _mainInstance as T;
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}
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public virtual IEnumerator SpawnSerialized(ObjectContainerSerializable oc, Action<GameObject> callback = null)
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{
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throw new NotImplementedException();
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}
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public IEnumerator SpawnAsset(string assetPath, Action<ObjectContainer> callback = null)
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{
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yield return SpawnAsset(AssetTypes.Unknown, assetPath, callback);
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}
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public virtual IEnumerator SpawnAsset(Enum assetType, string assetPath, Action<ObjectContainer> callback = null)
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{
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throw new NotImplementedException();
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}
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public virtual IEnumerator SpawnAsset(AssetSpawnData data, Action<ObjectContainer> callback = null)
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{
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throw new NotImplementedException();
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}
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} |