refactor
This commit is contained in:
parent
a769ffc8fd
commit
3238cead4d
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import { loginResponse } from "../Classes/loginResponse";
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import { playerData } from "../Classes/playerData";
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import { userData } from "../Classes/userData";
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export function emitLogin(socket, user : userData | null, player:playerData, registered:boolean = false){
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if(user != null){
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socket.emit("account/login", JSON.stringify(new loginResponse(true, user, player)));
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socket.user = user
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socket.player = player
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if(registered){
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console.log(`User ${(user as userData).login} registerd and logged in`);
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}
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else{
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console.log(`User ${(user as userData).login} logged in`);
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}
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}
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else{
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socket.emit("account/login", JSON.stringify(new loginResponse(false, null, null)));
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console.log("Login Failed");
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}
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}
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import { userData } from "../Classes/userData";
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import { players } from "../Player/players";
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import { emitLogin } from "./_emitLogin";
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import { users } from "./users";
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export function login(socket, data){
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let buff = Buffer.from(data, 'base64');
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let json : userData = JSON.parse(buff.toString('utf-8'));
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if (!json.login || !json.password) return
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let result = users.readUser(json.login, json.password);
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let player = null
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if(result != null){
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player = players.readPlayer(result.id)
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if(player == null){
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player = players.createPlayer(result.id)
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}
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}
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emitLogin(socket, result, player);
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}
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import { userData } from "../Classes/userData";
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import { players } from "../Player/players";
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import { emitLogin } from "./_emitLogin";
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import { users } from "./users";
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export function register(socket, data){
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let buff = Buffer.from(data, 'base64');
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let json : userData = JSON.parse(buff.toString('utf-8'));
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if (!json.login || !json.password) return
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let result = users.createUser(json.login, json.password);
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let player = null
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if(result != null){
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player = players.createPlayer(result.id)
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}
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emitLogin(socket, result, player);
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}
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@ -1,56 +1,12 @@
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import { loginResponse } from "../Classes/loginResponse";
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import { register } from "./_register";
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import { playerData } from "../Classes/playerData";
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import { login } from "./_login";
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import { userData } from "../Classes/userData";
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import { users } from "./users";
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import { players } from "../Player/players";
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export function registerAccountCallbacks(socket){
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export function registerAccountCallbacks(socket){
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function emitLogin(user : userData | null, player:playerData, registered:boolean = false){
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if(user != null){
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socket.emit("account/login", JSON.stringify(new loginResponse(true, user, player)));
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socket.user = user
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socket.player = player
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if(registered){
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console.log(`User ${(user as userData).login} registerd and logged in`);
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}
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else{
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console.log(`User ${(user as userData).login} logged in`);
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}
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}
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else{
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socket.emit("account/login", JSON.stringify(new loginResponse(false, null, null)));
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console.log("Login Failed");
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}
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}
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socket.on('account/register', (data) => {
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socket.on('account/register', (data) => {
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let buff = Buffer.from(data, 'base64');
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register(socket, data)
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let json : userData = JSON.parse(buff.toString('utf-8'));
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if (!json.login || !json.password) return
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let result = users.createUser(json.login, json.password);
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let player = null
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if(result != null){
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player = players.createPlayer(result.id)
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}
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emitLogin(result, player);
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});
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});
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socket.on('account/login', (data) => {
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socket.on('account/login', (data) => {
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let buff = Buffer.from(data, 'base64');
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login(socket, data)
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let json : userData = JSON.parse(buff.toString('utf-8'));
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if (!json.login || !json.password) return
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let result = users.readUser(json.login, json.password);
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let player = null
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if(result != null){
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player = players.readPlayer(result.id)
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if(player == null){
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player = players.createPlayer(result.id)
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}
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}
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emitLogin(result, player);
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});
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});
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}
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}
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import { playerData } from "../Classes/playerData";
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export function delete1(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 = Number(buff.toString('utf-8'));
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let player : playerData = socket.player
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let item = player.inventory.items.findIndex(i=>i.id == data1);
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if(item == -1){
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console.log("Error! Item " + item + " not found!")
