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156
Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs
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156
Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs
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@@ -0,0 +1,156 @@
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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namespace AmplifyShaderEditor
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{
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public class GLDraw
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{
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/*
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* Clipping code: http://forum.unity3d.com/threads/17066-How-to-draw-a-GUI-2D-quot-line-quot?p=230386#post230386
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* Thick line drawing code: http://unifycommunity.com/wiki/index.php?title=VectorLine
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*/
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public static Material LineMaterial = null;
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public static bool MultiLine = false;
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private static Shader LineShader = null;
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private static Rect BoundBox = new Rect();
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private static Vector3[] Allv3Points = new Vector3[] { };
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private static Vector2[] AllPerpendiculars = new Vector2[] { };
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private static Color[] AllColors = new Color[] { };
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private static Vector2 StartPt = Vector2.zero;
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private static Vector2 EndPt = Vector2.zero;
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private static Vector3 Up = new Vector3( 0, 1, 0 );
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private static Vector3 Zero = new Vector3( 0, 0, 0 );
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private static Vector2 Aux1Vec2 = Vector2.zero;
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private static int HigherBoundArray = 0;
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public static void CreateMaterial()
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{
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if( (object)LineMaterial != null && (object)LineShader != null )
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return;
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LineShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "50fc796413bac8b40aff70fb5a886273" ) );
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LineMaterial = new Material( LineShader );
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LineMaterial.hideFlags = HideFlags.HideAndDontSave;
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}
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public static void DrawCurve( Vector3[] allPoints, Vector2[] allNormals, Color[] allColors, int pointCount )
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{
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CreateMaterial();
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LineMaterial.SetPass( ( MultiLine ? 1 : 0 ) );
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GL.Begin( GL.TRIANGLE_STRIP );
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for( int i = 0; i < pointCount; i++ )
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{
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GL.Color( allColors[ i ] );
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GL.TexCoord( Zero );
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GL.Vertex3( allPoints[ i ].x - allNormals[ i ].x, allPoints[ i ].y - allNormals[ i ].y, 0 );
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GL.TexCoord( Up );
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GL.Vertex3( allPoints[ i ].x + allNormals[ i ].x, allPoints[ i ].y + allNormals[ i ].y, 0 );
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}
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GL.End();
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}
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public static Rect DrawBezier( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color color, float width, int type = 1 )
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{
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int segments = Mathf.FloorToInt( ( start - end ).magnitude / 20 ) * 3; // Three segments per distance of 20
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return DrawBezier( start, startTangent, end, endTangent, color, width, segments, type );
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}
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public static Rect DrawBezier( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color color, float width, int segments, int type = 1 )
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{
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return DrawBezier( start, startTangent, end, endTangent, color, color, width, segments, type );
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}
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public static Rect DrawBezier( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color startColor, Color endColor, float width, int segments, int type = 1 )
