FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/PosVertexDataNode.cs

139 lines
4.2 KiB
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Vertex Position", "Vertex Data", "Vertex position vector in object space, can be used in both local vertex offset and fragment outputs" )]
public sealed class PosVertexDataNode : VertexDataNode
{
private const string PropertyLabel = "Size";
private readonly string[] SizeLabels = { "XYZ", "XYZW" };
[SerializeField]
private int m_sizeOption = 0;
private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_currentVertexData = "vertex";
ChangeOutputProperties( 0, "XYZ", WirePortDataType.FLOAT3 );
m_drawPreviewAsSphere = true;
m_outputPorts[ 4 ].Visible = false;
m_hasLeftDropdown = true;
m_autoWrapProperties = true;
m_previewShaderGUID = "a5c14f759dd021b4b8d4b6eeb85ac227";
}
public override void Destroy()
{
base.Destroy();
m_upperLeftWidget = null;
}
public override void Draw( DrawInfo drawInfo )
{
base.Draw( drawInfo );
EditorGUI.BeginChangeCheck();
m_sizeOption = m_upperLeftWidget.DrawWidget( this, m_sizeOption, SizeLabels );
if( EditorGUI.EndChangeCheck() )
{
UpdatePorts();
}
}
public override void DrawProperties()
{
EditorGUI.BeginChangeCheck();
m_sizeOption = EditorGUILayoutPopup( PropertyLabel, m_sizeOption, SizeLabels );
if ( EditorGUI.EndChangeCheck() )
{
UpdatePorts();
}
}
void UpdatePorts()
{
if ( m_sizeOption == 0 )
{
ChangeOutputProperties( 0, SizeLabels[ 0 ], WirePortDataType.FLOAT3, false );
m_outputPorts[ 4 ].Visible = false;
}
else
{
ChangeOutputProperties( 0, SizeLabels[ 1 ], WirePortDataType.FLOAT4, false );
m_outputPorts[ 4 ].Visible = true;
}
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
{
if ( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
{
string vertexPos = dataCollector.TemplateDataCollectorInstance.GetVertexPosition( ( m_sizeOption == 0 ) ? WirePortDataType.FLOAT3 : WirePortDataType.FLOAT4, CurrentPrecisionType );
return GetOutputVectorItem( 0, outputId, vertexPos );
}
if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar );
WirePortDataType sizeType = m_sizeOption == 0 ? WirePortDataType.FLOAT3 : WirePortDataType.FLOAT4;
string vertexPosition = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, sizeType );
return GetOutputVectorItem( 0, outputId, vertexPosition );
//if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
//{
// string vertexVar = base.GenerateShaderForOutput( 0, ref dataCollector, ignoreLocalVar );
// if ( outputId != 0 )
// {
// return GetOutputVectorItem( 0, outputId, vertexVar );
// }
// else if ( m_sizeOption == 0 )
// {
// vertexVar += ".xyz";
// }
// return vertexVar;
//}
//else
//{
// string vertexVar = GeneratorUtils.GenerateVertexPositionOnFrag( ref dataCollector, UniqueId, m_currentPrecisionType );
// if ( outputId != 0 )
// {
// return GetOutputVectorItem( 0, outputId, vertexVar );
// }
// else if ( m_sizeOption == 0 )
// {
// vertexVar += ".xyz";
// }
// return GetOutputVectorItem( 0, outputId, vertexVar );
//}
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
if ( UIUtils.CurrentShaderVersion() > 7101 )
{
m_sizeOption = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
UpdatePorts();
}
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_sizeOption );
}
}
}