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}
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player.inventory.items.splice(item, 1)
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}
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import { inventoryItemTransaction } from "../Classes/inventoryItemTransaction";
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import { playerData } from "../Classes/playerData";
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export function deleteMany(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : inventoryItemTransaction[] = JSON.parse(buff.toString('utf-8'));
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let player : playerData = socket.player
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data1.forEach(t=>{
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switch(t.type){
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case 0:
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player.inventory.items.find(i=>i.id == t.itemId).count += t.amount;
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break;
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case 2:
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let item = player.inventory.items.findIndex(i=>i.id == t.itemId);
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player.inventory.items.splice(item, 1)
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break;
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}
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})
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}
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import { itemData } from "../Classes/itemData";
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import { lobbyMessage } from "../Classes/lobbyMessage";
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import { playerData } from "../Classes/playerData";
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import { game } from "../game";
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export function pickup(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : itemData = JSON.parse(buff.toString('utf-8'));
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let player : playerData = socket.player
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if(player != null){
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let inventory = player.inventory
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let template = game.getItemTemplate(data1.templateId)
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let items = inventory.items.filter(i=>i.templateId == data1.templateId)
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let totalAdded = 0
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if(data1.count > template.maxCount)
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{
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console.log("ERROR ERROR ITEM ERROR")
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return;
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}
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items.forEach(item=>{
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var maxAmount = Math.min(template.maxCount - item.count, data1.count - totalAdded);
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if (maxAmount > 0)
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{
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item.count += maxAmount;
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totalAdded += maxAmount;
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}
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})
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if(totalAdded < data1.count)
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{
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let maxAmount = data1.count - totalAdded
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let itemCopy = itemData.copy(data1);
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itemCopy.count = maxAmount;
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totalAdded += maxAmount;
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inventory.items.push(itemCopy);
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}
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if (totalAdded == data1.count)
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{
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if(data1.rarity >= 75){
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let message = socket.user.login + " picked up "
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if(data1.rarity >= 95){
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message += "<color=purple>" + data1.name + "</color> (epic)"
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}
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else if(data1.rarity >= 75){
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message += "<color=red>" + data1.name + "</color> (rare)"
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}
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else if(data1.rarity >= 60){
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message += "<color=yellow>" + data1.name + "</color> (uncommon)"
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}
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else
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message += data1.name;
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game.addMessage(new lobbyMessage(message))
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}
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}
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else
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{
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console.log("ERROR ERROR ITEM ERROR")
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}
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}
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}
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import { itemGenerated } from "../Classes/itemGenerated";
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import { itemRequest } from "../Classes/itemRequest";
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import { generateItemByType } from "./itemGeneration";
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export function request(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : itemRequest = JSON.parse(buff.toString('utf-8'));
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let response = new itemGenerated()
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response.instanceId = data1.instanceId
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response.item = generateItemByType(data1.itemType)
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socket.emit("item/generated", JSON.stringify(response))
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}
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import { itemData } from "../Classes/itemData";
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import { delete1 } from "./_delete1";
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import { itemGenerated } from "../Classes/itemGenerated";
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import { deleteMany } from "./_deleteMany";
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import { generateItemByType } from "./itemGeneration";