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{
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int pointsCount = segments + 1;
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int linesCount = segments;
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HigherBoundArray = HigherBoundArray > pointsCount ? HigherBoundArray : pointsCount;
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Allv3Points = Handles.MakeBezierPoints( start, end, startTangent, endTangent, pointsCount );
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if( AllColors.Length < HigherBoundArray )
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{
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AllColors = new Color[ HigherBoundArray ];
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AllPerpendiculars = new Vector2[ HigherBoundArray ];
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}
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startColor.a = ( type * 0.25f );
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endColor.a = ( type * 0.25f );
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float minX = Allv3Points[ 0 ].x;
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float minY = Allv3Points[ 0 ].y;
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float maxX = Allv3Points[ 0 ].x;
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float maxY = Allv3Points[ 0 ].y;
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float amount = 1 / (float)linesCount;
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for( int i = 0; i < pointsCount; i++ )
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{
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if( i == 0 )
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{
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AllColors[ 0 ] = startColor;
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StartPt.Set( startTangent.y, start.x );
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EndPt.Set( start.y, startTangent.x );
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}
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else if( i == pointsCount - 1 )
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||||
{
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AllColors[ pointsCount - 1 ] = endColor;
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StartPt.Set( end.y, endTangent.x );
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EndPt.Set( endTangent.y, end.x );
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}
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else
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{
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AllColors[ i ] = Color.LerpUnclamped( startColor, endColor, amount * i );
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minX = ( Allv3Points[ i ].x < minX ) ? Allv3Points[ i ].x : minX;
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minY = ( Allv3Points[ i ].y < minY ) ? Allv3Points[ i ].y : minY;
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maxX = ( Allv3Points[ i ].x > maxX ) ? Allv3Points[ i ].x : maxX;
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maxY = ( Allv3Points[ i ].y > maxY ) ? Allv3Points[ i ].y : maxY;
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StartPt.Set( Allv3Points[ i + 1 ].y, Allv3Points[ i - 1 ].x );
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EndPt.Set( Allv3Points[ i - 1 ].y, Allv3Points[ i + 1 ].x );
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}
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Aux1Vec2.Set( StartPt.x - EndPt.x, StartPt.y - EndPt.y );
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FastNormalized( ref Aux1Vec2 );
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//aux1Vec2.FastNormalized();
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Aux1Vec2.Set( Aux1Vec2.x * width, Aux1Vec2.y * width );
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AllPerpendiculars[ i ] = Aux1Vec2;
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}
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BoundBox.Set( minX, minY, ( maxX - minX ), ( maxY - minY ) );
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DrawCurve( Allv3Points, AllPerpendiculars, AllColors, pointsCount );
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return BoundBox;
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}
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private static void FastNormalized( ref Vector2 v )
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{
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float len = Mathf.Sqrt( v.x * v.x + v.y * v.y );
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v.Set( v.x / len, v.y / len );
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}
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public static void Destroy()
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||||
{
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GameObject.DestroyImmediate( LineMaterial );
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LineMaterial = null;
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Resources.UnloadAsset( LineShader );
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LineShader = null;
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}
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}
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||||
//public static class VectorEx
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//{
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// public static void FastNormalized( this Vector2 v )
