35 lines
689 B
Plaintext
35 lines
689 B
Plaintext
Shader "Hidden/ShadeVertexLights"
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{
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Properties
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{
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_A ("_A", 2D) = "white" {}
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_B ("_B", 2D) = "white" {}
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_LightCount( "_LightCount", Int ) = 4
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_IsSpotlight ("_IsSpotlight", Int) = 0
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#pragma vertex vert_img
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#pragma fragment frag
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sampler2D _A;
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sampler2D _B;
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int _LightCount;
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int _IsSpotlight;
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float4 frag( v2f_img i ) : SV_Target
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{
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float4 vertexPosition = tex2D( _A, i.uv );
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float3 vertexNormal = tex2D( _B, i.uv ).xyz;
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float3 result = ShadeVertexLightsFull (vertexPosition, vertexNormal, _LightCount, (_IsSpotlight > 0));
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return float4(result, 1);
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}
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ENDCG
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}
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}
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}
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