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import { pickup } from "./_pickup";
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import { itemRequest } from "../Classes/itemRequest";
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import { request } from "./_request";
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import { lobbyMessage } from "../Classes/lobbyMessage";
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import { game } from "../game";
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import { playerData } from "../Classes/playerData";
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import { inventoryItemTransaction } from "../Classes/inventoryItemTransaction";
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export function registerItemCallbacks(socket){
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export function registerItemCallbacks(socket){
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socket.on('item/pickup', (data) => {
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socket.on('item/pickup', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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pickup(socket, data)
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let buff = Buffer.from(data, 'base64');
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let data1 : itemData = JSON.parse(buff.toString('utf-8'));
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let player : playerData = socket.player
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if(player != null){
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let inventory = player.inventory
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let template = game.getItemTemplate(data1.templateId)
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let items = inventory.items.filter(i=>i.templateId == data1.templateId)
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let totalAdded = 0
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if(data1.count > template.maxCount)
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{
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console.log("ERROR ERROR ITEM ERROR")
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return;
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}
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items.forEach(item=>{
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var maxAmount = Math.min(template.maxCount - item.count, data1.count - totalAdded);
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if (maxAmount > 0)
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{
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item.count += maxAmount;
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totalAdded += maxAmount;
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}
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})
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if(totalAdded < data1.count)
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{
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let maxAmount = data1.count - totalAdded
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let itemCopy = itemData.copy(data1);
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itemCopy.count = maxAmount;
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totalAdded += maxAmount;
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inventory.items.push(itemCopy);
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}
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if (totalAdded == data1.count)
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{
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if(data1.rarity >= 75){
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let message = socket.user.login + " picked up "
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if(data1.rarity >= 95){
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message += "<color=purple>" + data1.name + "</color> (epic)"
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}
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else if(data1.rarity >= 75){
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message += "<color=red>" + data1.name + "</color> (rare)"
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}
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else if(data1.rarity >= 60){
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message += "<color=yellow>" + data1.name + "</color> (uncommon)"
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}
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else
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message += data1.name;
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game.addMessage(new lobbyMessage(message))
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}
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}
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else
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{
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console.log("ERROR ERROR ITEM ERROR")
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}
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}
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});
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});
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socket.on('item/delete', (data) => {
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socket.on('item/delete', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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delete1(socket, data)
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let buff = Buffer.from(data, 'base64');
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let data1 = Number(buff.toString('utf-8'));
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let player : playerData = socket.player
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let item = player.inventory.items.findIndex(i=>i.id == data1);
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if(item == -1){
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console.log("Error! Item " + item + " not found!")
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}
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player.inventory.items.splice(item, 1)
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});
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});
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socket.on('item/deleteMany', (data) => {
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socket.on('item/deleteMany', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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deleteMany(socket, data)
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let buff = Buffer.from(data, 'base64');
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let data1 : inventoryItemTransaction[] = JSON.parse(buff.toString('utf-8'));
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let player : playerData = socket.player
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data1.forEach(t=>{
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switch(t.type){
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case 0:
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player.inventory.items.find(i=>i.id == t.itemId).count += t.amount;