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// {
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// float len = Mathf.Sqrt( v.x * v.x + v.y * v.y );
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// v.Set( v.x / len, v.y / len );
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// }
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//}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: 7647d2525992b7748a587740fd596977
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||||
timeCreated: 1481126956
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||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1523
Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs
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1523
Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs
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File diff suppressed because it is too large
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@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
|
||||
guid: e8199169aaf7f404492a0f2353fb52f9
|
||||
timeCreated: 1481126960
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
306
Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs
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306
Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs
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@@ -0,0 +1,306 @@
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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEditor;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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[System.Serializable]
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public sealed class OutputPort : WirePort
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{
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public delegate void OnNewPreviewRTCreated();
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public OnNewPreviewRTCreated OnNewPreviewRTCreatedEvent;
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[SerializeField]
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private bool m_connectedToMasterNode;
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[SerializeField]
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private bool[] m_isLocalValue = { false, false};
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[SerializeField]
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private string[] m_localOutputValue = { string.Empty,string.Empty};
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//[SerializeField]
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//private int m_isLocalWithPortType = 0;
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private RenderTexture m_outputPreview = null;
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||||
private Material m_outputMaskMaterial = null;
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||||
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private int m_indexPreviewOffset = 0;
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||||
public OutputPort( ParentNode owner, int nodeId, int portId, WirePortDataType dataType, string name ) : base( nodeId, portId, dataType, name )
|
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{
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LabelSize = Vector2.zero;
|
||||
OnNewPreviewRTCreatedEvent += owner.SetPreviewDirtyFromOutputs;
|
||||
}
|
||||
|
||||
public string ErrorValue
|
||||
{
|
||||
get
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||||
{
|
||||
string value = string.Empty;
|
||||
switch( m_dataType )
|
||||
{
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||||
default:
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||||
case WirePortDataType.OBJECT:
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||||
case WirePortDataType.INT:
|
||||
case WirePortDataType.FLOAT: value = "(0)"; break;
|
||||
case WirePortDataType.FLOAT2: value = "half2(0,0)"; break;
|
||||
case WirePortDataType.FLOAT3: value = "half3(0,0,0)"; break;
|
||||
case WirePortDataType.COLOR:
|
||||
case WirePortDataType.FLOAT4: value = "half4(0,0,0,0)"; break;
|
||||
case WirePortDataType.FLOAT3x3: value = "half3x3(0,0,0,0,0,0,0,0,0)"; break;
|
||||
case WirePortDataType.FLOAT4x4: value = "half4x4(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)"; break;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool ConnectedToMasterNode
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||||
{
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||||
get { return m_connectedToMasterNode; }
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||||
set { m_connectedToMasterNode = value; }
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||||
}
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||||
|
||||
public override void FullDeleteConnections()
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||||
{
|
||||
UIUtils.DeleteConnection( false, m_nodeId, m_portId, true, true );
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||||
}
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||||
|
||||
public bool HasConnectedNode
|
||||
{
|
||||
get
|
||||
{
|
||||
int count = m_externalReferences.Count;
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||||
for( int i = 0; i < count; i++ )
|
||||
{
|
||||
if( UIUtils.GetNode( m_externalReferences[ i ].NodeId ).IsConnected )
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public InputPort GetInputConnection( int connID = 0 )
|
||||
{
|
||||
if( connID < m_externalReferences.Count )
|
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{
