KF-MMO-Server/Lobby/_playerJoin.ts

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2023-10-10 04:15:28 +08:00
import { lobbyMessage } from "../Classes/lobbyMessage";
import { lobbyState } from "../Classes/lobbyState";
import { playerData } from "../Classes/playerData";
import { userData } from "../Classes/userData";
import { game } from "../game";
export function playerJoin(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
socket.player.characterId = data1.characterId
game.lobbyState.addUser(socket.user, socket.player)
let newLobbyState : lobbyState = Object.assign({}, game.lobbyState);
newLobbyState.users = newLobbyState.users.map(u=> userData.makeSafe(u))
game.socketIO.emit("lobby/playerJoin", JSON.stringify(newLobbyState))
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
}