This commit is contained in:
2023-10-09 22:15:28 +02:00
parent a769ffc8fd
commit 3238cead4d
17 changed files with 310 additions and 236 deletions

16
Lobby/_loadoutChanged.ts Normal file
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import { playerData } from "../Classes/playerData";
import { game } from "../game";
export function loadoutChanged(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
player.inventory.weapon = data1.inventory.weapon
player.inventory.equipment = data1.inventory.equipment
player.validateEquipment()
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
}

12
Lobby/_message.ts Normal file
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import { lobbyMessage } from "../Classes/lobbyMessage";
import { game } from "../game";
export function message(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
data1.timestamp = new Date().toLocaleString();
game.addMessage(data1)
}

21
Lobby/_playerJoin.ts Normal file
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import { lobbyMessage } from "../Classes/lobbyMessage";
import { lobbyState } from "../Classes/lobbyState";
import { playerData } from "../Classes/playerData";
import { userData } from "../Classes/userData";
import { game } from "../game";
export function playerJoin(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
socket.player.characterId = data1.characterId
game.lobbyState.addUser(socket.user, socket.player)
let newLobbyState : lobbyState = Object.assign({}, game.lobbyState);
newLobbyState.users = newLobbyState.users.map(u=> userData.makeSafe(u))
game.socketIO.emit("lobby/playerJoin", JSON.stringify(newLobbyState))
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
}

18
Lobby/_playerUpdate.ts Normal file
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import { playerData } from "../Classes/playerData";
export function playerUpdate(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
if(player == null){
console.log("Error! Player not spawned!")
}
else{
player.room = data1.room
player.rigidbody = data1.rigidbody
player.damageInfo = player.damageInfo.concat(data1.damageInfo)
}
}

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@@ -1,65 +1,22 @@
import { lobbyMessage } from "../Classes/lobbyMessage";
import { lobbyState } from "../Classes/lobbyState";
import { playerData } from "../Classes/playerData"
import { playerInventory } from "../Classes/playerInventory";
import { userData } from "../Classes/userData";
import { game } from "../game";
import { loadoutChanged } from "./_loadoutChanged";
import { message } from "./_message";
import { playerJoin } from "./_playerJoin";
import { playerUpdate } from "./_playerUpdate";
export function registerLobbyCallbacks(socket){
socket.on('lobby/playerJoin', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
socket.player.characterId = data1.characterId
game.lobbyState.addUser(socket.user, socket.player)
let newLobbyState : lobbyState = Object.assign({}, game.lobbyState);
newLobbyState.users = newLobbyState.users.map(u=> userData.makeSafe(u))
game.socketIO.emit("lobby/playerJoin", JSON.stringify(newLobbyState))
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
playerJoin(socket, data)
});
socket.on('lobby/playerUpdate', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
if(player == null){
console.log("Error! Player not spawned!")
}
else{
player.room = data1.room
player.rigidbody = data1.rigidbody
player.damageInfo = player.damageInfo.concat(data1.damageInfo)
}
playerUpdate(socket, data)
});
socket.on('lobby/loadoutChanged', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
player.inventory.weapon = data1.inventory.weapon
player.inventory.equipment = data1.inventory.equipment
player.validateEquipment()
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
loadoutChanged(socket, data)
});
socket.on('lobby/message', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
data1.timestamp = new Date().toLocaleString();
game.addMessage(data1)
message(socket, data)
});
}