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||||
return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetInputPortByUniqueId( m_externalReferences[ connID ].PortId );
|
||||
}
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||||
return null;
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||||
}
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||||
|
||||
public ParentNode GetInputNode( int connID = 0 )
|
||||
{
|
||||
if( connID < m_externalReferences.Count )
|
||||
{
|
||||
return UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void NotifyExternalRefencesOnChange()
|
||||
{
|
||||
for( int i = 0; i < m_externalReferences.Count; i++ )
|
||||
{
|
||||
ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId );
|
||||
if( node )
|
||||
{
|
||||
node.CheckSpherePreview();
|
||||
InputPort port = node.GetInputPortByUniqueId( m_externalReferences[ i ].PortId );
|
||||
port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType );
|
||||
node.OnConnectedOutputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeTypeWithRestrictions( WirePortDataType newType, int restrictions )
|
||||
{
|
||||
if( m_dataType != newType )
|
||||
{
|
||||
DataType = newType;
|
||||
for( int i = 0; i < m_externalReferences.Count; i++ )
|
||||
{
|
||||
ParentNode inNode = UIUtils.GetNode( m_externalReferences[ i ].NodeId );
|
||||
InputPort inputPort = inNode.GetInputPortByUniqueId( m_externalReferences[ i ].PortId );
|
||||
|
||||
bool valid = false;
|
||||
if( restrictions == 0 )
|
||||
{
|
||||
valid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
valid = ( restrictions & (int)inputPort.DataType ) != 0;
|
||||
}
|
||||
|
||||
if( valid )
|
||||
{
|
||||
inNode.CheckSpherePreview();
|
||||
inputPort.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType );
|
||||
inNode.OnConnectedOutputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType );
|
||||
}
|
||||
else
|
||||
{
|
||||
InvalidateConnection( m_externalReferences[ i ].NodeId, m_externalReferences[ i ].PortId );
|
||||
inputPort.InvalidateConnection( NodeId, PortId );
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void ChangePortId( int newPortId )
|
||||
{
|
||||
if( IsConnected )
|
||||
{
|
||||
int count = ExternalReferences.Count;
|
||||
for( int connIdx = 0; connIdx < count; connIdx++ )
|
||||
{
|
||||
int nodeId = ExternalReferences[ connIdx ].NodeId;
|
||||
int portId = ExternalReferences[ connIdx ].PortId;
|
||||
ParentNode node = UIUtils.GetNode( nodeId );
|
||||
if( node != null )
|
||||
{
|
||||
InputPort inputPort = node.GetInputPortByUniqueId( portId );
|
||||
int inputCount = inputPort.ExternalReferences.Count;
|
||||
for( int j = 0; j < inputCount; j++ )
|
||||
{
|
||||
if( inputPort.ExternalReferences[ j ].NodeId == NodeId &&
|
||||
inputPort.ExternalReferences[ j ].PortId == PortId )
|
||||
{
|
||||
inputPort.ExternalReferences[ j ].PortId = newPortId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PortId = newPortId;
|
||||
}
|
||||
|
||||
public string ConfigOutputLocalValue( PrecisionType precisionType, string value, string customName, MasterNodePortCategory category )
|
||||
{
|
||||
int idx = UIUtils.PortCategorytoAttayIdx( category );
|
||||
ParentGraph currentGraph = UIUtils.GetNode( NodeId ).ContainerGraph;
|
||||
string autoGraphId = currentGraph.GraphId > 0 ? "_g" + currentGraph.GraphId : string.Empty;
|
||||
m_localOutputValue[idx] = string.IsNullOrEmpty( customName ) ? ( "temp_output_" + m_nodeId + "_" + PortId + autoGraphId ) : customName;
|
||||
m_isLocalValue[idx] = true;
|
||||
//m_isLocalWithPortType |= (int)category;
|
||||
return string.Format( Constants.LocalValueDecWithoutIdent, UIUtils.PrecisionWirePortToCgType( precisionType, DataType ), m_localOutputValue[idx], value );
|
||||
}
|
||||
|
||||
public void SetLocalValue( string value, MasterNodePortCategory category )
|
||||
{
|
||||
int idx = UIUtils.PortCategorytoAttayIdx( category );
|
||||
m_isLocalValue[idx] = true;
|
||||
m_localOutputValue[ idx ] = value;
|
||||
//m_isLocalWithPortType |= (int)category;
|
||||
}
|
||||
|
||||
public void ResetLocalValue()
|
||||
{
|
||||
for( int i = 0; i < m_localOutputValue.Length; i++ )
|
||||
{
|
||||
m_localOutputValue[ i ] = string.Empty;
|
||||
m_isLocalValue[i] = false;
|
||||
}
|
||||
//m_isLocalWithPortType = 0;
|
||||
}
|
||||
|
||||
public void ResetLocalValueIfNot( MasterNodePortCategory category )
|
||||
{
|
||||
int idx = UIUtils.PortCategorytoAttayIdx( category );
|
||||
for( int i = 0; i < m_localOutputValue.Length; i++ )
|
||||
{
|
||||
if( i != idx )
|
||||
{
|
||||
m_localOutputValue[ i ] = string.Empty;
|
||||
m_isLocalValue[ i ] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetLocalValueOnCategory( MasterNodePortCategory category )
|
||||
{
|
||||
int idx = UIUtils.PortCategorytoAttayIdx( category );
|
||||
m_localOutputValue[ idx ] = string.Empty;
|
||||
m_isLocalValue[ idx ] = false;
|
||||
}
|
||||
|
||||
public bool IsLocalOnCategory( MasterNodePortCategory category )
|
||||
{
|
||||
int idx = UIUtils.PortCategorytoAttayIdx( category );
|
||||
return m_isLocalValue[ idx ];
|
||||
//return ( m_isLocalWithPortType & (int)category ) != 0; ;
|
||||
}
|
||||
|
||||
public override void ForceClearConnection()
|
||||
{
|
||||
UIUtils.DeleteConnection( false, m_nodeId, m_portId, false, true );
|
||||
}
|
||||
|
||||
public bool IsLocalValue( MasterNodePortCategory category )
|
||||
{
|
||||
int idx = UIUtils.PortCategorytoAttayIdx( category );
|
||||
return m_isLocalValue[ idx ];
|
||||
}
|
||||
|
||||
public string LocalValue(MasterNodePortCategory category)
|
||||
{
|
||||
int idx = UIUtils.PortCategorytoAttayIdx( category );
