enemy damage sync

This commit is contained in:
2023-09-20 20:17:18 +02:00
parent 0beec15332
commit 142ec1dd05
9 changed files with 121 additions and 17 deletions

View File

@@ -1,6 +1,8 @@
import { lobbyMessage } from "../Classes/lobbyMessage";
import { lobbyState } from "../Classes/lobbyState";
import { playerData } from "../Classes/playerData"
import { playerInventory } from "../Classes/playerInventory";
import { userData } from "../Classes/userData";
import { game } from "../game";
export function registerLobbyCallbacks(socket){
@@ -12,7 +14,11 @@ export function registerLobbyCallbacks(socket){
socket.player.characterId = data1.characterId
game.lobbyState.addUser(socket.user, socket.player)
game.socketIO.emit("lobby/playerJoin", JSON.stringify(game.lobbyState))
let newLobbyState : lobbyState = Object.assign({}, game.lobbyState);
newLobbyState.users = newLobbyState.users.map(u=> userData.makeSafe(u))
game.socketIO.emit("lobby/playerJoin", JSON.stringify(newLobbyState))
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
});
@@ -22,24 +28,17 @@ export function registerLobbyCallbacks(socket){
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
let player = game.lobbyState.findPlayer(socket.user.id)
let player : playerData = socket.player
if(player == null){
console.log("Error! Player not spawned!")
}
else{
player.room = data1.room
player.rigidbody = data1.rigidbody
player.damageInfo = player.damageInfo.concat(data1.damageInfo)
}
});
socket.on('lobby/lobbyUpdate', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 = JSON.parse(buff.toString('utf-8'));
game.lobbyState.objects = data1.objects
});
socket.on('lobby/loadoutChanged', (data) => {
if(!socket.hasOwnProperty("user")) return;