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break;
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case 2:
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let item = player.inventory.items.findIndex(i=>i.id == t.itemId);
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player.inventory.items.splice(item, 1)
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break;
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}
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})
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});
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});
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socket.on('item/request', (data) => {
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socket.on('item/request', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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request(socket, data)
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let buff = Buffer.from(data, 'base64');
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let data1 : itemRequest = JSON.parse(buff.toString('utf-8'));
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let response = new itemGenerated()
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response.instanceId = data1.instanceId
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response.item = generateItemByType(data1.itemType)
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socket.emit("item/generated", JSON.stringify(response))
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});
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});
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}
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}
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import { game } from "../game";
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export function projectile(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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//let data1 = JSON.parse();
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game.socketIO.emit('level/projectile', buff.toString('utf-8'))
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}
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import { levelState } from "../Classes/levelState";
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import { game } from "../game";
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export function update(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let rawJson = JSON.parse(buff.toString('utf-8'));
|
||||||
|
let data1 : levelState = rawJson;
|
||||||
|
|
||||||
|
let room = game.lobbyState.rooms.find(l=>l.id == data1.id)
|
||||||
|
if (room == null){
|
||||||
|
room = new levelState()
|
||||||
|
room.id = data1.id
|
||||||
|
game.lobbyState.rooms.push(room)
|
||||||
|
}
|
||||||
|
|
||||||
|
let player = socket.player
|
||||||
|
player.room = rawJson.player.room
|
||||||
|
player.rigidbody = rawJson.player.rigidbody
|
||||||
|
//only in non-host player
|
||||||
|
//player.damageInfo = rawJson.player.damageInfo
|
||||||
|
|
||||||
|
room.enemies = data1.enemies
|
||||||
|
room.objects = data1.objects
|
||||||
|
}
|
|
@ -1,37 +1,12 @@
|
||||||
import { levelState } from "../Classes/levelState";
|
import { projectile } from "./_projectile";
|
||||||
import { game } from "../game";
|
import { update } from "./_update";
|
||||||
|
|
||||||
export function registerLevelCallbacks(socket){
|
export function registerLevelCallbacks(socket){
|
||||||
socket.on('level/update', (data) => {
|
socket.on('level/update', (data) => {
|
||||||
if(!socket.hasOwnProperty("user")) return;
|
update(socket, data)
|
||||||
|
|
||||||
let buff = Buffer.from(data, 'base64');
|
|
||||||
let rawJson = JSON.parse(buff.toString('utf-8'));
|
|
||||||
let data1 : levelState = rawJson;
|
|
||||||
|
|
||||||
let room = game.lobbyState.rooms.find(l=>l.id == data1.id)
|
|
||||||
if (room == null){
|
|
||||||
room = new levelState()
|
|
||||||
room.id = data1.id
|
|
||||||
game.lobbyState.rooms.push(room)
|
|
||||||
}
|
|
||||||
|
|
||||||
let player = socket.player
|
|
||||||
player.room = rawJson.player.room
|
|
||||||
player.rigidbody = rawJson.player.rigidbody
|
|
||||||
//only in non-host player
|
|
||||||
//player.damageInfo = rawJson.player.damageInfo
|
|
||||||
|
|
||||||
room.enemies = data1.enemies
|
|
||||||
room.objects = data1.objects
|
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on('level/projectile', (data) => {
|
socket.on('level/projectile', (data) => {
|
||||||
if(!socket.hasOwnProperty("user")) return;
|
projectile(socket, data)
|
||||||
|
|
||||||
let buff = Buffer.from(data, 'base64');
|
|
||||||
//let data1 = JSON.parse();
|
|
||||||
|
|
||||||
game.socketIO.emit('level/projectile', buff.toString('utf-8'))
|
|
||||||
});
|
});
|
||||||
}
|
}
|
|
@ -0,0 +1,16 @@
|
||||||
|
import { playerData } from "../Classes/playerData";
|
||||||
|
import { game } from "../game";
|
||||||
|
|
||||||
|
export function loadoutChanged(socket, data){
|
||||||
|
if(!socket.hasOwnProperty("user")) return;
|
||||||
|
|
||||||
|
let buff = Buffer.from(data, 'base64');
|
||||||
|
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
||||||
|
|
||||||
|
let player : playerData = socket.player
|
||||||
|
player.inventory.weapon = data1.inventory.weapon
|
||||||
|
player.inventory.equipment = data1.inventory.equipment
|
||||||
|
player.validateEquipment()
|
||||||
|
|
||||||
|
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
import { lobbyMessage } from "../Classes/lobbyMessage";
|
||||||
|
import { game } from "../game";
|
||||||
|
|
||||||
|
export function message(socket, data){
|
||||||
|
if(!socket.hasOwnProperty("user")) return;
|
||||||
|
|
||||||
|
let buff = Buffer.from(data, 'base64');
|
||||||
|
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
|
||||||
|
data1.timestamp = new Date().toLocaleString();
|
||||||
|
|
||||||
|
game.addMessage(data1)
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
import { lobbyMessage } from "../Classes/lobbyMessage";
|
||||||
|
import { lobbyState } from "../Classes/lobbyState";
|
||||||
|
import { playerData } from "../Classes/playerData";
|
||||||
|
import { userData } from "../Classes/userData";
|
||||||
|
import { game } from "../game";
|
||||||
|
|
||||||
|
export function playerJoin(socket, data){
|
||||||
|
if(!socket.hasOwnProperty("user")) return;
|
||||||
|
|
||||||
|
let buff = Buffer.from(data, 'base64');
|
||||||
|
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
||||||
|
|
||||||
|
socket.player.characterId = data1.characterId
|
||||||
|
game.lobbyState.addUser(socket.user, socket.player)
|
||||||
|
|
||||||
|
let newLobbyState : lobbyState = Object.assign({}, game.lobbyState);
|
||||||
|
newLobbyState.users = newLobbyState.users.map(u=> userData.makeSafe(u))
|
||||||
|
|
||||||
|
game.socketIO.emit("lobby/playerJoin", JSON.stringify(newLobbyState))
|
||||||
|
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
|
||||||
|
}
|
|
@ -0,0 +1,18 @@
|
||||||
|
import { playerData } from "../Classes/playerData";
|
||||||
|
|
||||||
|
export function playerUpdate(socket, data){
|
||||||
|
if(!socket.hasOwnProperty("user")) return;
|
||||||
|
|
||||||
|
let buff = Buffer.from(data, 'base64');
|
||||||
|
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
||||||
|
|
||||||
|
let player : playerData = socket.player
|
||||||
|
if(player == null){
|
||||||
|
console.log("Error! Player not spawned!")