|
||||
return m_localOutputValue[idx];
|
||||
}
|
||||
|
||||
public RenderTexture OutputPreviewTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
if( m_outputPreview == null )
|
||||
{
|
||||
m_outputPreview = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear );
|
||||
m_outputPreview.wrapMode = TextureWrapMode.Repeat;
|
||||
if( OnNewPreviewRTCreatedEvent != null )
|
||||
OnNewPreviewRTCreatedEvent();
|
||||
}
|
||||
|
||||
return m_outputPreview;
|
||||
}
|
||||
set { m_outputPreview = value; }
|
||||
}
|
||||
|
||||
public int IndexPreviewOffset
|
||||
{
|
||||
get { return m_indexPreviewOffset; }
|
||||
set { m_indexPreviewOffset = value; }
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
base.Destroy();
|
||||
if( m_outputPreview != null )
|
||||
UnityEngine.ScriptableObject.DestroyImmediate( m_outputPreview );
|
||||
m_outputPreview = null;
|
||||
|
||||
if( m_outputMaskMaterial != null )
|
||||
UnityEngine.ScriptableObject.DestroyImmediate( m_outputMaskMaterial );
|
||||
m_outputMaskMaterial = null;
|
||||
|
||||
OnNewPreviewRTCreatedEvent = null;
|
||||
}
|
||||
|
||||
public Material MaskingMaterial
|
||||
{
|
||||
get
|
||||
{
|
||||
if( m_outputMaskMaterial == null )
|
||||
{
|
||||
//m_outputMaskMaterial = new Material( AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "9c34f18ebe2be3e48b201b748c73dec0" ) ) );
|
||||
m_outputMaskMaterial = new Material( UIUtils.MaskingShader );
|
||||
}
|
||||
return m_outputMaskMaterial;
|
||||
}
|
||||
//set { m_outputMaskMaterial = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 82722ce1ba0df314490a9362e503727c
|
||||
timeCreated: 1481126957
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AmplifyShaderEditor
|
||||
{
|
||||
[System.Serializable]
|
||||
public class WireBezierReference
|
||||
{
|
||||
private Rect m_boundingBox;
|
||||
private int m_inNodeId;
|
||||
private int m_inPortId;
|
||||
private int m_outNodeId;
|
||||
private int m_outPortId;
|
||||
|
||||
public WireBezierReference()
|
||||
{
|
||||
m_boundingBox = new Rect();
|
||||
m_inNodeId = -1;
|
||||
m_inPortId = -1;
|
||||
m_outNodeId = -1;
|
||||
m_outPortId = -1;
|
||||
}
|
||||
|
||||
public WireBezierReference( ref Rect area, int inNodeId, int inPortId, int outNodeId, int outPortId )
|
||||
{
|
||||
UpdateInfo( ref area, inNodeId, inPortId, outNodeId, outPortId );
|
||||
}
|
||||
|
||||
public void UpdateInfo( ref Rect area, int inNodeId, int inPortId, int outNodeId, int outPortId )
|
||||
{
|
||||
m_boundingBox = area;
|
||||
m_inNodeId = inNodeId;
|
||||
m_inPortId = inPortId;
|
||||
m_outNodeId = outNodeId;
|
||||
m_outPortId = outPortId;
|
||||
}
|
||||
|
||||
public bool Contains( Vector2 position )
|
||||
{
|
||||
return m_boundingBox.Contains( position );
|
||||
}
|
||||
|
||||
public void DebugDraw()
|
||||
{
|
||||
GUI.Label( m_boundingBox, string.Empty, UIUtils.GetCustomStyle( CustomStyle.MainCanvasTitle ));
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format( "In node: {0} port: {1} -> Out node: {2} port: {3}", m_inNodeId, m_inPortId, m_outNodeId, m_outPortId );
|
||||
}
|
||||
|
||||
public Rect BoundingBox { get { return m_boundingBox; } }
|
||||
public int InNodeId { get { return m_inNodeId; } }
|
||||
public int InPortId { get { return m_inPortId; } }
|
||||
public int OutNodeId { get { return m_outNodeId; } }
|
||||
public int OutPortId { get { return m_outPortId; } }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 499682ec40529f44480d58747ad7ab44
|
||||
timeCreated: 1481126955
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
605
Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs
Normal file
605
Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs
Normal file
@@ -0,0 +1,605 @@
|
||||
// Amplify Shader Editor - Visual Shader Editing Tool
|
||||
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AmplifyShaderEditor
|
||||
{
|
||||
public enum WirePortDataType
|
||||
{
|
||||
OBJECT = 1 << 1,
|
||||
FLOAT = 1 << 2,
|
||||
FLOAT2 = 1 << 3,
|
||||
FLOAT3 = 1 << 4,
|
||||
FLOAT4 = 1 << 5,
|
||||
FLOAT3x3 = 1 << 6,
|
||||
FLOAT4x4 = 1 << 7,
|
||||
COLOR = 1 << 8,
|
||||
INT = 1 << 9,
|
||||
SAMPLER1D = 1 << 10,
|
||||
SAMPLER2D = 1 << 11,
|
||||
SAMPLER3D = 1 << 12,
|
||||
SAMPLERCUBE = 1 << 13,
|
||||
UINT = 1 << 14,
|
||||
SAMPLER2DARRAY = 1 << 15,
|
||||
SAMPLERSTATE = 1 << 16
|
||||
}
|
||||
|
||||
public enum VariableQualifiers
|
||||
{
|
||||
In = 0,
|
||||
Out,
|
||||
InOut
|
||||
}
|
||||
|
||||
public struct WirePortDataTypeComparer : IEqualityComparer<WirePortDataType>
|
||||
{
|
||||
public bool Equals( WirePortDataType x, WirePortDataType y )
|
||||
{
|
||||
return x == y;
|
||||
}
|
||||
|
||||
public int GetHashCode( WirePortDataType obj )
|
||||
{
|
||||
// you need to do some thinking here,
|
||||
return (int)obj;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class WirePort
|
||||
{
|
||||
private const double PortClickTime = 0.2;
|
||||
|
||||
private double m_lastTimeClicked = -1;
|
||||
|
||||
private Vector2 m_labelSize;
|
||||
private Vector2 m_unscaledLabelSize;
|
||||
protected bool m_dirtyLabelSize = true;
|
||||
|
||||
private bool m_isEditable = false;
|
||||
private bool m_editingName = false;
|
||||
|
||||
protected int m_portRestrictions = 0;
|
||||
|
||||
private bool m_repeatButtonState = false;
|
||||
|
||||
[SerializeField]
|
||||
private Rect m_position;
|
||||
|
||||
[SerializeField]
|
||||
private Rect m_labelPosition;
|
||||
|
||||
[SerializeField]
|
||||
protected int m_nodeId = -1;
|
||||
|
||||
[SerializeField]
|
||||
protected int m_portId = -1;
|
||||
|
||||
[SerializeField]
|
||||
protected int m_orderId = -1;
