FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleSubtractOpNode.cs

40 lines
1.1 KiB
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Subtract", "Math Operators", "Subtraction of two values ( A - B )", null, UnityEngine.KeyCode.S )]
public sealed class SimpleSubtractOpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
m_dynamicRestrictions = new WirePortDataType[]
{
WirePortDataType.OBJECT,
WirePortDataType.FLOAT,
WirePortDataType.FLOAT2,
WirePortDataType.FLOAT3,
WirePortDataType.FLOAT4,
WirePortDataType.COLOR,
WirePortDataType.FLOAT3x3,
WirePortDataType.FLOAT4x4,
WirePortDataType.INT
};
base.CommonInit( uniqueId );
m_allowMatrixCheck = true;
m_previewShaderGUID = "5725e8300be208449973f771ab6682f2";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
return "( " + m_inputA + " - " + m_inputB + " )";
}
}
}