40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Subtract", "Math Operators", "Subtraction of two values ( A - B )", null, UnityEngine.KeyCode.S )]
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public sealed class SimpleSubtractOpNode : DynamicTypeNode
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{
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protected override void CommonInit( int uniqueId )
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{
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m_dynamicRestrictions = new WirePortDataType[]
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{
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WirePortDataType.OBJECT,
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WirePortDataType.FLOAT,
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WirePortDataType.FLOAT2,
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WirePortDataType.FLOAT3,
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WirePortDataType.FLOAT4,
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WirePortDataType.COLOR,
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WirePortDataType.FLOAT3x3,
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WirePortDataType.FLOAT4x4,
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WirePortDataType.INT
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};
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base.CommonInit( uniqueId );
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m_allowMatrixCheck = true;
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m_previewShaderGUID = "5725e8300be208449973f771ab6682f2";
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}
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public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
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return "( " + m_inputA + " - " + m_inputB + " )";
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}
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}
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}
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