Shader "Hidden/PrimitiveIDVariableNode"
{
SubShader
Pass
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 frag( v2f_img i, uint ase_primitiveId : SV_PrimitiveID ) : SV_Target
return ase_primitiveId;
}
ENDCG