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.room = data1.room
|
||||||
|
player.rigidbody = data1.rigidbody
|
||||||
|
player.damageInfo = player.damageInfo.concat(data1.damageInfo)
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,65 +1,22 @@
|
||||||
import { lobbyMessage } from "../Classes/lobbyMessage";
|
import { loadoutChanged } from "./_loadoutChanged";
|
||||||
import { lobbyState } from "../Classes/lobbyState";
|
import { message } from "./_message";
|
||||||
import { playerData } from "../Classes/playerData"
|
import { playerJoin } from "./_playerJoin";
|
||||||
import { playerInventory } from "../Classes/playerInventory";
|
import { playerUpdate } from "./_playerUpdate";
|
||||||
import { userData } from "../Classes/userData";
|
|
||||||
import { game } from "../game";
|
|
||||||
|
|
||||||
export function registerLobbyCallbacks(socket){
|
export function registerLobbyCallbacks(socket){
|
||||||
socket.on('lobby/playerJoin', (data) => {
|
socket.on('lobby/playerJoin', (data) => {
|
||||||
if(!socket.hasOwnProperty("user")) return;
|
playerJoin(socket, data)
|
||||||
|
|
||||||
let buff = Buffer.from(data, 'base64');
|
|
||||||
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
|
||||||
|
|
||||||
socket.player.characterId = data1.characterId
|
|
||||||
game.lobbyState.addUser(socket.user, socket.player)
|
|
||||||
|
|
||||||
let newLobbyState : lobbyState = Object.assign({}, game.lobbyState);
|
|
||||||
newLobbyState.users = newLobbyState.users.map(u=> userData.makeSafe(u))
|
|
||||||
|
|
||||||
game.socketIO.emit("lobby/playerJoin", JSON.stringify(newLobbyState))
|
|
||||||
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
|
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on('lobby/playerUpdate', (data) => {
|
socket.on('lobby/playerUpdate', (data) => {
|
||||||
if(!socket.hasOwnProperty("user")) return;
|
playerUpdate(socket, data)
|
||||||
|
|
||||||
let buff = Buffer.from(data, 'base64');
|
|
||||||
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
|
||||||
|
|
||||||
let player : playerData = socket.player
|
|
||||||
if(player == null){
|
|
||||||
console.log("Error! Player not spawned!")
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
player.room = data1.room
|
|
||||||
player.rigidbody = data1.rigidbody
|
|
||||||
player.damageInfo = player.damageInfo.concat(data1.damageInfo)
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on('lobby/loadoutChanged', (data) => {
|
socket.on('lobby/loadoutChanged', (data) => {
|
||||||
if(!socket.hasOwnProperty("user")) return;
|
loadoutChanged(socket, data)
|
||||||
|
|
||||||
let buff = Buffer.from(data, 'base64');
|
|
||||||
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
|
||||||
|
|
||||||
let player : playerData = socket.player
|
|
||||||
player.inventory.weapon = data1.inventory.weapon
|
|
||||||
player.inventory.equipment = data1.inventory.equipment
|
|
||||||
player.validateEquipment()
|
|
||||||
|
|
||||||
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
|
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on('lobby/message', (data) => {
|
socket.on('lobby/message', (data) => {
|
||||||
if(!socket.hasOwnProperty("user")) return;
|
message(socket, data)
|
||||||
|
|
||||||
let buff = Buffer.from(data, 'base64');
|
|
||||||
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
|
|
||||||
data1.timestamp = new Date().toLocaleString();
|
|
||||||
|
|
||||||
game.addMessage(data1)
|
|
||||||
});
|
});
|
||||||
}
|
}
|
Loading…
Reference in New Issue