|
using UnityEngine;
|
|
|
|
namespace UIPanels
|
|
|
|
{
|
|
public class UIToolbarPanel : MonoBehaviour
|
|
{
|
|
public bool IsOpen => gameObject.activeSelf;
|
|
|
|
public virtual void Open()
|
|
{
|
|
gameObject.SetActive(true);
|
|
}
|
|
|
|
public virtual void Close()
|
|
{
|
|
gameObject.SetActive(false);
|
|
}
|
|
}
|
|
} |