|
||||
|
||||
[SerializeField]
|
||||
protected WirePortDataType m_dataType = WirePortDataType.FLOAT;
|
||||
|
||||
[SerializeField]
|
||||
protected string m_name;
|
||||
|
||||
[SerializeField]
|
||||
protected List<WireReference> m_externalReferences;
|
||||
|
||||
[SerializeField]
|
||||
protected bool m_locked = false;
|
||||
|
||||
[SerializeField]
|
||||
protected bool m_visible = true;
|
||||
|
||||
[SerializeField]
|
||||
protected bool m_isDummy = false;
|
||||
|
||||
[SerializeField]
|
||||
protected bool m_hasCustomColor = false;
|
||||
|
||||
[SerializeField]
|
||||
protected Color m_customColor = Color.white;
|
||||
|
||||
[SerializeField]
|
||||
protected Rect m_activePortArea;
|
||||
|
||||
public WirePort( int nodeId, int portId, WirePortDataType dataType, string name, int orderId = -1 )
|
||||
{
|
||||
m_nodeId = nodeId;
|
||||
m_portId = portId;
|
||||
m_orderId = orderId;
|
||||
m_dataType = dataType;
|
||||
m_name = name;
|
||||
m_externalReferences = new List<WireReference>();
|
||||
}
|
||||
|
||||
public virtual void Destroy()
|
||||
{
|
||||
m_externalReferences.Clear();
|
||||
m_externalReferences = null;
|
||||
}
|
||||
|
||||
public void SetFreeForAll()
|
||||
{
|
||||
m_portRestrictions = -1;
|
||||
}
|
||||
|
||||
public void AddPortForbiddenTypes( params WirePortDataType[] forbiddenTypes )
|
||||
{
|
||||
if( forbiddenTypes != null )
|
||||
{
|
||||
if( m_portRestrictions == 0 )
|
||||
{
|
||||
//if no previous restrictions are detected then we set up the bit array so we can set is bit correctly
|
||||
m_portRestrictions = int.MaxValue;
|
||||
}
|
||||
|
||||
for( int i = 0; i < forbiddenTypes.Length; i++ )
|
||||
{
|
||||
m_portRestrictions = m_portRestrictions & ( int.MaxValue - (int)forbiddenTypes[ i ] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddPortRestrictions( params WirePortDataType[] validTypes )
|
||||
{
|
||||
if( validTypes != null )
|
||||
{
|
||||
for( int i = 0; i < validTypes.Length; i++ )
|
||||
{
|
||||
m_portRestrictions = m_portRestrictions | (int)validTypes[ i ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CreatePortRestrictions( params WirePortDataType[] validTypes )
|
||||
{
|
||||
m_portRestrictions = 0;
|
||||
if( validTypes != null )
|
||||
{
|
||||
for( int i = 0; i < validTypes.Length; i++ )
|
||||
{
|
||||
m_portRestrictions = m_portRestrictions | (int)validTypes[ i ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool CheckValidType( WirePortDataType dataType )
|
||||
{
|
||||
if( m_portRestrictions == 0 )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return ( m_portRestrictions & (int)dataType ) != 0;
|
||||
}
|
||||
|
||||
public bool ConnectTo( WireReference port )
|
||||
{
|
||||
if( m_locked )
|
||||
return false;
|
||||
|
||||
if( m_externalReferences.Contains( port ) )
|
||||
return false;
|
||||
|
||||
m_externalReferences.Add( port );
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ConnectTo( int nodeId, int portId )
|
||||
{
|
||||
if( m_locked )
|
||||
return false;
|
||||
|
||||
|
||||
foreach( WireReference reference in m_externalReferences )
|
||||
{
|
||||
if( reference.NodeId == nodeId && reference.PortId == portId )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
m_externalReferences.Add( new WireReference( nodeId, portId, m_dataType, false ) );
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ConnectTo( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
|
||||
{
|
||||
if( m_locked )
|
||||
return false;
|
||||
|
||||
foreach( WireReference reference in m_externalReferences )
|
||||
{
|
||||
if( reference.NodeId == nodeId && reference.PortId == portId )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
m_externalReferences.Add( new WireReference( nodeId, portId, dataType, typeLocked ) );
|
||||
return true;
|
||||
}
|
||||
|
||||
public void DummyAdd( int nodeId, int portId )
|
||||
{
|
||||
m_externalReferences.Insert( 0, new WireReference( nodeId, portId, WirePortDataType.OBJECT, false ) );
|
||||
m_isDummy = true;
|
||||
}
|
||||
|
||||
public void DummyRemove()
|
||||
{
|
||||
m_externalReferences.RemoveAt( 0 );
|
||||
m_isDummy = false;
|
||||
}
|
||||
|
||||
public void DummyClear()
|
||||
{
|
||||
m_externalReferences.Clear();
|
||||
m_isDummy = false;
|
||||
}
|
||||
|
||||
public WireReference GetConnection( int connID = 0 )
|
||||
{
|
||||
if( connID < m_externalReferences.Count )
|
||||
return m_externalReferences[ connID ];
|
||||
return null;
|
||||
}
|
||||
|
||||
public void ChangeProperties( string newName, WirePortDataType newType, bool invalidateConnections )
|
||||
{
|
||||
Name = newName;
|
||||
ChangeType( newType, invalidateConnections );
|
||||
//if ( m_dataType != newType )
|
||||
//{
|
||||
// DataType = newType;
|
||||
// if ( invalidateConnections )
|
||||
// {
|
||||
// InvalidateAllConnections();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// NotifyExternalRefencesOnChange();
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
public void ChangeType( WirePortDataType newType, bool invalidateConnections )
|
||||
{
|
||||
if( m_dataType != newType )
|
||||
{
|
||||
//ParentNode node = UIUtils.GetNode( m_nodeId );
|
||||
//if ( node )
|
||||
//{
|
||||
// Undo.RegisterCompleteObjectUndo( node.ContainerGraph.ParentWindow, Constants.UndoChangeTypeNodesId );
|
||||
// Undo.RecordObject( node, Constants.UndoChangeTypeNodesId );
|
||||
//}
|
||||
DataType = newType;
|
||||
if( invalidateConnections )
|
||||
{
|
||||
InvalidateAllConnections();
|
||||
}
|
||||
else
|
||||
{
|
||||
NotifyExternalRefencesOnChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ChangePortId( int newId ) { }
|
||||
