37 lines
578 B
Plaintext
37 lines
578 B
Plaintext
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Shader "Hidden/AppendNode"
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{
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Properties
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{
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_A ("_A", 2D) = "white" {}
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_B ("_B", 2D) = "white" {}
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_C ("_C", 2D) = "white" {}
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_D ("_D", 2D) = "white" {}
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#pragma vertex vert_img
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#pragma fragment frag
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sampler2D _A;
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sampler2D _B;
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sampler2D _C;
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sampler2D _D;
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float4 frag(v2f_img i) : SV_Target
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{
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float x = tex2D(_A, i.uv).x;
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float y = tex2D(_B, i.uv).y;
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float z = tex2D(_C, i.uv).z;
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float w = tex2D(_D, i.uv).w;
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return float4(x,y,z,w);
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}
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ENDCG
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}
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}
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}
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