public virtual void NotifyExternalRefencesOnChange() { }
|
||||
|
||||
public void UpdateInfoOnExternalConn( int nodeId, int portId, WirePortDataType type )
|
||||
{
|
||||
for( int i = 0; i < m_externalReferences.Count; i++ )
|
||||
{
|
||||
if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId )
|
||||
{
|
||||
m_externalReferences[ i ].DataType = type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void InvalidateConnection( int nodeId, int portId )
|
||||
{
|
||||
int id = -1;
|
||||
for( int i = 0; i < m_externalReferences.Count; i++ )
|
||||
{
|
||||
if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId )
|
||||
{
|
||||
id = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( id > -1 )
|
||||
m_externalReferences.RemoveAt( id );
|
||||
}
|
||||
|
||||
public void RemoveInvalidConnections()
|
||||
{
|
||||
Debug.Log( "Cleaning invalid connections" );
|
||||
List<WireReference> validConnections = new List<WireReference>();
|
||||
for( int i = 0; i < m_externalReferences.Count; i++ )
|
||||
{
|
||||
if( m_externalReferences[ i ].IsValid )
|
||||
{
|
||||
validConnections.Add( m_externalReferences[ i ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log( "Detected invalid connection on node " + m_nodeId + " port " + m_portId );
|
||||
}
|
||||
}
|
||||
m_externalReferences.Clear();
|
||||
m_externalReferences = validConnections;
|
||||
}
|
||||
|
||||
public void InvalidateAllConnections()
|
||||
{
|
||||
m_externalReferences.Clear();
|
||||
}
|
||||
|
||||
public virtual void FullDeleteConnections() { }
|
||||
|
||||
public bool IsConnectedTo( int nodeId, int portId )
|
||||
{
|
||||
if( m_locked )
|
||||
return false;
|
||||
|
||||
for( int i = 0; i < m_externalReferences.Count; i++ )
|
||||
{
|
||||
if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId )
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public WirePortDataType ConnectionType( int id = 0 )
|
||||
{
|
||||
return ( id < m_externalReferences.Count ) ? m_externalReferences[ id ].DataType : DataType;
|
||||
}
|
||||
|
||||
public bool CheckMatchConnectionType( int id = 0 )
|
||||
{
|
||||
if( id < m_externalReferences.Count )
|
||||
return m_externalReferences[ id ].DataType == DataType;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void MatchPortToConnection( int id = 0 )
|
||||
{
|
||||
if( id < m_externalReferences.Count )
|
||||
{
|
||||
DataType = m_externalReferences[ id ].DataType;
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetWireReferenceStatus()
|
||||
{
|
||||
for( int i = 0; i < m_externalReferences.Count; i++ )
|
||||
{
|
||||
m_externalReferences[ i ].WireStatus = WireStatus.Default;
|
||||
}
|
||||
}
|
||||
|
||||
public bool InsideActiveArea( Vector2 pos )
|
||||
{
|
||||
return m_activePortArea.Contains( pos );
|
||||
}
|
||||
|
||||
public void Click()
|
||||
{
|
||||
if( m_isEditable )
|
||||
{
|
||||
if( ( EditorApplication.timeSinceStartup - m_lastTimeClicked ) < PortClickTime )
|
||||
{
|
||||
m_editingName = true;
|
||||
GUI.FocusControl( "port" + m_nodeId.ToString() + m_portId.ToString() );
|
||||
TextEditor te = (TextEditor)GUIUtility.GetStateObject( typeof( TextEditor ), GUIUtility.keyboardControl );
|
||||
if( te != null )
|
||||
{
|
||||
te.SelectAll();
|
||||
}
|
||||
}
|
||||
|
||||
m_lastTimeClicked = EditorApplication.timeSinceStartup;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Draw( Rect textPos, GUIStyle style )
|
||||
{
|
||||
bool changeFlag = false;
|
||||
if( m_isEditable && m_editingName )
|
||||
{
|
||||
textPos.width = m_labelSize.x;
|
||||
EditorGUI.BeginChangeCheck();
|
||||
GUI.SetNextControlName( "port" + m_nodeId.ToString() + m_portId.ToString() );
|
||||
m_name = GUI.TextField( textPos, m_name, style );
|
||||
if( EditorGUI.EndChangeCheck() )
|
||||
{
|
||||
m_dirtyLabelSize = true;
|
||||
changeFlag = true;
|
||||
}
|
||||
|
||||
if( Event.current.isKey && ( Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter ) )
|
||||
{
|
||||
m_editingName = false;
|
||||
GUIUtility.keyboardControl = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.Label( textPos, m_name, style );
|
||||
}
|
||||
//GUI.Label( textPos, string.Empty );
|
||||
return changeFlag;
|
||||
}
|
||||
|
||||
public void ResetEditing()
|
||||
{
|
||||
m_editingName = false;
|
||||
}
|
||||
|
||||
public virtual void ForceClearConnection() { }
|
||||
|
||||
public bool IsConnected
|
||||
{
|
||||
get { return ( m_externalReferences.Count > 0 && !m_locked ); }
|
||||
}
|
||||
|
||||
public List<WireReference> ExternalReferences
|
||||
{
|
||||
get { return m_externalReferences; }
|
||||
}
|
||||
|
||||
public int ConnectionCount
|
||||
{
|
||||
get { return m_externalReferences.Count; }
|
||||
}
|
||||
|
||||
public Rect Position
|
||||
{
|
||||
get { return m_position; }
|
||||
set { m_position = value; }
|
||||
}
|
||||
|
||||
public Rect LabelPosition
|
||||
{
|
||||
get { return m_labelPosition; }
|
||||
set { m_labelPosition = value; }
|
||||
}
|
||||
|
||||
public int PortId
|
||||
{
|
||||
get { return m_portId; }
|
||||
set { m_portId = value; }
|
||||
}
|
||||
|
||||
public int OrderId
|
||||
{
|
||||
get { return m_orderId; }
|
||||
set { m_orderId = value; }
|
||||
}
|
||||
|
||||
|
||||
public int NodeId
|
||||
{
|
||||
get { return m_nodeId; }
|
||||
set { m_nodeId = value; }
|
||||
}
|
||||
|
||||
public virtual WirePortDataType DataType
|
||||
{
|
||||
get { return m_dataType; }
|
||||
set { m_dataType = value; }
|
||||
}
|
||||
|
||||
public bool Visible
|
||||
{
|
||||
get { return m_visible; }
|
||||
set
|
||||
{
|
||||
m_visible = value;
|
||||
if( !m_visible && IsConnected )
|
||||
{
|
||||
ForceClearConnection();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Locked
|
||||
{
|
||||
get { return m_locked; }
|
||||
set
|
||||
{
|
||||
//if ( m_locked && IsConnected )
|
||||
//{
|
||||
// ForceClearConnection();
|
||||
//}
|
||||
m_locked = value;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
set { m_name = value; m_dirtyLabelSize = true; }
|
||||
}
|
||||
|
||||
public bool DirtyLabelSize
|
||||
{
|
||||
get { return m_dirtyLabelSize; }
|
||||
set { m_dirtyLabelSize = value; }
|
||||
}
|
||||
|
||||
public bool HasCustomColor
|
||||
{
|
||||
get { return m_hasCustomColor; }
|
||||
}
|
||||
|
||||
public Color CustomColor
|
||||
{
|
||||
get { return m_customColor; }
|
||||
set
|
||||
{
|
||||
m_hasCustomColor = true;
|
||||
m_customColor = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Rect ActivePortArea
|
||||
{
|
||||
get { return m_activePortArea; }
|
||||
set { m_activePortArea = value; }
|
||||
}
|
||||
|
||||
public Vector2 LabelSize
|
||||
{
|
||||
get { return m_labelSize; }
|
||||
set { m_labelSize = value; }
|
||||
}
|
||||
|
||||
public Vector2 UnscaledLabelSize
|
||||
{
|
||||
get { return m_unscaledLabelSize; }
|
||||
set { m_unscaledLabelSize = value; }
|
||||
}
|
||||
|
||||
public bool IsEditable
|
||||
{
|
||||
get { return m_isEditable; }
|
||||
set { m_isEditable = value; }
|
||||
}
|
||||
|
||||
public bool Available { get { return m_visible && !m_locked; } }
|
||||
public override string ToString()
|
||||
{
|
||||
string dump = "";
|
||||
dump += "Order: " + m_orderId + "\n";
|
||||
dump += "Name: " + m_name + "\n";
|
||||
dump += " Type: " + m_dataType;
|
||||
dump += " NodeId : " + m_nodeId;
|
||||
dump += " PortId : " + m_portId;
|
||||
dump += "\nConnections:\n";
|
||||
foreach( WireReference wirePort in m_externalReferences )
|
||||
{
|
||||
dump += wirePort + "\n";
|
||||
}
|
||||
return dump;
|
||||
}
|
||||
|
||||
public bool RepeatButtonState
|
||||
{
|
||||
get { return m_repeatButtonState; }
|
||||
set { m_repeatButtonState = value; }
|
||||
}
|
||||
public bool IsDummy { get { return m_isDummy; } }
|
||||
public bool NotFreeForAllTypes { get { return m_portRestrictions != -1; } }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4709687a4844c9545a254c2ddbf3ca63
|
||||
timeCreated: 1481126955
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
126
Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs
Normal file
126
Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs
Normal file
@@ -0,0 +1,126 @@
|
||||
// Amplify Shader Editor - Visual Shader Editing Tool
|
||||
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AmplifyShaderEditor
|
||||
{
|
||||
public enum WireStatus
|
||||
{
|
||||
Default = 0,
|
||||
Highlighted,
|
||||
Selected
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class WireReference
|
||||
{
|
||||
private WireStatus m_status = WireStatus.Default;
|
||||
|
||||
|
||||
|
||||
[SerializeField]
|
||||
private int m_nodeId = -1;
|
||||
[SerializeField]
|
||||
private int m_portId = -1;
|
||||
[SerializeField]
|
||||
private WirePortDataType m_dataType = WirePortDataType.FLOAT;
|
||||
[SerializeField]
|
||||
private bool m_typeLocked = false;
|
||||
|
||||
|
||||
|
||||
public WireReference()
|
||||
{
|
||||
m_nodeId = -1;
|
||||
m_portId = -1;
|
||||
m_dataType = WirePortDataType.FLOAT;
|
||||
m_typeLocked = false;
|
||||
m_status = WireStatus.Default;
|
||||
}
|
||||
|
||||
public WireReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
|
||||
{
|
||||
m_portId = portId;
|
||||
m_nodeId = nodeId;
|
||||
m_dataType = dataType;
|
||||
m_typeLocked = typeLocked;
|
||||
m_status = WireStatus.Default;
|
||||
}
|
||||
|
||||
public void Invalidate()
|
||||
{
|
||||
m_nodeId = -1;
|
||||
m_portId = -1;
|
||||
m_typeLocked = false;
|
||||
m_status = WireStatus.Default;
|
||||
}
|
||||
|
||||
public void SetReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
|
||||
{
|
||||
m_nodeId = nodeId;
|
||||
m_portId = portId;
|
||||
m_dataType = dataType;
|
||||
m_typeLocked = typeLocked;
|
||||
}
|
||||
|
||||
public void SetReference( WirePort port )
|
||||
{
|
||||
m_nodeId = port.NodeId;
|
||||
m_portId = port.PortId;
|
||||
m_dataType = port.DataType;
|
||||
}
|
||||
|
||||
public bool IsValid
|
||||
{
|
||||
get { return ( m_nodeId != -1 && m_portId != -1 ); }
|
||||
}
|
||||
|
||||
public int NodeId
|
||||
{
|
||||
get { return m_nodeId; }
|
||||
}
|
||||
|
||||
public int PortId
|
||||
{
|
||||
get { return m_portId; }
|
||||
set { m_portId = value; }
|
||||
}
|
||||
|
||||
public WirePortDataType DataType
|
||||
{
|
||||
get { return m_dataType; }
|
||||
set { m_dataType = value; }
|
||||
}
|
||||
|
||||
public bool TypeLocked
|
||||
{
|
||||
get { return m_typeLocked; }
|
||||
}
|
||||
|
||||
public WireStatus WireStatus
|
||||
{
|
||||
get { return m_status; }
|
||||
set { m_status = value; }
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
string dump = "";
|
||||
dump += "* Wire Reference *\n";
|
||||
dump += "NodeId : " + m_nodeId + "\n";
|
||||
dump += "PortId : " + m_portId + "\n";
|
||||
dump += "DataType " + m_dataType + "\n"; ;
|
||||
return dump;
|
||||
}
|
||||
|
||||
public void WriteToString( ref string myString )
|
||||
{
|
||||
IOUtils.AddFieldToString( ref myString, "PortId", m_portId );
|
||||
IOUtils.AddFieldToString( ref myString, "NodeID", m_nodeId );
|
||||
IOUtils.AddFieldToString( ref myString, "DataType", m_dataType );
|
||||
IOUtils.AddFieldToString( ref myString, "TypeLocked", m_typeLocked );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 99fb607e60678c44da002d6b694400dc
|
||||
timeCreated: 1481126957
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user